Super Smash Bros. series

On-screen appearance: Difference between revisions

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{{image|GIF of ''Brawl'' appearances could be useful.}}
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[Image:Mario Hop.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''[[Super Smash Bros. Brawl]]''.]]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
[[File:IntroSSB.gif|thumb|{{SSB|Captain Falcon}} and {{SSB|Mario}} enter [[Peach's Castle]] in ''Super Smash Bros.''.]]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It was not present in ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battle field during the [[announcer]]'s '''three second countdown''' before battle. It has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each character.
 
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.
 
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.
 
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.
 
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
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==''Super Smash Bros.''==


<br clear="all">
==Lists of on-screen appearances==
{| class=sortable border="1" cellspacing=0 cellpadding=3
{{main|List of on-screen appearances (SSB)}}
|- style="background:black;color:red"
{{main|List of on-screen appearances (SSBB)}}
! Name
{{main|List of on-screen appearances (SSB4)}}
! Description
{{main|List of on-screen appearances (SSBU)}}
|-
 
|[[Captain Falcon (SSB)|Captain Falcon]]
==In ''[[Super Smash Bros. Melee]]''==
| Jumps out of his vehicle, the [[Blue Falcon]]
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
|-
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
|[[Donkey Kong (SSB)|Donkey Kong]]
 
|Breaks out of a [[dkwiki:DK Barrel|DK Barrel]]
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].
|-
 
|[[Fox (SSB)|Fox]]
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.
|Ejects out of an [[Arwing]]
|-
|[[Jigglypuff (SSB)|Jigglypuff]]
|Releases from a [[Poké Ball]]
|-
|[[Kirby (SSB)|Kirby]]
|Crash-lands a [[Warp Star]] into the ground
|-
|[[Link (SSB)|Link]]
|Descends from a column of light, similar to the end-of-dungeon teleports in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|-
|[[Luigi (SSB)|Luigi]]
|Jumps out of a [[Warp Pipe]]
|-
|[[Mario (SSB)|Mario]]
|Jumps out of a Warp Pipe
|-
|[[Ness (SSB)|Ness]]
|Uses [[wikibound:Teleport|Teleport]] and crashes onto the stage
|-
|[[Pikachu (SSB)|Pikachu]]
|Releases from a Poké Ball
|-
|[[Samus (SSB)|Samus]]
|Exits a ''[[Super Metroid]]''-style save point
|-
|[[Yoshi (SSB)|Yoshi]]
|Breaks out of a Yoshi egg
|}


==''Super Smash Bros. Melee''==
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
[[File:NessOnScreenAppearanceMelee.gif|thumb|right|The On-Screen Appearance for Ness in ''Melee'', which Ness shares with all other characters in the game.]]
Unique character based entrances were removed in ''Melee''. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on.  When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe.  The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight.
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==''Super Smash Bros. Brawl''==
==Trivia==
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to have their on-screen appearances change between games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included).
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances.
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
**Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
*Captain Falcon (since ''Brawl''), the Ice Climbers (in ''Brawl'' only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
*Chrom, Dark Pit, Ken, and Richter are the only characters in ''Ultimate'' to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are [[Echo Fighters]].
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
**Mario and Luigi both emerge from Warp Pipes.
**Peach and Daisy both appear from thin air with their [[Peach Parasol|parasols]].
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character with a different on-screen appearance.
**The {{uv|Star Fox}} characters all jump out of their respective ships.
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
**Ryu and Ken both walk on stage from some mist in the background.
**Simon and Richter both appear on stage surrounded by light.
**All ''Pokémon'' characters except [[Mewtwo]] and [[Lucario]] emerge from a [[Poké Ball]].
**Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to [[Sheik]] and [[Zelda]] from ''Melee'' and ''Brawl''.
 
==References==
{{reflist}}


The on-screen appearances in ''Brawl'' appear in VS matches only. Training Mode, All-Star Mode and Classic Mode use ''Melee's'' quicker appearance method, or the characters are simply already present when the match/mode starts.
==External links==
* [https://www.youtube.com/watch?v=-z3lfW5gZSQ Compilation of on-screen appearances in ''Super Smash Bros.'']
* [https://www.youtube.com/watch?v=9U5Awj7Oksg Compilation of on-screen appearances in ''Super Smash Bros. Brawl'']
* [https://www.youtube.com/watch?v=u8qw21nPE4E Compilation of on-screen appearances in ''Super Smash Bros. for Nintendo 3DS''] (Japanese version)
* [https://www.youtube.com/watch?v=oVAusRyBkCs Compilation of on-screen appearances in ''Super Smash Bros. for Wii U'']
* [https://www.youtube.com/watch?v=ZwSLeBOfqVA Compilation of on-screen appearances in ''Super Smash Bros. Ultimate'']


