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Super Smash Bros. Melee

Link (SSBM)/Air dodge: Difference between revisions

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(Timing from https://meleeframedata.com/peach#dodge-group & https://smashboards.com/threads/royal-academy-finishing-school-peach-frame-data-application-thread.431376/#post-21131027)
m (→‎Timing: added glide toss window)
Tag: Mobile edit
 
(One intermediate revision by the same user not shown)
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:PeachAirDodgeSSBM.gif|thumb|500px|Hurtbox visualization showing Peach's air dodge.]]
[[File:LinkAirDodgeSSBM.gif|thumb|500px|Hurtbox visualization showing Link's air dodge.]]


==Overview==
==Overview==
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{|class="wikitable"
{|class="wikitable"
!Intangible
!Intangible
|4-19
|4-29
|-
|-
!Glide toss window
!Glide toss window
Line 18: Line 18:


{{FrameStripStart}}
{{FrameStripStart}}
!Intangibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=30}}
!Intangibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=20}}
|-
|-
!Glide toss {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=45}}
!Glide toss {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=45}}
Line 33: Line 33:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|continuable=y}}
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y}}


{{MvSubNavPeach|g=SSBM}}
{{MvSubNavLink|g=SSBM}}


[[Category:Peach (SSBM)]]
[[Category:Link (SSBM)]]
[[Category:Dodges (SSBM)]]
[[Category:Dodges (SSBM)]]

Latest revision as of 14:24, December 19, 2024

Hurtbox visualization showing Link's air dodge.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Intangible 4-29
Glide toss window 2-4
Animation length 49
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Glide toss  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing Lag[edit]

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible