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{{ArticleIcons|melee=yes|brawl=yes}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Missile
|name=Missile
|image=[[File:Power missile.jpg|200px|The Super Missile]]
|image={{tabber|title1=Homing|content1=[[File:Samus Side B SSBU.gif|300px]]|title2=Super|content2=[[File:Dark Samus Side B SSBU.gif|300px]]}}
|caption= The Super Missile.
|caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''.
|user=[[Samus]]
|user=[[Samus]]
|universe=[[Metroid (universe)|''Metroid'']]
|user2={{SSBU|Dark Samus}}
|art-metroidwiki=Missile
|universe={{uv|Metroid}}
|interwiki=metroidwiki
|interwikiname=Metroid Wiki
|interwikipage=Missile
}}
}}
:''For [[Snake (SSBB)|Snake]]'s attack, see [[Remote Missile]].''
{{disambig2|Samus's side special move|Snake's attack|Remote Missile}}{{for|Luigi's attack|Green Missile}}{{for|Mii Gunner's attack|Gunner Missile}}
The '''Missile''' is [[Samus]]'s [[side special move]]. She makes a brief animation of pointing her launcher in front of her, then firing a missile. There are two types of missiles:
'''Missile''' ({{ja|ミサイル|Misairu}}, ''Missile'') is [[Samus]] and [[Dark Samus]]'s [[side special move]].


*'''Homing Missiles''' are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% of damage. Homing Missiles appear rocket-shaped with a purple nose, as they appear in the 2D Metroid games.
==Overview==
*'''Super Missiles''' are fired by tapping. They move in a fast, straight line (so no homing ability) and deal 10% damage with decent knockback. In Melee, Super Missiles look the same as Homing Missiles except with a blue trail. In Brawl, Super Missiles are distinguished with a fatter body and a green nose, as seen in Super Metroid and Zero Mission.
[[File:Power missile.jpg|thumb|A Super Missile in ''Brawl''.]]
The user makes a brief animation of pointing their arm cannon in front of them, then firing a missile. There are two types of missiles:


== Strategy ==
*Regular '''Missiles''' (often called '''Homing Missiles''') are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% damage. Homing Missiles appear rocket-shaped with a purple nose and yellow trail, as standard missiles appear in the 2D ''Metroid'' games.
*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''.


In Melee, missiles are quite powerful, to the point where Super Missiles can KO at higher damages due to excellent knockback. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air, then as she falls to the ground, then back in the air.
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.


However, in Brawl, the Missiles have been severely nerfed in knockback and speed, and at best are used for comboing or for spacing.  
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
 
In ''Ultimate'', Dark Samus, being an [[Clone|Echo Fighter]] of Samus, retains this move. Compared to Samus, Dark Samus fires her missiles at a slightly lower height, allowing her to hit certain smaller targets that Samus cannot (e.g. a crouching {{SSBU|Pichu}}).
 
==Instructional quotes==
{{InstructionalQuotes
|ssbmchar=Samus
|ssbmdesc=Release guided missiles or tap {{Button|GCN|Control Stick|R-S|s=20px}} to launch powerful direct shots.
|ssbbchar=Samus
|ssbbdesc=Launch a guided missile. Tilt the Control Stick to the left to launch a stronger missile.
|ssbucount=2
|ssbuchar=Samus
|ssbudesc=Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile.
|ssbuchar2=Dark Samus
|ssbudesc2=Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile.
}}
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}}
# '''Missile''': Default.
# '''Relentless Missile''': Missiles move much slower, granting the Homing Missiles more control and slowing the Super Missiles to a crawl after a while. They deal less damage. {{Main|Samus (SSB4)/Side special/Custom 1}}
# '''Turbo Missile''': Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They also deal less damage. {{Main|Samus (SSB4)/Side special/Custom 2}}


==Origin==
==Origin==
The missiles are projectiles that are staples in the Metroid games. Once Samus finds the Missile Launcher, she can fire Missiles at any time as long as ammo persists. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles.
[[File:Sm missile.png|thumb|Samus firing a Missile in ''Super Metroid''.]]
Missiles are explosive projectiles that are staples in the ''Metroid'' games. Once Samus finds a Missile Launcher, she can fire Missiles at any time as long as she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles.
[[File:Super Missile Fusion.png|thumb|SA-X firing a Super Missile in ''Fusion''.]]
Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''Metroid: Other M'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles.
 
Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the idea of homing missiles first appeared in ''Melee''. From ''Metroid Prime 2: Echoes'' onwards, Samus can collect an upgrade called the Seeker Missile or Storm Missile, which allows her to fire up to five simultaneous missiles at five targets.


Super Missiles were introduced in ''Super Metroid'' as rarer, more powerful Missiles. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', Super Missiles are fired by combining a [[Charge Shot]] and five Missiles.
In the original ''Metroid'', the Power Suit's visor and highlights would turn blue while in Missile Mode. Starting with the monochromatic ''Metroid II: Return of Samus'', later ''Metroid'' games instead show Samus's Arm Cannon reconfiguring into the Missile Launcher, typically with the ends of the barrel opening up. Both visual details are included in ''Smash'', although the blue visor and highlights would not be added to Samus's aesthetics until [[Samus (SSBU)|her appearance]] in ''Ultimate''.


Homing Missiles appeared in ''Metroid Prime'' as the standard for most missile types, but ''Super Smash Bros. Melee'' was released before ''Metroid Prime'', meaning that the Homing Missile was new to Melee. From ''Metroid Prime 2: Echoes'' onwards, Samus could collect an upgrade called the Seeker Missile, which allowed her to fire up to five missiles at five targets.
In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight.
{{clr}}


==Gallery==
==Gallery==
<gallery>File:Sm missile.png|Samus fires a Missile in ''Super Metroid''.
<gallery>
File:Samus'bforwardmove.jpg|A Super Missile in ''[[Super Smash Bros. Melee|Melee]]''
Samus'bforwardmove.jpg|A Super Missile in ''Melee''.
File:Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick
Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick.
Homing_Missile_SSB4.jpeg|The Homing Missile in {{forwiiu}}.
MissileSSB4.jpg|The Super Missile in {{forwiiu}}.
Samus SSBU Skill Preview Side Special.png|Samus using Missile as shown in the [[Move List]] in ''Ultimate''.
Dark Samus SSBU Skill Preview Side Special.png|Dark Samus using Missile as shown in the Move List in ''Ultimate''.
</gallery>
</gallery>
{{Special Moves|char=Samus}}
 
[[Category:Attacks]]
==Names in other languages==
[[Category:Special Attacks]]
{{langtable
|ja={{ja|ミサイル|Misairu}}, ''Missile''
|en=Missile
|fr=Missile
|es=Misil
|de=Rakete (Samus) </br> Spezialrakete (Dark Samus)
|it=Missile
|nl=Raket
|ru={{rollover|Ракета|Raketa|?}}
|ko={{rollover|미사일|Misail|?}}, ''Missile''
|zh_cn={{rollover|导弹|Dǎodàn|?}}
|zh_tw={{rollover|導彈|Dǎodàn|?}}
}}
 
==Technical details==
Samus:
*[[Samus (SSBM)/Side special]]
*[[Samus (SSBB)/Side special]]
*[[Samus (SSB4)/Side special]]
*[[Samus (SSBU)/Side special]]
Dark Samus:
*[[Dark Samus (SSBU)/Side special]]
 
{{Multiple Special Moves|Samus|Dark Samus}}
 
[[Category:Metroid universe]]
[[Category:Metroid universe]]
[[Category:Side Special Moves]]
[[Category:Side special moves]]
[[Category:Projectiles]]
[[Category:Samus]]
[[Category:Samus (SSBM)]]
[[Category:Samus (SSBB)]]
[[Category:Samus (SSB4)]]
[[Category:Samus (SSBU)]]
[[Category:Dark Samus]]
[[Category:Dark Samus (SSBU)]]
[[es:Misil (Samus)]]

Latest revision as of 08:22, October 30, 2023

Missile
Samus Side B SSBU.gif
Dark Samus Side B SSBU.gif

Samus firing a Missile and Dark Samus firing a Super Missile in Ultimate.
Users Samus
Dark Samus
Universe Metroid
Article on Metroid Wiki Missile
This article is about Samus's side special move. For Snake's attack, see Remote Missile.
For Luigi's attack, see Green Missile.
For Mii Gunner's attack, see Gunner Missile.

Missile (ミサイル, Missile) is Samus and Dark Samus's side special move.

Overview[edit]

A Super Missile in Brawl.

The user makes a brief animation of pointing their arm cannon in front of them, then firing a missile. There are two types of missiles:

  • Regular Missiles (often called Homing Missiles) are fired by tilting (as opposed to tapping). They home on opponents to a degree (they do not move vertically very well), move slowly, and deal 5% damage. Homing Missiles appear rocket-shaped with a purple nose and yellow trail, as standard missiles appear in the 2D Metroid games.
  • Super Missiles are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In Melee, Super Missiles look the same as Homing Missiles except with a blue trail. From Brawl onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in Super Metroid and Metroid: Zero Mission.

In Melee, missiles are quite powerful, to the point where Super Missiles can KO at higher damage percentages due to average knockback. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.

However, in Brawl, the Missiles have been severely nerfed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.

In Ultimate, Dark Samus, being an Echo Fighter of Samus, retains this move. Compared to Samus, Dark Samus fires her missiles at a slightly lower height, allowing her to hit certain smaller targets that Samus cannot (e.g. a crouching Pichu).

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Samus (SSBM) Release guided missiles or tap Control Stick to launch powerful direct shots.
Super Smash Bros. Brawl instruction booklet Samus (SSBB) Launch a guided missile. Tilt the Control Stick to the left to launch a stronger missile.
Super Smash Bros. Ultimate Move List Samus (SSBU) Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile.
Dark Samus (SSBU) Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Missile 2. Relentless Missile 3. Turbo Missile
Missile
Relentless Missile
Turbo Missile
"Launch a homing missile. Perform like a smash attack to launch a Super Missile." "Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit." "Launch a missile that takes a second to get going. Its direction can be adjusted."
  1. Missile: Default.
  2. Relentless Missile: Missiles move much slower, granting the Homing Missiles more control and slowing the Super Missiles to a crawl after a while. They deal less damage.
  3. Turbo Missile: Missiles move faster, but briefly stop to lock on to an opponent before flying forward. They also deal less damage.

Origin[edit]

Samus firing a Missile in Super Metroid.

Missiles are explosive projectiles that are staples in the Metroid games. Once Samus finds a Missile Launcher, she can fire Missiles at any time as long as she has ammo remaining. Since Missiles do more damage than most Beam weapons and are the only way to access certain areas and damage some enemies, collecting Missile Expansions to increase ammo space is critical. In later games, different kinds of missiles are introduced, such as Ice Missiles.

SA-X firing a Super Missile in Fusion.

Super Missiles were introduced in Super Metroid as rarer, more powerful Missiles. In Metroid Prime, Metroid Prime 2: Echoes, and Metroid: Other M, Super Missiles are fired by combining a Charge Shot and five Missiles.

Homing Missiles appeared in Metroid Prime as the standard for most missile types, but Super Smash Bros. Melee was released before Metroid Prime, meaning that the idea of homing missiles first appeared in Melee. From Metroid Prime 2: Echoes onwards, Samus can collect an upgrade called the Seeker Missile or Storm Missile, which allows her to fire up to five simultaneous missiles at five targets.

In the original Metroid, the Power Suit's visor and highlights would turn blue while in Missile Mode. Starting with the monochromatic Metroid II: Return of Samus, later Metroid games instead show Samus's Arm Cannon reconfiguring into the Missile Launcher, typically with the ends of the barrel opening up. Both visual details are included in Smash, although the blue visor and highlights would not be added to Samus's aesthetics until her appearance in Ultimate.

In Metroid Prime 2, Dark Samus is able to fire both Missiles and Super Missiles during her fight.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ミサイル, Missile
UK English Missile
France French Missile
Germany German Rakete (Samus)
Spezialrakete (Dark Samus)
Spain Spanish Misil
Italy Italian Missile
China Chinese (Simplified) 导弹
Taiwan Chinese (Traditional) 導彈
South Korea Korean 미사일, Missile
Netherlands Dutch Raket
Russia Russian Ракета

Technical details[edit]

Samus:

Dark Samus: