Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 3: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Timing: Fixed according to https://meleeframedata.com/mario)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 35: Line 35:
|}
|}
==Timing==
==Timing==
On frame 7, hitbox 0 is reduced in radius from {{MeleeHitboxScale|1100}} to {{MeleeHitboxScale|900}}.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|4-8
|5-9
|-
!Hitbox size change
|7
|-
|-
!Animation length
!Animation length
|21
|22
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}


{{MvSubNavMario|g=SSBM}}
{{MvSubNavMario|g=SSBM}}
[[Category:Mario (SSBM)]]
[[Category:Mario (SSBM)]]
[[Category:Neutral attacks (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Latest revision as of 18:27, August 1, 2024

Hitbox visualization showing Mario's third jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 Sakurai angle 10 100 0 4.2966 55 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 5% 0 Sakurai angle 10 100 0 1.5624 54 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

On frame 7, hitbox 0 is reduced in radius from 4.2966 to 3.5154.

Hitboxes 5-9
Hitbox size change 7
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change