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'''Flower''' is a special condition that forms a flower on a [[character]]'s head. Some items, like the [[Lip's Stick]], can put a flower on the foe's head. The flower will continuously deal [[damage]] (1% about two or three times a second). The bigger the flower is, the faster it deals damage, and the longer it takes to get it to fall off. The flower can be manually removed by [[button mashing]]. In ''Super Smash Bros. Brawl'', the [[Alloys]] are immune to flowering.
[[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in {{forwiiu}}.]]
'''Flower''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], which debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition (known as '''RipStickFlower''' internally from ''[[Super Smash Bros. Brawl]]'' onward) for a certain amount of time, based on the attack's [[damage]].


==Causes of Flowering==
Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]].
* [[Lip's Stick]] - the most common item that causes flowering. When this item is used on an opposing character, a small flower will form on that player's head. The flower will grow in size if the character with the Lip's Stick continuously hits the other character who has the flower on their head.
 
* [[Togepi]]'s '''Leech Seed''' - one of the moves Togepi can perform with its Metronome move is Leech Seed. When Togepi uses Leech Seed, a flower will form on all the opponents' heads in that attack's radius.
==Status condition==
*[[Crazy Hand]] has an attack in which he grabs the player and squeezes them. When the player is released, a flower is present on their head.
Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is a white lily. In ''Ultimate'', the flower is a pink daisy with a visible stamen.
*Flowering is one of the many negative effects that can affect fighters trapped in [[Luigi (SSBB)|Luigi]]'s [[Final Smash]], [[Negative Zone]].
 
*In ''[[Brawl]]'', [[Jigglypuff (SSBB)|Jigglypuff]]'s [[Rest]] attack plants a flower on the target's head, in addition to doing damage.
A fighter with the flower condition takes damage over time (1% every 21 [[frame]]s), until they are freed from the condition. The flower becomes bigger if a fighter that already has the condition is hit with a flowering attack again. Any fighter hit by a flowering attack can be inflicted with the flower status condition, with the exception of [[Alloy]]s in ''Brawl''.
*A condition can be set in [[Special Brawl]] for all fighters to permanently have flowers on their heads.
 
[[Category:Game Controls]]
Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
[[Category:Special Conditions]]
 
===Flower duration===
The amount of time the flower condition remains is dependent on how much damage the flowering attack did. The formula for flower [[frame]]s is <code>damage * 36</code> in ''Melee'', and <code>20 + damage * 40</code> from ''Brawl'' onward; both formulas' results are rounded down, and in ''Ultimate'', the [[1v1 multiplier]] is taken into account for the flowering attack's damage. Subsequent flowering attacks can add to the duration even when the opponent already has the effect, allowing them to stack, which is indicated by the flower on their head becoming progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. [[Button mashing]] also reduces its duration, taking off 13 frames per input in ''Melee'', and 16 frames per input from ''Brawl'' onward (28.8 for buttons in ''Smash 4'' and ''Ultimate'', but they cannot be inputted as quickly as stick inputs).
 
==List of flowering attacks==
===By characters===
{| class="wikitable sortable" width=70%
|-
!width=12%|Character
!width=50%|Move(s)
!width=8%|Games
|-
|[[Jigglypuff]]
|[[Rest]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{SSBB|Luigi}}
|[[Negative Zone]] (one of several possible effects)
|{{GameIcon|SSBB}}
|-
|{{SSB4|Peach}}
|[[Peach Bomber#Customization|Flower Bomber]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|{{SSB4|Villager}}
|[[Pocket#Customization|Garden]]
|-
|{{SSB4|Wario}}
|[[Wario Waft#Customization|Rose-Scented Waft]]
|-
|{{SSBU|Hero}}
|[[Command Selection]] (Hocus Pocus: may occur; only affects the user)
|rowspan=2|{{GameIcon|SSBU}}
|-
|{{SSBU|Sephiroth}}
|[[Supernova]] (one of several possible effects)
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|[[Lip's Stick]]
|Any attack
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=2|[[Poké Ball]] [[Pokémon]]
|[[Ditto]]: Transform (if the summoner possesses flowering attacks)
|{{GameIcon|SSBU}}
|-
|[[Togepi]]: Leech Seed
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=70%
|-
!width=12%|Enemy/Boss
!width=50%|Attack(s)
!width=8%|Games
|-
|rowspan=2|[[Crazy Hand]]
|Squeezing grab release
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Fabric of space-time vortex
|{{GameIcon|SSB4}}
|}
 
==Trivia==
[[File:Panel de Pon title screen.png|thumb|The title screen of ''Panel de Pon''.]]
*The design of the flower effect in ''Ultimate'' matches the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''.
 
{{Effects}}
 
[[Category:Effects]]
[[Category:Special conditions]]
[[Category:Panel de Pon universe]]

Latest revision as of 08:42, April 12, 2023

Luigi with a flower condition in Super Smash Bros. Ultimate.
Kirby with a flower condition in Super Smash Bros. for Wii U.

Flower is an attack effect in the Super Smash Bros. series, which debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the flower status condition (known as RipStickFlower internally from Super Smash Bros. Brawl onward) for a certain amount of time, based on the attack's damage.

Examples of flowering attacks include hits from Lip's Stick and, starting in Brawl, Jigglypuff's Rest.

Status condition[edit]

Fighters with the flower condition have a flower visibly emerging from the top of their head. In Melee, Brawl, and SSB4, the flower is a white lily. In Ultimate, the flower is a pink daisy with a visible stamen.

A fighter with the flower condition takes damage over time (1% every 21 frames), until they are freed from the condition. The flower becomes bigger if a fighter that already has the condition is hit with a flowering attack again. Any fighter hit by a flowering attack can be inflicted with the flower status condition, with the exception of Alloys in Brawl.

Starting in Brawl, Flower is one of the rules that can be set in Special Smash, which causes all fighters to permanently have the flower status condition. Additionally, in Super Smash Bros. for Nintendo 3DS's Smash Run and for Wii U's Smash Tour, one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.

Flower duration[edit]

The amount of time the flower condition remains is dependent on how much damage the flowering attack did. The formula for flower frames is damage * 36 in Melee, and 20 + damage * 40 from Brawl onward; both formulas' results are rounded down, and in Ultimate, the 1v1 multiplier is taken into account for the flowering attack's damage. Subsequent flowering attacks can add to the duration even when the opponent already has the effect, allowing them to stack, which is indicated by the flower on their head becoming progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. Button mashing also reduces its duration, taking off 13 frames per input in Melee, and 16 frames per input from Brawl onward (28.8 for buttons in Smash 4 and Ultimate, but they cannot be inputted as quickly as stick inputs).

List of flowering attacks[edit]

By characters[edit]

Character Move(s) Games
Jigglypuff Rest Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Luigi Negative Zone (one of several possible effects) Super Smash Bros. Brawl
Peach Flower Bomber Super Smash Bros. 4
Villager Garden
Wario Rose-Scented Waft
Hero Command Selection (Hocus Pocus: may occur; only affects the user) Super Smash Bros. Ultimate
Sephiroth Supernova (one of several possible effects)

By items[edit]

Item Attack Games
Lip's Stick Any attack Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Ditto: Transform (if the summoner possesses flowering attacks) Super Smash Bros. Ultimate
Togepi: Leech Seed Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses[edit]

Enemy/Boss Attack(s) Games
Crazy Hand Squeezing grab release Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Fabric of space-time vortex Super Smash Bros. 4

Trivia[edit]

The title screen of Panel de Pon.
  • The design of the flower effect in Ultimate matches the pink flowers seen on the title screen of Panel de Pon.