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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Super Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
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From 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Smash Bros. DOJO!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. This article covers each update provided by Sakurai to the DOJO!!, some reworded.


==List of updates==
==List of updates==
*'''May 22: "The Basic Rules"''' [http://www.smashbros.com/en_us/howto/basic/basic01.html]: The site opened up with this basic description of how Smash-style gameplay looks like. Little new content was revealed, but what was revealed was a redesign of the damage counters at the bottom of the screen, showing the character's facial portrait in addition to the [[universe]] symbol and health meter.
''This list of updates covers all updates posted from February 1 to the present.''
*'''May 22: "Battlefield"''' [http://www.smashbros.com/en_us/stages/stage01.html]: The site also opened up with a more in-depth description of the [[Battlefield (SSBB)|Battlefield]] stage. The stage's apparent Day/Night cycle was clarified and made official.
:''For updates posted from May 22 to July 31, see [[Smash Bros. DOJO!! updates (archive)]].''
*'''May 22: "The Musicians"''' [http://www.smashbros.com/en_us/music/music01.html]: The site finally opened up with what is probably the complete list of videogame musicians credited with contributing to the game. The eye-raisingly long list of 36 separate musicians is characterized as amazing by Sakurai. The music for the Battlefield stage was posted on the site, and it is revealed to be a remixed version of Melee's Menu 1 theme.
:''For updates posted from August 1 to October 31, see [[Smash Bros. DOJO!! updates (archive 2)]].''
:''For updates posted from November 1 to January 31, see [[Smash Bros. DOJO!! updates (archive 3)]].''


*'''May 23: "Mario"''' [http://www.smashbros.com/en_us/characters/mario.html]: [[Mario (SSBB)|Mario]] is given his official section as a character, described as a "Veteran Fighter". Little new information is provided, apart from graphical updates and sceenshots of generic moves.
=== February ===
*'''May 23: "Link"''' [http://www.smashbros.com/en_us/characters/link.html]: [[Link (SSBB)|Link]] is given his official section as a character just like Mario, described as a "Veteran Fighter" by the site. Little new information is provided, but one notable occurrance in the update is that one of the screenshots features Link aiming his bow while crouching. It is unclear if this is simply how he poses now when he charges it, or if he can charge while crouching.
With ''Super Smash Bros. Brawl'' having been recently released in Japan, the site displayed a rather large promotional image of the game, along with a slight redesign that now accommodated players who did not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update was automatically shown.


*'''May 24: "Gooey Bomb"''' [http://www.smashbros.com/en_us/items/item01.html]: The [[Gooey Bomb]] is introduced as a new item. It is a variant on the Motion Sensor Bomb that adheres to characters passing by each other before exploding; thus games involving this item start to look like games of hot potato.
*'''February 1: "Ness"''' [http://www.smashbros.com/wii/en_us/characters/hidden01.html]: The first "secret feature" update was the first unlockable character since Sonic: {{SSBB|Ness}}, a returning veteran. {{SSBB|Lucas}} has a [[clone|somewhat similar moveset]] to Ness', but the update went into detail how Ness and Lucas' versions of their shared [[special move]]s differ.


*'''May 25: "Pit"''' [http://www.smashbros.com/en_us/characters/pit.html]: [[Pit]] is given his official section as a character just like Mario and Link, but unlike them he is described as a "Newcomer" by the site. Again, little new information is provided, but Pit himself has undergone a slight visual redesign.
*'''February 4: "Port Town Aero Dive"''' [http://www.smashbros.com/wii/en_us/stages/stage24.html]: The [[Port Town Aero Dive]] stage was officially explained in this update to be in the same style of moving-and-stopping stage as ''Melee''{{'}}s {{SSBM|Mute City}}, but with the track now being a huge one that appears in [[F-Zero GX]].


*'''February 5: "Final Destination"''' [http://www.smashbros.com/wii/en_us/stages/stage25.html]: A second stage update in a row, this officially portrayed the returning {{SSBB|Final Destination}} stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentioned that the boss {{SSBB|Master Hand}} is fought on this level in various single-player modes.


*'''May 28: "Pit: Special Moves"''' [http://www.smashbros.com/en_us/characters/pit.html#2nd]: Pit's coverage is expanded in this update, which describes his new Normal-B and Up-B moves (The [[Palutena Arrow]] and the [[Wings of Icarus]], respectively).
*'''February 6: "Assist Trophies"''' [http://www.smashbros.com/wii/en_us/items/assist/assist15.html]: An update covering several assist trophies at once, including [[Hammer Bro]], [[Lakitu]], [[Nintendog]], [[Jill & Drill Dozer]], [[Helirin]], [[Jeff]], [[Kat & Ana]], [[Tingle]], and {{b|Metroid|creature}}.


*'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as [[Final Smash]]es, and the spherical items characters grab to be able to use them are now called [[Smash Ball]]s.
*'''February 7: "Marth"''' [http://www.smashbros.com/wii/en_us/characters/hidden02.html]: The second secret character update, this time concerning the returning character {{SSBB|Marth}} from ''Melee''. Like with Ness before, his unlock method was provided, as well as in-depth tips about his special moves and his Final Smash, [[Critical Hit]].
*'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: Mario's Final Smash, the giant fireball seen in the first trailer, is identified officially as the [[Mario Finale]].


*'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The [[Super Scope]] item returns from ''Melee'', and a new mechanic that applies to this and any other projectile-based item is described as well, revealing that characters can now move and jump around while using these items; before, characters had to be in a stationary x-position.
*'''February 8: "Enemies and Allies"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea13.html]: A secret feature update which showed a movie found within the [[Subspace Emissary]] mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows Marth and {{SSBB|Meta Knight}} interacting. Sakurai also makes a vague reference to a character that can [[Lucario (SSBB)|tell the difference between friend and foe in an unusual way...]]
*'''February 8: "Zero Suit Samus: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#3rd]: This update showed the Final Smash of {{SSBB|Zero Suit Samus}}, which is the name of her normal form: [[Power Suit Samus]]. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using  any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the [[up taunt]], [[down taunt]], and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.


*'''May 31: "Cracker Launcher"''' [http://www.smashbros.com/en_us/items/item02.html]: Another new item called the [[Cracker Launcher]] is showcased for the first time. This cylindrical cannon launches projectiles at a regular rate that explode into gaudy fireworks.
*'''February 11: "Quick Techniques"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique10.html]: In this How To Play update, a lot of small, subtle techniques were revealed to exist in the game, and wouldn't be covered in the game's instruction manual. The [[Ukemi]], for example, was revealed as the official name for teching, where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the [[Perfect Shield]] (formerly known as the Powershielding), a concept called [[Stale-Move Negation]] (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called [[Glancing Blow]]s, the ability to [[swim]] in watery stages, the [[Small jump]] (which is literally the Short Hop, renamed for ''Brawl''), a type of special longer-range grab every character can do called the [[Pivot Grab]], a concept called "Eat While Reclining" which allows players to pick up and use [[Food]] items near them even if in a knocked-down state, and a concept with reflection moves that has to do with breaking [[reflector]]s in which a projectile that is reflected repeatedly gains damage and power each time.


