Super Smash Bros. Brawl

Character Roll Call: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(adding links, enlarging image, etc.)
m (Text replacement - "|thumb|right" to "|thumb")
 
(70 intermediate revisions by 36 users not shown)
Line 1: Line 1:
[[Image:Character roll call.jpg|thumb|right|200 px| The character panels appear after your character you completed the mode with disappears.]]
{{ArticleIcons|brawl=y}}
[[File:Character roll call.jpg|thumb|200 px|The character panels which come after the player's character trophy.]]
The '''Character Roll Call''' ({{ja|キャラクターロール|Kyarakutā Rōru}}, ''Character Roll'') is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]]. However, unlike the previously mentioned credits, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of {{SSBB|Classic Mode}} or [[All-Star Mode]]. The main idea is to shoot the panels of [[character]]s, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), Pokémon (which appear from [[Poké Ball]]) and [[trophy|trophies]] the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned.


The '''Character Roll Call''' is feature used in [[Super Smash Bros. Brawl]] based on the feature in Super Smash Bros. Melee's ending credits. The main idea is to shoot the panels of characters, [[assist trophies]], [[items]], and [[trophy|trophies]] the player has collected. Once a panel is hit, it flips and coin disperse from the panel. At the end, the total screen appears telling you how many panels you hit out of the total amount of panels shown. Then how many [[Coins (lottery)|coins]] you have earned. Hitting the panels rewards the shooter with more points versus hitting the name of the panel.  This is a fun extra that does not require you to shoot all panels in order to unlock something. The higher the difficulty level, the more coins are earned per panel.
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.
 
On record, no person has claimed to have struck every target on a full Character Roll Call in ''Brawl'' due to the sheer amount of trophies on-screen at one time.
 
==Music==
A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme.
 
{|class="wikitable sortable"
!Character!!Music
|-
|{{CharHead|Mario|SSBB|hsize=20px}}||{{SSBBMusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}}
|-
|{{CharHead|Luigi|SSBB|hsize=20px}}||{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}
|-
|{{CharHead|Peach|SSBB|hsize=20px}}||{{SSBBMusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}}
|-
|{{CharHead|Bowser|SSBB|hsize=20px}}||{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}
|-
|{{CharHead|Donkey Kong|SSBB|hsize=20px}}||rowspan=2|{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}
|-
|{{CharHead|Diddy Kong|SSBB|hsize=20px}}
|-
|{{CharHead|Yoshi|SSBB|hsize=20px}}||{{SSBBMusicLink|Yoshi|Ending (Yoshi's Story)}}
|-
|{{CharHead|Wario|SSBB|hsize=20px}}||{{SSBBMusicLink|WarioWare, Inc.|WarioWare, Inc. Medley}}
|-
|{{CharHead|Link|SSBB|hsize=20px}}||{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}
|-
|{{CharHead|Zelda|SSBB|hsize=20px}}/{{CharHead|Sheik|SSBB|hsize=20px}}||{{SSBBMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|-
|{{CharHead|Ganondorf|SSBB|hsize=20px}}||{{SSBBMusicLink|The Legend of Zelda|Gerudo Valley}}
|-
|{{CharHead|Toon Link|SSBB|hsize=20px}}||{{SSBBMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|-
|{{CharHead|Samus|SSBB|hsize=20px}}/{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}||{{SSBBMusicLink|Metroid|Ending (Metroid)}}
|-
|{{CharHead|Pit|SSBB|hsize=20px}}||{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}
|-
|{{CharHead|Ice Climbers|SSBB|hsize=20px}}||{{SSBBMusicLink|Nintendo|Ice Climber}}
|-
|{{CharHead|R.O.B.|SSBB|hsize=20px}}||{{SSBBMusicLink|Nintendo|Gyromite}}
|-
|{{CharHead|Kirby|SSBB|hsize=20px}}||{{SSBBMusicLink|Kirby|Butter Building}}
|-
|{{CharHead|Meta Knight|SSBB|hsize=20px}}||{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}
|-
|{{CharHead|King Dedede|SSBB|hsize=20px}}||{{SSBBMusicLink|Kirby|King Dedede's Theme}}
|-
|{{CharHead|Olimar|SSBB|hsize=20px}}||{{SSBBMusicLink|Pikmin|Stage Clear / Title (Pikmin)}}
|-
|{{CharHead|Fox|SSBB|hsize=20px}}||{{SSBBMusicLink|Star Fox|Main Theme (Star Fox)}}
|-
|{{CharHead|Falco|SSBB|hsize=20px}}||{{SSBBMusicLink|Star Fox|Main Theme (Star Fox 64)}}
|-
|{{CharHead|Wolf|SSBB|hsize=20px}}||{{SSBBMusicLink|Star Fox|Star Wolf}}
|-
|{{CharHead|Captain Falcon|SSBB|hsize=20px}}||{{SSBBMusicLink|F-Zero|Fire Field}}
|-
|{{CharHead|Pikachu|SSBB|hsize=20px}}||{{SSBBMusicLink|Pokémon|Pokémon Center}}
|-
|{{CharHead|Pokémon Trainer|SSBB|hsize=20px}}||{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}}
|-
|{{CharHead|Lucario|SSBB|hsize=20px}}||{{SSBBMusicLink|Pokémon|Team Galactic Battle!}}
|-
|{{CharHead|Jigglypuff|SSBB|hsize=20px}}||{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}}
|-
|{{CharHead|Marth|SSBB|hsize=20px}}||{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}
|-
|{{CharHead|Ike|SSBB|hsize=20px}}||{{SSBBMusicLink|Fire Emblem|Victory is Near}}
|-
|{{CharHead|Ness|SSBB|hsize=20px}}||{{SSBBMusicLink|EarthBound|Snowman}}
|-
|{{CharHead|Lucas|SSBB|hsize=20px}}||{{SSBBMusicLink|EarthBound|Mother 3 Love Theme}}
|-
|{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||{{SSBBMusicLink|Nintendo|Flat Zone 2}}
|-
|{{CharHead|Snake|SSBB|hsize=20px}}||{{SSBBMusicLink|Metal Gear|Calling to the Night}}
|-
|{{CharHead|Sonic|SSBB|hsize=20px}}||{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}}
|}
 