<br clear="all">
[[Category:Gameplay]]
{| class=sortable border="1" cellspacing=0 cellpadding=3
[[Category:On-screen appearances]]
|- style="background:black;color:green"
! Name
! Description
|-
|[[Bowser (SSBB)|Bowser]]
|Emerges from a wall of flames.
|-
|[[Captain Falcon (SSBB)|Captain Falcon]]
|The [[Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.
|-
|[[Diddy Kong (SSBB)|Diddy Kong]]
|Breaks out of a [[dkwiki:DK Barrel|DK Barrel]] and claps his hands.
|-
|[[Donkey Kong (SSBB)|Donkey Kong]]
|Breaks out of a DK Barrel, grunts and makes a strongman pose.
|-
|[[Falco (SSBB)|Falco]]
|Ejects from an upside-down [[Arwing]], much like the way he appears in the Subspace Emissary.
|-
|[[Fox (SSBB)|Fox]]
|Ejects from an [[Arwing]].
|-
|[[Ganondorf (SSBB)|Ganondorf]]
|Emerges from a portal of dark magic.
|-
|[[Ice Climbers (SSBB)|Ice Climbers]]
|The [[condor]] flies in with them hanging from his feet, then they jump off.
|-
|[[Ike (SSBB)|Ike]]
|Warps onto the stage using warp magic and then slashes his sword.  The warp magic resembles that used by the Black Knight in ''[[Fire Emblem: Path of Radiance]]''.
|-
|[[Jigglypuff (SSBB)|Jigglypuff]]
|Releases from a [[Poké Ball]], then does a short, bouncy dance.
|-
|[[King Dedede (SSBB)|King Dedede]]
|Is carried in on a palanquin by four [[Waddle Dee]]s, then jumps off, scattering them.
|-
|[[Kirby (SSBB)|Kirby]]
|Crash-lands a [[Warp Star]] to the ground.
|-
|[[Link (SSBB)|Link]]
|Appears in a whirlwind and unsheathes his sword.  A whirlwind was used to teleport among dungeons in ''[[The Legend of Zelda]]''. Also, a whirlwind was used to teleport Link in games where he makes use of his ocarina, particularly through the Song of Soaring.
|-
|[[Lucario (SSBB)|Lucario]]
|Teleports on stage, floats for a second, gathers aura in his hands then lands. This is unusual, because all other [[Pokémon]] come in on Poké Balls.
|-
|[[Lucas (SSBB)|Lucas]]
|Rides in on a [[Mr. Saturn]]-style coffee table, then hops off.  The table is based on the one that Lucas rides to [[wikibound:Saturn Valley|Saturn Valley]] in ''[[Mother 3]]''.
|-
|[[Luigi (SSBB)|Luigi]]
|Jumps out of a Warp Pipe shaking in fear, saying "Let's-a go!" in an uneasy voice. His pose is similar to Luigi's face on the cover of Luigi's Mansion.
|-
|[[Mario (SSBB)|Mario]]
|Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
|-
|[[Marth (SSBB)|Marth]]
|Warps onto the stage using warp magic with a twirl and unsheathes his sword.
|-
|[[Meta Knight (SSBB)|Meta Knight]]
|[[Dimensional Cape|Teleports]] in wrapped in his cape. This is similar in appearance to his up [[taunt]].
|-
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|Moves along a row of Game and Watch LCD frames until he reaches the foreground.
|-
|[[Ness (SSBB)|Ness]]
|Arrives having used [[wikibound:Teleport|Teleport]], then shakes off the soot he gathered after crashing.
|-
|[[Olimar (SSBB)|Olimar]]
|Olimar exits the [[Hocotate Ship]] and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|[[Pikachu (SSBB)|Pikachu]]
|Releases from a Poké Ball and emits sparks from its cheeks.
|-
|[[Pit (SSBB)|Pit]]
|Appears onstage from a beam of light from the heavens while looking upwards.
|-
|[[Peach (SSBB)|Peach]]
|Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|-
|[[Pokémon Trainer (SSBB)|Pokémon Trainer]]
|Throws out his first Pokémon, yelling "Go Squirtle!", "Go Ivysaur!" or "Go Charizard!"
|-
|[[R.O.B. (SSBB)|R.O.B.]]
|Assembles piece by piece as his parts drop from the sky.  This may be a reference to his appearance in ''Kirby's Dream Land 3''.
|-
|[[Samus (SSBB)|Samus]]
|Arrives from a ''[[Super Metroid]]''-style save point, though the design is somewhat altered.
|-
|[[Sheik (SSBB)|Sheik]]
|Appears in magical sparks.
|-
|[[Snake (SSBB)|Snake]]
|Appears kneeling with lighting and sparks around him. He also appears to be turning visible. This is a reference to the opening scene in ''Metal Gear Solid 2: Sons of Liberty'' when Snake is using stealth camouflage and he does a free-fall jump onto a ship. The impact from the landing causes the stealth camouflage to malfunction. Snake also sometimes says, "Kept you waiting, huh?" which is what Snake said to Otacon after the free-fall jump.
|-
|[[Sonic (SSBB)|Sonic]]
|Jumps onto the stage (in ball form) from the foreground and gives the thumbs-up.
|-
|[[Toon Link (SSBB)|Toon Link]]
|Appears in a cel-shaded, ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''-style explosion, then unsheathes his sword.
|-
|[[Wario (SSBB)|Wario]]
|Rides in from the foreground on his [[Wario Bike|bike]], then falls off. The bike then explodes and Wario dusts himself off.
|-
|[[Wolf (SSBB)|Wolf]]
|Ejects from a [[Wolfen]].
|-
|[[Yoshi (SSBB)|Yoshi]]
|Breaks out of a Yoshi egg. Even if a Yoshi is selected with a [[Palette swap (SSBB)#Yoshi|color other than green]], he will still break out of a white egg with green spots.
|-
|[[Zelda (SSBB)|Zelda]]
|Teleports in using [[Farore's Wind]] with [[Din's Fire]] in her hand.
|-
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
|Stands up from a kneeling position as her Power Suit falls off. [[Power Suit Piece]]s are scattered around Samus, which the player can then throw at their opponents.
|}
[[Category:Techniques]]

Latest revision as of 04:53, September 10, 2024

Mario's on-screen appearance in Brawl.
Mario and Captain Falcon enter Peach's Castle in Super Smash Bros.

The on-screen appearance, also known as an intro or entrance and as Entry (or EntryL and EntryR) internally, is a short animation that shows each character entering a stage before the beginning of a match. Except in Super Smash Bros. Melee, each character has a unique appearance that usually relates to their universe, such as Mario entering through a warp pipe the way he does at the beginning of Super Mario 64. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.

In Super Smash Bros., they are used in VS Mode and the standard matches in 1P Game except for the battle with Master Hand. In Melee, they are used in all modes. In subsequent games, they are only used in multiplayer modes.

While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In Super Smash Bros. for Nintendo 3DS, the screen will occasionally only focus on the player's own on-screen appearance.[1] In Super Smash Bros. for Wii U, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.

On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by Port priority, with the lowest port always going first, essentially left to right. The only exception is in Battle Arenas, where the host always appears first.

Besides characters, the on-screen appearances may also show other entities being summoned alongside them: Zero Suit Samus in Brawl scatters Power Suit Pieces, Olimar plucks three Pikmin, and Steve has a crafting table placed at his position.

Lists of on-screen appearances[edit]

In Super Smash Bros. Melee[edit]

Two Marios "coming to life".

Unique on-screen appearances are absent in Melee. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.

Sheik has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using Transform.

Giga Bowser, when fought in The Showdown and Adventure Mode, has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of Giant Bowser's trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via hacking, he can be forced into the regular on-screen appearance when the "Must be ON" Action Replay code is not turned on. He will be in a T-pose upon appearing, freezing the game if he's fought on stages outside the Smash universe.

CPU players in Event matches (including allies) and the Hands in Event 50: Final Destination Match do not go through their on-screen appearances. In All-Star Mode, the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the Mr. Game & Watch team in the final stage) will always go through them normally.

Trivia[edit]

  • In Super Smash Bros. for Nintendo 3DS, if there is at least one human player in the battle, then only Player 1's on-screen appearance will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
    • When in a battle to unlock a fighter, however, the opposing fighter's on-screen appearance is focused on onscreen instead.
  • Link, Zero Suit Samus, and Sheik are the only characters to have their on-screen appearances change between games.
    • Of these, Link is the only one not to change from Brawl to SSB4. Link is also the only one to change in multiple games.
  • In Super Smash Bros. Brawl, there was a small error regarding Toon Link's entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in Super Smash Bros. 4.
  • Although Little Mac's entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen palette swap has him wearing it permanently (both wireframe and non-wireframe versions included).
    • In Super Smash Bros. for Nintendo 3DS, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In Ultimate, Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
  • Mario, Luigi, Peach, Snake, Pokémon Trainer, and Ken are the only characters that speak during their on-screen appearances.
    • Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in Brawl.
    • Pokémon Trainer has different lines depending on which Pokémon is sent out first.
    • Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
    • Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
  • Captain Falcon (since Brawl), the Ice Climbers (in Brawl only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
  • Chrom, Dark Pit, Ken, and Richter are the only characters in Ultimate to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are Echo Fighters.
  • Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
    • Mario and Luigi both emerge from Warp Pipes.
    • Peach and Daisy both appear from thin air with their parasols.
    • Donkey Kong and Diddy Kong both jump out of a DK Barrel. King K. Rool does not, making him the only Donkey Kong character with a different on-screen appearance.
    • The Star Fox characters all jump out of their respective ships.
    • All Fire Emblem characters except Corrin appear using warp magic.
    • Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only Kid Icarus character with a different on-screen appearance.
    • Ryu and Ken both walk on stage from some mist in the background.
    • Simon and Richter both appear on stage surrounded by light.
    • All Pokémon characters except Mewtwo and Lucario emerge from a Poké Ball.
    • Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
    • Pyra and Mythra both catch their swords that are thrown to them by Rex. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to Sheik and Zelda from Melee and Brawl.

References[edit]

External links[edit]