Super Happy Tree: Difference between revisions
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|subtitle = ''Yoshi's Story'' | |subtitle = ''Yoshi's Story'' | ||
|name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | |name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSB).png|300px]]<br>[[File:YoshiSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:Yoshi's Island Melee.png|300px]]<br>[[File:YoshiSymbol(preBrawl).svg|50px|class=invert-dark]]|title3=64|content3=[[File:YoshisStorySSB.png|300px]]<br>[[File:YoshiSymbol(preBrawl).svg|50px|class=invert-dark]]}} | ||
|caption = Super Happy Tree as it appears in ''Smash''. | |||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | ||
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In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect. | In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect. | ||
[[File:RightmostCloud.png|thumb|left|The rightmost cloud in ''Smash 64''.]] | |||
[[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players. | [[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players. | ||
The version of this stage in ''[[Super Smash Bros.]]'''s [[1P Game]] is slightly smaller and lacks the clouds | The version of this stage in ''[[Super Smash Bros.]]''{{'}}s [[1P Game]] is slightly smaller and lacks the clouds. | ||
In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | ||
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==Origin== | ==Origin== | ||
[[File:Yoshis story JP poster.png|thumb|right|A Japanese print advert for ''Yoshi's Story'', also used as the cover for a licensed German comic book, depicting the storybook that Yoshi's Island was transformed into by Baby Bowser.]] | |||
This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange, giving it a resemblance to the first world's map screen, supplemented by rotating circular clouds behind the tree, which also appear on the first map behind a set of hills, albeit only in blue as opposed to the blue and orange of the ''Smash'' stage's rotating clouds. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage. | |||
The storybook shaped base platform references not only the aforementioned plot element of Yoshi's Island becoming a storybook, but also the cutscenes and map screen of the game, which are styled like a pop-up book. At the end of each level, it would cut back to the map screen, overlaid by a giant Super Happy Tree heart face, rotating left to right like its animation in the ''Smash'' stage, and play a short snippet of the ending theme along with text describing the Yoshis' adventure in that stage in the form of a poem, before flipping to the next page, where a set of stages could be chosen, with harder stages accessible depending on the amount of Special Hearts eaten. | |||
[[File:SuperHappyTreeYS.png|thumb|left|The Super Happy Tree in ''[[Yoshi's Story]]''.]] | [[File:SuperHappyTreeYS.png|thumb|left|The Super Happy Tree in ''[[Yoshi's Story]]''.]] | ||
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned elements are also based on their designs from ''Yoshi's Story'' and are seen in the background. | |||
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned | |||
elements are also based on their designs from ''Yoshi's Story'' and are seen in the background. | |||
The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings born mere minutes after the tree was stolen, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of ''Yoshi'' lore, it has never appeared again in a | The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis of Yoshi's Island with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings, born mere minutes after the tree was stolen and protected from the spell by their eggs, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of ''Yoshi'' lore, it has never appeared again in a ''Yoshi'' game, though the Sundream Stone in ''Crafted World'' serves a similar purpose, and it does cameo in ''Mario Superstar Baseball''. | ||
{{clr}} | {{clr}} | ||
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==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Yoshi]] is fought in [[the Great Maze]] loosely resembles Yoshi's Island. | |||
*In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | *In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | ||
*In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | *In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | ||
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*Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | *Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | ||
*In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | *In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | ||
*{{SSBU|Steve}} picks up wool blocks instead of dirt blocks on this stage. | |||
==External links== | ==External links== |
Latest revision as of 15:33, May 24, 2024
Yoshi's Story Yoshi's Island Super Happy Tree | |
---|---|
Super Happy Tree as it appears in Smash. | |
Universe | Yoshi |
Appears in | SSB Melee Ultimate |
Availability | Starter (SSB and Ultimate) Unlockable (Melee) |
Unlock criteria | Hit the Sandbag 1,312.4 ft (400m) in the Home Run Contest. (Melee only) |
Crate type | Normal (SSB and Melee) Presents (Ultimate) |
Maximum players | 4 (SSB, Melee) 8 (Ultimate) |
Article on Super Mario Wiki | Super Happy Tree |
“ | You can land on the clouds that float on either side of the stage, but if you do, they won't hold up for long. | ” |
—Super Smash Bros.'s instruction manual |
Super Happy Tree (スーパーしあわせのツリー, Super Happy Tree), referred to as Yoshi's Island (ヨッシーアイランド, Yoshi Island) prior to Super Smash Bros. Ultimate, is a stage in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Ultimate.
In Ultimate, it is renamed to distinguish it from the similarly-named Melee and Brawl stages.
Stage overview[edit]
Visually, the stage looks like it's made of cardboard. The main platform is an open book, and as such it has a V shape instead of being completely flat. Over the main platform hover three soft platforms; the bottom two slightly slope inwards, while the top one is flat.
In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. Message Blocks hover in the background above the clouds, but they have no gameplay effect.
Goonies and Fly Guys occasionally fly in the background, but do not interact with the players.
The version of this stage in Super Smash Bros.'s 1P Game is slightly smaller and lacks the clouds.
