Jigglypuff (SSBU)/Down throw: Difference between revisions
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{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
! | !Jigglypuff down throw hurtbox and hitbox visualization | ||
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|[[File:JigglypuffDThrowSSBU.gif|400px]] | |[[File:JigglypuffDThrowSSBU.gif|400px]] | ||
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==Overview== | ==Overview== | ||
Pins the opponent to the ground and then rolls back and forth on their back, | Pins the opponent to the ground and then rolls back and forth on their back, launching them upwards. It doesn't KO at reasonable percents, but due to its 13.0.0 buff, it can combo big bodies and heavyweights at very low percents. It is Jigglypuff's most damaging throw, and is especially useful in [[doubles]] due to its long animation and throw invincibility, allowing a teammate to easily hit the opponent without damaging Jigglypuff. | ||
==Update History== | ==Update History== | ||
Line 27: | Line 26: | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
|ypos=4.0 | |ypos=4.0 | ||
|zpos=3.2 | |zpos=3.2 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Head | |type=Head | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 49: | Line 46: | ||
|ks=45 | |ks=45 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
| | |slvl=S | ||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Latest revision as of 19:50, September 29, 2023
Jigglypuff down throw hurtbox and hitbox visualization |
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Overview[edit]
Pins the opponent to the ground and then rolls back and forth on their back, launching them upwards. It doesn't KO at reasonable percents, but due to its 13.0.0 buff, it can combo big bodies and heavyweights at very low percents. It is Jigglypuff's most damaging throw, and is especially useful in doubles due to its long animation and throw invincibility, allowing a teammate to easily hit the opponent without damaging Jigglypuff.
Update History[edit]
- Down throw has less base knockback (105 → 90) and endlag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 90 | 45 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-62 |
---|---|
Hitbox | 60-61 |
Throw Release | 62 |
Interruptible | 84 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|