Jigglypuff (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0 and 6.0 updates, it sends the opponent at a deadly angle offstage that forces | Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing, but due to how easily it sets up for edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for a tech situation at low percents, which could lead to getting a variety of punishes. | ||
==Update History== | ==Update History== | ||
Line 28: | Line 28: | ||
|r=10.6 | |r=10.6 | ||
|bn=bust | |bn=bust | ||
|type=Body | |type=Body | ||
|sfx=None | |sfx=None | ||
|slvl=M | |slvl=M | ||
Line 50: | Line 45: | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 20:28, July 19, 2022
Jigglypuff forward throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing, but due to how easily it sets up for edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for a tech situation at low percents, which could lead to getting a variety of punishes.
Update History[edit]
- Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.
- Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 103 | 30 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-12 |
---|---|
Hitbox | 10-11 |
Throw Release | 12 |
Interruptible | 36 |
Animation length | 35 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|