Super Smash Bros. Melee

Fox (SSBM)/Back roll: Difference between revisions

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(Created article using data from https://meleeframedata.com/fox#dodge-group)
 
m (→‎Timing: Glide toss window from https://smashboards.com/threads/royal-academy-finishing-school-peach-frame-data-application-thread.431376/#post-21131027)
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
!Intangible
!Intangible
|4-19
|4-19
|-
!Glide toss window
|2-6
|-
|-
!Animation length
!Animation length
Line 14: Line 17:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=12}}
!Intangibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=12}}
|-
!Glide toss {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|vulnerable=y|intangible=y}}
{{FrameIconLegend|vulnerable=y|intangible=y|continuable=y}}


{{MvSubNavFox|g=SSBM}}
{{MvSubNavFox|g=SSBM}}
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Dodges (SSBM)]]

Latest revision as of 11:17, December 20, 2024

Hurtbox visualization of Fox's backwards roll.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Intangible 4-19
Glide toss window 2-6
Animation length 31
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Glide toss  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
FrameIcon(Continuable).png
Continuable