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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = [[Metroid (game)|Metroid]]
|subtitle = ''[[metroidwiki:Metroid (game)|Metroid]]''
|name         = Norfair
|name = Norfair
|image       = [[Image:Norfair1.jpg|250px|Norfair]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Norfair.png|300px]]|title2=Wii U|content2=[[File:SSB4UNorfair.png|300px]]|title3=Brawl|content3=[[File:Norfair1.jpg|300px]]}}
|caption     = [[Image:MetroidSymbol.png|50px]]
|caption = [[File:MetroidSymbol.svg|50px|class=invert-dark]]<br>Norfair as it appears in ''Smash''.
|universe       = ''[[Metroid (universe)|Metroid]]''
|universe = {{uv|Metroid}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = [[Samus (SSBB)|Samus]]/[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype   = Futuristic
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U)
|music = <small>''[[List of SSBB Music (Metroid series)#Main Theme (Metroid)|Main Theme (Metroid)]]''<br>'''''[[List of SSBB Music (Metroid series)#Ending (Metroid)|Ending (Metroid)]]'''''<br>'''''[[List of SSBB Music (Metroid series)#Norfair|Norfair]]'''''<br>''[[List of SSBB Music (Metroid series)#Theme of Samus Aran, Space Warrior|Theme of Samus Aran, Space Warrior]]''<br>'''''[[List of SSBB Music (Nintendo series)#Battle Scene / Final Boss (Golden Sun)|Battle Scene / Final Boss (Golden Sun)]]'''''<br>''[[List of SSBB Music (Nintendo series)#Marionation Gear|Marionation Gear]]''<br>'''Bolded song must be unlocked'''</small>
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|brawlsingles = Counterpick
|brawlmusic = ''{{SSBBMusicLink|Metroid|Main Theme (Metroid)}}'' (100%)<br>'''''{{SSBBMusicLink|Metroid|Ending (Metroid)}}''''' (20%)<br>'''''{{SSBBMusicLink|Metroid|Norfair}}''''' (20%)<br>''{{SSBBMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' (20%)<br>'''''{{SSBBMusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}''''' (10%)<br>''{{SSBBMusicLink|Nintendo|Marionation Gear}}'' (10%)
|brawldoubles = Counterpick
|forwiiumusic = ''{{SSB4MusicLink|Metroid|Main Theme (Metroid)}}''<br>''{{SSB4MusicLink|Metroid|Brinstar}}''<br>''{{SSB4MusicLink|Metroid|Brinstar Depths}}''<br>''{{SSB4MusicLink|Metroid|Norfair}}''<br>''{{SSB4MusicLink|Metroid|Ending (Metroid)}}''<br>''{{SSB4MusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''<br>''{{SSB4MusicLink|Metroid|The Burning Lava Fish}}''<br>''{{SSB4MusicLink|Nintendo|Battle Scene / Final Boss (Golden Sun)}}''<br>'''''{{SSB4MusicLink|Nintendo|Marionation Gear}}'''''
|interwiki   = metroidwiki
|ultimatemusic = [[List of SSBU Music (Metroid series)|''Metroid'' series music]]<br>Main: ''{{SSBUMusicLink|Metroid|Vs. Ridley}}''<br>Alternate: ''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''  
|interwikiname= Metroid Wiki
|brawlsingles = Banned
|interwikipage= Norfair
|brawldoubles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki = metroidwiki
|interwikiname = Metroid Wiki
|interwikipage = Norfair
}}
}}
'''Norfair''' ({{ja|ノルフェア|Norufea}}, ''Norfair'') is a [[stage]] in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. It was confirmed by [[Masahiro Sakurai]] on the [[Smash Bros. DOJO!!]] on November 9, 2007.<ref name="dojo">{{Cite web |url=http://www.smashbros.com/wii/en_us/stages/stage17.html |title=Norfair |date=2007-11-09 |accessdate=2007-11-09 |work=[[Smash Bros. DOJO!!]] |publisher=smashbros.com}}</ref> However, it was selectable for play in the ''Brawl'' demo available during many events in Q4 2007, being the only stage with this distinction. {{SSBU|Ridley}} is fought here for his unlocking battle in ''Ultimate''.


