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As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  


In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and polygon versions that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.


{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
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|colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}}
|colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}}
|colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>'''[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]'''<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>'''[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]'''<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>[[Goemon]]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>'''[[Goemon]]'''<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|-
|-
!colspan=12|Boss Characters (11)
!colspan=12|Boss Characters (11)
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|colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>{{s|mariowiki|Mad Piano}}<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>'''{{s|mariowiki|Mad Piano}}'''<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Peppy.png|100x100px|link=Peppy]]<br>[[Peppy]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Peppy.png|100x100px|link=Peppy]]<br>'''[[Peppy]]'''<br>{{symbol|fox|20px|suffix=preBrawl}}
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|colspan=1|
|colspan=1|
|colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>[[Slippy]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>'''[[Slippy]]'''<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>'''[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]'''<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>[[Dragon King]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>'''[[Dragon King]]'''<br>{{symbol|ssb|20px}}
|colspan=1|
|colspan=1|
|}
|}
<small>
'''Bold''' denotes characters not in a mainline Smash game.
</small>


==Stages==
==Stages==
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages on 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.


All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original.
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.


Several stages have special callbacks to their sources. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.
Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.


Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of ''Smash Remix'', with three new stages taking their place while retaining the layouts of the cut stages:
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games:
*The [[Skyloft]] stage from {{forwiiu}} was replaced by Tal Tal Heights from ''The Legend of Zelda: Link's Awakening'' in version 1.2.0.  
*The [[Skyloft]] stage from {{forwiiu}} was replaced by Tal Tal Heights from ''The Legend of Zelda: Link's Awakening'' in version 1.2.0.  
*The [[Kalos Pokémon League]] stage from {{forwiiu}} was replaced by the Gym Leader Castle from ''Pokémon Stadium'' in version 1.4.0.  
*The [[Kalos Pokémon League]] stage from {{forwiiu}} was replaced by the Gym Leader Castle from ''Pokémon Stadium'' in version 1.4.0.  
*The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0.
*The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0.


Stages that come with Omega, Dream Land, and Remix variations will be marked with a superscript <sup>Ω</sup> (Omega), <sup>δ</sup> (Delta), and <sup>ρ</sup> (Rho) respectively.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript <sup>Ω</sup> (Omega), <sup>δ</sup> (Delta), and <sup>ρ</sup> (Rho) respectively.


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|colspan=2|[[File:SSB64 Remix Delfino Plaza.png|100x100px|link=Delfino Plaza]]<br>[[Delfino Plaza]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Delfino Plaza.png|100x100px|link=Delfino Plaza]]<br>[[Delfino Plaza]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix World 1-1.png|100x100px|link=Mushroomy Kingdom]]<br>[[Mushroomy Kingdom|World 1-1]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix World 1-1.png|100x100px|link=Mushroomy Kingdom]]<br>[[Mushroomy Kingdom|World 1-1]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Norfair SR.png|100x100px|link=Norfair]]<br>[[Norfair | Norfair SR]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Norfair SR.png|100x100px|link=Norfair]]<br>[[Norfair|Norfair Remix]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Yoshis Island II.png|100x100px|link=Yoshi's Island (SSBB)]]<br>[[Yoshi's Island (SSBB)|Yoshi's Island II]]<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Yoshis Island II.png|100x100px|link=Yoshi's Island (SSBB)]]<br>[[Yoshi's Island (SSBB)|Yoshi's Island II]]<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Corneria City.png|100x100px|link=Lylat Cruise]]<br>[[Lylat Cruise|Corneria City]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Corneria City.png|100x100px|link=Lylat Cruise]]<br>[[Lylat Cruise|Corneria City]]<br>{{symbol|fox|20px|suffix=preBrawl}}
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|colspan=6|
|colspan=6|
|-
|-
!colspan=16|From ''Smash 4'' (1)
!colspan=16|From ''Smash 4'' (2)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=7|
|colspan=6|
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=7|
|colspan=2|[[File:SSB64 Remix Smashville Remix.png|100x100px|link=Town and City]]<br>[[Town and City|Smashville Remix]]<br>{{symbol|ac|20px}}
|colspan=6|
|-
|-
!colspan=16|From ''Ultimate'' (2)
!colspan=16|From ''Ultimate'' (2)
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|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King Remix.png|100x100px]]<br>Dragon King<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King Remix.png|100x100px]]<br>Dragon King Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination Remix.png|100x100px]]<br>First Destination<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination Remix.png|100x100px]]<br>First Destination Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Showdown.png|100x100px]]<br>Showdown<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Showdown.png|100x100px]]<br>Showdown<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Peach's Castle Beta.png|100x100px]]<br>Peach's Castle (Beta)<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Peach's Castle Beta.png|100x100px]]<br>Peach's Castle Beta<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Meta Crystent.png|100x100px|link=Meta Crystal]]<br>Meta Crystent<br>{{symbol|met|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Meta Crystent.png|100x100px|link=Meta Crystal]]<br>Meta Crystent<br>{{symbol|met|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Cool Cool Mountain Remix.png|100x100px]]<br>Cool Cool Mountain<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Cool Cool Mountain Remix.png|100x100px]]<br>Cool Cool Mountain SR<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|
|colspan=2|
|colspan=2|[[File:SSB64 Remix Hyrule_Castle Remix.png|100x100px]]<br>Hyrule Castle<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Zector Z<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Inverted Castle<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>Fray's Stage (Night)<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>{{Sm|Fray}}'s Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64_Remix_Glacial_River_Remix.png|100x100px]]<br>Glacial River<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
|colspan=2|
|colspan=2|
|-
|-
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|colspan=5|
|colspan=5|
|colspan=2|[[File:SSB64 Remix Battlefield.png|100x100px|link=Battlefield (SSBU)]]<br>{{SSBU|Battlefield}}<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Battlefield.png|100x100px|link=Battlefield (SSBU)]]<br>{{SSBU|Battlefield}}<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64_Remix_Skyloft.png|100x100px]]<br>[[Skyloft]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64_Remix_Skyloft.png|100x100px|link=Skyloft]]<br>[[Skyloft]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Kalos.png|100x100px]]<br>[[Kalos Pokémon League]]<br>{{symbol|pkmn|20px}}
|colspan=2|[[File:SSB64 Remix Kalos.png|100x100px|link=Kalos Pokémon League]]<br>[[Kalos Pokémon League]]<br>{{symbol|pkmn|20px}}
|colspan=5|
|colspan=5|
|}
|}
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*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL version is a "Winter Dream Land" re-skin that is otherwise identical. Remix version is Dream Greens)
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL variant is a "Winter Dream Land" re-skin that is otherwise identical. Remix variant is Dream Greens)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix version is only the back of the ship)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix variant is only the back of the ship)
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix version is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix variant is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix version is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix variant is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix version is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix variant is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix version is Dream Land Beta 2)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix variant is Dream Land Beta 2)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix Variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills)
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai Bills)
*{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo)
*{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo)
*{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks)
*{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks)
*{{gameIcon|ssbm}} [[Congo Falls]]
*{{gameIcon|ssbm}} [[Congo Falls]]
*{{gameIcon|ssbm}} [[Jungle Japes]]
*{{gameIcon|ssbm}} [[Jungle Japes]]
*{{gameIcon|ssbm}} [[Great Bay]] (No Tingle, and the turtle only faces left)
*{{gameIcon|ssbm}} [[Temple|Hyrule Temple]]
*{{gameIcon|ssbm}} [[Temple|Hyrule Temple]]
*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} Dream Greens (Remix variant for Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} Dream Greens (Remix variant of Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix version is Pokémon Stadium 2. No transformations)
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (No transformations. Remix variant is Pokémon Stadium 2)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Onett]]
*{{gameIcon|ssbm}} [[Onett]] (No awning drop)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix version is Flat Zone 2, no falling objects or oil spill)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (No falling objects or oil spill. Remix variant is Flat Zone 2)
*{{gameIcon|ssbb}} [[Delfino Plaza]]
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation)
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
*{{gameIcon|ssbb}} [[Norfair]] (Remix variant for Norfair, featuring the original layout from ''Brawl'' with no lava wave)
*{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair. Features the original layout from ''Brawl'' with no lava wave)
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]]
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]]
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting)
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting)
*{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations)
*{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations)
*{{gameIcon|ssbb}} [[Castle Siege]] (first section only, with no transformations)
*{{gameIcon|ssbb}} [[Castle Siege]] (First section only, with no transformations)
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (no microgames)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix version features three platforms)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix variant is Smashville Remix)
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-wiiu}} Smashville Remix (Remix variant for Smashville. Uses the platform layout from the "Town" portion of [[Town and City]])
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dreamland platform layout that occasionally inverts)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dream Land platform layout that occasionally inverts)
|}
|}


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|
|
*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix version is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix variant is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix versions are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix variants are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (from ''Super Mario 64'', the only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix version features main platform with angles on either side and two platforms above)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above)
*Dr. Mario (From ''Dr. Mario'', A simple stage with two platforms, taking place in a doctor's office)
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (from ''Super Mario 64'', features the bombs from the original game as hazards)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. Features the bombs from the original game as hazards)
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario'', vertically flipped Battlefield layout)
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. Inverted Battlefield layout)
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG'', has platforms that come out and retract)
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background)
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2'', has a pirate ship in the distance which shoots cannonballs at Happening Spaces)
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces)
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64'', features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players)
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players)
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64'', layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'')
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added highway signs as hazards)
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64'', features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides)
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides)
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing'', has a steep step in the middle)
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle)
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time'', has a wall, hollow tree stump, and small puddle)
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle)
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time'', Kalos-esque layout, but much larger)
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, asymmetrical and vertically flipped Battlefield clone)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and inverted Battlefield clone)
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (from ''The Legend of Zelda: Link's Awakening'', using the layout of the cut [[Skyloft]] stage. Remix version turns main platform to [[semisoft platform]])
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]])
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid'', has a vertically moving platform on the left and hard wall on the right)
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version with two sloped platforms. Remix version is ''Brawl'' layout)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version, with two sloped platforms. Remix variant is ''Brawl'' layout)
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', bears a very loose resemblance to [[Boxing Ring]])
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', with a very loose resemblance to [[Boxing Ring]])
*{{iw|bulbapedia|Gym Leader Castle}} (from ''Pokémon Stadium'', using the layout of the cut [[Kalos Pokémon League]] stage.)
*{{iw|bulbapedia|Gym Leader Castle}} (From ''Pokémon Stadium''. Uses the layout of the cut [[Kalos Pokémon League]] stage.)
*[[New Pork City]] (Unique layout compared to ''Brawl'', instead based on that of the Fire Capital from ''Rivals of Aether''. The entrance of the {{s|wikibound|Empire Porky Building}} appears in the background)
*[[New Pork City]] (Different layout than ''Brawl'' version, instead being based on that of the Fire Capital from ''Rivals of Aether''. The entrance of the {{s|wikibound|Empire Porky Building}} appears in the background)
*{{iw|wikibound|Osohe Castle}} (From ''Mother 3'', has walls to the left and right that extend above the blast zone and a rock in front of the entrance)
*{{iw|wikibound|Osohe Castle}} (From ''Mother 3''. Has walls to the left and right that extend above the blast zone and a rock in front of the entrance)
*{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land'', has a vertically moving platform on each side)
*{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land''. Has a vertically moving platform on each side)
*[[Green Hill Zone]] (Different layout than ''Brawl'' version, uses the ''Project M'' layout)
*[[Green Hill Zone]] (Different layout than ''Brawl'' version, instead using the ''Project M'' layout)
*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2'', has pinball slingshots that damage fighters)
*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2''. Has pinball slingshots that damage fighters)
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD'', has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD''. Has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than the ''Ultimate'' version, resembling Temple. Remix version is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than ''Ultimate'' version, resembling Temple. Remix variant is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie'', has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie''. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day'', has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right.)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day''. Has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right)
*[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers'', Moving platform lower than the stage center that sometimes comes out on both sides of it.)
*[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers''. Has a moving platform lower than the stage center that sometimes comes out on both sides of it)
*[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon'', has a wall in the top middle)
*[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon''. Has a wall in the top middle)
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night.)
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night)
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix version is only the Muda Kingdom section)
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix variant is only the Muda Kingdom section)
*Smashketball (Based on ''NBA Jam''. It is a basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*Smashketball (Based on ''NBA Jam''. A basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven'', uses the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes'', hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix version removes slopes)
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes)
*dataDyne Central (The top of the [https://perfectdark.fandom.com/wiki/Lucerne_Tower Lucerne Tower] from ''Perfect Dark'', has a flying car that appears above as a ceiling)
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''[[Perfect Dark (universe)|Perfect Dark]]''. Has a flying car that appears above as a ceiling)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini'', has gaps in the middle and walls to the left and right)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right)
*Twilight City (From ''[[Wave Race|Wave Race 64]]'', has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64'', layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64''. Uses a layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*Grim Reaper's Cavern (From ''Jack Bros.'', based on Mementos with reversed platform placement. Remix version is Mementos.)
*Grim Reaper's Cavern (From ''Jack Bros.'' Based on Mementos with reversed platform placement. Remix variant is Mementos.)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]'', features an asymmetrical platform arrangement and a day-night cycle)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]''. Features an asymmetrical platform arrangement and a day-night cycle)
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]'', has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]''. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
*Big Snowman (From ''Snowboard Kids'', has one high portion and one low portion, with a soft platform ski lift that slowly moves between them)
*Big Snowman (From ''Snowboard Kids''. Has one high portion and one low portion, with a soft platform ski lift that slowly moves between them)
|}
|}


===Stage legality===
===Stage legality===
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal stages]], with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal or counterpick stages]], with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
!colspan=3 | List of Tournament stages
!colspan=3 | List of Tournament stages
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*{{GameIcon|SSBM}} [[Poison Mushroom]]
*{{GameIcon|SSBM}} [[Poison Mushroom]]
*{{GameIcon|SSBB}} [[Lightning Bolt|Lightning]]
*{{GameIcon|SSBB}} [[Lightning Bolt|Lightning]]
*{{GameIcon|SSBB}} [[Deku Nut]] (features a unique stun effect that leaves opponents blue and motionless, similar to ''Ocarina of Time'')
*{{GameIcon|SSBB}} [[Deku Nut]] (Features a unique stun effect that leaves opponents blue and motionless, similar to ''Ocarina of Time'')
*{{GameIcon|SSBB}} [[Franklin Badge]]
*{{GameIcon|SSBB}} [[Franklin Badge]]
*{{GameIcon|SSBB}} [[Pitfall]]
*{{GameIcon|SSBB}} [[Pitfall]]
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'')
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'')
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (from ''Goldeneye 007'', has only one ammunition but does extremely high damage and knockback)
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From ''[[GoldenEye (universe)|Goldeneye 007]]''. Has only one ammunition but does extremely high damage and knockback)
*Dango (from ''Ganbare Goemon'', heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent)
*Dango (From ''[[Goemon|Ganbare Goemon]]''. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits a hurtbox)
*{{iw|mariowiki|P-Wing}} (from ''Super Mario Bros. 3'', gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)
*{{iw|mariowiki|P-Wing}} (From ''{{iw|mariowiki|Super Mario Bros. 3}}''. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)


==Differences to original content==
==Differences to original content==
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|07/18/2023||1.4.1||(Bug Fixes)||-||
|07/18/2023||1.4.1||(Bug Fixes)||-||
|-
|-
|01/04/2024||1.5.0||- New {{SSB|Race to the Finish}} stage<br>- Yellow Team<br>- [[Gallery]]<br>- Random Kirby hat option<br>- [[Poké Ball]] spawn option<br>- [[Polygon]] forms for all characters<br>- Chargeable [[Smash attacks]]<br>- New Items: {{iw|mariowiki|P-Wing}}, Dango<br>- [[Blast line]] warping<br>- Remake of old ''Smash Remix'' logo
|01/04/2024||1.5.0||- New {{SSB|Race to the Finish}} stage<br>- Yellow Team<br>- [[Gallery]]<br>- Random Kirby hat option<br>- [[Poké Ball]] spawn option<br>- [[Polygon]] forms for all characters<br>- Chargeable [[Smash attacks]]<br>- New Items: {{iw|mariowiki|P-Wing}}, Dango<br>- [[Blast line]] warping<br>- Dragon King's HUD<br>- Remake of old ''Smash Remix'' logo
||[[Banjo]] & [[Kazooie]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[Metal Mario|Metal Luigi]]<br>[[Dragon King: The Fighting Game|Dragon King]]||[https://youtu.be/utAxmyfSGbc]
||[[Banjo]] & [[Kazooie]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[Metal Mario|Metal Luigi]]<br>[[Dragon King: The Fighting Game|Dragon King]]||[https://youtu.be/utAxmyfSGbc]
|-
|-
Line 552: Line 559:


==Credits (developers)==
==Credits (developers)==
Viewable Credits, with the people involved in this mod after the Nintendo's developers of the original 64 game, were added in v1.2.0
Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.


*Project Leader: {{Sm|The Smashfather}}
*Project Leader: {{Sm|The Smashfather}}
Line 576: Line 583:
===Cut characters===
===Cut characters===
Characters who were only considered and did not have any work done (such as a model or animations) are marked in ''italics''.
Characters who were only considered and did not have any work done (such as a model or animations) are marked in ''italics''.
{|
|- valign=top
|
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Boshi}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Boshi}}
*{{symbol|smb|20px|suffix=preBrawl}} [[Waluigi]]
*{{symbol|smb|20px|suffix=preBrawl}} [[Waluigi]]
Line 582: Line 592:
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
|
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
Line 588: Line 599:
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
|
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
Line 593: Line 605:
*[[Bomberman]]
*[[Bomberman]]
*[[List of minor Nintendo universes#Mach Rider|Mach Rider]]
*[[List of minor Nintendo universes#Mach Rider|Mach Rider]]
|}


===Cut stages===
===Cut stages===
{|
|- valign=top
|
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Odyssey}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Odyssey}}
*{{symbol|smb|20px|suffix=preBrawl}} [[mariowiki:Bowser in the Dark World|Bowser's Road]]
*{{symbol|smb|20px|suffix=preBrawl}} [[mariowiki:Bowser in the Dark World|Bowser's Road]]
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alternate layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alt layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
|
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|kirby|20px}} Autumn Dreamland
*{{symbol|kirby|20px}} Autumn Dream Land
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alternate layout)
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alt layout)
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alternate design)
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alt design)
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
|
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
Line 621: Line 639:
*[[File:Smash_remix_series_icon_jet_force_gemini.png|20px]] ''Jet Force Gemini'' stage (including a stage based on the Sekhmet Battle Cruiser, among other suggestions)
*[[File:Smash_remix_series_icon_jet_force_gemini.png|20px]] ''Jet Force Gemini'' stage (including a stage based on the Sekhmet Battle Cruiser, among other suggestions)
*''Bomberman'' stage (including a stage based on "[https://tfwiki.net/wiki/Bomberman_Battle Bomberman Battle]" from ''[https://tfwiki.net/wiki/DreamMix_TV_World_Fighters DreamMix TV: World Fighters]'', among other suggestions)
*''Bomberman'' stage (including a stage based on "[https://tfwiki.net/wiki/Bomberman_Battle Bomberman Battle]" from ''[https://tfwiki.net/wiki/DreamMix_TV_World_Fighters DreamMix TV: World Fighters]'', among other suggestions)
|}


==Trivia==
==Trivia==
*With the exception of [[Clefairy]], every character who was [[Unused content (SSB)|intended]] to be playable in the original ''Super Smash Bros.'' appears in ''Smash Remix''.
*With the exception of [[Clefairy]] (whose planned inclusion did not come to light within English-speaking communities until after 1.5.0's release), every character who was [[Unused content (SSB)|intended]] to be playable in the original ''Super Smash Bros.'' appears in ''Smash Remix''.
*Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
*Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu.
** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu.

Latest revision as of 10:02, November 14, 2024

Smash Remix's logo

Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64, with the vision of expanding upon the original game with new characters, stages, and features while staying true to its core gameplay. All mechanics and original 12 characters are unchanged. This vision also involves having tournaments where the new characters are pitted against the old ones, all the clones being viable against the originals.

Characters[edit]

The character selection screen of Smash Remix, with all available characters as of 1.5.0.

Smash Remix features all 12 characters from the original game without any changes. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe) and Link (Australia).

As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in Melee, five from Brawl, two from Ultimate, and three unique to Smash Remix. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.

In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.

Original (12)
Mario (SSB)
Mario
Mario (universe)
Luigi (SSB)
Luigi
Mario (universe)
Yoshi (SSB)
Yoshi
Yoshi (universe)
Donkey Kong (SSB)
Donkey Kong
Donkey Kong (universe)
Link (SSB)
Link
The Legend of Zelda (universe)
Samus (SSB)
Samus
Metroid (universe)
Kirby (SSB)
Kirby
Kirby (universe)
Fox (SSB)
Fox
Star Fox (universe)
Pikachu (SSB)
Pikachu
Pokémon (universe)
Jigglypuff (SSB)
Jigglypuff
Pokémon (universe)
Ness (SSB)
Ness
EarthBound (universe)
Captain Falcon (SSB)
Captain Falcon
F-Zero (universe)
Remix (18)
Bowser
Bowser
Mario (universe)
Dr. Mario
Dr. Mario
Mario (universe)
Sheik
Sheik
The Legend of Zelda (universe)
Young Link
Young Link
The Legend of Zelda (universe)
Ganondorf
Ganondorf
The Legend of Zelda (universe)
Dark Samus
Dark Samus
Metroid (universe)
King Dedede
King Dedede
Kirby (universe)
Falco
Falco
Star Fox (universe)
Wolf
Wolf
Star Fox (universe)
Mewtwo
Mewtwo
Pokémon (universe)
Lucas
Lucas
EarthBound (universe)
Marth
Marth
Fire Emblem (universe)
Wario
Wario
Wario (universe)
Sonic
Sonic
Sonic the Hedgehog (universe)
Banjo & Kazooie
Banjo & Kazooie
Banjo-Kazooie (universe)
SSB64 Remix Conker.png
Conker
Smash remix series icon conker.png
SSB64 Remix Marina.png
Marina
Smash remix series icon mischief makers.png
Goemon
Goemon
Smash remix series icon goemon.png
Boss Characters (11)
Metal Mario
Metal Mario
Mario (universe)
Metal Mario
Metal Luigi
Mario (universe)
Giga Bowser
Giga Bowser
Mario (universe)
SSB64 Remix Mad Piano.png
Mad Piano
Mario (universe)
Giant Donkey Kong
Giant Donkey Kong
Donkey Kong (universe)
Peppy
Peppy
Star Fox (universe)
Slippy
Slippy
Star Fox (universe)
Super Sonic
Super Sonic
Sonic the Hedgehog (universe)
SSB64 Remix Ebisumaru.png
Ebisumaru
Smash remix series icon goemon.png
Polygon
Polygon
Super Smash Bros. (universe)
Dragon King
Dragon King
Super Smash Bros. (universe)

Bold denotes characters not in a mainline Smash game.

Stages[edit]

As of version 1.5.0, Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.

All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others like Corneria City (Lylat Cruise) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.

Several stages have special callbacks to their sources in their presentation. On the Mario Kart stages, the Countdown sound effect from Mario Kart 64 will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.

Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games:

Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho) respectively.

Already in Smash 64 (16)
Duel Zone
Duel Zoneδ
Super Smash Bros. (universe)
Final Destination (SSB)
Final Destinationδρ
Super Smash Bros. (universe)
Peach's Castle
Peach's CastleΩδρ
Mario (universe)
Mushroom Kingdom (SSB)
Mushroom KingdomΩδρ
Mario (universe)
Meta Crystal
Meta Crystalδρ
Mario (universe)Super Smash Bros. (universe)
Yoshi's Island (SSB)
Yoshi's IslandΩδρ
Yoshi (universe)
Yoshi's Island (SSB)
Mini Yoshi's Island
Yoshi (universe)
Kongo Jungle (SSB)
Congo JungleΩδ
Donkey Kong (universe)
Hyrule Castle
Hyrule CastleΩδρ
The Legend of Zelda (universe)
Planet Zebes
Planet ZebesΩδ
Metroid (universe)
Dream Land (SSB)
Dream LandΩδρ
Kirby (universe)
Small
Dream Land Beta 1ρ
Kirby (universe)Super Smash Bros. (universe)
New
Dream Land Beta 2
Kirby (universe)Super Smash Bros. (universe)
Tutorial Stage
How to Play
Kirby (universe)Super Smash Bros. (universe)
Sector Z
Sector ZΩδρ
Star Fox (universe)
Saffron City
Saffron CityΩδ
Pokémon (universe)
From Melee (18)
Princess Peach's Castle
Peach's Castle II
Mario (universe)
Mushroom Kingdom (SSBM)
Mushroom Kingdom SR
Mario (universe)
Mushroom Kingdom II
Subcon
Mario (universe)
Yoshi's Story
Yoshi's Story
Yoshi (universe)
Yoshi's Island (SSBM)
Dinosaur Land
Yoshi (universe)
Kongo Falls
Congo Falls
Donkey Kong (universe)
Jungle Japes
Jungle Japes
Donkey Kong (universe)
Great Bay
Great Bay
The Legend of Zelda (universe)
Temple
Hyrule Temple
The Legend of Zelda (universe)
Fountain of Dreams
Fountain of Dreams
Kirby (universe)
Green Greens
Dream Greens
Kirby (universe)
Corneria
Corneria
Star Fox (universe)
Venom
Venom
Star Fox (universe)
Pokémon Stadium
Pokémon Stadiumρ
Pokémon (universe)
Poké Floats
Poké Floats
Pokémon (universe)
Big Blue
Big Blue
F-Zero (universe)
Onett
Onett
EarthBound (universe)
Flat Zone
Flat Zone
Game & Watch (universe)
From Brawl (10)
Delfino Plaza
Delfino Plaza
Mario (universe)
Mushroomy Kingdom
World 1-1
Mario (universe)
Norfair
Norfair Remix
Metroid (universe)
Yoshi's Island (SSBB)
Yoshi's Island II
Yoshi (universe)
Lylat Cruise
Corneria City
Star Fox (universe)
Pokémon Stadium 2
Pokémon Stadium 2
Pokémon (universe)
Castle Siege
Castle Siege
Fire Emblem (universe)
Flat Zone 2
Flat Zone 2
Game & Watch (universe)
WarioWare, Inc.
WarioWare, Inc.
Wario (universe)
Smashville
Smashville
Animal Crossing (universe)
From Smash 4 (2)
Mute City SNES
Mute Cityδ
F-Zero (universe)
Town and City
Smashville Remix
Animal Crossing (universe)
From Ultimate (2)
Mementos
Mementos
Persona (universe)
Spiral Mountain
Spiral Mountain
Banjo-Kazooie (universe)
Original (46)
SSB64 Remix New Battlefield.png
Battlefieldδ
Super Smash Bros. (universe)
SSB64 Remix Dragon King (stage).png
Dragon Kingρ
Super Smash Bros. (universe)
SSB64 Remix First Destination.png
First Destinationρ
Super Smash Bros. (universe)
SSB64 Remix Cool Cool Mountain.png
Cool Cool Mountainδρ
Mario (universe)
SSB64 Remix Dr Mario (stage).png
Dr. Mario
Smash remix series icon dr mario.png
SSB64 Remix Bowsers Stadium.png
Bowser's Stadium
Mario (universe)
SSB64 Remix Big Boos Haunt.png
Big Boo's Haunt
Mario (universe)
SSB64 Remix Goomba Road.png
Goomba Road
Mario (universe)
SSB64 Remix Bowsers Keep.png
Bowser's Keep
Mario (universe)
SSB64 Remix Pirate Land.png
Pirate Land
Mario (universe)
SSB64 Remix Rainbow road.png
Rainbow Road
Mario (universe)
SSB64 Remix Toads turnpike.png
Toad's Turnpike
Mario (universe)
SSB64 Remix Frosty Village.png
Frosty Village
Donkey Kong (universe)
SSB64 Remix Ganons Tower.png
Ganon's Tower
The Legend of Zelda (universe)
SSB64 Remix Deku Tree.png
Deku Treeδ
The Legend of Zelda (universe)
Gerudo Valley
Gerudo Valley
The Legend of Zelda (universe)
SSB64 Remix Tal Tal Heights.png
Tal Tal Heightsρ
The Legend of Zelda (universe)
SSB64 Remix Zebes Landing.png
Crateriaδ
Metroid (universe)
Norfair
Norfairρ
Metroid (universe)
SSB64 Remix Mt. Dedede.png
Mt. Dedede
Kirby (universe)
SSB64 Remix Gym Leader Castle.png
Gym Leader Castle
Pokémon (universe)
SSB64 Remix Osohe Castle.png
Osohe Castle
EarthBound (universe)
New Pork City
New Pork City
EarthBound (universe)
SSB64 Remix Kitchen Island.png
Kitchen Island
Wario (universe)
Green Hill Zone
Green Hill Zone
Sonic the Hedgehog (universe)
SSB64 Remix Casino Night Zone.png
Casino Night Zone
Sonic the Hedgehog (universe)
SSB64 Remix Metallic Madness.png
Metallic Madness
Sonic the Hedgehog (universe)
Dracula's Castle
Dracula's Castleρ
Castlevania (universe)
SSB64 Remix Mad Monster Mansion.png
Mad Monster Mansion
Banjo-Kazooie (universe)
SSB64 Remix Windy.png
Windy
Smash remix series icon conker.png
SSB64 Remix Planet Clancer.png
Planet Clancer
Smash remix series icon mischief makers.png
SSB64 Remix Edo Town.png
Edo Town
Smash remix series icon goemon.png
SSB64 Remix Frays Stage.png
Fray's Stageρ
Smash remix series icon.png
SSB64 Remix N64 Stage.png
N64 Stage
Smash remix series icon.png
SSB64 Remix Game Boy Land.png
Game Boy Landρ
Smash remix series icon.png
SSB64 Remix Smashketball.png
Smashketball
Smash remix series icon nba jam.png
SSB64 Remix Tower of Heaven.png
Tower of Heaven
Smash remix series icon tower of heaven.png
SSB64 Remix Glacial River.png
Glacial River
Smash remix series icon marvel vs capcom.png
SSB64 Remix Rith Esa.png
Rith Essa
Smash remix series icon jet force gemini.png
SSB64 Remix dataDyne.png
dataDyne Central
Smash remix series icon perfect dark.png
SSB64 Remix Twilight City.png
Twilight City
Smash remix series icon wave race.png
SSB64 Remix Melrode.png
Melrode
Smash remix series icon quest 64.png
SSB64 Remix Grim Reapers Cavern.png
Grim Reaper's Cavern
Smash remix series icon jack bros.png
SSB64 Remix Scuttle Town.png
Scuttle Town
Smash remix series icon shantae.png
SSB64 Remix Spawned Fear.png
Spawned Fear
Smash remix series icon doom.png
SSB64 Remix Big Snowman.png
Big Snowman
Smash remix series icon snowboard kids.png
Remix (14)
SSB64 Remix Final Tentination.png
Final Tentination
Super Smash Bros. (universe)
SSB64 Remix Dragon King Remix.png
Dragon King Remix
Super Smash Bros. (universe)
SSB64 Remix First Destination Remix.png
First Destination Remix
Super Smash Bros. (universe)
SSB64 Remix Showdown.png
Showdown
Super Smash Bros. (universe)
SSB64 Remix Peach's Castle Beta.png
Peach's Castle Beta
Mario (universe)
Meta Crystal
Meta Crystent
Mario (universe)Super Smash Bros. (universe)
SSB64 Remix Cool Cool Mountain Remix.png
Cool Cool Mountain SR
Mario (universe)
SSB64 Remix Muda Kingdom.png
Muda Kingdom
Mario (universe)
SSB64 Remix Hyrule Castle Remix.png
Hyrule Castle SR
The Legend of Zelda (universe)
SSB64 Remix Tal Tal Heights Remix.png
Tal Tal Heights Remix
The Legend of Zelda (universe)
SSB64 Remix Zector Z Remix.png
Sector Z SR
Star Fox (universe)
SSB64 Remix Reverse Castle.png
Reverse Castle
Castlevania (universe)
SSB64 Remix Fray's Stage Night.png
Fray's Stage - Night
Smash remix series icon.png
SSB64 Remix Glacial River Remix.png
Glacial River Remix
Smash remix series icon marvel vs capcom.png
Cut (3)
Battlefield (SSBU)
Battlefield
Super Smash Bros. (universe)
Skyloft
Skyloft
The Legend of Zelda (universe)
Kalos Pokémon League
Kalos Pokémon League
Pokémon (universe)

Stage legality[edit]

As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display legal or counterpick stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:

Modes[edit]

Mad Piano in Home Run Contest

Super Smash Bros. Melee marks newly added modes inspired by Melee, Super Smash Bros. marks other added modes or menu options.

1-Player[edit]

Remix 1-Player[edit]

Multiplayer[edit]

New items[edit]

While items are disabled in Versus mode by default, 11 new items have been added to the game, the majority of which were introduced in later Smash games.

Differences to original content[edit]

Polygon Luigi wavelanding using an air dash.
  • All unlockable content has been made available from the start.
  • The Fighting Polygon Team and Metal Mario have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
  • The pause menu camera's rotation limits have been disabled.
  • Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
  • Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing and charged smash attacks, can be enabled through Remix Settings

Release history[edit]

Date Version Main New Features New Character(s) Release Trailer
05/13/2019 0.5 - Ganondorf [1]
05/31/2019 0.6 - Moveset changes for Ganondorf including first new animations -
06/12/2019 0.7 - Young Link [2]
06/27/2019 0.8 - 1st new stage: Ganon's Tower -
07/19/2019 0.8.1 - 2nd new stage: Corneria City Falco [3]
08/08/2019 0.8.2 - Adding instead of replacing stages
- Merge with SSBMSE (all stages)
Dr. Mario [4]
10/28/2019 0.9 - Adding instead of replacing characters
- 19XX Features like timed stock match
- [5]
12/24/2019 0.9.1 - All 19XXCE features Dark Samus [6]
03/15/2020 0.9.2 - Regional Variants & 1P exclusive characters
- Break the Targets for Remix Character
Wario [7]
05/12/2020 0.9.3 - New Regional Variants
- Board the Platforms for Remix Characters
Lucas [8]
06/21/2020 0.9.3b (Bug Fixes) -
07/17/2020 0.9.3c (Bug Fixes) -
09/06/2020 0.9.4 - Multi-Man Smash mode
- Twelve character battle mode
Bowser
Giga Bowser
[9]
12/06/2020 0.9.5 - New Items: Cloaking Device, Super Mushroom, Poison Mushroom
- Kirby hats & copy ability for remix characters
Mad Piano [10]
12/19/2020 0.9.5b (Bug Fixes) -
05/11/2021 0.9.7 - Remix 1P Mode
- Vs Mode Character customization: Size, Visibility, Skeleton mode, Random Knockback mode
Wolf
Conker
[11]
09/19/2021 1.0.0 - All-Star Mode
- Additional Character Costumes
- New options in Vs Mode Character customization: Shield color, custom stock count, frame delay
- Other: Song display, random profiles in settings
Mewtwo
Marth
[12]
09/19/2021 1.0.1 (Bug Fixes) -
02/10/2022 1.1.0 - Home-Run Contest
- Stamina Mode
- Other: Taunt Item Spawn, Input Display, Costume/Shield Match, Remix Bonus Select
Sonic
Super Sonic
[13]
02/17/2022 1.1.1 (Bug Fixes) -
07/31/2022 1.2.0 - Ability to select the copy ability Kirby starts the match with
- New Items: Spiny Shell, Lightning, Deku Nut, Franklin Badge
- Ability to practice stages in 1P Game
- Player Tags
Sheik [14]
08/29/2022 1.2.1 (Bug Fixes) -
09/07/2022 1.2.2 (Bug Fixes) -
02/01/2023 1.3.0 - Revamped Young Link moveset
- Level 10 CPU
- Polygon Remix Characters
- New Item: Pitfall
- Cruel Z-cancel Mode
- Tripping
- Directional pad controls
Marina
King Dedede
[15]
02/07/2023 1.3.1 (Bug Fixes) -
06/30/2023 1.4.0 - Gameplay Settings (mechanics from future Smash titles)
- Character Bios for Remix Characters
- Lucas's old CSS redesigned
- New Item: Golden Gun
Goemon
Peppy
Slippy
[16]
07/18/2023 1.4.1 (Bug Fixes) -
01/04/2024 1.5.0 - New Race to the Finish stage
- Yellow Team
- Gallery
- Random Kirby hat option
- Poké Ball spawn option
- Polygon forms for all characters
- Chargeable Smash attacks
- New Items: P-Wing, Dango
- Blast line warping
- Dragon King's HUD
- Remake of old Smash Remix logo
Banjo & Kazooie
Ebisumaru
Metal Luigi
Dragon King
[17]
04/05/2024 1.5.1 (Bug Fixes) -
04/25/2024 1.5.2 (Bug Fixes) -

Credits (developers)[edit]

Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.

  • Project Leader: The Smashfather
  • Creative Director: Fray
  • Developer: MarioReincarnate, Cyjorg, halofactory
  • Lead Artist: Sope
  • Animation and Import Specialist: Subdrag
  • Moveset Designer: Honey
  • Lead Tester: goombapatrol
  • Installation Specialist: CEnnis91
  • Modellers: Retro64, Sope, Likiji123, Fray, Pik, Dshaynie, Garret Atwood, Adrian Garcia, M-1, TheQuickSlash, halofactory
  • Artists: Sope, Retro64, Connor Rentz, Colonel Birdstrong, Jay6T4, Likiji123, Pik, Gael Romo, TheQuickSlash, halofactory
  • Animators: Sope, Fray, Coolguy, Super4ng, Dshaynie, Retro64, MrLuigi001, SushiiZ, Meekal, BlazingFireOmega, PrufStudent, Zeozen, M-1, halofactory
  • Musicians: TT, MyNewSoundtrack, PablosCorner, Sope, Retro64, DSC, coffee, mosky2000, Jay6T4, Pun, Fray, TheQuickSlash, supa
  • Stage Designers: BridGurrr, Jay6T4, Plaehni, Farcry15, smb123w64gb, Sope, Fray, Snooplax, Sixty Four, M-1, Retro64, TheQuickSlash, ownsoldier, halofactory
  • Voice Artists: Zarkpudd, Puma Pet
  • Modders: Qapples, smb123w64gb, FaxMeAppleJuice, goombapatrol
  • Consultants: Madao, DannySSB, tehz, Carnivorous, CrookedPoe/Clockwise, CrashOverride, M-1, Kaki, Katakiri
  • Playtesters: Darkhorse, Stevie G, Luigidoed, Dogs Johnson, emptyW, Raychu, Revan, Big Red, Cobr, Andykins, JaimeHR, JayKayAr, madrush, Shalaka, Kix, Kaki, Fruity, HAMMERHEART and many others

Cut content[edit]

As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault.

Cut characters[edit]

Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.

Cut stages[edit]

Trivia[edit]

  • With the exception of Clefairy (whose planned inclusion did not come to light within English-speaking communities until after 1.5.0's release), every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
  • Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
  • No characters that made their debut in Smash 4 are playable in Smash Remix.

External links[edit]