Daisy (SSBU)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
{{See also|Peach (SSBU)/Up smash}} | |||
{{:Peach (SSBU)/Up smash|Daisy|orange|flower}} | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 03:24, December 1, 2022
Overview[edit]
Daisy's up smash is called Ribbon Dance (リボンダンス). Daisy raises her arm and twirls a orange ribbon. A orange flower appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The flower hitbox deals 17.0% while the fully-charged flower hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Daisy can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to anticipate the opponent's option.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
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Clean hit | 14-16 |
Late hit | 17-20 |
Head and lower arms intangible | 14-20 |
Interruptible | 45 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Head and lower arms |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
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