'''Norfair''' is a starting [[stage]] in ''[[Super Smash Bros. Brawl]]''. It was confirmed by [[Masahiro Sakurai]] on the [[Smash Bros. DOJO!!]] on November 9, 2007.<ref name="dojo">{{Cite web |url=http://www.smashbros.com/en_us/stages/stage17.html |title=Norfair |date=2007-11-09 |accessdate=2007-11-09 |work=[[Smash Bros. DOJO!!]] |publisher=smashbros.com}}</ref> However, it was revealed some time before, as it was selectable for play in the ''[[Brawl]]'' demo, which was available during many events in Q4 2007. It was the only stage that hadn't already been announced to feature in this demo.
==Stage overview==
[[File:Norfair3.jpg|thumb|left|The giant wave of the magma coming in to the stage. The safe zone (shown in the upper right corner) is the primary way to avoid getting damaged.]]
Norfair has five small platforms in the air, arranged in a V formation, with a volatile sea of magma at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with a good air game/up special.
 
As the player fights on Norfair, magma will rise every so often and cover the platforms, similar to the acid in [[Planet Zebes]] in ''[[Super Smash Bros.]]'' and [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. It can rise to three different levels and causes strong fire damage, but prevents KOs via the lower blast line. Magma sometimes falls from the sides too - this hazard covers over half of the stage. A wave of magma will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safety hatch will pop up on a random platform, with the design based on the bubble doors from the [[Metroid (universe)|''Metroid'' universe]]. It is unnecessary to fight for this safe haven as all magma hazards can be dodged, air dodged, shielded, and perfect shielded with decent timing; players can also take advantage of invincibility frames from edge-grabbing the numerous platforms. The safe zone can also be a hindrance since characters can still be hit through the refuge by those on the outside. It is also possible with characters with many jumps such as [[King Dedede]], [[Kirby]], [[Meta Knight]], [[Pit]] and [[Jigglypuff]] or great recovery moves like [[Isabelle]], [[Villager]] and [[R.O.B.]] to completely avoid the wave by jumping over it. If items are turned on, an item will always spawn in the safe zone after appearing. Sometimes, the safe zone won't open until after the magma wave hits. The final stage hazard of Norfair are the occasional showers of magma that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.
 
In ''Ultimate'', magma hazards can no longer be shielded or perfect shielded, though players can still dodge or air dodge them.
{{clrl}}
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is the lower platform stretched out. Magma will not engulf the stage, the magma also does not rise, and safety areas do not appear.
 
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is slightly redesigned from ''SSB4'' and is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the ones in the normal form.
<gallery widths="200px">
SSB4UNorfairOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-NorfairOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-NorfairBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
 
===Hazards Off===
With stage hazards disabled in ''Ultimate'', all of the magma obstacles are absent, along with the safe zone that appears when a magma wave occurs.


==Origin==
==Origin==
[[File:NorfairSMrip.png|thumb|left|150px|A small section of Norfair as it appears in ''Super Metroid''.]]
Although {{s|metroidwiki|Norfair}} first appeared in ''[[metroidwiki:Metroid (game)|Metroid]]'', aesthetically this stage is based on how the area appears in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''. Located deep below the surface of {{s|metroidwiki|Zebes}}, Norfair is one of the most dangerous areas {{s|metroidwiki|Samus}} ventures through; it includes caverns and tunnels full of magma, and [[metroidwiki:Intense Heat|intense heat]] that damages Samus by just being in the area. It is not until she acquires the {{s|metroidwiki|Varia Suit}} that she can safely venture through the super-heated area, and it is not until she acquires the {{s|metroidwiki|Gravity Suit}} that she can venture underneath the magma. Norfair is also where Samus gets notable {{s|metroidwiki|upgrade}}s to her {{s|metroidwiki|Power Suit}}, such as the {{s|metroidwiki|Wave Beam}} and {{s|metroidwiki|Screw Attack}}.  
In the original ''[[Metroid (game)|Metroid]]'' for the ''[[Nintendo Entertainment System|NES]]'', Norfair was one of the six areas [[Samus Aran]] had to venture through. It was situated at the lowest point of the [[Planet Zebes]] and consisted of large, volcanic caves. [[Samus]] required numerous suit upgrades to be able to withstand the extreme heat. The area similarly appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and retained most of the original characteristics. In addition, the volcano theme has recurred throughout the [[Metroid universe]]. This design of this stage resembles the ''Norfair'' in ''Super Metroid'' rather the one in ''Metroid''. In ''Metroid'' and ''Super Metroid'', there doors that open when damaged. In this stage those doors are for the entrance to the safe zone during the lava wave and they can also be seen in the background.  


