Luigi (SSB): Difference between revisions
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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's ''Super Mario 64'' voice clips, originally performed by Charles Martinet, serve as Luigi's voice. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | ||
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==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's | [[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[congratulations screen]].]] | ||
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | ||
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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
====In doubles==== | ====In doubles==== | ||
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===Attributes=== | ===Attributes=== | ||
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | *{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | ||
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}} | *{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}} | ||
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}} | *{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}} | ||
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}} | *{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}} | ||
**{{ | **{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}} | ||
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}} | |||
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | *{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | ||
*{{ | *{{change|Luigi has a different dash attack; a flurry of weak punches.}} | ||
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}} | |||
*{{nerf|Luigi's dash attack accelerates slower.}} | *{{nerf|Luigi's dash attack accelerates slower.}} | ||
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | *{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | ||
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | *{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | ||
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | *{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | ||
*{{ | *{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}} | ||
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | *{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | ||
*{{buff|Luigi | *{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}} | ||
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | *{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | ||
*{{nerf|Luigi's down tilt has much less range due to its new animation.}} | *{{nerf|Luigi's down tilt has much less range due to its new animation.}} | ||
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**{{buff|However when combined with its much faster speed, this improves its combo potential.}} | **{{buff|However when combined with its much faster speed, this improves its combo potential.}} | ||
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | *{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | ||
*{{nerf|Luigi's forward smash deals less damage (18%/17%16% → 16%/15%/14%), hindering its KO potential | *{{nerf|Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.}} | ||
**{{nerf|Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.}} | |||
**{{nerf| | |||
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | *{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ||
[[File:SSB64 Luigi.gif|thumb | [[File:SSB64 Luigi.gif|thumb]] | ||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Kick ({{ja|キック|Kikku}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}}) | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | ||
|utiltname= | |utiltname=Uppercut ({{ja|アッパーカット|Appākatto}}) | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | ||
|dtiltname= | |dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}}) | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | ||
|dashname= | |dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}}) | ||
|dashdmg=2% (hits 1-6), 12% (total) | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname=Smash Punch ({{ja|スマッシュパンチ|Sumasshu Panchi}}) | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | |fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | ||
|usmashname= | |usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'') | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | |usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | ||
|dsmashname= | |dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}}) | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | ||
|nairname= | |nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}}) | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname=Forward Dropkick ({{ja|前方ドロップキック|Zenpō Doroppukikku}}) | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | ||
|bairname= | |bairname=Backward Dropkick ({{ja|バックワードキック|Bakkuwādo Kikku}}) | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | ||
|uairname= | |uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}}) | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | ||
|dairname= | |dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|dairdmg=3% (hits 1-8), 24% (total) | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname=Forward Spin Throw ({{ja|前方スピンスロー|Zenpō supinsurō}}) | ||
|fthrowdmg=16%, 12% (NTSC-J) | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'') | ||
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
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===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
<gallery> | <gallery> | ||
File: Luigi Announcer SSB.wav|English/Japanese | File: Luigi Announcer SSB.wav|English/Japanese/Chinese | ||
File: Luigi French Announcer SSB.wav|French | File: Luigi French Announcer SSB.wav|French | ||
File: Luigi German Announcer SSB.wav|German | File: Luigi German Announcer SSB.wav|German | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Jumps out of a Warp Pipe just like Mario. | |desc=Jumps out of a Warp Pipe (with a stern expression on his face) just like Mario. | ||
|char=Luigi | |char=Luigi | ||
|game=SSB}} | |game=SSB}} | ||
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===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Luigi | :''See also: [[:Category:Luigi players (SSB)]]'' | ||
*{{Sm|Cafe|Japan}} - Japan's best Luigi | *{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events. | ||
*{{Sm|Czar|USA}} | *{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He was formerly ranked 65th on the [[2021-2022 Smash 64 Power Rankings]] with both characters. | ||
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list. | |||
*{{Sm|Freean|USA}} - | *{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}. | ||
*{{Sm|Igai|Japan}} - | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his | Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently. | ||
==In 1P Game== | ==In 1P Game== |
Latest revision as of 13:59, November 15, 2024
Luigi in Super Smash Bros. | |
---|---|
Universe | Mario |
Other playable appearances | in Melee in Brawl in SSB4 in Ultimate |
Availability | Unlockable |
Tier | C (12) (North America) ? (11) (Japan) |
Luigi (ルイージ, Luigi) appears in Super Smash Bros. as one of the four unlockable characters. He is a clone of Mario, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's Super Mario 64 voice clips, originally performed by Charles Martinet, serve as Luigi's voice.
Luigi ranks 12th on the tier list, placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's combo ability is varied and versatile, and they can be followed by his most devastating finisher, the Super Jump Punch. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having Fireball as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in competitive play, and suffers from poor tournament results.
How to unlock[edit]
Complete Break the Targets with all eight of the starter characters, then defeat Luigi on Peach's Castle.
Attributes[edit]
Luigi is notable for being the only full clone in Smash 64. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow dashing speed, very slow air speed, low traction, and low falling speed gives him very poor mobility and big trouble approaching, even with a projectile in his Fireballs. He also has a high short hop and short range.
Luigi has a very good recovery - despite being on the more predictable side, his jump is high and Super Jump Punch travels a long vertical distance, with Luigi Cyclone being an additional recovery option (though it requires rather fast button mashing to give distance). However, Luigi Cyclone can be used at different times to mix up his recovery.
Luigi's Fire Jump Punch is a very powerful KO move, and it can be comboed into with any of his aerials sans neutral aerial. Despite this, however, Luigi generally cannot combo well due to his very low air speed. His down aerial is his main combo move, and is excellent at that job, dealing very high damage (24% total), and being able to lead into an up aerial to continue the string (Luigi can do this combo to higher percents than Mario due to his higher jump), but being a multi-hit attack, it can be SDI'd out of, hindering its effectiveness. Luigi's short hopped up aerial to down aerial combos are typically considered the best way to rack damage at base to low percents. Though, having higher knockback, Luigi's up tilt is a slightly better combo move at base percentages than Mario's. His up tilt can chain into itself easily at low to moderate percents, can combo into aerials, and is an effective move to use for juggling along with his up aerial. Luigi has the highest initial jump in the game, which can be a good thing on stages like Hyrule Castle, but it gives him a high short hop, which further hinders some of his combo ability, especially since it's also rather slow.
While slightly weaker than Mario overall, Luigi still has many strong KO moves to his name by virtue of most of Mario's strong ones being untouched for Luigi's versions. Even outside the Fire Jump Punch, Luigi can still KO effectively with his up smash, Luigi Cyclone, and back throw (the former of which is the strongest alongside Mario's and Jigglypuff's, being able to KO at as low as 73% on Dream Land, and the latter being able to KO and edgeguard effectively) His down smash is also a powerful move, with its two hits being spread out over a somewhat long duration, allowing it to easily read defensive options such as rolls, and also being able to hit characters on the edge. His forward throw and forward smash are both usable for KOs near the ledge (with the former in fact being stronger than Mario's, but the latter is weaker).
To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an edgeguarding technique, but this is ineffective against characters who can recover from it quickly, including Pikachu, Mario, and other Luigis.
In doubles[edit]
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like Fox. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like Captain Falcon or Pikachu). He is considered a great combo with Mario due to their combo and KOing options being nearly identical, allowing them to combo extensively.
Differences from Mario[edit]
Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a better jump, and an additional combo finisher in his Super Jump Punch. He also has a different down tilt and dash attack and differently functioning specials than Mario, as well as a taunt with a hitbox.
Aesthetics[edit]
- Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.
- All of Luigi's victory poses are different.
- Luigi's fighting stance is unique.
Attributes[edit]
- Luigi dashes slower than Mario (44 → 40).
- Luigi has much slower air speed than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.
- Luigi has lower gravity than Mario (2.4 → 2.1).
- Luigi falls slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.
- Subsequently, Luigi's fast-falling speed is also slightly slower than Mario's (70 → 67.5).
- Luigi has significantly lower traction than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.
- Luigi jumps much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.
Ground attacks[edit]
- The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).
- Luigi has a different dash attack; a flurry of weak punches.
- Luigi’s dash attack has less startup lag (frame 8 → 3).
- Luigi's dash attack accelerates slower.
- Luigi's dash attack has more ending lag (FAF 41 → 61).
- Each hit of dash attack deals low set knockback, making it much less effective and reliable.
- Altogether, these changes make Luigi's dash attack significantly less effective than Mario's.
- Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).
- Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.
- Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.
- Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).
- Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.
- Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).
- Luigi's down tilt has much less range due to its new animation.
- Luigi's down tilt deals much less damage (12% → 7%), greatly hindering its KO potential.
- However when combined with its much faster speed, this improves its combo potential.
- Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.
- Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.
- Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.
- Luigi's up smash has a larger hitbox (190u → 200u).
Aerial attacks[edit]
- Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also auto-cancel up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.
- Late neutral aerial has a heavy kick sound when it connects rather than a medium kick sound.
Throws/other attacks[edit]
- Luigi's grab has a different animation, which overall gives it slightly less range.
- Forward and back throw's damage outputs and base knockback are reversed.
Special moves[edit]
- Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).
- However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move. Additionally, the move has reduced intangibility.
- Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential. It also requires less button mashing to rise and has slightly more vertical distance, making it a better recovery option.
- Luigi Cyclone cannot meteor smash airborne opponents, hindering its edgeguarding ability.
- Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.
- Luigi’s Fireball travels slightly less distance than Mario’s.
Differences between game versions[edit]
In his transition to NTSC-U, Luigi underwent many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher SDI presence. Despite this, he ironically has better matchups in the NTSC-U version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much.
Attributes[edit]
- Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.
- Luigi's head is skinnier (Y stretch: 200 → 160).
- Luigi's rolls travel farther due to his larger model size.
- Luigi's air speed is lower (26 → 22.5).
Throws[edit]
- Forward Throw does more damage (12% → 16%), making it much stronger despite its reduced base knockback (80 → 70).
- Back Throw does less damage (16% → 12%), hindering its KO potential despite its increased base knockback (70 → 80).
Special attacks[edit]
- Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and have a shorter duration (frames 16-104 → 16-94).
- Fire Jump Punch's grounded sweetspot deals less knockback (100 (base), 78 (scaling) → 90/80), hindering its KO potential despite its altered angle (80° → 90°).
- Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (78 → 80).
- Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
- Super Jump Punch effectively covers more distance due to Luigi's larger size.
- Fire Jump Punch's sweetspot now has a ping sound rather than a heavy kick sound.
Moveset[edit]
For a gallery of Luigi's hitboxes, see here.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Left Punch (左パンチ) / Right Punch (右パンチ) / Kick (キック) | 2% | Two punches and a kick. This move is a natural combo. Taken directly from Mario's attack combo in Super Mario 64. | |
2% | ||||
4% | ||||
Forward tilt | Middle Kick (ミドルキック) | 10% | Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |
Up tilt | Uppercut (アッパーカット) | 10% | Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |
Down tilt | Low Kick (ローキック) | 7% | Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |
Dash attack | Flurry Punches (ぽこぽこパンチ) | 2% (hits 1-6), 12% (total) | Six hits, 2% per hit. Due to a developer oversight, there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |
Forward smash | ↗ | Smash Punch (スマッシュパンチ) | 16% | Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. |
→ | 15% | |||
↘ | 14% | |||
Up smash | Lead Headbutt (スマッシュヘッドバット, Smash Headbutt) | 19% | Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on Dream Land at ground level. | |
Down smash | Double Kick (ダブルキック) | 17% | Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |
Neutral aerial | Luigi Kick (ルイージキック) | 14% (clean), 11% (late) | Does a sex kick, which gets weaker over time. | |
Forward aerial | Forward Dropkick (前方ドロップキック) | 16% (clean), 10% (late) | Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |
Back aerial | Backward Dropkick (バックワードキック) | 16% (clean), 10% (late) | Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |
Up aerial | Air Slash (エアスラッシュ) | 12% (clean), 9% (late) | Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |
Down aerial | Drill Kick (ドリルキック) | 3% (hits 1-8), 24% (total) | Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |
Grab | Grab (つかみ) | — | ||
Forward throw | Forward Spin Throw (前方スピンスロー) | 16%, 12% (NTSC-J) | Same as Mario, swings foe once and tosses them in front with good power. | |
Back throw | Airplane Swing (ジャイアントスイング, Giant Swing) | 12% (throw), 16% (NTSC-J throw), 10% (collateral) | Swings three times and tosses foe behind with excellent KO power, a throw from Super Mario 64. | |
Forward roll Back roll |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Leg sweeps and gets up, similar to his down smash. | ||
Floor attack (back) Floor getups (back) |
6% | Leg sweeps and gets up, similar to his down smash. | ||
Edge attack (fast) Edge getups (fast) |
6% | Gets up and somersaults. | ||
Edge attack (slow) Edge getups (slow) |
6% | Slowly gets up and kicks. | ||
Neutral special | Fire Ball | 6% | Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | |
Up special | Super Jump Punch | 25% (sweetspot), 24% (NTSC-J aerial sweetspot), 1% (sourspot), 2% (NTSC-J sourspot) | Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO Jigglypuff at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the sour spot deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | |
Down special | Luigi Cyclone | 15% (loop), 18% (final hit upon landing) | A spinning attack that resembles the Spin Jump from Super Mario World. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one hitbox while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very punishable. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper blast line, and can be used as a followup to an up aerial. | |
Taunt | 1% | Performs a bashful kick with his left foot while looking down to the ground. The only damaging taunt in the game, it deals weak damage with low set knockback. Although it is possible to perform an infinite combo against lightweights with two Luigis using the taunt, it has otherwise almost nonexistent utility due to its poor range, startup and power. |
Announcer call[edit]
English/Japanese/Chinese
French
German
On-screen appearance[edit]
- Jumps out of a Warp Pipe (with a stern expression on his face) just like Mario.
Taunt[edit]
- Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with set knockback and stun. This is the only damaging taunt in the game. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as Jigglypuff using nothing but their taunts.
Crowd cheer[edit]
English | Japanese | |
---|---|---|
Cheer | ||
Description | Lu-i-gi *claps three times* | Lu-i-gi *claps three times* |
Pitch | Group chant | Group chant |
Victory poses[edit]
- Shuffles left and right.
- Childishly swings at the air and, after sighing twice, glares at the camera (also his character selection animation).
- While facing backwards, he waves to the left and right side.
In competitive play[edit]
Most historically significant players[edit]
- See also: Category:Luigi players (SSB)
- Cafe - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at Kanto 2015 and Kanto 2016 are some of the only serious Luigi results seen in the country since Igai's results during a few Chuo University events.
- Czar - One of the best Mario players in the world who has a strong Luigi secondary. Placed 5th at Super Smash Con 2015 and 7th at COA VI using the Mario brothers. He was formerly ranked 65th on the 2021-2022 Smash 64 Power Rankings with both characters.
- Freean - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at Operation Desert Smash 3, 9th at GENESIS 6, and 17th at Snosa III, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the 2021-2022 Smash 64 Power Rankings as the best Luigi player on the list.
- Igai - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for Smash 64 with a 3rd and 5th at Chuo University 2012 and Chuo University 2013, respectively. He also made rare appearances during the modern era of the game, placing 25th at Kanto 2018.
Tier placement and history[edit]
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as Link developing better tools to deal with Kirby and Samus having developed more innovations to navigate around platforms efficiently.
In 1P Game[edit]
In the game's single-player mode, a player and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle making him the only unlockable character who can be fought in the 1P game.
Description[edit]
Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he performed to the best of his ability. For one who seems to always be in the background, he has many fans who eagerly await his appearance.
Works:
- Mario Bros. (NES)
- Super Mario Bros. 2 (NES)
- Mario Kart 64 (N64)
Alternate costumes[edit]
Trivia[edit]
- Luigi is the only unlockable character to appear in-game before he is actually unlocked, such as in the How to Play demo and the 1P Game.
- He is also the only character who isn't unlocked via beating the 1P Game.
- Luigi's ending picture is the only one to depict another fighter; in this case, Mario.
- Luigi's overalls in this game are purple instead of blue, similar to his sprite from Super Mario World.
- His artwork, however, still depicts him with blue overalls.
- Luigi's Character selection screen portrait greatly resembles his artwork from Mario Kart 64, albeit mirrored.
- Luigi is the only character with a taunt attack.
- When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.
Fighters in Super Smash Bros. | |
---|---|
Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |