Smash Remix: Difference between revisions
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As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones. | As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones. | ||
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and | In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd. | ||
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | {|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | ||
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|colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}} | |colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}} | ||
|colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}} | |colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}} | ||
|colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>'''[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]'''<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]] | ||
|colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>'''[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]'''<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]] | ||
|colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>[[Goemon]]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>'''[[Goemon]]'''<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]] | ||
|- | |- | ||
!colspan=12|Boss Characters (11) | !colspan=12|Boss Characters (11) | ||
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|colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}} | |colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}} | ||
|colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]] | |colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]] | ||
|colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>{{s|mariowiki|Mad Piano}}<br>{{symbol|smb|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>'''{{s|mariowiki|Mad Piano}}'''<br>{{symbol|smb|20px|suffix=preBrawl}} | ||
|colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}} | |colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}} | ||
|colspan=2|[[File:SSB64 Remix Peppy.png|100x100px|link=Peppy]]<br>[[Peppy]]<br>{{symbol|fox|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Peppy.png|100x100px|link=Peppy]]<br>'''[[Peppy]]'''<br>{{symbol|fox|20px|suffix=preBrawl}} | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|colspan=1| | |colspan=1| | ||
|colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>[[Slippy]]<br>{{symbol|fox|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>'''[[Slippy]]'''<br>{{symbol|fox|20px|suffix=preBrawl}} | ||
|colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}} | |colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}} | ||
|colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>'''[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]'''<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]] | ||
|colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}} | |colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}} | ||
|colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>[[Dragon King]]<br>{{symbol|ssb|20px}} | |colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>'''[[Dragon King]]'''<br>{{symbol|ssb|20px}} | ||
|colspan=1| | |colspan=1| | ||
|} | |} | ||
<small> | |||
'''Bold''' denotes characters not in a mainline Smash game. | |||
</small> | |||
==Stages== | ==Stages== | ||
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off. | As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off. | ||
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0. | All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0. | ||
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Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage. | Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage. | ||
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut | Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games: | ||
*The [[Skyloft]] stage from {{forwiiu}} was replaced by Tal Tal Heights from ''The Legend of Zelda: Link's Awakening'' in version 1.2.0. | *The [[Skyloft]] stage from {{forwiiu}} was replaced by Tal Tal Heights from ''The Legend of Zelda: Link's Awakening'' in version 1.2.0. | ||
*The [[Kalos Pokémon League]] stage from {{forwiiu}} was replaced by the Gym Leader Castle from ''Pokémon Stadium'' in version 1.4.0. | *The [[Kalos Pokémon League]] stage from {{forwiiu}} was replaced by the Gym Leader Castle from ''Pokémon Stadium'' in version 1.4.0. | ||
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|colspan=6| | |colspan=6| | ||
|- | |- | ||
!colspan=16|From ''Smash 4'' ( | !colspan=16|From ''Smash 4'' (2) | ||
|-style="vertical-align:bottom;" | |-style="vertical-align:bottom;" | ||
|colspan= | |colspan=6| | ||
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}} | |colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}} | ||
|colspan= | |colspan=2|[[File:SSB64 Remix Smashville Remix.png|100x100px|link=Town and City]]<br>[[Town and City|Smashville Remix]]<br>{{symbol|ac|20px}} | ||
|colspan=6| | |||
|- | |- | ||
!colspan=16|From ''Ultimate'' (2) | !colspan=16|From ''Ultimate'' (2) | ||
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|colspan=2| | |colspan=2| | ||
|- | |- | ||
!colspan=16|Remix ( | !colspan=16|Remix (14) | ||
|-style="vertical-align:bottom;" | |-style="vertical-align:bottom;" | ||
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|ssb|20px}} | |colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|ssb|20px}} | ||
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|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}} | ||
|-style="vertical-align:bottom;" | |-style="vertical-align:bottom;" | ||
|colspan= | |colspan=2| | ||
|colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}} | |colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}} | ||
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}} | |colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}} | ||
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}} | ||
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}} | |colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}} | ||
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>Fray's Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>{{Sm|Fray}}'s Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]] | ||
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]] | ||
|colspan= | |colspan=2| | ||
|- | |- | ||
!colspan=16|Cut (3) | !colspan=16|Cut (3) | ||
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*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1) | *{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1) | ||
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]] | *{{gameIcon|ssb}} [[Tutorial Stage|How to Play]] | ||
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai | *{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai Bills) | ||
*{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo) | *{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo) | ||
*{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks) | *{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks) | ||
*{{gameIcon|ssbm}} [[Congo Falls]] | *{{gameIcon|ssbm}} [[Congo Falls]] | ||
*{{gameIcon|ssbm}} [[Jungle Japes]] | *{{gameIcon|ssbm}} [[Jungle Japes]] | ||
*{{gameIcon|ssbm}} [[Great Bay]] (No Tingle, and the turtle only faces left) | |||
*{{gameIcon|ssbm}} [[Temple|Hyrule Temple]] | *{{gameIcon|ssbm}} [[Temple|Hyrule Temple]] | ||
*{{gameIcon|ssbm}} [[Yoshi's Story]] | *{{gameIcon|ssbm}} [[Yoshi's Story]] | ||
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*{{gameIcon|ssbm}} [[Corneria]] | *{{gameIcon|ssbm}} [[Corneria]] | ||
*{{gameIcon|ssbm}} [[Venom]] | *{{gameIcon|ssbm}} [[Venom]] | ||
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix variant is Pokémon Stadium 2 | *{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (No transformations. Remix variant is Pokémon Stadium 2) | ||
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart) | *{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart) | ||
*{{gameIcon|ssbm}} [[Big Blue]] | *{{gameIcon|ssbm}} [[Big Blue]] | ||
*{{gameIcon|ssbm}} [[Onett]] (No awning drop) | *{{gameIcon|ssbm}} [[Onett]] (No awning drop) | ||
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix variant is Flat Zone 2 | *{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (No falling objects or oil spill. Remix variant is Flat Zone 2) | ||
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation) | *{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation) | ||
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'') | *{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'') | ||
*{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair | *{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair. Features the original layout from ''Brawl'' with no lava wave) | ||
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]] | *{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]] | ||
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | *{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | ||
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*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations) | *{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations) | ||
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames) | *{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames) | ||
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix variant | *{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix variant is Smashville Remix) | ||
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup> | *{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup> | ||
*{{gameIcon|ssb4-wiiu}} Smashville Remix (Remix variant for Smashville. Uses the platform layout from the "Town" portion of [[Town and City]]) | |||
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls) | *{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls) | ||
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a | *{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dream Land platform layout that occasionally inverts) | ||
|} | |} | ||
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*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above) | *[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above) | ||
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office) | *Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office) | ||
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. | *[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. Features the bombs from the original game as hazards) | ||
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. | *{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. Inverted Battlefield layout) | ||
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background) | *[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background) | ||
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces) | *{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces) | ||
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players) | *[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players) | ||
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added signs as hazards) | *[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added highway signs as hazards) | ||
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides) | *{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides) | ||
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle) | *{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle) | ||
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle) | *[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle) | ||
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger) | *[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger) | ||
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and | *[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and inverted Battlefield clone) | ||
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]]) | *{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]]) | ||
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right) | *{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right) | ||
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*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'') | *[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'') | ||
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes) | *[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes) | ||
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling) | *[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''[[Perfect Dark (universe)|Perfect Dark]]''. Has a flying car that appears above as a ceiling) | ||
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right) | *[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right) | ||
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay) | *Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay) | ||
Line 379: | Line 385: | ||
===Stage legality=== | ===Stage legality=== | ||
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal stages]], with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows: | As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal or counterpick stages]], with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows: | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
!colspan=3 | List of Tournament stages | !colspan=3 | List of Tournament stages | ||
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*{{GameIcon|SSBB}} [[Pitfall]] | *{{GameIcon|SSBB}} [[Pitfall]] | ||
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'') | *{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'') | ||
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From ''Goldeneye 007''. Has only one ammunition but does extremely high damage and knockback) | *[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From ''[[GoldenEye (universe)|Goldeneye 007]]''. Has only one ammunition but does extremely high damage and knockback) | ||
*Dango (From ''Ganbare Goemon''. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits | *Dango (From ''[[Goemon|Ganbare Goemon]]''. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits a hurtbox) | ||
*{{iw|mariowiki|P-Wing}} (From ''Super Mario Bros. 3''. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out) | *{{iw|mariowiki|P-Wing}} (From ''{{iw|mariowiki|Super Mario Bros. 3}}''. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out) | ||
==Differences to original content== | ==Differences to original content== | ||
Line 544: | Line 550: | ||
|07/18/2023||1.4.1||(Bug Fixes)||-|| | |07/18/2023||1.4.1||(Bug Fixes)||-|| | ||
|- | |- | ||
|01/04/2024||1.5.0||- New {{SSB|Race to the Finish}} stage<br>- Yellow Team<br>- [[Gallery]]<br>- Random Kirby hat option<br>- [[Poké Ball]] spawn option<br>- [[Polygon]] forms for all characters<br>- Chargeable [[Smash attacks]]<br>- New Items: {{iw|mariowiki|P-Wing}}, Dango<br>- [[Blast line]] warping<br>- Remake of old ''Smash Remix'' logo | |01/04/2024||1.5.0||- New {{SSB|Race to the Finish}} stage<br>- Yellow Team<br>- [[Gallery]]<br>- Random Kirby hat option<br>- [[Poké Ball]] spawn option<br>- [[Polygon]] forms for all characters<br>- Chargeable [[Smash attacks]]<br>- New Items: {{iw|mariowiki|P-Wing}}, Dango<br>- [[Blast line]] warping<br>- Dragon King's HUD<br>- Remake of old ''Smash Remix'' logo | ||
||[[Banjo]] & [[Kazooie]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[Metal Mario|Metal Luigi]]<br>[[Dragon King: The Fighting Game|Dragon King]]||[https://youtu.be/utAxmyfSGbc] | ||[[Banjo]] & [[Kazooie]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[Metal Mario|Metal Luigi]]<br>[[Dragon King: The Fighting Game|Dragon King]]||[https://youtu.be/utAxmyfSGbc] | ||
|- | |- | ||
Line 586: | Line 592: | ||
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}'' | *{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}'' | ||
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}'' | *{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}'' | ||
| | |||
*{{symbol|kirby|20px}} [[Meta Knight]] | *{{symbol|kirby|20px}} [[Meta Knight]] | ||
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]] | *{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]] | ||
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Meowth]] | *{{symbol|pkmn|20px|suffix=preBrawl}} [[Meowth]] | ||
*{{symbol|pkmn|20px|suffix=preBrawl}} {{pkmn|Vaporeon}} | *{{symbol|pkmn|20px|suffix=preBrawl}} {{pkmn|Vaporeon}} | ||
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]] | *{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]] | ||
*{{symbol|gw|20px}} [[Mr. Game & Watch]] | *{{symbol|gw|20px}} [[Mr. Game & Watch]] | ||
