Isabelle (SSBU)/Pummel: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabellePummel.gif|thumb|340px|Hitbox visualization showing Isabelle's pummel.]] | [[File:IsabellePummel.gif|thumb|340px|Hitbox visualization showing Isabelle's pummel.]] | ||
==Overview== | ==Overview== | ||
Isabelle's [[Pummel]] provides rather underwhelming damage output, but is still helpful in achieving earlier KO's and | Isabelle's [[Pummel]] provides rather underwhelming damage output, but is still helpful in reducing move staling, achieving earlier KO's, and can manipulate percentile for [[Down throw]] strings, potentially improving her follow up options and their consistency. | ||
As much of Isabelle’s kit has situational use cases, Isabelle particularly benefits from the move stale reduction it provides. As a result, utilizing her [[pummel]] as much as possible without letting the opponent break out of her [[grab]] is nearly always ideal. | |||
==Update History== | ==Update History== |
Latest revision as of 08:10, January 6, 2024
Overview[edit]
Isabelle's Pummel provides rather underwhelming damage output, but is still helpful in reducing move staling, achieving earlier KO's, and can manipulate percentile for Down throw strings, potentially improving her follow up options and their consistency.
As much of Isabelle’s kit has situational use cases, Isabelle particularly benefits from the move stale reduction it provides. As a result, utilizing her pummel as much as possible without letting the opponent break out of her grab is nearly always ideal.
Update History[edit]
- Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.
Hitboxes[edit]
Timing[edit]
Hitbox | 1 |
---|---|
Interruptible | 7 |
Animation length | 29 |
Lag time |
Hitbox |
Interruptible |