In Ultimate, the side blast zones, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes Training Mode, where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu.
Ω form and Battlefield form[edit]
In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is a completely flat version of the main platform of the normal form and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the ones in the normal form.
Hazards Off[edit]
If hazards are turned off in Ultimate, the clouds will never disappear.
Origin[edit]
This stage is loosely based on Yoshi's Story, in which Baby Bowser turns Yoshi's Island into a storybook and steals the Super Happy Tree. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level (Treasure Hunt), and the fabric and cloth theme of the second and third levels (Surprise!! and Rail Lift, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange, giving it a resemblance to the first world's map screen, supplemented by rotating circular clouds behind the tree, which also appear on the first map behind a set of hills, albeit only in blue as opposed to the blue and orange of the Smash stage's rotating clouds. The Super Happy Tree is also in the background of the main platform. Yoshi's Story also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage.
The storybook shaped base platform references not only the aforementioned plot element of Yoshi's Island becoming a storybook, but also the cutscenes and map screen of the game, which are styled like a pop-up book. At the end of each level, it would cut back to the map screen, overlaid by a giant Super Happy Tree heart face, rotating left to right like its animation in the Smash stage, and play a short snippet of the ending theme along with text describing the Yoshis' adventure in that stage in the form of a poem, before flipping to the next page, where a set of stages could be chosen, with harder stages accessible depending on the amount of Special Hearts eaten.
Message Blocks appear in some Mario and Yoshi games, and give hints to the player when hit. Also from the Yoshi games are Goonies and Fly Guys where they appear as flying enemies. The aforementioned elements are also based on their designs from Yoshi's Story and are seen in the background.
The Super Happy Tree itself appears in the final level, either the Mecha Castle, Lift Castle, Ghost Castle, or Magma Castle, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis of Yoshi's Island with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings, born mere minutes after the tree was stolen and protected from the spell by their eggs, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of Yoshi lore, it has never appeared again in a Yoshi game, though the Sundream Stone in Crafted World serves a similar purpose, and it does cameo in Mario Superstar Baseball.
Tournament legality[edit]
Super Happy Tree is banned in every appearance, primarily because the clouds can promote camping. In particular, the rightmost cloud is very far from the stage and is a very powerful camping spot; additionally, some characters such as Link in Smash 64 are unable to make it back to the stage from said cloud. The cloudless variant from Smash 64's single player is sometimes legal in doubles, but as it requires modifying the game, it is rarely seen outside of specialized rulesets (such as GENESIS 6).
Spirit[edit]
The Super Happy Tree appears in Super Smash Bros. Ultimate as a Legend-class support spirit.
The Super Happy Tree can be summoned using the cores of Whispy Woods, Bonus Fruit, a Neutral type, and two support types.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
313 | Super Happy Tree | ★★★★ | 2 | Invincibility after Eating | Yoshi Series |
Gallery[edit]
Super Smash Bros. Ultimate[edit]
Kirby using his neutral aerial on the stage.
Names in other languages[edit]
Trivia[edit]
- In Super Smash Bros. Brawl, the stage in which the false Yoshi is fought in the Great Maze loosely resembles Yoshi's Island.
- In Smash 64 the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a green screen, but in Melee and Ultimate the background is rendered in 3D.
- In Smash 64, eggs spawn on this stage instead of capsules.
- This is the only stage in Smash 64 to have an orange background in Training mode.
- Interestingly, the game's Stage Select screen is arranged in a checkerboard fashion regarding stage background colors, with all other stages featuring sky blue (with a lighter blue smash logo) or black (with a red smash logo) backgrounds. The Yoshi's Island icon lines up symmetrically with the Random Stage button, presumably for aesthetic purposes.
- Yoshi's Island is the only Smash 64 stage to return in Melee, but not in either version of Super Smash Bros. 4.
- Its theme, however, does appear on Melee's Yoshi's Island stage in Super Smash Bros. for Wii U.
- Yoshi's Island is the only content from the Yoshi series to have been unlockable, as it was unlockable in Melee.
- Oddly, before November 10, 2018, the "Stages" portion of the Super Smash Bros. Ultimate Official Site in the U.S. updated this stage's name to "Árbol de la superfelicidad", its Spanish name. This error has since been fixed.
- This stage and Halberd are the only stages to have spirits based off of them.
- Oddly, in Ultimate, when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears.
- In Ultimate, the Moon cannot be summoned here due to it interfering with the cardboard-style background. Also, Shadow the Hedgehog cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, Marshadow can only be summoned on the stage's Battlefield and Omega forms, while Lunala cannot be summoned here at all.
- Steve picks up wool blocks instead of dirt blocks on this stage.
External links[edit]
Stages in Super Smash Bros. | |
---|---|
Starter stages | Congo Jungle · Dream Land · Hyrule Castle · Peach's Castle · Planet Zebes · Saffron City · Sector Z · Yoshi's Island |
Unlockable stage | Mushroom Kingdom |
Stages in Super Smash Bros. Melee | |
---|---|
Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
Unlockable Past Stages | Dream Land · Kongo Jungle · Yoshi's Island |
Yoshi universe | |
---|---|
Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |