Template talk:Did you know/Archive 2: Difference between revisions

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{|align="right" style="border: solid 1px #CCC; padding: 1px; background-color:#FCFCFC"
{{archive box|2}}
|-
|<center>[[Image:Replacement filing cabinet.svg|40px|Archives]]</center>
|-
|<center>'''Archives'''</center>
----
[[/Archive 1|1]]
|}
'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''
'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''


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*That if you roll your control stick to the side instead of smashing it, your character will instantly get up from the crouch position, instead of having to wait for them to get up?
*That if you roll your control stick to the side instead of smashing it, your character will instantly get up from the crouch position, instead of having to wait for them to get up?
*THAT MY OPINIONS ARE IMPORTANT ALRIGHT?
*THAT MY OPINIONS ARE IMPORTANT ALRIGHT?
*That if you hold onto a [[Smokeball]] while it's active, it will last forever until you let go of it?
*That if you hold onto a [[Smoke ball]] while it's active, it will last forever until you let go of it?
*That, randomly, characters will be able to run in place if they run into the little bump to the left side of the stairs in [[Hyrule: Temple|the Temple?]]
*That, randomly, characters will be able to run in place if they run into the little bump to the left side of the stairs in [[Hyrule: Temple|the Temple?]]


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== Effect ==
== Effect ==
Did you know that when you defeat a boss on boss mode, that your characters special effects temporarly get turned off. (E.g. When squirtle defeats tabuu and uses waterfall, squirtle will be floating on nothing.) [[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[Smasher: The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 13:17, 31 December 2008 (UTC)
Did you know that when you defeat a boss on boss mode, that your characters special effects temporarly get turned off. (E.g. When squirtle defeats tabuu and uses waterfall, squirtle will be floating on nothing.) [[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[User:The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 13:17, 31 December 2008 (UTC)


Is anyone going to verify this?
Is anyone going to verify this?
*...that when you defeat a boss in boss mode such as [[Tabuu]] while using a special attack, the special effects will temporaraly disappear while the boss is in its defeated animation. One example is when [[squirtle]] is using waterfall and then defeats a boss.
*...that when you defeat a boss in boss mode such as [[Tabuu]] while using a special attack, the special effects will temporaraly disappear while the boss is in its defeated animation. One example is when [[squirtle]] is using waterfall and then defeats a boss.
[[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[Smasher: The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 12:22, 1 January 2009 (UTC)
[[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[User:The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 12:22, 1 January 2009 (UTC)




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:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)


==Warioware==
==Warioware==
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:The chance is that people won't see them all, so option won't do that good a job. Keep it steady so everyone sees the same thing.<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 11:08, 25 December 2010 (EST)
:The chance is that people won't see them all, so option won't do that good a job. Keep it steady so everyone sees the same thing.<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 11:08, 25 December 2010 (EST)
::I don't really think I get what you mean, but with this, there will basically be new facts every time the page is viewed (assuming there are enough), and I don't think that that's worse than everyone constantly seeing the same ones. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 17:00, 25 December 2010 (EST)
::I don't really think I get what you mean, but with this, there will basically be new facts every time the page is viewed (assuming there are enough), and I don't think that that's worse than everyone constantly seeing the same ones. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 17:00, 25 December 2010 (EST)
:::I have a random section on my userpage, I know what will happen. It could be worse, as every viewer should get the chance to see the same facts. If someone is unlucky enough to not see a certain fact over and over, they'll be unaware of it unless they view the coding.<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 17:02, 25 December 2010 (EST)
::::Oh, you mean seeing the same fact repeated over and over. I see. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 17:05, 25 December 2010 (EST)
Random selection cannot choose more than one out of a set. To show five at a time we'd have to break the facts into five sets and pick one from each set, something pretty easy to do but not practical. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] 18:29, 25 December 2010 (EST)
: I think I've seen it choosing different ones somewhere else, but if it doesn't work here, we just ought to skip it for now. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 04:43, 26 December 2010 (EST)
: They've got an older version. That could be why. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 04:51, 26 December 2010 (EST)
==Luigi's face mover==
Occastionally, while Luigi is falling, his hair will pop out of his hat, nose will go all the way down, and his mustash will be all the way down too.[[User:Z|Z]] ([[User talk:Z|talk]]) 19:44, 24 March 2011 (EDT)
==Another Fact==
How about:
In the "Two Captains" scene in the [[Subspace Emissary]], the cutscene ends with Olimar having only one Pikmin left, but when starting the level, Olimar still begins with three Pikmin as usual? [[User:Brawlingbrian|<span style="color:green">Brawlingbrian</span>]][[Image:FalcoHead.png|20px]] [[User talk:Brawlingbrian|<span style="color:cerulean">LAND</span>]][[User:Brawlingbrian/Soundtracks|<span style="color:orange">MASTER!</span>]]  16:10, 6 February 2011 (EST)
Also:
Sometimes, after clearing an ambush in the Subspace Emissary, a sound effect can be heard that is the same as Mario getting a 1-UP in the ''Super Mario'' games? (An example of this is one of the ambushes in Subspace Bomb Factory 1.)
[[User:Brawlingbrian|<span style="color:green">Brawlingbrian</span>]][[Image:FalcoHead.png|20px]] [[User talk:Brawlingbrian|<span style="color:cerulean">LAND</span>]][[User:Brawlingbrian/Soundtracks|<span style="color:orange">MASTER!</span>]]  18:28, 8 February 2011 (EST)
==Reverse side special==
Did you know that [[Side special move]]s (except [[Flying Slam]] and [[Missile]]) can be reversed.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 19:58, 20 April 2011 (EDT)
==Giant Punch sweet spot==
Did you know the sweet spot for an uncharged giant punch is at the elbow.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 06:02, 23 April 2011 (EDT)
==Koopa==
Green Koopa's walk off cliffs in Mario Bros. games, but in the SSE, they don't walk off cliffs.--<span style="font-family:Arial">[[User:Wolf rulez!|<span style="color:gray">Wolf</span>]] [[User talk:Wolf rulez!|<span style="color:blue">rulez!</span>]] </span>[[File:WolfHeadSSBB.png|19px]] <span style="color:black">'''Playtime's over!'''</span> 06:05, 23 April 2011 (EDT)
==End of Day on Bridge of Eldin==
If [[End of Day]] is used while the [[Bridge of Eldin]] is out, the ship will land to the left, where there is ground, instead of plummeting through the middle where the hole is. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 19:05, 9 September 2011 (EDT)
:I found out, the HARD way, that the ship always lands on the left, even if the bridge is intact. Still, worth adding or not? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 19:04, 24 September 2011 (EDT)
==Mario's cape==
Did you know that the reflective hitbox on Mario's [[cape]] comes out before he actually flourishes it? '''[[User:25timmy16|<font color="aqua">25</font>]][[User talk:25timmy16|<font color="darkblue">T</font>]][[Special:Contributions/25timmy16|<font color="aqua">16</font>]]File:HitboxEffect(Flame).png|20px<sup><font color="red">It’s a me!</font>'''</sup> 18:41, 24 September 2011 (EDT)
:Is this applicable for all games? And if so, does it also apply to Dr. Mario? ''[[User:ReiDemon|Rei]]'''''[[User_talk:ReiDemon|Demon]]''' 18:51, 24 September 2011 (EDT)
==Shield grab half damage==
[http://www.ssbwiki.com/index.php?title=Template:Did_you_know&diff=392917&oldid=prev] What? This doesn't make any sense. I tried throwing after a direct grab with the R button, and I tried throwing after L+A, and they both gave out the same damage. I also tried throwing right away by using the analog stick, and tried waiting for Mario to throw automatically. Same damage all the time. I even took into account [[stale move negation]]. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 08:35, 22 December 2011 (EST)
:I heard about it being possible from [http://www.smashboards.com/showthread.php?t=302259&highlight=grab this topic], and I definitely remember something about it somewher eon the SSB64 website while I was crawling it (though I can't find it right now, too busy). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 10:30, 22 December 2011 (EST)
::Yeah I've never noticed a difference in knockback from shieldgrabbing in SSB. Are you completely sure about this Toomai? [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  12:39, 22 December 2011 (EST)
::I haven't read anything about it in the thread or the official website... Granted, I was using Google Translate to navigate it, but I still couldn't read anything close to that. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 09:31, 23 December 2011 (EST)
:::Yes I'm completely sure, I just tried it right now and it happens. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 09:35, 23 December 2011 (EST)
::::But... ''I'' tried it, and nothing happened... Gah, maybe it isn't explained right. Could you please detail exactly what you did? Because "throwing out of a shield grab" doesn't seem to work. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 12:42, 23 December 2011 (EST)
:::::Go to Training, set the CPU to Attack, shield something, then grab while your shield's up. The resulting throw will deal half damage. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Chilled 14:18, 23 December 2011 (EST)
::::::In Smash 64, stale move negation remains even after you are KOed. I have just tested this, and it does not do half damage if you shield grab. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:26, 23 December 2011 (EST)
:::::::Never mind. I just realized that Toomai meant a shield grab while the opponent is attacking. In that case, Toomai is correct, it does deal half damage. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:28, 23 December 2011 (EST)
::::::::I have put that clarification on the page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 14:33, 23 December 2011 (EST)
==Lying down==
I found an interesting fact. [[User:ShupaRoeh|ShupaRoeh]] ([[User talk:ShupaRoeh|talk]]) 23:50, 14 April 2012 (EDT)
:Users at SSB Wiki are not mind readers. If you want to let us know about the interesting fact, you'll need to type it for us. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 01:03, 15 April 2012 (EDT)
OK. A player lies down. Another player attacks with a low attack. The player who lied down gets more upwards knockback than when it isn't lying down. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 00:46, 3 May 2012 (EDT)
:I believe you're misinterpreting the "bouncing while lying down" animation as "leaving the ground and re-landing", which is not the case. If lying down characters took any upwards knockback they would leave the ground and immediately stop lying down. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 07:59, 3 May 2012 (EDT)
:Hmm... from what I just tried in SSB64, a character that's lying down will receive LESS knockback then a character standing up. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 08:35, 3 May 2012 (EDT)
::This is very game-dependent. SSB64 halves damage when lying down, so less knockback. Brawl has the aforementioned "flop" animation for when lying down and knockback is below a certain level. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 08:43, 3 May 2012 (EDT)
:::This applies to Brawl only [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:35, 3 May 2012 (EDT)
In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 19:56, 6 May 2012 (EDT)
:I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 21:47, 6 May 2012 (EDT)
::Good. The lying down animation is used in this observation. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:26, 12 May 2012 (EDT)
:::It appears you did not understand what I said so I will clarify. Characters do not take extra knockback when lying down. From what you have given, it appears that what you call "more upwards knockback" is actually a unique animation used when a character lying down is hit with attacks that produce a certain range of knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Honcho 12:40, 12 May 2012 (EDT)
==Perfect shielding with the shield up==
As seen [http://www.youtube.com/watch?v=kRLld1mNSEw here], it's possible to perfect shield with the shield already up in Melee. As explained by RysselSmash, "if you shield a projectile during frames 3~4 ( when you can powershield physical attacks but not projectiles) and keep your shield up, the next physical attack will be PS'd if no projectile hit the shield in between." I'm not adding this one right away because it may need a small bit of further investigation. I say this because we know that Yoshi is able to perfect shield with the shield up randomly. Maybe this has something to do with it, but it works differently for Yoshi? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 10:31, 15 April 2012 (EDT)
:This is good information, but I don't know how well it would integrate into the DYK section.  Generally, information that can be presented concisely is best for this kind of section, as it's intended to draw potential readers further in from the Main Page.  This is great information for the Perfect shield page.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 10:50, 15 April 2012 (EDT)
==Primid Speed==
Did you know the [[Primid]] runs as fast as the character it puruses? [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 20:04, 6 May 2012 (EDT)
:I find it hard to believe that  Primids can run slower than Jigglypuff and can accelerate to speeds as fast as Sonic. They simply have a chasing speed that is faster than several characters, not all. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:06, 12 May 2012 (EDT)
::I was gonna say that, but forgot. Also, there's the fact that they have different speeds in different difficulties, right? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 07:54, 12 May 2012 (EDT)
:::I think this applies to Intense only. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:25, 12 May 2012 (EDT)
::::It doesn't. They only get faster. If you're going to test running speeds of Primids, can you use fast characters? I don't see how in the world a Primid can run as fast as Sonic when 30 seconds of testing would reveal that they run much slower than him. Your theory has been proven false, and unless you provide much more specific circumstances, it will remain false. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 12:46, 12 May 2012 (EDT)
::::Mega, in intense, the primid runs as fast as sonic (in intense). saw it with my own eyes. really, i did. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 22:02, 14 May 2012 (EDT)
:::::Provide a stage in which they do so. Primids in both the Great Maze and Midair Stadium fail to go faster than Sonic while he runs. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 22:31, 14 May 2012 (EDT)
:::::If someone says something dissenting from your claim, provide video proof. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 05:49, 15 May 2012 (EDT)

Latest revision as of 15:28, March 5, 2023

Please do not add well known facts. Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.

Ike Unleashes Aether

Did you know in the SSE video "Ike Unleashes Aether", he does a normal Aether, but yells "Great Aether!"?

Super Scopes

Did you know that whenever someone fires a Super Scope, they turn yellow? ParaGoomba348 (C'mon, just talk to me!) 21:56, 27 July 2008 (UTC)

Yes, so what? That's well known. And not important. - Gargomon251 (talk) 22:39, 27 July 2008 (UTC)

R.O.B. glitch

Did you know that the Puff Up glitch can also be used with R.O.B. to give him a permanent Diffusion Beam? Doore1337 (talk) 14:11, 28 July 2008 (UTC)

Yes. --Posted by Pikamander2 (Talk) at 02:59, 30 July 2008 (UTC)

This is old trivia, but still kind of notable. - Gargomon251 (talk) 18:52, 30 July 2008 (UTC)

Auroros

Did you knows that when Ike is holding an Auroros and is using his quick draw, he immediately does the slash, only gaining very, very little horizontal distance from the slash? Zexas A. (talk) 00:23, 31 July 2008 (UTC)

er Launcher

I'm not sure whether this was mentioned before, but DYK that the cracker launcher shoots 16 shots like the Ray Gun? Zexas A. (talk) 00:28, 31 July 2008 (UTC)

Lucario and Kirby

DYK that Lucario (and a Kirby-that-sucked-lucario) has 3 different voices for its (their) aura sphere attack depending on how much it was charged? Zexas A. (talk) 00:28, 31 July 2008 (UTC)

Something not well know, and quite cool.

Did you know than in Brawl, Peach, Wario, Pit, R.O.B, Kirby, Meta Knight, Pikachu, Jigglypuff and Sonic can all pass under Final Destination safely without using any items. If you really don't believe me I can take dodgey video with my mobile and upload it, but that would take some effort.Anyway, shove it on the front page, it's interesting.

Ok here's some proof

[[1] Peach and Wario] [[2] Pit and R.O.B] [[3] Meta Knight and Kirby] [[4] Sonic, took a while.] [[5] Jigglypuff] Sorry about the poor quality. There, the end of the Wario jump got cut off but the ledge grab is still there. I see no reason this shouldn't make the front page, infact nothing new has been put up in ages. R0ck1t (talk) 05:54, 1 August 2008 (UTC) On further thinking Samus and Snake might be able to make it as well, although I'm not good enough at Bomb jumping or grenade jumping or whatever it is to find out. Charizard might manage it as well.R0ck1t (talk) 09:12, 4 August 2008 (UTC)

Do some more research if you're going to post. Kirby, Pikachu, Luigi, Pit, Metaknight, Charizard, Snake, Peach, Lucario, Sonic, Wario, Toon Link, Rob, Jigglypuff, Lucas, ZSS, Samus, Ice Climbers, Diddy Kong, Link, and Yoshi can all go under. Not just those 9. Video proof: http://www.youtube.com/watch?v=6AtcdkDIp6g

Hidden Villains

In the Subspace Emissary, near the begging in the video where the Halberd first appears at the Mid Air Stadium, when the red clouds roll in they make the faces of Bowser, Ganondorf, and Porky. You need to pause it right before the scene changes for the best effect. Ikepwns79 (talk) 22:01, 7 September 2008 (UTC)

I'd like to introduce you to a man named Rorschach. Nice try. - Gargomon251 (talk) 03:22, 8 September 2008 (UTC)

That's already been suggested, too. Solar flute (talk)

2D character sprites?

"...that in the opening line up of characters, in the opening sequence and after the game is beaten, the character sprites are 2D?" Is this really true? Can somebody get some caps of this? I tried pausing, but all I could get is a blurry view.

Yes it's true. I didn't lie when I posted that. I'd recommend defeating tabuu, and watching the ending where the characters roll by. You should notice that each character sprite slightly bends upwards to the top right as they go buy. If you watch it slowly, you'll notice that they appear to be flat. Pr.Flarema (talk) 20:57, 6 November 2008 (UTC)

OK, OK, I'll throw some ideas at you...

Did you know...

That Olimar's Purple Pikmin last longer than other non-Blue Pikmin in water?

That as soon as Ganondorf returns from his Final Smash, he will hold his arms out in a "T", a position used by game programmers while designing their characters?

That Ike fights for his friends?

That the music on Shadow Moses Island effects how much snow will be falling?

That the Distant Planet stage is the only stage to have music not directly related to video games?

That while flinching, a majority of human characters will grit their teeth, with one eye closed and the other wide open?

That this is all I can think of right now... CAFINATOR Gentlemen... 08:34, 15 September 2008 (UTC) That this is ParaGoomba348 talking? Wait, why did I just post that? ParaGoomba348 (C'mon, just talk to me) 14:28, 16 September 2008 (UTC)

Villains.

Here's one.

Did you know that all playable villains (ignoring Wario and Meta Knight who are considered anti-heros) are described as "Kings", have a special move which propels them downwards, are all heavyweight, and each have a Suicide KO grab? 69.12.204.107 06:35, 3 October 2008 (UTC)

Timer.

Using any Final Smash halts the effects of ANY transforming object, like Metal Boxes, Timers, Mushrooms...69.12.204.172 15:46, 8 October 2008 (UTC)

Peach's Turnip

Did you know that Peach's Turnip, when it hits a Pikmin, there is a 20% chance that it will go through the Pikmin? ParaGoomba348 (C'mon, just talk to me) This is where I go 01:38, 15 October 2008 (UTC)

Damage 2

also, damage goes above 999, but the game won't show it

Does this count?

Meta Knight's attacks are about as fast as marth's in melee.

story mode gameplay is remarkably similer to kirby superstar's story mode

Cafinator's.

BECAUSE MY OPINIONS ARE IMPORTANT ALRIGHT?

  • That a majority of Kirby and Fox's moves are similar in SSBB?
  • That if you turn your WiiMote's speakers on and play on the WarioWare stage, your speaker will react to each minigame accordingly to if you lose or win, instead of if just someone wins or not?
  • That if you roll your control stick to the side instead of smashing it, your character will instantly get up from the crouch position, instead of having to wait for them to get up?
  • THAT MY OPINIONS ARE IMPORTANT ALRIGHT?
  • That if you hold onto a Smoke ball while it's active, it will last forever until you let go of it?
  • That, randomly, characters will be able to run in place if they run into the little bump to the left side of the stairs in the Temple?

CAFINATOR Indeed 18:37, 23 October 2008 (UTC)

Poeple need to pay more attention to Cafinator, he does have some valid facts.O, Mighty Smoreking 19:40, 26 October 2008 (UTC)

the warioware one is interesting. Solar flute (talk)

Charged

did you know that an almost fully charged Jet Hammer and an almost fully charged Eruption do more knockback but a little less damage than a fully charged?????! Majorabrawl (talk) 23:09, 28 October 2008 (UTC)

That was also true for Roy in melee JtM =^] (talk) 01:23, 29 October 2008 (UTC)
And for Donkey kong's Giant pawnch

Mario universe

Did you know that the mario universe has the most items, assist trophies and stages than any other Universe? Solar flute (talk)

Fighting Alloy Team

It's not noticed anywhere here so... Did you know that the Fighting Alloy Team cannot grab an edge ? Metalink187 (talk) 10:16, 18 November 2008 (UTC)

Pokemon Heavy Weight

Did you know that the three heaviest animal-like fighters in Brawl (Bowser, DK, Dedede) are animals that correspond to the three starters in the Sinnoh region of Pokemon (Turtwig, Chimchar, Piplup) Bowser and Turtwig being turtle like, DK and Chimchar being Monkey like, and Dedede and Piplup being Penguin like? (not brawl related, but a fun fact never the less)

That is too non-Smash related to be added. Blue Ninjakoopa Happy Holidays 03:27, 19 December 2008 (UTC)

Effect

Did you know that when you defeat a boss on boss mode, that your characters special effects temporarly get turned off. (E.g. When squirtle defeats tabuu and uses waterfall, squirtle will be floating on nothing.) ~Teh Blue Blur~... ~You're too slow!~ 13:17, 31 December 2008 (UTC)

Is anyone going to verify this?

  • ...that when you defeat a boss in boss mode such as Tabuu while using a special attack, the special effects will temporaraly disappear while the boss is in its defeated animation. One example is when squirtle is using waterfall and then defeats a boss.

~Teh Blue Blur~... ~You're too slow!~ 12:22, 1 January 2009 (UTC)


No Flinch

Did you know that (if preformed correctly) that if Ike uses Aether, Squirtle uses withdraw, or Charizard uses Fly, they won't even flinch from the impact of three smart bombs?

It's called super armor. Clarinet Hawk (talk · contributions) 03:38, 4 February 2009 (UTC)

Link Flight

Did you know that if Link hits R.O.B. with his Final Smash while R.O.B. is doing his upward smash attack, that he will go flying off of the screen? (Twilightwizard0309- sorry I didn't mention my name before.)

Wall cling

Did you know that Pikachu and Zero Suit Samus are the only characters that can wall jump and crawl but cannot wall cling?? Majorabrawl (talk) 22:25, 11 January 2009 (UTC)

Mario, C. Falcon, Samus, Toon Link, Falco, Wolf, Fox, and Sonic can Wall jump, but cannot wall cling. Please, just don't do that again. Blue NinjakoopaTalk 22:52, 11 January 2009 (UTC)
Yea but Mario, Falcon, Samus, T Link, Falco, Wolf, Fox, and Sonic can't crawl, Majorabrawl is saying that Pickachu and ZSS can crawl and wall-jump but not wall cling.
Wrong again, MajoraBrawl. Blue Ninjakoopa 00:48, 10 February 2009 (UTC)

Spear Pillar Wi-Fi

Did you know that Diagla never uses is time changing abilities over Wi-Fi, but Palkia still uses his Screen tilting thingy (That's supposed to represent his ability to warp Space.)--User:Mudkipz (talk) 02:39, 12 January 2009 (UTC)

Don't know if this counts, but...

In the SSB series, Bowser is like all of the starters from Pokemon Red and Blue? He's like Bulbasaur because he has a green back and he's a strange creature, he's like Charmander because he breaths fire, and he's like Squirtle becuase he's a turtle. Once again, I do not know if this counts, but it's interesting. ParaGoomba348 22:26, 9 February 2009 (UTC)

What the hell? Clarinet Hawk (talk · contributions) 22:46, 9 February 2009 (UTC)
Sorry, ParaGoomba is just being an idiot. May I remove this entire discussion please?? Blue Ninjakoopa 00:19, 10 February 2009 (UTC)
You're making personal attacks (here and rayquaza talk in just today), stop pls --Shadowcrest 00:28, 10 February 2009 (UTC)
Calling someone a genius is a personal attack now? omg... Srsly tho, you haven't been halping my mood much at all anyway. Blue Ninjakoopa 00:30, 10 February 2009 (UTC)
If you actually meant to call him a genius than pardon my error. But even Helen Keller could tell that's not what you meant. Personal attacks are not just words, they include intent and 'tone' (can't think of better word). --Shadowcrest 00:32, 10 February 2009 (UTC)
I don't mean to be a troll, but you can't really see any kind of 'tone' online. Internet sarcasm is fail. :( I did mean it, seeing as to how he's the "master" of all pokeyman knowledge. Who is Helen Keller? Is she supposed to be my new idol or something? T_T Blue Ninjakoopa 00:36, 10 February 2009 (UTC)
Uh... Helen Keller is one of United State's most inspirational woman. She was blind. Friedbeef1 Love 00:38, 10 February 2009 (UTC)
Maybe if he mentioned someone more famous like Ray Charles or Stevie Wonder, I would have gotten the reference (in a sense to make me look stupid). Blue Ninjakoopa 00:40, 10 February 2009 (UTC)
To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. Semicolon (talk) 00:43, 10 February 2009 (UTC)
I'm well aware of that, thank you. T_T Blue Ninjakoopa 00:44, 10 February 2009 (UTC)
She wasn't just blind, but deaf as well. --Sky (t · c · w) 01:00, 10 February 2009 (UTC)

Warioware

If a Wiimote is on and there are enough players, it will always make a sound when a minigame is completed, even if that player is a CPU? 01:41, 14 February 2009 (UTC)

Game and Watch's beeps

DYK that the beeps made by Mr. GaW aren't his voice, but merely sound effects? (When you collect a Metal Box, GaW still beeps when attacking, indicating that they're just sound effects. If they were his "voice", it would be silent during the Metal state.) {EspyoT}

Past stages

did you know that all ten of the series included in SSB64 (donkey kong, yoshi, metroid, pokemon, zelda, mario, earthbound, kirby, star fox and F-zero) all have past stages in Brawl. They are the only ones to have a past stage. Also, they all have at least two stages representing their series in melee. Agian, they are the only ones to do so.

-submitted by Solar flute (talk)

Screwed Kirby AI

Did you know that in Melee while playing the Green Greens stage you can trick a CPU Kirby to use Stone attack above the blocks, and they try to recover extremely rare then?

P.S. There may be language mistakes in this post Yagomus (talk) 21:23, 25 March 2009 (UTC)

Captain Falcon and Jiggly

Did you know that as of the June 5th Brawl tier list Captain Falcon and Jiggly are shown next to each other in every tier list?

Alternate way to change the stock/time in Versus mode

When on the character roster in a regular Brawl, one can choose the number of stocks/time at the top-right of the screen. Pressing the left and right arrows will add or subtract time/stocks. But that's not the trivia. DYK... That holding A on top of the number itself lets you tilt [the analog stick] left and right to add/subtract time/stock in Brawl's Versus mode? {EspyoT} 08:38, December 16, 2009 (UTC)

Hmm…I've known this ever since June of when I first got Brawl, and it's more of general knowledge of how the Vs. selection screen works than it is not-well-known gameplay mechanics. I'm not so certain if this would qualify as a "Did you know?'. RAN1 11:35, December 16, 2009 (UTC)

I got one

I'm a lowly IP, meaning I can't directly edit the page, but I got a really good one. On the underground part of the Mushroomy kingdom stage all CPU's, even if they're level 9s and items are turned off, will constantly attack the blocks. 98.117.158.220 03:08, January 3, 2010 (UTC)

Characters tumble when entering a mid-air door

I mean, seriously? Who doesn't know this already? About 25% of the Subspace Emissary's doors are in mid-air, and you can clearly see that the characters enter their tumbling animation. The only ones who don't know about this are likely the only ones who never even played Brawl. Even if not many people know, this fact isn't very interesting to begin with.

Also, the section on the Main Page hasn't been changed in ages. Every once in a while, I like to check the Wiki just to see if I can spot some really neat tidbits of trivia. For the last ~4 months, it always had the some ones. Can't we add a randomizing function like certain Wikias have (<choose> <option>(...) <option>(...) </choose>). It's not always easy to make it work right, but it's better than nothing. {EspyoT} 14:56, April 19, 2010 (UTC)

I'll remove the tumbling one, but maybe we should have some other people's input before we add a randomizer - it would cause the Main page to load a bit slower. Toomai Glittershine Toomai.png The Table Designer 15:11, April 19, 2010 (UTC)

Other Pokemon Characters Cut

Did you know that Plusle And Minun could have been a playable team (much like ice climbers), as seen from evidence from the super smash bros brawl disc?

Just some humor: Did you know...

...That you'll get no sympathy from Ike?

...That Chuck Norris would like to be in Brawl? Final Smash: Ultimate Super Hyper RoundHouse Kick. One-hit KO to ALL characters, even Chuck Norris himself.

...That Sonic thinks You're too slow?

...That everyone knows everything i posted up there?

187.111.255.28 01:32, August 16, 2010 (UTC)

We should do that on April Fool's day. Doctor Pain 99 (CTE) Dp99.png 02:21, August 16, 2010 (UTC)

Any suggestions?

Any suggestions for updating this? Right now, the five facts are the same as SmashWikia. - Reboot (talk) 16:21, 22 November 2010 (EST)

I'll replace them all with new ones in a bit. Toomai Glittershine Data Node 17:13, 22 November 2010 (EST)

Random facts

I've got an idea. How about we list a lot of facts and use the <option> tags to pick some of them to display, five at a time or so? Smiddle (talk) 05:49, 25 December 2010 (EST)

The chance is that people won't see them all, so option won't do that good a job. Keep it steady so everyone sees the same thing.MegaTron1XD:p 11:08, 25 December 2010 (EST)
I don't really think I get what you mean, but with this, there will basically be new facts every time the page is viewed (assuming there are enough), and I don't think that that's worse than everyone constantly seeing the same ones. Smiddle (talk) 17:00, 25 December 2010 (EST)
I have a random section on my userpage, I know what will happen. It could be worse, as every viewer should get the chance to see the same facts. If someone is unlucky enough to not see a certain fact over and over, they'll be unaware of it unless they view the coding.MegaTron1XD:p 17:02, 25 December 2010 (EST)
Oh, you mean seeing the same fact repeated over and over. I see. Smiddle (talk) 17:05, 25 December 2010 (EST)

Random selection cannot choose more than one out of a set. To show five at a time we'd have to break the facts into five sets and pick one from each set, something pretty easy to do but not practical. Toomai Glittershine ??? 18:29, 25 December 2010 (EST)

I think I've seen it choosing different ones somewhere else, but if it doesn't work here, we just ought to skip it for now. Smiddle (talk) 04:43, 26 December 2010 (EST)
They've got an older version. That could be why. Smiddle (talk) 04:51, 26 December 2010 (EST)

Luigi's face mover

Occastionally, while Luigi is falling, his hair will pop out of his hat, nose will go all the way down, and his mustash will be all the way down too.Z (talk) 19:44, 24 March 2011 (EDT)

Another Fact

How about:

In the "Two Captains" scene in the Subspace Emissary, the cutscene ends with Olimar having only one Pikmin left, but when starting the level, Olimar still begins with three Pikmin as usual? BrawlingbrianFalcoHead.png LANDMASTER! 16:10, 6 February 2011 (EST)

Also:

Sometimes, after clearing an ambush in the Subspace Emissary, a sound effect can be heard that is the same as Mario getting a 1-UP in the Super Mario games? (An example of this is one of the ambushes in Subspace Bomb Factory 1.) BrawlingbrianFalcoHead.png LANDMASTER! 18:28, 8 February 2011 (EST)

Reverse side special

Did you know that Side special moves (except Flying Slam and Missile) can be reversed.--Shaun's Wiji Dodo talk Untitled-1 copy.gif 19:58, 20 April 2011 (EDT)

Giant Punch sweet spot

Did you know the sweet spot for an uncharged giant punch is at the elbow.--Shaun's Wiji Dodo talk Untitled-1 copy.gif 06:02, 23 April 2011 (EDT)

Koopa

Green Koopa's walk off cliffs in Mario Bros. games, but in the SSE, they don't walk off cliffs.--Wolf rulez! WolfHeadSSBB.png Playtime's over! 06:05, 23 April 2011 (EDT)

End of Day on Bridge of Eldin

If End of Day is used while the Bridge of Eldin is out, the ship will land to the left, where there is ground, instead of plummeting through the middle where the hole is. Espyo (talk) 19:05, 9 September 2011 (EDT)

I found out, the HARD way, that the ship always lands on the left, even if the bridge is intact. Still, worth adding or not? Espyo (talk) 19:04, 24 September 2011 (EDT)

Mario's cape

Did you know that the reflective hitbox on Mario's cape comes out before he actually flourishes it? 25T16File:HitboxEffect(Flame).png|20pxIt’s a me! 18:41, 24 September 2011 (EDT)

Is this applicable for all games? And if so, does it also apply to Dr. Mario? ReiDemon 18:51, 24 September 2011 (EDT)

Shield grab half damage

[6] What? This doesn't make any sense. I tried throwing after a direct grab with the R button, and I tried throwing after L+A, and they both gave out the same damage. I also tried throwing right away by using the analog stick, and tried waiting for Mario to throw automatically. Same damage all the time. I even took into account stale move negation. Espyo (talk) 08:35, 22 December 2011 (EST)

I heard about it being possible from this topic, and I definitely remember something about it somewher eon the SSB64 website while I was crawling it (though I can't find it right now, too busy). Toomai Glittershine ??? The Keymaster 10:30, 22 December 2011 (EST)
Yeah I've never noticed a difference in knockback from shieldgrabbing in SSB. Are you completely sure about this Toomai? Mr. AnonMatchupUnknown.pngtalk 12:39, 22 December 2011 (EST)
I haven't read anything about it in the thread or the official website... Granted, I was using Google Translate to navigate it, but I still couldn't read anything close to that. Espyo (talk) 09:31, 23 December 2011 (EST)
Yes I'm completely sure, I just tried it right now and it happens. Toomai Glittershine ??? The Labbie 09:35, 23 December 2011 (EST)
But... I tried it, and nothing happened... Gah, maybe it isn't explained right. Could you please detail exactly what you did? Because "throwing out of a shield grab" doesn't seem to work. Espyo (talk) 12:42, 23 December 2011 (EST)
Go to Training, set the CPU to Attack, shield something, then grab while your shield's up. The resulting throw will deal half damage. Toomai Glittershine ??? The Chilled 14:18, 23 December 2011 (EST)
In Smash 64, stale move negation remains even after you are KOed. I have just tested this, and it does not do half damage if you shield grab. Mr. AnonMatchupUnknown.pngtalk 14:26, 23 December 2011 (EST)
Never mind. I just realized that Toomai meant a shield grab while the opponent is attacking. In that case, Toomai is correct, it does deal half damage. Mr. AnonMatchupUnknown.pngtalk 14:28, 23 December 2011 (EST)
I have put that clarification on the page. Toomai Glittershine ??? The Frivolous 14:33, 23 December 2011 (EST)

Lying down

I found an interesting fact. ShupaRoeh (talk) 23:50, 14 April 2012 (EDT)

Users at SSB Wiki are not mind readers. If you want to let us know about the interesting fact, you'll need to type it for us. MegaTron1XD:p 01:03, 15 April 2012 (EDT)

OK. A player lies down. Another player attacks with a low attack. The player who lied down gets more upwards knockback than when it isn't lying down. ShupaRoeh 00:46, 3 May 2012 (EDT)

I believe you're misinterpreting the "bouncing while lying down" animation as "leaving the ground and re-landing", which is not the case. If lying down characters took any upwards knockback they would leave the ground and immediately stop lying down. Toomai Glittershine ??? The Golden 07:59, 3 May 2012 (EDT)
Hmm... from what I just tried in SSB64, a character that's lying down will receive LESS knockback then a character standing up. Espyo (talk) 08:35, 3 May 2012 (EDT)
This is very game-dependent. SSB64 halves damage when lying down, so less knockback. Brawl has the aforementioned "flop" animation for when lying down and knockback is below a certain level. Toomai Glittershine ??? The Brazen 08:43, 3 May 2012 (EDT)
This applies to Brawl only ShupaRoeh 10:35, 3 May 2012 (EDT)

In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. ShupaRoeh 19:56, 6 May 2012 (EDT)

I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. Toomai Glittershine ??? The Golden 21:47, 6 May 2012 (EDT)
Good. The lying down animation is used in this observation. ShupaRoeh 10:26, 12 May 2012 (EDT)
It appears you did not understand what I said so I will clarify. Characters do not take extra knockback when lying down. From what you have given, it appears that what you call "more upwards knockback" is actually a unique animation used when a character lying down is hit with attacks that produce a certain range of knockback. Toomai Glittershine ??? The Honcho 12:40, 12 May 2012 (EDT)

Perfect shielding with the shield up

As seen here, it's possible to perfect shield with the shield already up in Melee. As explained by RysselSmash, "if you shield a projectile during frames 3~4 ( when you can powershield physical attacks but not projectiles) and keep your shield up, the next physical attack will be PS'd if no projectile hit the shield in between." I'm not adding this one right away because it may need a small bit of further investigation. I say this because we know that Yoshi is able to perfect shield with the shield up randomly. Maybe this has something to do with it, but it works differently for Yoshi? Espyo (talk) 10:31, 15 April 2012 (EDT)

This is good information, but I don't know how well it would integrate into the DYK section. Generally, information that can be presented concisely is best for this kind of section, as it's intended to draw potential readers further in from the Main Page. This is great information for the Perfect shield page. Clarinet Hawk (talk · contributions) 10:50, 15 April 2012 (EDT)

Primid Speed

Did you know the Primid runs as fast as the character it puruses? ShupaRoeh 20:04, 6 May 2012 (EDT)

I find it hard to believe that Primids can run slower than Jigglypuff and can accelerate to speeds as fast as Sonic. They simply have a chasing speed that is faster than several characters, not all. MegaTron1XD:p 00:06, 12 May 2012 (EDT)
I was gonna say that, but forgot. Also, there's the fact that they have different speeds in different difficulties, right? Espyo (talk) 07:54, 12 May 2012 (EDT)
I think this applies to Intense only. ShupaRoeh 10:25, 12 May 2012 (EDT)
It doesn't. They only get faster. If you're going to test running speeds of Primids, can you use fast characters? I don't see how in the world a Primid can run as fast as Sonic when 30 seconds of testing would reveal that they run much slower than him. Your theory has been proven false, and unless you provide much more specific circumstances, it will remain false. MegaTron1XD:p 12:46, 12 May 2012 (EDT)
Mega, in intense, the primid runs as fast as sonic (in intense). saw it with my own eyes. really, i did. ShupaRoeh 22:02, 14 May 2012 (EDT)
Provide a stage in which they do so. Primids in both the Great Maze and Midair Stadium fail to go faster than Sonic while he runs. MegaTron1XD:p 22:31, 14 May 2012 (EDT)
If someone says something dissenting from your claim, provide video proof. Omega Tyrant TyranitarMS.png 05:49, 15 May 2012 (EDT)