Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. series

On-screen appearance: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by 189.147.53.251: Not quite the same meaning)
Tag: Undo
 
(648 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
[[Image:Mario Hop.jpg|thumb|right|Mario's On-Screen Appearance in ''Super Smash Bros. Brawl''.]]
{{ArticleIcons|series=y}}
The '''On-Screen Appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It was not present in ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battle field during the '''three second countdown''' before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. The one exception to this rule is Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit, and Olimar's entrance, which automatically gives you 3 pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each.
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.


== ''Super Smash Bros.'' ==
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.


<br clear="all">
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.
{| class=sortable border="1" cellspacing=0 cellpadding=3
|- style="background:black;color:red"
! Name
! Description
|-
|[[Captain Falcon (SSB)|Captain Falcon]]
| Jumps out of [[Blue Falcon]]
|-
|[[Donkey Kong (SSB)|Donkey Kong]]
|Breaks out of a DK barrel
|-
|[[Fox McCloud (SSB)|Fox McCloud]]
|Ejects out of an [[Arwing]]
|-
|[[Jigglypuff (SSB)|Jigglypuff]]
|Releases from a [[Poké Ball]]
|-
|[[Kirby (SSB)|Kirby]]
|Falls from a [[Warp Star]]
|-
|[[Link (SSB)|Link]]
|Descends from a column of light
|-
|[[Luigi (SSB)|Luigi]]
|Hops out of a [[Warp Pipe]]
|-
|[[Mario (SSB)|Mario]]
|Hops out of a Warp Pipe
|-
|[[Ness (SSB)|Ness]]
|Crashes through PK Teleport
|-
|[[Pikachu (SSB)|Pikachu]]
|Releases from a Poké Ball
|-
|[[Samus Aran (SSB)|Samus Aran]]
|Exits a [[Super Metroid]] save point
|-
|[[Yoshi (SSB)|Yoshi]]
|Breaks out of a Yoshi egg
|}


==''Super Smash Bros. Melee''==
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.
Unique character based entrances were removed in Melee. Instead, all characters, with the exception of [[Giga Bowser]], your character in rounds 2-13 of [[All-Star Mode]], your allies and your opponents in [[Event mode|Event Matches]], appear as trophies that "come to life" at the start of the match. The three-second countdown is also quicker and more streamlined.


==''Super Smash Bros. Brawl''==
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
{{clr}}


Understand that these are for VS matches only. Training Mode, All-Star Mode and Classic Mode use Melee's quicker appearance method, or the characters are simply already present when the match/mode starts.
==Lists of on-screen appearances==
{{main|List of on-screen appearances (SSB)}}
{{main|List of on-screen appearances (SSBB)}}
{{main|List of on-screen appearances (SSB4)}}
{{main|List of on-screen appearances (SSBU)}}


<br clear="all">
==In ''[[Super Smash Bros. Melee]]''==
{| class=sortable border="1" cellspacing=0 cellpadding=3
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
|- style="background:black;color:green"
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
! Name
! Description
|-
|[[Bowser (SSBB)|Bowser]]
|Emerges from a fire wall.
|-
|[[Captain Falcon (SSBB)|Captain Falcon]]
|The [[Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.
|-
|[[Diddy Kong (SSBB)|Diddy Kong]]
|Breaks out of a DK barrel and claps his hands.
|-
|[[Donkey Kong (SSBB)|Donkey Kong]]
|Breaks out of a DK barrel, grunts and makes a strongman pose.
|-
|[[Fox McCloud (SSBB)|Fox McCloud]]
|Ejects from an [[Arwing]].
|-
|[[Falco Lombardi (SSBB)|Falco Lombardi]]
|Ejects from an upside-down [[Arwing]].
|-
|[[Ganondorf (SSBB)|Ganondorf]]
|Emerges from a dark portal. This may actually be a cloud of subspace he bursts out of since it appears similar to the material of which subspace spheres are made of.
|-
|[[Ice Climbers (SSBB)|Ice Climbers]]
|The [[condor]] flies in with them hanging from his feet, then they jump off''.
|-
|[[Ike (SSBB)|Ike]]
|Warps onto the stage using warp magic and then slashes his sword.
|-
|[[Jigglypuff (SSBB)|Jigglypuff]]
|Releases from a Poké Ball, then does a short, bouncy dance.
|-
|[[King Dedede (SSBB)|King Dedede]]
|Is carried in on a boxing-ring-like throne by four Waddle Dees then jumps off, sending them scattering.
|-
|[[Kirby (SSBB)|Kirby]]
|Crashes in on a [[Warp Star]].
|-
|[[Link (SSBB)|Link]]
|Appears in a whirlwind and unsheathes his sword
|-
|[[Lucario (SSBB)|Lucario]]
|Teleports on stage, floats for a second, gathers aura in his hands then lands. This is unusual, because all other [[Pokémon]] come in on Poke Balls.
|-
|[[Lucas (SSBB)|Lucas]]
|Rides in on Mr. Saturn's tea table.
|-
|[[Luigi (SSBB)|Luigi]]
|Jumps out of a Warp Pipe while shaking in fear, all the while saying "Let's-a Go!" in a gloomy voice.
|-
|[[Mario (SSBB)|Mario]]
|Jumps out of a Warp Pipe while punching his right fist in the air while shouting "Let's-a go!" happily.
|-
|[[Marth (SSBB)|Marth]]
|Warps onto the stage using warp magic.
|-
|[[Meta Knight (SSBB)|Meta Knight]]
|Teleports in wrapped in his cape. This is actually the same as his [[Taunt|Up Taunt]].
|-
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|Moves along a row of Game and Watch LCD frames until he reaches the foreground.
|-
|[[Ness (SSBB)|Ness]]
|Teleports in using PK Teleport, then shakes off the soot he gathered after crashing.
|-
|[[Pikmin & Olimar (SSBB)|Olimar]]
|Olimar exits the Hocotate Ship and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|[[Pikachu (SSBB)|Pikachu]]
|Released from a Poké Ball and emits sparks from its cheeks.
|-
|[[Pit (SSBB)|Pit]]
|Appears onstage from a beam of light while looking upwards.
|-
|[[Peach (SSBB)|Peach]]
|Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|-
|[[Pokémon Trainer (SSBB)|Pokémon Trainer]]
|Throws out his first Pokémon, yelling "Go Squirtle!", "Go Ivysaur!" or "Go Charizard!"
|-
|[[R.O.B. (SSBB)|R.O.B.]]
|Assembles piece by piece as his parts drop from the sky.
|-
|[[Samus Aran (SSBB)|Samus Aran]]
|Arrives from a Zebesian save point.
|-
|[[Sheik (SSBB)|Sheik]]
|Appears after transforming from Zelda.
|-
|[[Solid Snake (SSBB)|Solid Snake]]
|Appears kneeling like after making a freefall jump as his stealth camouflage breaks up. He sometimes says "Kept you waiting, huh?" <!--Referring to the freefall jump from MGS2-->
|-
|[[Sonic the Hedgehog (SSBB)|Sonic the Hedgehog]]
|Jumps onto the stage (in ball form) from the foreground and gives the thumbs-up.
|-
|[[Toon Link (SSBB)|Toon Link]]
|Appears in a stylized ''Wind Waker'' explosion and unsheathes his sword.
|-
|[[Wario (SSBB)|Wario]]
|Rides in from the foreground, then falls off his bike. The bike then explodes and Wario dusts himself off.
|-
|[[Wolf (SSBB)|Wolf O'Donnell]]
|Ejects from a [[Wolfen]].
|-
|[[Yoshi (SSBB)|Yoshi]]
|Breaks out of a Yoshi egg. (Even though if you use a Yoshi with a colour other than green, he will still break out of a white egg with green spots.)
|-
|[[Zelda (SSBB)|Zelda]]
|Teleports in using [[Farore's Wind]] with [[Din's Fire]] in her hand.
|-
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
|Stands up from a kneeling position as her Power Suit falls off. [[Power Suit Piece]]s are scattered around Samus, which the player can then throw at their opponents.
|}


[[Category:Techniques]]
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].
 
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.
 
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
{{Clr}}
 
==Trivia==
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to have their on-screen appearances change between games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included).
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances.
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
**Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
*Captain Falcon (since ''Brawl''), the Ice Climbers (in ''Brawl'' only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
*Chrom, Dark Pit, Ken, and Richter are the only characters in ''Ultimate'' to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are [[Echo Fighters]].
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
**Mario and Luigi both emerge from Warp Pipes.
**Peach and Daisy both appear from thin air with their [[Peach Parasol|parasols]].
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character with a different on-screen appearance.
**The {{uv|Star Fox}} characters all jump out of their respective ships.
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
**Ryu and Ken both walk on stage from some mist in the background.
**Simon and Richter both appear on stage surrounded by light.
**All ''Pokémon'' characters except [[Mewtwo]] and [[Lucario]] emerge from a [[Poké Ball]].
**Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to [[Sheik]] and [[Zelda]] from ''Melee'' and ''Brawl''.
 
==References==
{{reflist}}
 
==External links==
* [https://www.youtube.com/watch?v=-z3lfW5gZSQ Compilation of on-screen appearances in ''Super Smash Bros.'']
* [https://www.youtube.com/watch?v=9U5Awj7Oksg Compilation of on-screen appearances in ''Super Smash Bros. Brawl'']
* [https://www.youtube.com/watch?v=u8qw21nPE4E Compilation of on-screen appearances in ''Super Smash Bros. for Nintendo 3DS''] (Japanese version)
* [https://www.youtube.com/watch?v=oVAusRyBkCs Compilation of on-screen appearances in ''Super Smash Bros. for Wii U'']
* [https://www.youtube.com/watch?v=ZwSLeBOfqVA Compilation of on-screen appearances in ''Super Smash Bros. Ultimate'']
 
[[Category:Gameplay]]
[[Category:On-screen appearances]]

Latest revision as of 04:53, September 10, 2024

Mario's on-screen appearance in Brawl.
Mario and Captain Falcon enter Peach's Castle in Super Smash Bros.

The on-screen appearance, also known as an intro or entrance and as Entry (or EntryL and EntryR) internally, is a short animation that shows each character entering a stage before the beginning of a match. Except in Super Smash Bros. Melee, each character has a unique appearance that usually relates to their universe, such as Mario entering through a warp pipe the way he does at the beginning of Super Mario 64. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.

In Super Smash Bros., they are used in VS Mode and the standard matches in 1P Game except for the battle with Master Hand. In Melee, they are used in all modes. In subsequent games, they are only used in multiplayer modes.

While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In Super Smash Bros. for Nintendo 3DS, the screen will occasionally only focus on the player's own on-screen appearance.[1] In Super Smash Bros. for Wii U, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.

On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by Port priority, with the lowest port always going first, essentially left to right. The only exception is in Battle Arenas, where the host always appears first.

Besides characters, the on-screen appearances may also show other entities being summoned alongside them: Zero Suit Samus in Brawl scatters Power Suit Pieces, Olimar plucks three Pikmin, and Steve has a crafting table placed at his position.

Lists of on-screen appearances[edit]

In Super Smash Bros. Melee[edit]

Two Marios "coming to life".

Unique on-screen appearances are absent in Melee. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.

Sheik has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using Transform.

Giga Bowser, when fought in The Showdown and Adventure Mode, has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of Giant Bowser's trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via hacking, he can be forced into the regular on-screen appearance when the "Must be ON" Action Replay code is not turned on. He will be in a T-pose upon appearing, freezing the game if he's fought on stages outside the Smash universe.

CPU players in Event matches (including allies) and the Hands in Event 50: Final Destination Match do not go through their on-screen appearances. In All-Star Mode, the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the Mr. Game & Watch team in the final stage) will always go through them normally.

Trivia[edit]

  • In Super Smash Bros. for Nintendo 3DS, if there is at least one human player in the battle, then only Player 1's on-screen appearance will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
    • When in a battle to unlock a fighter, however, the opposing fighter's on-screen appearance is focused on onscreen instead.
  • Link, Zero Suit Samus, and Sheik are the only characters to have their on-screen appearances change between games.
    • Of these, Link is the only one not to change from Brawl to SSB4. Link is also the only one to change in multiple games.
  • In Super Smash Bros. Brawl, there was a small error regarding Toon Link's entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in Super Smash Bros. 4.
  • Although Little Mac's entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen palette swap has him wearing it permanently (both wireframe and non-wireframe versions included).
    • In Super Smash Bros. for Nintendo 3DS, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In Ultimate, Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
  • Mario, Luigi, Peach, Snake, Pokémon Trainer, and Ken are the only characters that speak during their on-screen appearances.
    • Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in Brawl.
    • Pokémon Trainer has different lines depending on which Pokémon is sent out first.
    • Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
    • Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
  • Captain Falcon (since Brawl), the Ice Climbers (in Brawl only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
  • Chrom, Dark Pit, Ken, and Richter are the only characters in Ultimate to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are Echo Fighters.
  • Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
    • Mario and Luigi both emerge from Warp Pipes.
    • Peach and Daisy both appear from thin air with their parasols.
    • Donkey Kong and Diddy Kong both jump out of a DK Barrel. King K. Rool does not, making him the only Donkey Kong character with a different on-screen appearance.
    • The Star Fox characters all jump out of their respective ships.
    • All Fire Emblem characters except Corrin appear using warp magic.
    • Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only Kid Icarus character with a different on-screen appearance.
    • Ryu and Ken both walk on stage from some mist in the background.
    • Simon and Richter both appear on stage surrounded by light.
    • All Pokémon characters except Mewtwo and Lucario emerge from a Poké Ball.
    • Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
    • Pyra and Mythra both catch their swords that are thrown to them by Rex. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to Sheik and Zelda from Melee and Brawl.

References[edit]

External links[edit]