==Trivia==
*Despite being a character item, the [[Unira]] isn't listed within the Roll Call.
 
==External links==
*[http://www.smashbros.com/wii/en_uk/gamemode/various/various32.html Character Roll Call on the DOJO!!]
 
[[Category:Minigames]]
[[Category:Single-player modes]]

Latest revision as of 09:36, April 12, 2023

The character panels which come after the player's character trophy.

The Character Roll Call (キャラクターロール, Character Roll) is an ending sequence used in Super Smash Bros. Brawl based on the shooting feature of Super Smash Bros. and Super Smash Bros. Melee's credits. However, unlike the previously mentioned credits, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of Classic Mode or All-Star Mode. The main idea is to shoot the panels of characters, Assist Trophies, character items (i.e. Bob-omb, Hothead, Mr. Saturn and Sandbag), Pokémon (which appear from Poké Ball) and trophies the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many coins the player has earned.

Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.

On record, no person has claimed to have struck every target on a full Character Roll Call in Brawl due to the sheer amount of trophies on-screen at one time.

Music[edit]

A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme.

Character Music
Mario (SSBB) Mario Title/Ending (Super Mario World)
Luigi (SSBB) Luigi Luigi's Mansion Theme
Peach (SSBB) Peach Title/Ending (Super Mario World)
Bowser (SSBB) Bowser Giga Bowser (Melee)
Donkey Kong (SSBB) Donkey Kong King K. Rool / Ship Deck 2
Diddy Kong (SSBB) Diddy Kong
Yoshi (SSBB) Yoshi Ending (Yoshi's Story)
Wario (SSBB) Wario WarioWare, Inc. Medley
Link (SSBB) Link Tal Tal Heights
Zelda (SSBB) Zelda/Sheik (SSBB) Sheik Ocarina of Time Medley
Ganondorf (SSBB) Ganondorf Gerudo Valley
Toon Link (SSBB) Toon Link Village of the Blue Maiden
Samus (SSBB) Samus/Zero Suit Samus (SSBB) Zero Suit Samus Ending (Metroid)
Pit (SSBB) Pit Title (Kid Icarus)
Ice Climbers (SSBB) Ice Climbers Ice Climber
R.O.B. (SSBB) R.O.B. Gyromite
Kirby (SSBB) Kirby Butter Building
Meta Knight (SSBB) Meta Knight Meta Knight's Revenge
King Dedede (SSBB) King Dedede King Dedede's Theme
Olimar (SSBB) Olimar Stage Clear / Title (Pikmin)
Fox (SSBB) Fox Main Theme (Star Fox)
Falco (SSBB) Falco Main Theme (Star Fox 64)
Wolf (SSBB) Wolf Star Wolf
Captain Falcon (SSBB) Captain Falcon Fire Field
Pikachu (SSBB) Pikachu Pokémon Center
Pokémon Trainer (SSBB) Pokémon Trainer Road to Viridian City (From Pallet Town / Pewter City)
Lucario (SSBB) Lucario Team Galactic Battle!
Jigglypuff (SSBB) Jigglypuff Road to Viridian City (From Pallet Town / Pewter City)
Marth (SSBB) Marth Fire Emblem (Melee)
Ike (SSBB) Ike Victory is Near
Ness (SSBB) Ness Snowman
Lucas (SSBB) Lucas Mother 3 Love Theme
Mr. Game & Watch (SSBB) Mr. Game & Watch Flat Zone 2
Snake (SSBB) Snake Calling to the Night
Sonic (SSBB) Sonic Seven Rings in Hand

Trivia[edit]

  • Despite being a character item, the Unira isn't listed within the Roll Call.

External links[edit]