In ''Super Metroid's'' Norfair, there is a room that features rising lava. Samus has to try to get to the other side of the room, climb up platforms, and enter another room before the lava kills her. The rising lava in this stage could be a reference to the room with the lava continuously rising. Also, the idea of opening the bubble doors to escape from the lava could also derived from this room.
In ''Super Metroid''{{'}}s Norfair, there is a room which features magma rising continuously, and Samus must get to the other side of the room, climb up platforms, and enter another room before the magma kills her. In this stage, the concept is retained by the safe room with {{s|metroidwiki|Blue Doors}}, which appears for fighters to take refuge from the magma. The Blue Doors themselves are also based on how they appear in ''Metroid'' and ''Super Metroid'', and they can also be seen in the background.  


==Stage Elements==
The deepest portion of Norfair is where {{s|metroidwiki|Ridley}}, leader of the {{s|metroidwiki|Space Pirates}}, resides in [[metroidwiki:Ridley (area)|his lair]], and is also where Samus ultimately kills him in ''Super Metroid''. In the background of this stage, a large brick structure that bears resemblance to Ridley's lair in ''Super Metroid'' and ''Zero Mission'' can be seen.
In ''[[SSBB]]'', Norfair has five small platforms in the air, arranged in a V formation, with a volatile sea of lava at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with a good air game/up special.


As the player fights on Norfair, lava will rise every so often and cover the platforms, similar to the acid in [[Planet Zebes]] in ''[[Super Smash Bros.]]'' and [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. It can rise to three different levels and causes strong fire damage, but prevents KOs via the lower blast line. Lava sometimes falls from the sides too - this hazard covers over half of the stage. A wave of lava will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the ''[[Metroid universe]]''. It is unnecessary to fight for this safe haven as all lava hazards can be dodged, air dodged, shielded and even perfect shielded with decent timing, and since characters can still be hit through the refuge by those on the outside, it can be more of a hindrance than a help. It is also possible with characters with many short jumps such as [[King Dedede]], [[Kirby]], [[Meta Knight]], [[Pit]] and [[Jigglypuff]] to completely avoid the wave by jumping over it.  The final stage hazard of Norfair are the ocassional showers of lava that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.
A pair of column-like Chozo statues can be seen far in the background of the Norfair stage, which originate from {{s|metroidwiki|Crateria}} in ''Zero Mission''. After Samus acquires the {{s|metroidwiki|Power Grip}} upgrade, one of these statues rises from the floor, providing platforms that Samus can use to exit Crateria's Chozo Ruins.


Currently, Norfair is officially ruled as a "counter-pick/banned" by the [[SBR]], but is frequently banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the lava plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be counter-pickable insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers).
<gallery>
[[Image:Norfair3.jpg|thumb|The giant wave of the lava coming in to the stage. The safe zone (shown in the upper right corner) is the primary way to avoid getting damaged.]]
NorfairSMrip.png|A small area in Norfair from ''Super Metroid''.
MZM Chozo Column.png|A column-like Chozo statue in ''Zero Mission''.
</gallery>
{{clrl}}
 
==Tournament legality==
Currently, Norfair is considered nearly universally banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the magma plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be a counterpick insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers). In later ''Brawl'' tournaments, the stage has been banned much more frequently. It is also jokingly referred to as "not fun, '''Norfair'''", regarding its legality.
 
In ''Smash 4'', Norfair has seen no use at all in tournaments for the aforementioned reasons, with every major since ''Smash 4''{{'}}s inception banning the stage.
 
Just like with ''Smash 4'', Norfair has seen no use in tournaments in ''Ultimate'', although the latter issue with the stage is made redundant thanks to the [[Stage hazard#Stage hazard switch|hazard toggle]].
 
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|Added 8-player mode version of the stage (already had an 8-player Ω form). For performance reasons, lava waves no longer appear while in this mode.}}
 
==Names in other languages==
{{langtable
|ja={{ja|ノルフェア|Norufea}}
|jaM=Norfair
|en=Norfair
|fr=Norfair
|es=Norfair
|de=Norfair
|it=Norfair
|nl=Norfair
|ru={{rollover|Норфер|Norfer|?}}
|ruM=Norfair
|ko={{rollover|노르페어|Noreupeeo|?}}
|koM=Norfair
|zh_cn={{rollover|诺尔飞亚|Nuò'ěrfēiyà|?}}
|zh_cnM=Norfair
|zh_tw=Norfair
|pt=Norfair
}}


==Trivia==
==Trivia==
*Due to the nature of the the hazards, it is possible for only one of the platforms to be safe to stand on, with the other four being covered by a combination of high lava tide and the lava fall from the left or right.
*Due to the nature of the hazards, it is possible for only one of the platforms to be safe to stand on, with the other four being covered by a combination of high magma tide and the magma fall from the left or right.
*A new platform is created in the background for the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] to move around on if he is selected, however, the lava wave is in front of him.
*A new platform is created in the background for the {{SSBB|Pokémon Trainer}} to move around on if he is selected. In ''Brawl'', the Pokémon Trainer's platform occasionally moves up to avoid the rising magma and goes off-screen to avoid the magma wave. This does not happen in ''Ultimate'', as all magma-based stage hazards will simply pass through them unharmed.
*If the player uses [[Zelda (SSBB)|Zelda]]/[[Sheik (SSBB)|Sheik]]'s [[Transform]] move just before they touch the lava at the bottom when the stage lowers, it is possible to either take a few hits from the lava until they rise again from it, or get KO'd.
*Using ''Ultimate's'' updated camera controls, it is possible to rotate the camera far enough to see the lava walls which occasionally flow towards the stage are constantly present beyond the blast zones when not being used.
*With proper timing, it is possible to avoid damage from the large lava wave by [[sidestepping]] and by using [[Marth (SSBB)|Marth]] and [[Ike (SSBB)|Ike]]'s [[Counter]] or [[Lucario (SSBB)|Lucario]]'s [[Double Team]]. Also, anyone can use the several edges and block the lava with the help of the invincibility. And [[Kirby (SSBB)|Kirby]] and other characters with multiple mid-air jumps can float off the top of the screen just before the lava hits and take no damage. However, with this method the player must beware of KO boundaries. Kirby can also avoid it using [[Stone]]. [[Pokémon Trainer (SSBB)|Pokémon Trainer]] can switch his Pokémon and [[Wario (SSBB)|Wario]] can [[Wario Waft]] and take no damage.
*If the player uses [[Zelda]]/[[Sheik]]'s [[Transform]] move just before they touch the magma at the bottom when the stage lowers, it is possible to either take a few hits from the magma until they rise again from it, or get KO'd.
*The safe zone that comes when the lava wave appears will always spawn an item.
*With proper timing, it is possible to avoid damage from the large magma wave by [[sidestepping]] and, prior to ''Ultimate'', by shielding or countering. Certain characters can also avoid it by going high enough over the wave, and any move which provides full body intangibility or invincibility can be used to dodge it as well.
*This is the only stage in ''Brawl'' in which the [[List of SSBB Music (Metroid series)#Norfair|music track with the same name]] as the stage has to be unlocked.
*This is the only stage in ''Brawl'' in which the [[List of SSBB Music (Metroid series)#Norfair|music track of the same name]] has to be unlocked.
*This stage is most commonly counter-picked by Link players as his poor recovery and tether are both significantly aided by the number and placement of the platforms.
*When the stage was updated to support [[8-Player Smash]] in ''Wii U'', the Facebook page posted, "''Good luck fitting everyone into the safe zone on Norfair.''" However, no stage hazards (including the safe zone) appear on Norfair during an 8-Player Smash.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on this stage's Battlefield and Omega forms: [[Waluigi]], [[Knuckle Joe]], [[Samurai Goroh]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Takamaru]], [[Flies & Hand]][[Squid Sisters]], and the [[Ghosts]]. Additionally, [[Lunala]] can only be summoned on the Battlefield and Omega forms of this stage. The [[Moon]], and [[Nikki]] (due to the dark background obscuring her drawings) cannot be summoned on this stage at all.
*Norfair appears in more ''Ultimate'' Classic Mode routes than any other stage, appearing in 14 different routes within 15 rounds.


