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Inhale (King Dedede): Difference between revisions

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Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].


To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  


In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will, upon inhaling a [[projectile]], almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.


===Spitting characters===
===Spitting characters===
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=== As a copy ability ===
=== As a copy ability ===
Kirby can use this to perform the obscure "Kirkirkircide". Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale.
Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale. In ''Ultimate'', this also allows Kirby to spit out inhaled projectiles back at opponents like King Dedede does.


<gallery>  
<gallery>  
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*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
**Coincidentally, the moves that share this property are all neutral special moves.
**Coincidentally, the moves that share this property are all neutral special moves.
*Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. This glitch may likely have been caused by opponents being locked in hitlag. When this happened, anyone caught in the Inhale from before would teleport into King Dedede's mouth once the explosion ended. {{SSBU|Kirby}} could do this too.


==External links==
==External links==

Latest revision as of 00:49, November 11, 2024

Inhale
King Dedede Neutral B SSBU.gif
The move in Ultimate.
User King Dedede
Universe Kirby
Article on WiKirby Inhaling
For Kirby's neutral special move of the same name, see Inhale (Kirby).

Inhale (すいこみ, Suction) is King Dedede's neutral special move.

Overview[edit]

The attack is similar to Kirby's Inhale in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.

When swallowed, Dedede's belly enlarges to hold the victim, which hinders his mobility, disables dashing, and makes him only able to perform ground jumps. He also becomes monumentally more resistant to knockback scaling until Inhale ends, although oddly his vulnerability to base knockback remains unchanged. This can make King Dedede considerably harder to KO. For example, Joker's forward smash with Arsène active doesn't KO on the edge of Battlefield until 377.5% (with DI towards the stage). As a result, Inhale can be used as a niche survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of invincibility after he inhales someone, with this being treated as grab invulnerability. If King Dedede is hit with a strong attack, Inhale will cancel while both characters are knocked back.

During Inhale, King Dedede becomes far slower, with an inability to dash and slower walk speed. His jumpsquat also becomes 15 frames as of Ultimate, with no action being able to be taken until then. His landing lag and air speed also substantially increase. While his fall speed is increased, it is very difficult for King Dedede to maneuver around while Inhale's grab is active. Due to this, it is very possible for a character to out-maneuver Dedede and exploit his compromised state. To offset this, it also isn't difficult to a character to hit the inhaled opponent as well as Dedede himself. As a result, in team battle situations, this can be exploited.

Other similarities to Kirby's Inhale include the ability to eat items, though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of sacrificial KO, sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in Brawl, as King Dedede is able to fast-fall while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary.

To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.

In Super Smash Bros. Ultimate, Dedede's Inhale will, upon inhaling a projectile, almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the Gordos thrown by Gordo Throw, letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.

Spitting characters[edit]

In Brawl, spitting out a character will send them a fixed distance and last 30 frames. In Smash 4 and Ultimate, the duration (and in turn distance) follows the equation 30 + 0.55t, where t is the target's damage and the result is capped at 60 frames (1 second). Compared to Kirby's Inhale, Dedede's holds the character for longer at the same percent. Unlike Kirby's, the speed of Dedede's star is not affected by his or the target's damage, always starting at a speed of 3.15 units per frame (faster than Kirby's at 2.8), decreasing by 0.05 per frame, and releasing when below 0.1 (Kirby's releases sooner at 0.4)—due to the higher speed, the star never reaches the 0.1 threshold as it would take 63 frames to reach, which exceeds the 60 frame cap. The duration can be reduced by button mashing, decreasing by 12 frames per stick input or 21.6 with button inputs. As a result of these differences, Dedede spitting out characters is safer at high damage but is unable to send high damage targets at high speeds towards the blast zone.

Just like Kirby's Inhale, the damage dealt by a spit character is loosely based on their weight. Both characters' Inhales deal the same damage in this respect.

Collateral Damage
Character Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Banjo & Kazooie 16%
Bayonetta 12% 12%
Bowser 18% 20% 21%
Bowser Jr. 16% 17%
Byleth 15%
Captain Falcon 16% 16% 16%
Charizard 17% 17% 18%
Chrom 15%
Cloud 15% 15%
Corrin 15% 15%
Daisy 14%
Dark Pit 14% 15%
Dark Samus 17%
Diddy Kong 14% 14% 14%
Donkey Kong 18% 18% 20%
Dr. Mario 15% 15%
Duck Hunt 14% 13%
Falco 12% 12% 13%
Fox 12% 12% 12%
Ganondorf 17% 17% 18%
Greninja 14% 14%
Hero 16%
Ice Climbers 14% 14%
Ike 16% 16% 16%
Incineroar 18%
Inkling 14%
Isabelle 14%
Ivysaur 15% 15%
Jigglypuff 09% 10% 10%
Joker 14%
Kazuya 17%
Ken 16%
King Dedede 18% 18% 20%
King K. Rool 20%
Kirby 12% 12% 12%
Link 16% 16% 16%
Little Mac 12% 13%
Lucario 15% 15% 14%
Lucas 14% 14% 14%
Lucina 13% 14%
Luigi 15% 14% 15%
Mario 15% 15% 15%
Marth 13% 13% 14%
Mega Man 15% 16%
Meta Knight 12% 12% 12%
Mewtwo 11% 12%
Mii Brawler 15% 14%
Mii Gunner 15% 16%
Mii Swordfighter 15% 15%
Min Min 16%
Mr. Game & Watch 11% 11% 12%
Mythra 14%
Ness 14% 14% 14%
Olimar 13% 12% 12%
Pac-Man 14% 15%
Palutena 14% 14%
Peach 14% 13% 14%
Pichu 10%
Pikachu 12% 12% 12%
Piranha Plant 17%
Pit 14% 14% 15%
Pyra 15%
Richter 16%
Ridley 16%
R.O.B. 16% 16% 16%
Robin 14% 15%
Rosalina 11% 13%
Roy 14% 15%
Ryu 15% 16%
Samus 17% 16% 17%
Sephiroth 12%
Sheik 12% 12% 12%
Shulk 15% 15%
Simon 16%
Snake 17% 16%
Sonic 15% 14% 13%
Sora 13%
Squirtle 12% 12%
Steve 14%
Terry 17%
Toon Link 14% 14% 14%
Villager 14% 14%
Wario 16% 16% 16%
Wii Fit Trainer 14% 15%
Wolf 16% 14%
Yoshi 16% 16% 16%
Young Link 14%
Zelda 13% 13% 13%
Zero Suit Samus 12% 12% 12%

As a copy ability[edit]

Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale. In Ultimate, this also allows Kirby to spit out inhaled projectiles back at opponents like King Dedede does.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet King Dedede (SSBB) Inhale nearby opponents. King Dedede can't copy other fighters' abilities.
Super Smash Bros. for Nintendo 3DS case foldout King Dedede (SSB4) Inhale opponents, and spit them out as stars.
Super Smash Bros. Ultimate Move List King Dedede (SSBU) Inhales opponents and spits them out as stars.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Inhale 2. Dedede Storm 3. Taste Test
Inhale (King Dedede)
Dedede Storm
Taste Test
"Inhale opponents and spit them out as stars." "A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward." "Inhale opponents quickly, and spit them out as stars instantly."
  1. Inhale: Default.
  2. Dedede Storm: A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward. However, he doesn't have the ability to suck up anyone.
  3. Taste Test: Inhale opponents faster and instantly spit them out as stars. This means that Dedede can't move or turn around after inhaling enemies, but to compensate, the spit will deal 12% damage.

Glitches[edit]

Dedede's Inhale (and Kirby's copied Inhale) has several glitches, most of which are visual.

In Brawl, when Inhale is used on a mine from Snake's down smash, the explosion will go off continuously until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on Ike in the middle of a Quick Draw, Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.

In Super Smash Bros. for Nintendo 3DS, if King Dedede inhales another King Dedede, his feet will detach from his body.

In Ultimate, there was a visual glitch that forced King Dedede to permanently show his "pained" expression for the entire match. It involved using Inhale to grab a fighter who is holding a Bob-omb, and waiting for the bomb to explode within King Dedede.[1] This glitch was removed as of version 2.0.0.

Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs Dede-Rush.[citation needed]

Origin[edit]

King Dedede spitting out Kirby in Kirby's Dream Land.

In nearly every Kirby game with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the Kirby series, with the exception of Kirby's Dream Land 2, where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile. The Smash Bros. series are the only games where King Dedede can use his Inhale ability as a playable character, but he is able to use a similar move called Gobble in Kirby Fighters 2.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese すいこみ Inhale
UK English Inhale
France French Aval'tout
Germany German Einsauger
Spain Spanish Tragar
Italy Italian Risucchio
China Chinese 吸入
South Korea Korean 빨아들이기 Inhale
Netherlands Dutch Opzuigen
Russia Russian Вдох

Trivia[edit]

  • If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's Chomp, and the vacuum portion of King K. Rool's Blunderbuss, and is done so the opponent's upper half doesn't clip back out of Dedede.
    • Coincidentally, the moves that share this property are all neutral special moves.
  • Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. This glitch may likely have been caused by opponents being locked in hitlag. When this happened, anyone caught in the Inhale from before would teleport into King Dedede's mouth once the explosion ended. Kirby could do this too.

External links[edit]

References[edit]