*'''June 1: "Delfino Plaza"''' [http://www.smashbros.com/en_us/stages/stage02.html]: This update showcases a brand new stage for Brawl, which is a near-perfect recreation of the [[Delfino Plaza]] hub area in the GameCube video game ''Super Mario Sunshine''.
*'''February 12: "Mario Bros."''' [http://www.smashbros.com/wii/en_us/stages/stage26.html]: A Hidden Feature update that officially profiled an unlockable stage, which is the one based on the original arcade {{h2|Mario (universe)|Mario Bros.}}. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.


*'''February 13: "Hidden Parts in Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various27.html]: This hidden feature update revealed that there are parts usable in the [[Stage Builder]] mode that are unlockable, such as Ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
*'''February 13: "Yoshi: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/yoshi.html#2nd]: Showcases Yoshi's Up Special Move, the [[Egg Throw]], which is more maneuverable and controllable, and his neutral special move, the [[Egg Lay]], which encases enemies in eggs as before and enemies have a harder time breaking out of eggs the more damage they have.


*'''June 4: "Yoshi's Story: Ending"''' [http://www.smashbros.com/en_us/music/music02.html]: The second music clip posted on the site, a remix of an ending sequence in the Nintendo 64 game ''Yoshi's Story'', and the music will be featured in the game, probably as the music for the [[Yoshi's Story]] stage in Brawl.
*'''February 14: "Green Hill Zone"''' [http://www.smashbros.com/wii/en_us/stages/stage27.html]: A hidden feature update about the unlockable ''Sonic'' stage, [[Green Hill Zone]], which is unlocked as soon as {{SSBB|Sonic}} himself is unlocked. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters [[Tails]], [[Knuckles]], and [[Silver]] will appear racing along.


*'''June 5: "What Are Poké Balls?"''' [http://www.smashbros.com/en_us/items/mball/mball01.html]: The [[Poke Ball]] item from the previous two games makes its return practically as expected, with the same basic function of releasing a randomly chosen Pokémon creature to influence the battle. The update reveals two of the Pokémon: [[Goldeen]] and [[Chikorita]] from ''Melee''.
*'''February 15: "Luigi"''' [http://www.smashbros.com/wii/en_us/characters/hidden03.html]: Official update on the return of {{SSBB|Luigi}} in ''Brawl''. Unlike Mario, Luigi's Down Special move was revealed to stay as the [[Luigi Cyclone]] rather than a device like Mario's [[F.L.U.D.D.]], but his Final Smash is very different: [[Negative Zone]], which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.
*'''June 5: "Groudon"''' [http://www.smashbros.com/en_us/items/mball/mball02.html]: A third Pokémon revealed to appear from a thrown [[Poké Ball]] in Brawl is revealed as this all-new Pokémon from a more recent generation of the Pokemon franchise. [[Groudon]] is a red lizardlike behemoth who damages any opponent touching it.


*'''June 6: "You must recover!"''' [http://www.smashbros.com/en_us/howto/basic/basic03.html]: The basic concept of [[recover]]ing from off the side of a stage using double and triple-jumps is added to the How To Play section of the site. Although very little is revealed, Mario's recovery seems to be higher, and the update further hints at the game's improved aerial fighting (''"Fierce aerial battles often rule the match!"'').
*'''February 18: "Luigi's Mansion"''' [http://www.smashbros.com/wii/en_us/stages/stage28.html]: A hidden feature update about the unlockable [[Luigi's Mansion]] stage, which is unlocked by selecting Luigi in three group matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof.  Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leave the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.


*'''June 7: "Pikachu"''' [http://www.smashbros.com/en_us/characters/pikachu.html]: [[Pikachu (SSBB)|Pikachu]] is given his official character section as a "Veteran Fighter" like Mario and Link before. He appears to be slightly smaller than in previous games.
*'''February 19: "Zelda: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zelda.html#2nd]: Showcased Zelda's neutral special move, [[Nayru's Love]], a reflector shield, her Side Special Move, [[Din's Fire]], which is a controllable projectile, and her Up Special Move, [[Farore's Wind]], which gives her a long recovery.
*'''June 7: "Kirby"''' [http://www.smashbros.com/en_us/characters/kirby.html]: [[Kirby (SSBB)|Kirby]] is given his official character section as a "Veteran Fighter" like Mario, Link, and Pikachu. Pretty much nothing new is revealed, but the site humorously admits to Kirby's near complete lack of a graphical update.
*'''February 19: "Ice Climbers: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/iceclimbers.html#2nd]: Showcased the Ice Climbers' Standard Special Move, [[Ice Shot]], their side special move, [[Squall Hammer]], their Up Special Move, [[Belay]], their down special move, [[Blizzard]], and the importance of keeping [[Nana]] safe. For the most part the Ice Climbers would play the same as they did in ''Melee''.


*'''June 8: "Four Kinds of Control"''' [http://www.smashbros.com/en_us/gamemode/various/various01.html]: This update reveals that ''Brawl'' will be compatible with four different controllers compatible with the Wii: The Wiimote, the Wiimote and Nunchuck, the Wii Classic Controller, and the standard GameCube controller. How they will all work is promised to be explained in future updates.
*'''February 20: "Falco"''' [http://www.smashbros.com/wii/en_us/characters/hidden04.html]: {{SSBB|Falco}}'s return in Brawl is the subject of this hidden character update. He seems to be a clone of {{SSBB|Fox}}, but according to [[Sakurai]], Falco's moves have changed "a lot" since his Melee appearance. His [[Landmaster]] Final Smash, for example, is weaker but can fly better.


*'''February 21: "Meteor Smash"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic10.html]: Introduced the concept of [[meteor smash]]es, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also revealed this to be the last update to the Smash 101 section of the site.
*'''February 21: "Bowser: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/bowser.html#2nd]: Introduced Bowser's [[Flying Slam]] a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the [[Bowser Bomb]], which can now hit opponents during the rising portion into the powerful falling portion.


*'''June 11: "Fox"''' [http://www.smashbros.com/en_us/characters/fox.html]: [[Fox (SSBB)|Fox]] is given his official character section as a "Veteran Fighter". Some of his older moves are seen to return, and he is described as retaining the speed and agility from his ''Melee'' incarnation.
*'''February 22: "Captain Falcon"''' [http://www.smashbros.com/wii/en_us/characters/hidden05.html]: Just two days after Falco's introduction on the DOJO, another unlockable character was profiled, this time {{SSBB|Captain Falcon}}. He seems unchanged from his ''Melee'' appearance in general fighting style, though his [[Falcon Punch]] is now reversible during the charge up of the move, and his Final Smash is the summoning of both the {{b|Blue Falcon|Final Smash}} and an entire racing course in a cinematic effect.


*'''June 12: "Yoshi's Island"''' [http://www.smashbros.com/en_us/stages/stage03.html]: The [[Yoshi's Island (SSBB)|Yoshi's Island]] stage in Brawl is covered more in-depth, confirming a simple layout but with a top platform that is unstable, changing between all four seasons, and a platform that appears courtesy of the [[Support Ghost]].  
*'''February 25: "Master Hand"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various28.html]: An update about {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}} in their returning roles in ''[[Super Smash Bros. Brawl]]''. They pretty much serve the same role in the game's {{SSBB|Classic Mode}} as the previous game, and it was mentioned Master Hand appears in the Subspace Emissary mode.


*'''June 13: "Metroid: Boss Battle Music (Ridley Fight)"''' [http://www.smashbros.com/en_us/music/music03.html]: The third music file posted on Dojo!! is this short remix of the most common boss battle theme heard throughout the ''[[Metroid (universe)|Metroid]]'' series. The site specifically connects this to [[Ridley]], raising rumors as to whether Ridley will be a playable character, or more of a "background character" like [[Kraid]] was in ''Melee''.
*'''February 26: "Pikachu: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pikachu.html#2nd]: This update was about special moves that {{SSBB|Pikachu}} can perform, [[Quick Attack]] and {{b|Thunder|Pokémon}}. Pikachu's side smash does 20% damage in its first hitbox, but then lowers down to 17% and then 14% for each subsequent hit, which is an example of sweet and sour spots.
*'''February 26: "Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/samus.html#2nd]: This update was about maneuvers Samus can perform, including using her [[Grapple Beam]] in midair, using her [[Charge Shot]], and using her [[Missile]]s in the form of guided normal Missiles and straight-flying Super Missiles.


*'''June 14: "Crates and Barrels"''' [http://www.smashbros.com/en_us/items/item03.html]: Confirms the return of the [[Crate]] and [[Barrel]] items from previous games, along with the announcement that the items will change cosmetically, depending on the stage the player is on. Also, "[[Sliding Box]]es" have been introduced, which have little wheels on them and will move during gameplay.
*'''February 27: "Clear %"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea14.html]: Explained that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells how much of the mode is completed. To increase the Clear % rating, the player should complete stages, open any and all unopened [[door]]s, get [[orange cube]] items, and collect character trophies.


*'''June 15: "Samus"''' [http://www.smashbros.com/en_us/characters/samus.html]: Character profile of [[Samus (SSBB)|Samus]] in her regular form, including the first in-game images ever shown of her in Brawl. She is classified as a "Veteran Fighter", and visually seems to be heavily based off of her appearance in Metroid: Zero Mission. She appears to retain most of her moves from ''Melee'', and how or if she transforms into [[Zero-Suit Samus]] is not mentioned.
*'''February 28: "Lucario"''' [http://www.smashbros.com/wii/en_us/characters/hidden06.html]: This hidden character update was about [[Lucario (SSBB)|Lucario]], a Gen 4 Pokémon, and it detailed the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's [[Aura Sphere]], [[Force Palm]], and [[Double Team]] Special Moves and its [[Aura Storm]] Final Smash are detailed as well.


*'''February 29: "Spear Pillar"''' [http://www.smashbros.com/wii/en_us/stages/stage29.html]: An update about an unlockable stage, [[Spear Pillar]], based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon [[Dialga]], [[Palkia]], and [[Cresselia]] will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon [[Uxie]], [[Mesprit]], and [[Azelf]] will make appearances as well.


*'''June 18: "Link: Final Smash"''' [http://www.smashbros.com/en_us/characters/link.html#3rd]: Link's [[Final Smash]], as seen in the first trailer, is officially named the [[Triforce Slash]]. The specifics of how the move starts out and finishes, which wasn't shown in the trailer, is also revealed.
=== March ===
*'''March 3: "Secrets for Continuing"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various29.html]: Explained how the game's [[Continue]] system works for the game's {{SSBB|Classic Mode}} and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.


*'''June 19: "Pikachu: Volt Tackle"''' [http://www.smashbros.com/en_us/characters/pikachu.html#3rd]: Pikachu's Final Smash, [[Volt Tackle]], is revealed to involve him temporarily turning into a gigantic ball of light and flying across the stage at great speeds, which can be controlled to an extent by the player. Also mentioned is that other players are capable of canceling Pikachu's Final Smash, and presumably other Final Smashes as well.
*'''March 4: "75m"''' [http://www.smashbros.com/wii/en_us/stages/stage30.html]: A hidden stage based on the original ''{{b|Donkey Kong|game}}'', [[75m]] is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
*'''March 4: "Donkey Kong: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/donkeykong.html#2nd]: A special moves update covering the meteor smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.


*'''June 20: "Wario"''' [http://www.smashbros.com/en_us/characters/wario.html]: [[Wario (SSBB)|Wario]] is given his own character section in the "Newcomer" category. It is mentioned that Wario will have a fighting style that "other characters cannot even see", which could mean a large number of things, but most likely refers to his fart based attacks (as farts are generally not seen by the naked eye).
*'''March 5: "Item Encyclopedia"''' [http://www.smashbros.com/wii/en_us/items/item15.html]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in ''Brawl'' (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous ''Smash'' games were the [[Blast Box]], [[Timer]], [[Soccer Ball]], [[Lightning Bolt]], [[Deku Nut]], [[Hothead]], [[Spring]], [[Unira]], and [[Stock Ball]].


*'''June 21: "Fox: Special Moves"''' [http://www.smashbros.com/en_us/characters/fox.html#2nd]: Two of Fox's special moves, the [[Reflector]] and [[Blaster]], are confirmed to reappear in Fox's moveset for Brawl. Aside from a few cosmetic differences, both moves seem to be 100% unchanged from their functions in Melee.
*'''March 6: "R.O.B."''' [http://www.smashbros.com/wii/en_us/characters/hidden07.html]: The next unlockable character to be profiled in an update was {{SSBB|R.O.B.}}, the unexpected secret character that startled many. His four special moves, [[Robo Beam]], [[Arm Rotor]], [[Robo Burner]], and [[Gyro]] were covered in detail, but not his [[Diffusion Beam]] Final Smash.


*'''June 22: "Lylat Cruise"''' [http://www.smashbros.com/en_us/stages/stage04.html]: The Star Fox stage from the second trailer is dubbed the [[Lylat Cruise]], and it is revealed that the stage will traverse not only the area around Corneria and its atmosphere, but also various areas of the entire Lylat system.
*'''March 7: "Snapshots Galore"''' [http://www.smashbros.com/wii/en_us/gamemode/etc/etc01.html]: This unusual update was in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of ''Brawl'' in North America.


*'''March 10: "Mr. Game & Watch"''' [http://www.smashbros.com/wii/en_us/characters/hidden08.html]: ''Super Smash Bros. Brawl'' was recently released on March 9. This first update since then was the next unlockable character update, which is about {{SSBB|Mr. Game & Watch}}'s playable return appearance. Details his [[Judge]] and [[Oil Panic]] moves, and his [[Octopus]] Final Smash.


*'''June 25: "Zelda"''' [http://www.smashbros.com/en_us/characters/zelda.html]: [[Zelda (SSBB)|Zelda]] is revealed as a playable character and "veteran fighter" in Brawl. Her appearance is loosely based on the version of Zelda in LoZ:Twilight Princess, but there are several differences such as the colors of her hair and dress. She is confirmed to remain a slow character with strong magic-based attacks, but whether or not she will be able to transform into Sheik this time remains unmentioned.
*'''March 11: "Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/stages/stage31.html]: A new stage which is the spiritual successor to Melee's Game & Watch stage. [[Flat Zone 2]] is very similar in concept to the previous incarnation, having a different set of G&W homages.
*'''March 11: "Game & Watch: Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/music/music23.html]: This music file plays on the unlockable stage [[Flat Zone 2]].


