Meta Knight (SSBB)/Down throw: Difference between revisions
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage ea...) |
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[[File:MetaKnightDThrowSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down throw.]] | |||
==Overview== | |||
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move. | |||
== | ==Throw and Hitbox Data== | ||
===Hitbox=== | |||
{{BrawlHitboxTableHeader|special=y}} | |||
{{HitboxTableTitle|Hits 1-9|38}} | |||
{{BrawlSpecialHitboxTableRow | |||
|bn=0 | |||
|id=0 | |||
|damage=1% | |||
|angle=270 | |||
|fkv=10 | |||
|ks=100 | |||
|sd=0 | |||
|bk=0 | |||
|r=300000 | |||
|xpos=0 | |||
|ypos=240000 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=0 | |||
|rawflags=00110001100000110000010001000000 | |||
|rehit=0 | |||
|rawflags2=00101000010011111111111111000011 | |||
}} | |||
{{HitboxTableTitle|Hit 10|38}} | |||
{{BrawlSpecialHitboxTableRow | |||
|bn=0 | |||
|id=0 | |||
|damage=1% | |||
|angle=90 | |||
|fkv=0 | |||
|ks=200 | |||
|sd=0 | |||
|bk=50 | |||
|r=420000 | |||
|xpos=0 | |||
|ypos=240000 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00110001100000110000010010000000 | |||
|rehit=0 | |||
|rawflags2=00001000010011111111111111000011 | |||
}} | |||
|} | |||
===Throw=== | |||
{{BrawlThrowTableHeader}} | |||
{{BrawlThrowTableRow | |||
|id=0 | |||
|damage=1% | |||
|af=3 | |||
|angle=50 | |||
|bk=60 | |||
|ks=110 | |||
|fkv=0 | |||
|bn=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{BrawlThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=100 | |||
|bn=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-8 | |||
|- | |||
!Hits 1-9 | |||
|11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61 | |||
|- | |||
!Hit 10 | |||
|73 | |||
|- | |||
!Throw Release | |||
|74 | |||
|- | |||
!Animation length | |||
|87 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=79}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
==Similar moves== | |||
*{{mvsub|Kirby|SSBB|down throw|poss=y}} | |||
{{ | {{MvSubNavMetaKnight|g=SSBB}} | ||
[[Category:Meta Knight (SSBB)]] | [[Category:Meta Knight (SSBB)]] | ||
[[Category:Foot attacks]] | [[Category:Foot attacks (SSBB)]] | ||
[[Category:Throwing attacks]] | [[Category:Throwing attacks (SSBB)]] | ||
[[Category:Multi-hit throws]] | |||
[[Category:Down throws (SSBB)]] |
Latest revision as of 20:35, May 19, 2024
Overview[edit]
A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind Kirby's, Bowser's, and Olimar's (using a blue Pikmin), which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and has slower stomps. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages; or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI - against fastfallers at low percentages, Meta Knight can chain grab using down throws, and in some situations, the move works as a pseudo-tech-chasing move.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1% | Forwards | 60 | 110 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 0 | 100 | 100 | 0 | 1.0x | None | 0% | None |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hits 1-9 | 11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61 |
Hit 10 | 73 |
Throw Release | 74 |
Animation length | 87 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Similar moves[edit]
|