==References==
==References==
Line 47: Line 108:


{{SSBBStages}}
{{SSBBStages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Metroid universe]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[es:Norfair]]

Latest revision as of 05:34, July 2, 2024

Metroid
Norfair
SSBU-Norfair.png
SSB4UNorfair.png
Norfair1.jpg

MetroidSymbol.svg
Norfair as it appears in Smash.
Universe Metroid
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Futuristic (Brawl and Ultimate)
Normal (Wii U)
Maximum players 4 (Brawl)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Brawl Main Theme (Metroid) (100%)
Ending (Metroid) (20%)
Norfair (20%)
Theme of Samus Aran, Space Warrior (20%)
Battle Scene / Final Boss (Golden Sun) (10%)
Marionation Gear (10%)
for Wii U Main Theme (Metroid)
Brinstar
Brinstar Depths
Norfair
Ending (Metroid)
Theme of Samus Aran, Space Warrior
The Burning Lava Fish
Battle Scene / Final Boss (Golden Sun)
Marionation Gear
Ultimate Metroid series music
Main: Vs. Ridley
Alternate: Theme of Samus Aran, Space Warrior
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Metroid Wiki Norfair

Norfair (ノルフェア, Norfair) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. It was confirmed by Masahiro Sakurai on the Smash Bros. DOJO!! on November 9, 2007.[1] However, it was selectable for play in the Brawl demo available during many events in Q4 2007, being the only stage with this distinction. Ridley is fought here for his unlocking battle in Ultimate.

Stage overview[edit]

The giant wave of the magma coming in to the stage. The safe zone (shown in the upper right corner) is the primary way to avoid getting damaged.

Norfair has five small platforms in the air, arranged in a V formation, with a volatile sea of magma at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with a good air game/up special.

As the player fights on Norfair, magma will rise every so often and cover the platforms, similar to the acid in Planet Zebes in Super Smash Bros. and Brinstar in Super Smash Bros. Melee. It can rise to three different levels and causes strong fire damage, but prevents KOs via the lower blast line. Magma sometimes falls from the sides too - this hazard covers over half of the stage. A wave of magma will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safety hatch will pop up on a random platform, with the design based on the bubble doors from the Metroid universe. It is unnecessary to fight for this safe haven as all magma hazards can be dodged, air dodged, shielded, and perfect shielded with decent timing; players can also take advantage of invincibility frames from edge-grabbing the numerous platforms. The safe zone can also be a hindrance since characters can still be hit through the refuge by those on the outside. It is also possible with characters with many jumps such as King Dedede, Kirby, Meta Knight, Pit and Jigglypuff or great recovery moves like Isabelle, Villager and R.O.B. to completely avoid the wave by jumping over it. If items are turned on, an item will always spawn in the safe zone after appearing. Sometimes, the safe zone won't open until after the magma wave hits. The final stage hazard of Norfair are the occasional showers of magma that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.

In Ultimate, magma hazards can no longer be shielded or perfect shielded, though players can still dodge or air dodge them.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form is the lower platform stretched out. Magma will not engulf the stage, the magma also does not rise, and safety areas do not appear.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is slightly redesigned from SSB4 and is also resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the ones in the normal form.

Hazards Off[edit]

With stage hazards disabled in Ultimate, all of the magma obstacles are absent, along with the safe zone that appears when a magma wave occurs.

Origin[edit]

Although Norfair first appeared in Metroid, aesthetically this stage is based on how the area appears in Super Metroid and Metroid: Zero Mission. Located deep below the surface of Zebes, Norfair is one of the most dangerous areas Samus ventures through; it includes caverns and tunnels full of magma, and intense heat that damages Samus by just being in the area. It is not until she acquires the Varia Suit that she can safely venture through the super-heated area, and it is not until she acquires the Gravity Suit that she can venture underneath the magma. Norfair is also where Samus gets notable upgrades to her Power Suit, such as the Wave Beam and Screw Attack.

In Super Metroid's Norfair, there is a room which features magma rising continuously, and Samus must get to the other side of the room, climb up platforms, and enter another room before the magma kills her. In this stage, the concept is retained by the safe room with Blue Doors, which appears for fighters to take refuge from the magma. The Blue Doors themselves are also based on how they appear in Metroid and Super Metroid, and they can also be seen in the background.

The deepest portion of Norfair is where Ridley, leader of the Space Pirates, resides in his lair, and is also where Samus ultimately kills him in Super Metroid. In the background of this stage, a large brick structure that bears resemblance to Ridley's lair in Super Metroid and Zero Mission can be seen.

A pair of column-like Chozo statues can be seen far in the background of the Norfair stage, which originate from Crateria in Zero Mission. After Samus acquires the Power Grip upgrade, one of these statues rises from the floor, providing platforms that Samus can use to exit Crateria's Chozo Ruins.

Tournament legality[edit]

Currently, Norfair is considered nearly universally banned in tournament play. Proponents of banning the stage claim that the increased number of edges promotes stalling the game by constantly alternating between edges for invincibility, and that the magma plumes provide an unnecessary degree of unpredictability. Those who believe the stage should be a counterpick insist that ledge-stalling is not that effective, and that the uniqueness of the stage is not brought down by the hazards, which can be defended against fairly easily. Regardless, the stage can assist characters who are easily gimped, since they are given more opportunities to grab an edge (especially tethers). In later Brawl tournaments, the stage has been banned much more frequently. It is also jokingly referred to as "not fun, Norfair", regarding its legality.

In Smash 4, Norfair has seen no use at all in tournaments for the aforementioned reasons, with every major since Smash 4's inception banning the stage.

Just like with Smash 4, Norfair has seen no use in tournaments in Ultimate, although the latter issue with the stage is made redundant thanks to the hazard toggle.

Update history[edit]

Super Smash Bros. for Wii U 1.0.2

  • Change Added 8-player mode version of the stage (already had an 8-player Ω form). For performance reasons, lava waves no longer appear while in this mode.

Names in other languages[edit]

Language Name Meaning
Japan Japanese ノルフェア Norfair
UK English Norfair
France French Norfair
Germany German Norfair
Spain Spanish Norfair
Italy Italian Norfair
China Chinese (Simplified) 诺尔飞亚 Norfair
Taiwan Chinese (Traditional) Norfair
South Korea Korean 노르페어 Norfair
Netherlands Dutch Norfair
Russia Russian Норфер Norfair
Portugal Portuguese Norfair

Trivia[edit]

  • Due to the nature of the hazards, it is possible for only one of the platforms to be safe to stand on, with the other four being covered by a combination of high magma tide and the magma fall from the left or right.
  • A new platform is created in the background for the Pokémon Trainer to move around on if he is selected. In Brawl, the Pokémon Trainer's platform occasionally moves up to avoid the rising magma and goes off-screen to avoid the magma wave. This does not happen in Ultimate, as all magma-based stage hazards will simply pass through them unharmed.
  • Using Ultimate's updated camera controls, it is possible to rotate the camera far enough to see the lava walls which occasionally flow towards the stage are constantly present beyond the blast zones when not being used.
  • If the player uses Zelda/Sheik's Transform move just before they touch the magma at the bottom when the stage lowers, it is possible to either take a few hits from the magma until they rise again from it, or get KO'd.
  • With proper timing, it is possible to avoid damage from the large magma wave by sidestepping and, prior to Ultimate, by shielding or countering. Certain characters can also avoid it by going high enough over the wave, and any move which provides full body intangibility or invincibility can be used to dodge it as well.
  • This is the only stage in Brawl in which the music track of the same name has to be unlocked.
  • When the stage was updated to support 8-Player Smash in Wii U, the Facebook page posted, "Good luck fitting everyone into the safe zone on Norfair." However, no stage hazards (including the safe zone) appear on Norfair during an 8-Player Smash.
  • In Ultimate, the following Assist Trophies can only appear on this stage's Battlefield and Omega forms: Waluigi, Knuckle Joe, Samurai Goroh, Kapp'n, Color TV-Game 15, Devil, Takamaru, Flies & Hand, Squid Sisters, and the Ghosts. Additionally, Lunala can only be summoned on the Battlefield and Omega forms of this stage. The Moon, and Nikki (due to the dark background obscuring her drawings) cannot be summoned on this stage at all.
  • Norfair appears in more Ultimate Classic Mode routes than any other stage, appearing in 14 different routes within 15 rounds.

References[edit]

  1. ^ Norfair. Smash Bros. DOJO!!. smashbros.com (2007-11-09). Retrieved on 2007-11-09.