| | |||
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]'' | *{{symbol|mm|20px}} ''[[X (Mega Man)|X]]'' | ||
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]'' | *{{symbol|mm|20px}} ''[[MegaMan Volnutt]]'' | ||
Line 608: | Line 615: | ||
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room | *{{symbol|smb|20px|suffix=preBrawl}} Mirror Room | ||
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]] | *{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]] | ||
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} ( | *{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alt layout) | ||
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}} | *{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}} | ||
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}} | *{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}} | ||
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}} | *{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}} | ||
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}} | *{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}} | ||
| | |||
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}} | *{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}} | ||
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}} | *{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}} | ||
*{{symbol|kirby|20px}} Autumn | *{{symbol|kirby|20px}} Autumn Dream Land | ||
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} ( | *{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alt layout) | ||
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alt design) | |||
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} ( | |||
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}} | *{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}} | ||
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}} | *{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}} | ||
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}} | *{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}} | ||
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}} | *{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}} | ||
| | |||
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}} | *{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}} | ||
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast] | *{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast] | ||
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==Trivia== | ==Trivia== | ||
*With the exception of [[Clefairy]], every character who was [[Unused content (SSB)|intended]] to be playable in the original ''Super Smash Bros.'' appears in ''Smash Remix''. | *With the exception of [[Clefairy]] (whose planned inclusion did not come to light within English-speaking communities until after 1.5.0's release), every character who was [[Unused content (SSB)|intended]] to be playable in the original ''Super Smash Bros.'' appears in ''Smash Remix''. | ||
*Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed. | *Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed. | ||
** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu. | ** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu. |
Latest revision as of 10:02, November 14, 2024
Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64, with the vision of expanding upon the original game with new characters, stages, and features while staying true to its core gameplay. All mechanics and original 12 characters are unchanged. This vision also involves having tournaments where the new characters are pitted against the old ones, all the clones being viable against the originals.
Characters[edit]
Smash Remix features all 12 characters from the original game without any changes. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe) and Link (Australia).
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in Melee, five from Brawl, two from Ultimate, and three unique to Smash Remix. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
Original (12) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Yoshi |
Donkey Kong |
Link |
Samus | ||||||
Kirby |
Fox |
Pikachu |
Jigglypuff |
Ness |
Captain Falcon | ||||||
Remix (18) | |||||||||||
Bowser |
Dr. Mario |
Sheik |
Young Link |
Ganondorf |
Dark Samus | ||||||
King Dedede |
Falco |
Wolf |
Mewtwo |
Lucas |
Marth | ||||||
Wario |
Sonic |
Banjo & Kazooie |
Conker |
Marina |
Goemon | ||||||
Boss Characters (11) | |||||||||||
Metal Mario |
Metal Luigi |
Giga Bowser |
Mad Piano |
Giant Donkey Kong |
Peppy | ||||||
Slippy |
Super Sonic |
Ebisumaru |
Polygon |
Dragon King |
Bold denotes characters not in a mainline Smash game.
Stages[edit]
As of version 1.5.0, Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.
All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others like Corneria City (Lylat Cruise) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.
Several stages have special callbacks to their sources in their presentation. On the Mario Kart stages, the Countdown sound effect from Mario Kart 64 will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games:
- The Skyloft stage from Super Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0.
- The Kalos Pokémon League stage from Super Smash Bros. for Wii U was replaced by the Gym Leader Castle from Pokémon Stadium in version 1.4.0.
- The Battlefield from Ultimate was replaced with an original Battlefield design inspired by the North American commercial for Super Smash Bros. in version 1.5.0.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho) respectively.
Already in Smash 64 (16) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duel Zoneδ |
Final Destinationδρ |
Peach's CastleΩδρ |
Mushroom KingdomΩδρ |
Meta Crystalδρ |
Yoshi's IslandΩδρ |
Mini Yoshi's Island |
Congo JungleΩδ | ||||||||
Hyrule CastleΩδρ |
Planet ZebesΩδ |
Dream LandΩδρ |
Dream Land Beta 1ρ |
Dream Land Beta 2 |
How to Play |
Sector ZΩδρ |
Saffron CityΩδ | ||||||||
From Melee (18) | |||||||||||||||
Peach's Castle II |
Mushroom Kingdom SR |
Subcon |
Yoshi's Story |
Dinosaur Land |
Congo Falls |
Jungle Japes |
Great Bay | ||||||||
Hyrule Temple |
Fountain of Dreams |
Dream Greens |
Corneria |
Venom |
Pokémon Stadiumρ |
Poké Floats |
Big Blue | ||||||||
Onett |
Flat Zone |
||||||||||||||
From Brawl (10) | |||||||||||||||
Delfino Plaza |
World 1-1 |
Norfair Remix |
Yoshi's Island II |
Corneria City |
Pokémon Stadium 2 |
Castle Siege |
Flat Zone 2 | ||||||||
WarioWare, Inc. |
Smashville |
||||||||||||||
From Smash 4 (2) | |||||||||||||||
Mute Cityδ |
Smashville Remix |
||||||||||||||
From Ultimate (2) | |||||||||||||||
Mementos |
Spiral Mountain |
||||||||||||||
Original (46) | |||||||||||||||
Battlefieldδ |
Dragon Kingρ |
First Destinationρ |
Cool Cool Mountainδρ |
Dr. Mario |
Bowser's Stadium |
Big Boo's Haunt |
Goomba Road | ||||||||
Bowser's Keep |
Pirate Land |
Rainbow Road |
Toad's Turnpike |
Frosty Village |
Ganon's Tower |
Deku Treeδ |
Gerudo Valley | ||||||||
Tal Tal Heightsρ |
Crateriaδ |
Norfairρ |
Mt. Dedede |
Gym Leader Castle |
Osohe Castle |
New Pork City |
Kitchen Island | ||||||||
Green Hill Zone |
Casino Night Zone |
Metallic Madness |
Dracula's Castleρ |
Mad Monster Mansion |
Windy |
Planet Clancer |
Edo Town | ||||||||
Fray's Stageρ |
N64 Stage |
Game Boy Landρ |
Smashketball |
Tower of Heaven |
Glacial River |
Rith Essa |
dataDyne Central | ||||||||
Twilight City |
Melrode |
Grim Reaper's Cavern |
Scuttle Town |
Spawned Fear |
Big Snowman |
||||||||||
Remix (14) | |||||||||||||||
Final Tentination |
Dragon King Remix |
First Destination Remix |
Showdown |
Peach's Castle Beta |
Meta Crystent |
Cool Cool Mountain SR |
Muda Kingdom | ||||||||
Hyrule Castle SR |
Tal Tal Heights Remix |
Sector Z SR |
Reverse Castle |
Fray's Stage - Night |
Glacial River Remix |
||||||||||
Cut (3) | |||||||||||||||
Battlefield |
Skyloft |
Kalos Pokémon League |
Lists of stages available from the Smash series |
---|
|
List of newly created stages |
---|
|
Stage legality[edit]
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display legal or counterpick stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
List of Tournament stages | ||
---|---|---|
|
|
|
Modes[edit]
marks newly added modes inspired by Melee, marks other added modes or menu options.
1-Player[edit]
- 1P Game
- Training Mode
- Break the Targets (adds a mode where players can play as any character on any stage)
- Board the Platforms (adds a mode where players can play as any character on any stage)
- Race to the Finish (adds a more difficult version that ascends instead of descending)
Remix 1-Player[edit]
- Remix 1 Player (like 1P Game, but with remix characters & bosses)
- All-Star
- Multi-Man Mode
- Cruel Multi-Man Mode
- Home Run Contest
Multiplayer[edit]
New items[edit]
While items are disabled in Versus mode by default, 11 new items have been added to the game, the majority of which were introduced in later Smash games.
- Cloaking Device
- Super Mushroom
- Poison Mushroom
- Lightning
- Deku Nut (Features a unique stun effect that leaves opponents blue and motionless, similar to Ocarina of Time)
- Franklin Badge
- Pitfall
- Spiny Shell (Unlike its Smash 4 counterpart, can only move on the ground like other shells, similar to Mario Kart 64)
- Golden Gun (From Goldeneye 007. Has only one ammunition but does extremely high damage and knockback)
- Dango (From Ganbare Goemon. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits a hurtbox)
- P-Wing (From Super Mario Bros. 3. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)
Differences to original content[edit]
- All unlockable content has been made available from the start.
- The Fighting Polygon Team and Metal Mario have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
- The pause menu camera's rotation limits have been disabled.
- Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
- Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing and charged smash attacks, can be enabled through Remix Settings
Release history[edit]
Date | Version | Main New Features | New Character(s) | Release Trailer |
---|---|---|---|---|
05/13/2019 | 0.5 | - | Ganondorf | [1] |
05/31/2019 | 0.6 | - Moveset changes for Ganondorf including first new animations | - | |
06/12/2019 | 0.7 | - | Young Link | [2] |
06/27/2019 | 0.8 | - 1st new stage: Ganon's Tower | - | |
07/19/2019 | 0.8.1 | - 2nd new stage: Corneria City | Falco | [3] |
08/08/2019 | 0.8.2 | - Adding instead of replacing stages - Merge with SSBMSE (all stages) |
Dr. Mario | [4] |
10/28/2019 | 0.9 | - Adding instead of replacing characters - 19XX Features like timed stock match |
- | [5] |
12/24/2019 | 0.9.1 | - All 19XXCE features | Dark Samus | [6] |
03/15/2020 | 0.9.2 | - Regional Variants & 1P exclusive characters - Break the Targets for Remix Character |
Wario | [7] |
05/12/2020 | 0.9.3 | - New Regional Variants - Board the Platforms for Remix Characters |
Lucas | [8] |
06/21/2020 | 0.9.3b | (Bug Fixes) | - | |
07/17/2020 | 0.9.3c | (Bug Fixes) | - | |
09/06/2020 | 0.9.4 | - Multi-Man Smash mode - Twelve character battle mode |
Bowser Giga Bowser |
[9] |
12/06/2020 | 0.9.5 | - New Items: Cloaking Device, Super Mushroom, Poison Mushroom - Kirby hats & copy ability for remix characters |
Mad Piano | [10] |
12/19/2020 | 0.9.5b | (Bug Fixes) | - | |
05/11/2021 | 0.9.7 | - Remix 1P Mode - Vs Mode Character customization: Size, Visibility, Skeleton mode, Random Knockback mode |
Wolf Conker |
[11] |
09/19/2021 | 1.0.0 | - All-Star Mode - Additional Character Costumes - New options in Vs Mode Character customization: Shield color, custom stock count, frame delay - Other: Song display, random profiles in settings |
Mewtwo Marth |
[12] |
09/19/2021 | 1.0.1 | (Bug Fixes) | - | |
02/10/2022 | 1.1.0 | - Home-Run Contest - Stamina Mode - Other: Taunt Item Spawn, Input Display, Costume/Shield Match, Remix Bonus Select |
Sonic Super Sonic |
[13] |
02/17/2022 | 1.1.1 | (Bug Fixes) | - | |
07/31/2022 | 1.2.0 | - Ability to select the copy ability Kirby starts the match with - New Items: Spiny Shell, Lightning, Deku Nut, Franklin Badge - Ability to practice stages in 1P Game - Player Tags |
Sheik | [14] |
08/29/2022 | 1.2.1 | (Bug Fixes) | - | |
09/07/2022 | 1.2.2 | (Bug Fixes) | - | |
02/01/2023 | 1.3.0 | - Revamped Young Link moveset - Level 10 CPU - Polygon Remix Characters - New Item: Pitfall - Cruel Z-cancel Mode - Tripping - Directional pad controls |
Marina King Dedede |
[15] |
02/07/2023 | 1.3.1 | (Bug Fixes) | - | |
06/30/2023 | 1.4.0 | - Gameplay Settings (mechanics from future Smash titles) - Character Bios for Remix Characters - Lucas's old CSS redesigned - New Item: Golden Gun |
Goemon Peppy Slippy |
[16] |
07/18/2023 | 1.4.1 | (Bug Fixes) | - | |
01/04/2024 | 1.5.0 | - New Race to the Finish stage - Yellow Team - Gallery - Random Kirby hat option - Poké Ball spawn option - Polygon forms for all characters - Chargeable Smash attacks - New Items: P-Wing, Dango - Blast line warping - Dragon King's HUD - Remake of old Smash Remix logo |
Banjo & Kazooie Ebisumaru Metal Luigi Dragon King |
[17] |
04/05/2024 | 1.5.1 | (Bug Fixes) | - | |
04/25/2024 | 1.5.2 | (Bug Fixes) | - |
Credits (developers)[edit]
Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.
- Project Leader: The Smashfather
- Creative Director: Fray
- Developer: MarioReincarnate, Cyjorg, halofactory
- Lead Artist: Sope
- Animation and Import Specialist: Subdrag
- Moveset Designer: Honey
- Lead Tester: goombapatrol
- Installation Specialist: CEnnis91
- Modellers: Retro64, Sope, Likiji123, Fray, Pik, Dshaynie, Garret Atwood, Adrian Garcia, M-1, TheQuickSlash, halofactory
- Artists: Sope, Retro64, Connor Rentz, Colonel Birdstrong, Jay6T4, Likiji123, Pik, Gael Romo, TheQuickSlash, halofactory
- Animators: Sope, Fray, Coolguy, Super4ng, Dshaynie, Retro64, MrLuigi001, SushiiZ, Meekal, BlazingFireOmega, PrufStudent, Zeozen, M-1, halofactory
- Musicians: TT, MyNewSoundtrack, PablosCorner, Sope, Retro64, DSC, coffee, mosky2000, Jay6T4, Pun, Fray, TheQuickSlash, supa
- Stage Designers: BridGurrr, Jay6T4, Plaehni, Farcry15, smb123w64gb, Sope, Fray, Snooplax, Sixty Four, M-1, Retro64, TheQuickSlash, ownsoldier, halofactory
- Voice Artists: Zarkpudd, Puma Pet
- Modders: Qapples, smb123w64gb, FaxMeAppleJuice, goombapatrol
- Consultants: Madao, DannySSB, tehz, Carnivorous, CrookedPoe/Clockwise, CrashOverride, M-1, Kaki, Katakiri
- Playtesters: Darkhorse, Stevie G, Luigidoed, Dogs Johnson, emptyW, Raychu, Revan, Big Red, Cobr, Andykins, JaimeHR, JayKayAr, madrush, Shalaka, Kix, Kaki, Fruity, HAMMERHEART and many others
Cut content[edit]
As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault.
Cut characters[edit]
Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.
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Cut stages[edit]
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Trivia[edit]
- With the exception of Clefairy (whose planned inclusion did not come to light within English-speaking communities until after 1.5.0's release), every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
- Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
- 0.9.2 is themed after Mario Party 2, specifically the main menu.
- 0.9.3 is themed after Mother 3, specifically the inventory menu.
- 0.9.4 is themed after Mario Party 3, specifically the Bowser Space events.
- 0.9.7 is themed after Star Fox 64, specifically the main menu.
- 1.0.0 is themed after Pokémon Snap, specifically the hub menu.
- 1.1.0 is themed after Sonic Adventure, specifically the character select screen.
- 1.2.0 is themed after Ocarina of Time, specifically the file select menu.
- 1.3.0 is themed after Mischief Makers, specifically the stage select screen.
- 1.4.0 is themed after Goemon's Great Adventure, specifically the world map.
- 1.5.0 is themed after Banjo-Kazooie, specifically the file select menu.
- No characters that made their debut in Smash 4 are playable in Smash Remix.
External links[edit]
Playable characters in Smash Remix | |
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Playable characters | Banjo & Kazooie · Bowser (Giga Bowser) · Captain Falcon (Dragon King) · Conker · Dark Samus · Dr. Mario · Donkey Kong (Giant Donkey Kong) · Falco (Slippy) · Fox · (Peppy) · Ganondorf · Goemon (Ebisumaru) · Jigglypuff · King Dedede · Kirby (Mad Piano) · Link · Lucas · Luigi (Metal Luigi) · Marina · Mario (Metal Mario) · Marth · Mewtwo · Ness · Pikachu · Samus · Sheik · Sonic (Super Sonic) · Wario · Wolf · Yoshi · Young Link |