*'''June 26: "The Legend of Zelda: Ocarina of Time Medley"''' [http://www.smashbros.com/en_us/music/music04.html]: The fourth music update on the site is a medley of various songs heard in ''Ocarina of Time'', among them the "Song of Storms", "Epona's Song", "Song of Time", "Saria's Song", and "Zelda's Lullaby". It is unknown which stage this theme will be played on, if any.
*'''March 12: "Hidden Masterpieces"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various30.html]: Detailed the unlockable trial versions of games in the [[Masterpieces]] section of Brawl. They are ''{{b|Donkey Kong|game}}'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', ''{{b|F-Zero|game}}'', and ''[[The Legend of Zelda: Ocarina of Time]]''.


*'''June 27: "Banana Peel"''' [http://www.smashbros.com/en_us/items/item04.html]: A new item, the [[Banana Peel]], is revealed. The effect of the item is somewhat obvious. When dropped on the floor, any character running on this item will slip on it. It's apparently classified as a [[Smash Bros. universe|Smash Bros.]] item, despite it possibly being derived from [[Donkey Kong (universe)|Donkey Kong]] or [[Super Mario Kart]].
*'''March 13: "Secret Melee Stages"''' [http://www.smashbros.com/wii/en_us/stages/stage32.html]: Detailed the secret Melee stages that can be unlocked in ''Brawl'': [[Jungle Japes]], [[Green Greens]], [[Pokémon Stadium]], and [[Big Blue]].


*'''June 28: "Names"''' [http://www.smashbros.com/en_us/gamemode/various/various02.html]: The second update to the "Game Modes" category reveals several things about the game's interface. The ability for the player to enter custom names returns, and it is revealed that custom button configurations for each controller can be chosen and assigned to the player's name. Also is the mention that player name data may be able to be saved on the player's Wii Remote so they could take this information to other people's Wiis, but this feature has apparently not been implemented yet and may not happen. It is unknown whether making player names in Brawl will be mandatory in order to play.  
*'''March 14: "Latecomer Assist Trophies"''' [http://www.smashbros.com/wii/en_us/items/assist/assist16.html]: This update gave the official descriptions for the five Assist Trophy characters that must be unlocked: [[Custom Robo]], [[Isaac]], [[Infantry and Tanks]], [[Barbara the Bat]], and [[Shadow the Hedgehog]].


*'''June 29: "Wario: Special Moves"''' [http://www.smashbros.com/en_us/characters/wario.html#2nd]: Two of Wario's B moves are covered. His [[Smash B]] move, [[Wario Chopper]], is similar to Yoshi's [[Egg Roll]] attack with the exception of Wario's bike being used, and that it will stay on stage after the first use of the attack. Also elaborated on is the [[Wario Waft]] attack, which contrary to popular belief, is not a Final Smash, and in fact his [[Down B]].
*'''March 17: "Boss Strategies"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea15.html]: An update giving in-depth coverage of most of the main boss encounters in the Subspace Emissary following [[Petey Piranha]], which were [[Rayquaza]], [[The Pig King Statue]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], and [[Meta Ridley]].


*'''March 18: "Ganondorf"''' [http://www.smashbros.com/wii/en_us/characters/hidden09.html]: This update pertained to {{SSBB|Ganondorf}} and how he is unlocked. Details include: Special Moves, including his new forward special [[Flame Choke]], a taunt with his sword, strategies, and his Final Smash, [[Beast Ganon]].


*'''July 2: "What are assist trophies?"''' [http://www.smashbros.com/en_us/items/assist/assist01.html]: A major new item named the [[Assist trophy]] is introduced. When a character picks it up and uses it, a secondary Nintendo character appears and performs an action before disappearing; in concept this is just like the [[Poke ball]], but for all manner of characters outside of the Pokemon franchise that can't quite make it as actual Smash Bros. fighters. A Helper character introduced is the [[Hammer Bro]], and the [[Nintendog]] from the original trailer is revealed to be an Assist trophy-caused character.
*'''March 19: "Pokémon Encyclopedia"''' [http://www.smashbros.com/wii/en_us/items/mball/mball10.html]: In the same vein as the previous "Item Encyclopedia" update was this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous ''Smash'' games were revealed as [[Weavile]], [[Gulpin]], [[Torchic]], [[Metagross]], [[Gardevoir]], [[Latias]] & [[Latios]], and [[Jirachi]].
*'''July 2: "Samurai Goro"''' [http://www.smashbros.com/en_us/items/assist/assist02.html]: Another new Assist trophy helper character introduced is [[Captain Falcon]]'s rival from the [[F-Zero universe]], [[Samurai Goro]] (previously spelled Samurai Goroh). The obese samurai appears and slashes with his imposing sword out of the control of the player, much like a Pokemon from a Poke Ball. Also similar to the Pokemon concept is the update's notice that Assist trophy helpers will often be invincible to attacks from fighters.


*'''July 3: "Bowser"''' [http://www.smashbros.com/en_us/characters/bowser.html]: [[Bowser (SSBB)|Bowser]] is revealed as another new returning character and veteran fighter, sporting an updated look not seen in normal ''Mario'' games. Bowser's B, Up B, and perhaps his forward B moves are seen preserved, but Sakurai claims that Bowser and a lot of other characters will offer a "slightly different flavor this time around" than their previous appearances, implying alterations to Bowser's design that aren't just cosmetic.
*'''March 20: "Smash Taunt"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique11.html]: Revealed that the taunting trick {{SSBB|Snake}} can perform on [[Shadow Moses Island]] and the Star Fox characters can perform on [[Lylat Cruise]] and [[Corneria]] is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.


*'''July 4: "Bowser: Final Smash"''' [http://www.smashbros.com/en_us/characters/bowser.html#2nd]: Bowser's newly revealed [[Final Smash]] is also the return appearance of a ''Melee'' boss character: Bowser temporarily transforms into [[Giga Bowser]], updated to look similar to his SSBM incarnation like normal Bowser is to his old SSBM incarnation. He gains a vast amount of power and defensive ability for the duration of time in Giga Bowser mode before he reverts to normal Bowser form again. This will be the first time Giga Bowser is now a legally playable character.
*'''March 21: "The Subspace Emissary: The Great Maze"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea16.html]: This update covered in detail the final portion of the Subspace Emissary mode, the giant stage called [[The Great Maze]].
*'''March 21: "Peach: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: This update covered in detail {{SSBB|Peach}}'s [[Toad]] Special move and [[Vegetable]] Down Special move, and it reveals that the chance a powerful stitch faced vegetable has a 1/58 chance of being plucked.


*'''July 5: "Smash Attacks"''' [http://www.smashbros.com/en_us/howto/basic/basic04.html]: Illustrates the most basic ''Smash'' series fighting concept of pressing A and forward on the joy stick to perform standard attacks of varying intensity, but the update visually maps out the button presses involved to all four confirmed controller types.
*'''March 24: "Stadium: Boss Battles"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various31.html]: The update on the [[Boss Battles]] mode within the [[Stadium]], giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note was that the five later bosses would apparently be stronger than the five earlier [[boss]]es.


*'''July 6: "Bridge of Eldin"''' [http://www.smashbros.com/en_us/stages/stage05.html]: A brand new stage based on the [[Bridge of Eldin]] location in the Wii game ''The Legend of Zelda: Twilight Princess''. It appears to be the longest flat-all-across stage in the ''Smash'' series. ''Twilight Princess'' characters [[King Bulblin]] and [[Lord Bullbo]] cameo as obstacles that damage players they charge through on the bridge, and Bulblin occasionally uses bombs that destroy parts of the bridge and allow fighters to fall to their deaths below. These holes will be replaced by twilight-zone portals shortly afterward.
*'''March 25: "Jigglypuff"''' [http://www.smashbros.com/wii/en_us/characters/hidden10.html]: The next character update in DOJO's series of hidden characters in Brawl was {{SSBB|Jigglypuff}}. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its [[Rest]] move, while less powerful now, now puts a [[flower]] on each target's head, and its Final Smash is [[Puff Up]].


*'''March 26: "Hanenbow"''' [http://www.smashbros.com/wii/en_us/stages/stage33.html]: The update on the hidden stage [[Hanenbow]], from the [[Electroplankton universe]]. It is unlocked by clearing Event 28 and does not have an entry in [[My Music]], because the stage itself makes music in response to player's actions.


*'''July 9: "Standard Combos"''' [http://www.smashbros.com/en_us/howto/technique/technique02.html]: This update reveals that the [[Standard Combo]]s of the characters, which beforehand were dictated entirely by repeated presses of the attack button, can now also be performed by simply holding down the attacking button to make the character automatically attack with that combo. Fox, for example, in addition to doing his Rapid Kick by pressing A repeatedly, can now also do his Rapid Kick by merely holding down A. This was included to better accomodate the different controller setups, and Sakurai says he has "gone a tad easier on the button pressing" with this. [[Meta Knight]] is also revealed to be somewhat different than other characters in attack style; single-button attacks on ground and in the air for him cause multiple swift-sword strikes per press, as opposed to one punch or kick per button press for most other characters, and his Standard Combo is the lengthy swift-sword-swipe sessions he has performed against ground opponents in the trailers.
*'''March 27: "Character Roll Call"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various32.html]: This update detailed the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the [[Character Roll Call]] similar to shooting the credits in ''Melee'', but this gives coins and the targets are all the characters and trophies collected. For each target, consisting of a picture and a name,  twice as much credit is got for shooting the picture as the player do the text.
*'''March 27: "Sheik"'''  Sheik's special moves in ''Brawl'' were revealed to be [[Needle Storm]] for her standard special move, [[Chain]] for her side special move, [[Vanish]] for her up special move, and [[Transform]] for her down special move.


*'''July 10: "Dr. Wright"''' [http://www.smashbros.com/en_us/items/assist/assist03.html]: A new [[Assist Trophy]] helper character like Samurai Goro before is this obscure character from the SNES version of ''SimCity''. [[Dr. Wright]], when he appears, will wave his baton over the ground and summon a miniature city that will pop out of the ground as if it were a giant stalagmite being propelled through the ground, sending opponent characters high into the sky likely with damage.
*'''March 28: "Toon Link"''' [http://www.smashbros.com/wii/en_us/characters/hidden11.html]: Approaching the end of DOJO's update run, this late hidden character reveal was about {{SSBB|Toon Link}}. The update goes in depth on how he differs from the normal Link.


*'''July 11: "Bumper"''' [http://www.smashbros.com/en_us/items/item05.html]: Another item update, this time showcasing the return of the [[Bumper]] from the original ''Super Smash Bros.'' that was missing in ''Melee''. It seems to retain its function and purpose perfectly, but can also now be thrown to float in midair as an obstacle, carrying over the function of ''Melee''<nowiki>'</nowiki>s [[Flipper]] item.
*'''March 31: "Wolf"''' [http://www.smashbros.com/wii/en_us/characters/hidden12.html]: The last of the hidden character updates, concerning [[Wolf (SSBB)|Wolf O'Donnell]]. The update detailed his [[Blaster]], [[Wolf Flash]], and [[Reflector]] special moves and his version of the [[Landmaster]] Final Smash. It was now stated on the site that the daily updates would stop on April 14th.


*'''July 12: "Donkey Kong"''' [http://www.smashbros.com/en_us/characters/donkeykong.html]: The first update to be shown at a different time of the day (usually updates are posted at midnight Pacific time), and to be posted in conjunction with a reveal from a different source. Shortly after the E3 press conference showed a clip guaranteeing [[Donkey Kong (SSBB)|DK]]'s return as yet another new returning character, this update officially showcases [[Donkey Kong]] as a Veteran Fighter with an updated look that gives him a more furry appearance similar to his normal everyday appearance in modern ''Mario'' games. His fighting style appears to be unchanged at its core.
=== April ===
*'''July 12: "15 Second Movie Presentation"''' [http://www.smashbros.com/en_us/info/info01.html]: The first update to fall under the Notices category, it notifies that the official release of the game in North America is December 3, 2007. Sakurai claims to be "working with all [his] might" on the game right up until release, and in the meantime posts a 15-second high-framerate clip of the game, showcasing much of the content revealed throughout the above updates.
*'''April 1: "Pirate Ship"''' [http://www.smashbros.com/wii/en_us/stages/stage34.html]: The update about the unlockable stage [[Pirate Ship]]. It is the only stage that's fully surrounded by swimmable water at almost all times. It was also announced that the updates would end on April 14.


*'''July 13: "Smashville"''' [http://www.smashbros.com/en_us/stages/stage06.html]: A new stage based on the ''[[Animal Crossing (universe)|Animal Crossing]]'' series. Screenshots provided showcase a platform that seems to float around while an Animal Crossing-style town given its "appropriate" original name is seen in the background, along with many Animal Crossing-style critters. The stage's background features elements dependent on the Wii's internal clock and calendar; Play the stage at night and it will be nighttime in the game, and play it at night on Saturday and a stage performance by [[K.K. Slider]] will occur while the brawl is on. This update also indirectly confirms that [[Tom Nook]] will not be a playable character in Brawl, as some fans were hoping.
*'''April 2: "All-Star"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various33.html]: The hidden update that goes in-depth with the game's [[All-Star]] mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like Zelda and Samus, whom have multiple forms, only one of their forms will appear in battle. However, all the individual Pokémon of Pokémon Trainer must be fought during the Pokémon themed match.


*'''April 3: "Full Song List with Secret Songs"''' [http://www.smashbros.com/wii/en_us/music/music24.html]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.


*'''July 16: "Star Fox: Space Armada"''' [http://www.smashbros.com/en_us/music/music05.html]: The fifth music file shared with viewers is an arrangement of the Space Armada theme from the original StarFox, which was used for a part of the "Corneria" theme from Melee.
*'''April 4: "Final Smash Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various34.html]: The update about the trophies of each character performing their Final Smash, each of which is collected when the player beats the [[All-Star]] mode with a character on any difficulty.


*'''July 17: "Deoxys"''' [http://www.smashbros.com/en_us/items/mball/mball03.html]: A brand new Pokémon that can appear from the Poké Ball is revealed and described. The viral DNA alien Pokémon [[Deoxys]] is the "final secret" Pokémon from the Third Generation, and in normal Pokémon games it can change between four available forms. In ''Brawl'', it seems to appear only in its Attack form, and when it appears out of a Poké Ball it will float up into the sky and unleash Hyper Beam to the ground, which is apparently very powerful.
*'''April 7: "Revealing Brawl's Secrets"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various35.html]: Similar to other late updates in the past for ''Super Smash Bros.'' and ''Super Smash Bros Melee''{{'}}s Japanese websites, this update contains a comprehensive list of literally every single unlockable in ''Super Smash Bros. Brawl'', complete with each item's unlock effect.


*'''July 18: "Samus: Final Smash"''' [http://www.smashbros.com/en_us/characters/samus.html#2nd]: This update finally clarifies that [[Zero Suit Samus]] is indeed merely a form [[Samus (SSBB)|Samus]] becomes when she fires the gigantic beam seen in the first trailer, which is identified as her Final Smash and named the [[Zero Laser]]. Newly revealed, however, is that the broken pieces of her armor remaining on the ground can be picked up and hurled as projectile weapons. It is not specified whether "Zamus" can turn back into Samus anytime during the remainder of the match.
*'''April 8: "All Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various36.html]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.


*'''July 19: "Zero Suit Samus"''' [http://www.smashbros.com/en_us/characters/zerosuit_samus.html]: Continuing the coverage of the Samus factor in the previous update, this update profiles [[Zero Suit Samus]] as though she were a standard playable character like everyone else, put in the Newcomer category, raising questions as to whether she can be playable as a fighter without having to use armored Samus's Final Smash attack during battle. The gun in her hand is identified as the Paralyzer, which was its use in ''Metroid: Zero Mission'' against Space Pirates, and it can extend into an energy whip giving her long reach in fighting.
*'''April 9: "All Stickers"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various37.html]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible [[sticker]] that exists in Brawl. It is presented as a checklist that can also be printed out.


*'''July 20: "This World..."''' [http://www.smashbros.com/en_us/gamemode/modea/modea01.html]: A very different style of update, consisting of just a long series of images in what is likely FMV format, followed by text describing the Smash Bros. universe and the conditions of their world, partially indicating the game's "story". Melee's thematic emphasis on trophies is shown to return in Brawl as well. The update shows a new sky-stadium-style environment that may be a new stage, with Mario and Kirby appearing on it, then the Halberd appears, and then a strange original character of sorts is seen in the last screenshot. These shots and the characters within are clarified in a later update.
*'''April 10: "Mysteries of The Subspace Emissary"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how [[King Dedede]] knew to create the [[Dedede Badges]]. This is canonical information about the storyline that is not explained in the game itself.


*'''April 11: "Screenshot Collection #2''' [http://www.smashbros.com/wii/en_us/gamemode/etc/etc02.html]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, the American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via [[Smash Service]] or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.


*'''July 23: "Rumble Falls"''' [http://www.smashbros.com/en_us/stages/stage07.html]: Another brand new stage is revealed, this time themed after the [[Donkey Kong universe]], specifically ''Donkey Kong: Jungle Beat''. In terms of stage layout and mechanics [[Rumble Falls]] seems to be in direct homage to Melee's [[Icicle Mountain]] stage, in that the screen scrolls up (and up only), but the physical stage seems much wider. Supposedly the fight can climb up and beyond Rumble Falls, and Sakurai implies that something unrevealed may be found at the very top of the stage's vertical progression.
*'''April 14: "Smash Trivia"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various38.html]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
*'''April 14: "Notice: No Further Updates"''' [http://www.smashbros.com/wii/en_us/info/info06.html]: The final update to [[Smash Bros. DOJO!!]]. A personal message from [[Masahiro Sakurai]] where he thanked all the fans and staff involved with both the site and ''Brawl'' itself, and where he states the site would be kept up for ''Brawl'' players to use as an information resource. The most interesting statement Sakurai made was is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."


*'''July 24: "Yoshi"''' [http://www.smashbros.com/en_us/characters/yoshi.html]: [[Yoshi (SSBB)|Yoshi]] is confirmed to return as a playable Veteran fighter in the game. He is visually touched up like most other returning characters, but apparently retains his same playing style as his ''Melee'' incarnation. New modifications to his moveset is that his Up B, [[Egg Toss]], can be used to increase jumping distance like traditional third jumps of other characters, "among other things".
=== Post-run updates ===
After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.


*'''July 25: "Skyworld"''' [http://www.smashbros.com/en_us/stages/stage08.html]: Official description of the suspected Kid Icarus stage previously seen in the Nintendo world trailer, which is officially identified as [[Skyworld]], and its platform-breaking mechanics are somewhat clarified: The broken platforms quickly regenerate, even though it seems apparent that the clouds underneath the platforms suffice as platforms themselves based on trailer footage. There is no big platform below the stage, underneath where all the smaller cloud-lifted platforms are irregularly laid out.
On June 27, 2008, the update '''"Snapshots Galore #3"''' was posted to commemorate the release of ''Brawl'' in the UK. [http://www.smashbros.com/wii/en_us/gamemode/etc/etc03.html] This time around, the Japanese version of the update [http://www.smashbros.com/wii/jp/gamemode/etc/etc03.html] can have its captioned viewed in any of the 5 languages Smashbros.com supports.


*'''July 26: "Footstool Jump"''' [http://www.smashbros.com/en_us/howto/technique/technique03.html]: A new addition to the core gameplay, the [[Footstool Jump]] can be used by all characters as an offensive measure by jumping onto and off of the heads of opponents a la old ''Mario'' games, with a perfectly timed jump-button press when right on a character's head. This may do some damage, and it makes the user jump much higher. It can be used as an alternative to a [[spike]] to perform a Meteor Smash.
Following this, in mid 2009, a notice was posted that announced that as of June 30th, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.


*'''July 27: "Knuckle Joe"''' [http://www.smashbros.com/en_us/items/assist/assist04.html]: [[Knuckle Joe]], a side character/enemy in the ''Kirby'' franchise featured particularly prominently in ''Kirby Super Star'', is revealed as a new Assist trophy character. He first flurries foes in front of him with his Vulcan Jab, then randomly performs one of two finishing moves: A strong short-range Smash Punch, and an electric uppercut-like move called Rising Break.
On August 22, 2008, the original version of the update '''"Target Smash!! and Home-Run Contest World Records"''' was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the Home-Run Contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [http://www.smashbros.com/wii/en_us/info/info08.html].
 
 
*'''July 30: "Donkey Kong: Final Smash"''' [http://www.smashbros.com/en_us/characters/donkeykong.html#2nd]: Donkey Kong's Final Smash is identified and described as the [[Konga Beat]]: He whips out the DK Bongos (a GameCube peripheral used for games like Donkey Konga and Jungle Beat) and plays a tune (during which he's invincible) whose musical notes damage opponents around him. The power of the move is influenced by how the player presses buttons to the provided beat.
 
*'''July 31: "Pitfall"''' [http://www.smashbros.com/en_us/items/item06.html]: The [[Pitfall]] is introduced as an item, and it was once found as an item in ''Animal Crossing''. When the item is thrown at the ground, it vanishes, and an opponent stepping into its area gets temporarily caught in a hole that appears on the ground. Also, if thrown at an opponent standing on a pass-through floor/platform, that opponent will automatically drop down below.
 
*'''August 1: "Ike"''' [http://www.smashbros.com/en_us/characters/ike.html]: [[Ike (SSBB)|Ike]] from ''Fire Emblem: Path of Radiance'' is revealed as a playable character. He is the first completely new character to be revealed on the website, and is stated to use his Aether ultimate battle skill from PoR. There is a header above his profile that says "''WARNING! CHALLENGER APPROACHING!''", which could mean that Ike is an unlockable, or is just noting that he is a previously unannounced newcomer.
 
*'''August 2: "Castle Siege"''' [http://www.smashbros.com/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers are revealed to be one stage named [[Castle Siege]], and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground will shatter and the characters will drop down inside and continue the fight in front of the stone statues (which can be broken by attacks). And this indoors section is not the deepest part; the stage can progress further down into some sort of underground area, which fans will find out later.
 
*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/en_us/gamemode/modea/modea02.html]: This immense update gives a comprehensive preview of what is ostensibly the game's true single-player [[Adventure mode]], [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], which is a story-based side-scrolling action game. Among the many things revealed are several classes of common enemies and all manner of new single-player environments where characters must battle these enemies, and a 42-second film clip depicts the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and [[Princess Peach (SSBB)|Peach]] as a playable character.
 
 
*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/en_us/items/item07.html]: Another brand new item is introduced. The [[Smoke Ball]] is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke is released and obscures any characters it covers. This can be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents can be picked up and thrown again while it's still going off.
 
*'''August 7: "Ike: Special Moves"''' [http://www.smashbros.com/en_us/characters/ike.html#2nd]: Ike's Up-B move is revealed to be the [[Aether]] skill previously alluded to; he throws his sword up, jumps up, grabs the sword in midair, and smashes down, in a motion more similar to Kirby's Final Cutter than either of Marth and Roy's Up-B moves. It does not restore HP as previously suspected, but it does temporarily leave Ike invulverable to knockback (but not damage) after he throws up his sword. Ike's Neutral B move is revealed as [[Eruption]], which is a chargeable move that summons fire in front of Ike.
 
*'''August 8: "Kid Icarus: The Underworld"''' [http://www.smashbros.com/en_us/music/music06.html]: The next music file comes from is a medley of tunes from the original ''Kid Icarus'': The first stage theme of the game, then the Grim Reaper and Game Over themes.
 
*'''August 9: "Pit: Final Smash"''' [http://www.smashbros.com/en_us/characters/pit.html#3rd]: Pit's Final Smash is revealed as [[Palutena's Army]]: The goddess [[Palutena]] herself is summoned by Pit's call and appears in the background in gigantic proportions (this is her first appearance in a game since the original ''Kid Icarus'' games over a decade before), and she in turn summons an army of little angel men called [[Centurion]]s to divebomb through the stage and damage all other fighters.
 
*'''August 10: "Franklin Badge"''' [http://www.smashbros.com/en_us/items/item08.html]: Yet another brand new item is the [[Franklin Badge]] from ''EarthBound'', which was able to reflect electricity-based attacks back at the attacker in that game. In ''Brawl'', it can be worn for a while on a character and all projectile-based attacks like Samus' Paralyzer will be reflected in much the same manner.
 
 
*'''August 13: "Pokémon Trainer"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html]: Perhaps the most unique new character yet revealed; A generic [[Pokémon Trainer]] is a playable fighter, but instead of brawling with his own moves he (visually along with the player) remotely controls one of three Pokémon fighters: [[Squirtle]], [[Ivysaur]], and [[Charizard]].
*'''August 13: "Pokémon Change"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html#2nd]: This subsequent update describes Pokémon Trainer's Down-B move: The [[Pokémon Change]], which from a gameplay standpoint is identical to the Zelda-Sheik transformation. Pokémon Trainer as a playable character entity is a Zelda/Sheik-style alternating character with three forms instead of two, and they switch between each other using the same down-B move; as such, they all share the same damage meter. Visually, during battle the human trainer stands in the background and does not influence the action, while the player controls one of his three available Pokémon as standard Smash fighters. The weaker Squirtle is playable first, and at any time the player may commence the Pokémon change to replace Squirtle with Ivysaur. Likewise, anytime afterwards the Pokémon Change move will become Charizard, and the process cycles through back to Squirtle. Each one of these fighters are expected to have their own standard and special move arsenals. What would influence the player's decision to which Pokémon fighter is chosen is a stamina meter of sorts, which discourages switching that is either over-eager or over-prolonged.
 
*'''August 14: "Devil"''' [http://www.smashbros.com/en_us/items/assist/assist05.html]: The next Assist Trophy character revealed is the [[Devil]] enemy character from the NES game ''Devil World'', the game where Melee's famous [[|Tamagon (trophy)|Tamagon trophy]] came from. This character causes the stage's camera and KO boundaries to shift off to the side so that it appears the stage itself appears to drift off to the other side, and characters foolish enough to stay put in the same spot will end up KO'ing themselves.


[[Category:Websites]]
[[Category:Websites]]

Latest revision as of 11:44, May 20, 2022

From 2007 up to the release of Super Smash Bros. Brawl, Smash Bros. DOJO!!, the website dedicated to information about the game and hosted by the game's chief developer Masahiro Sakurai, underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. This article covers each update provided by Sakurai to the DOJO!!, some reworded.

List of updates[edit]

This list of updates covers all updates posted from February 1 to the present.

For updates posted from May 22 to July 31, see Smash Bros. DOJO!! updates (archive).
For updates posted from August 1 to October 31, see Smash Bros. DOJO!! updates (archive 2).
For updates posted from November 1 to January 31, see Smash Bros. DOJO!! updates (archive 3).

February[edit]

With Super Smash Bros. Brawl having been recently released in Japan, the site displayed a rather large promotional image of the game, along with a slight redesign that now accommodated players who did not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update was automatically shown.

  • February 1: "Ness" [1]: The first "secret feature" update was the first unlockable character since Sonic: Ness, a returning veteran. Lucas has a somewhat similar moveset to Ness', but the update went into detail how Ness and Lucas' versions of their shared special moves differ.
  • February 4: "Port Town Aero Dive" [2]: The Port Town Aero Dive stage was officially explained in this update to be in the same style of moving-and-stopping stage as Melee's Mute City, but with the track now being a huge one that appears in F-Zero GX.
  • February 5: "Final Destination" [3]: A second stage update in a row, this officially portrayed the returning Final Destination stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentioned that the boss Master Hand is fought on this level in various single-player modes.
  • February 7: "Marth" [5]: The second secret character update, this time concerning the returning character Marth from Melee. Like with Ness before, his unlock method was provided, as well as in-depth tips about his special moves and his Final Smash, Critical Hit.
  • February 8: "Enemies and Allies" [6]: A secret feature update which showed a movie found within the Subspace Emissary mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows Marth and Meta Knight interacting. Sakurai also makes a vague reference to a character that can tell the difference between friend and foe in an unusual way...
  • February 8: "Zero Suit Samus: Final Smash" [7]: This update showed the Final Smash of Zero Suit Samus, which is the name of her normal form: Power Suit Samus. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and side taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.
  • February 11: "Quick Techniques" [8]: In this How To Play update, a lot of small, subtle techniques were revealed to exist in the game, and wouldn't be covered in the game's instruction manual. The Ukemi, for example, was revealed as the official name for teching, where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the Perfect Shield (formerly known as the Powershielding), a concept called Stale-Move Negation (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called Glancing Blows, the ability to swim in watery stages, the Small jump (which is literally the Short Hop, renamed for Brawl), a type of special longer-range grab every character can do called the Pivot Grab, a concept called "Eat While Reclining" which allows players to pick up and use Food items near them even if in a knocked-down state, and a concept with reflection moves that has to do with breaking reflectors in which a projectile that is reflected repeatedly gains damage and power each time.
  • February 12: "Mario Bros." [9]: A Hidden Feature update that officially profiled an unlockable stage, which is the one based on the original arcade Mario Bros.. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
  • February 13: "Hidden Parts in Stage Builder" [10]: This hidden feature update revealed that there are parts usable in the Stage Builder mode that are unlockable, such as Ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
  • February 13: "Yoshi: Special Moves" [11]: Showcases Yoshi's Up Special Move, the Egg Throw, which is more maneuverable and controllable, and his neutral special move, the Egg Lay, which encases enemies in eggs as before and enemies have a harder time breaking out of eggs the more damage they have.
  • February 14: "Green Hill Zone" [12]: A hidden feature update about the unlockable Sonic stage, Green Hill Zone, which is unlocked as soon as Sonic himself is unlocked. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters Tails, Knuckles, and Silver will appear racing along.
  • February 15: "Luigi" [13]: Official update on the return of Luigi in Brawl. Unlike Mario, Luigi's Down Special move was revealed to stay as the Luigi Cyclone rather than a device like Mario's F.L.U.D.D., but his Final Smash is very different: Negative Zone, which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.
  • February 18: "Luigi's Mansion" [14]: A hidden feature update about the unlockable Luigi's Mansion stage, which is unlocked by selecting Luigi in three group matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collapse and the leave the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
  • February 19: "Zelda: Special Moves" [15]: Showcased Zelda's neutral special move, Nayru's Love, a reflector shield, her Side Special Move, Din's Fire, which is a controllable projectile, and her Up Special Move, Farore's Wind, which gives her a long recovery.
  • February 19: "Ice Climbers: Special Moves" [16]: Showcased the Ice Climbers' Standard Special Move, Ice Shot, their side special move, Squall Hammer, their Up Special Move, Belay, their down special move, Blizzard, and the importance of keeping Nana safe. For the most part the Ice Climbers would play the same as they did in Melee.
  • February 20: "Falco" [17]: Falco's return in Brawl is the subject of this hidden character update. He seems to be a clone of Fox, but according to Sakurai, Falco's moves have changed "a lot" since his Melee appearance. His Landmaster Final Smash, for example, is weaker but can fly better.
  • February 21: "Meteor Smash" [18]: Introduced the concept of meteor smashes, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also revealed this to be the last update to the Smash 101 section of the site.
  • February 21: "Bowser: Special Moves" [19]: Introduced Bowser's Flying Slam a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the Bowser Bomb, which can now hit opponents during the rising portion into the powerful falling portion.
  • February 22: "Captain Falcon" [20]: Just two days after Falco's introduction on the DOJO, another unlockable character was profiled, this time Captain Falcon. He seems unchanged from his Melee appearance in general fighting style, though his Falcon Punch is now reversible during the charge up of the move, and his Final Smash is the summoning of both the Blue Falcon and an entire racing course in a cinematic effect.
  • February 26: "Pikachu: Special Moves" [22]: This update was about special moves that Pikachu can perform, Quick Attack and Thunder. Pikachu's side smash does 20% damage in its first hitbox, but then lowers down to 17% and then 14% for each subsequent hit, which is an example of sweet and sour spots.
  • February 26: "Samus: Special Moves" [23]: This update was about maneuvers Samus can perform, including using her Grapple Beam in midair, using her Charge Shot, and using her Missiles in the form of guided normal Missiles and straight-flying Super Missiles.
  • February 27: "Clear %" [24]: Explained that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells how much of the mode is completed. To increase the Clear % rating, the player should complete stages, open any and all unopened doors, get orange cube items, and collect character trophies.
  • February 28: "Lucario" [25]: This hidden character update was about Lucario, a Gen 4 Pokémon, and it detailed the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's Aura Sphere, Force Palm, and Double Team Special Moves and its Aura Storm Final Smash are detailed as well.
  • February 29: "Spear Pillar" [26]: An update about an unlockable stage, Spear Pillar, based on the story-centric location in Pokémon Diamond & Pearl. The legendary Pokémon Dialga, Palkia, and Cresselia will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokémon Uxie, Mesprit, and Azelf will make appearances as well.

March[edit]

  • March 3: "Secrets for Continuing" [27]: Explained how the game's Continue system works for the game's Classic Mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
  • March 4: "75m" [28]: A hidden stage based on the original Donkey Kong, 75m is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
  • March 4: "Donkey Kong: Special Moves" [29]: A special moves update covering the meteor smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
  • March 5: "Item Encyclopedia" [30]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in Brawl (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous Smash games were the Blast Box, Timer, Soccer Ball, Lightning Bolt, Deku Nut, Hothead, Spring, Unira, and Stock Ball.
  • March 7: "Snapshots Galore" [32]: This unusual update was in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots submitted by Japanese players. This was the last update before the release of Brawl in North America.
  • March 10: "Mr. Game & Watch" [33]: Super Smash Bros. Brawl was recently released on March 9. This first update since then was the next unlockable character update, which is about Mr. Game & Watch's playable return appearance. Details his Judge and Oil Panic moves, and his Octopus Final Smash.
  • March 11: "Flat Zone 2" [34]: A new stage which is the spiritual successor to Melee's Game & Watch stage. Flat Zone 2 is very similar in concept to the previous incarnation, having a different set of G&W homages.
  • March 11: "Game & Watch: Flat Zone 2" [35]: This music file plays on the unlockable stage Flat Zone 2.
  • March 18: "Ganondorf" [40]: This update pertained to Ganondorf and how he is unlocked. Details include: Special Moves, including his new forward special Flame Choke, a taunt with his sword, strategies, and his Final Smash, Beast Ganon.
  • March 19: "Pokémon Encyclopedia" [41]: In the same vein as the previous "Item Encyclopedia" update was this field guide to all the Pokémon that come out of Poké Balls. Pokémon not previously covered in detail on DOJO and in previous Smash games were revealed as Weavile, Gulpin, Torchic, Metagross, Gardevoir, Latias & Latios, and Jirachi.
  • March 20: "Smash Taunt" [42]: Revealed that the taunting trick Snake can perform on Shadow Moses Island and the Star Fox characters can perform on Lylat Cruise and Corneria is named the Smash Taunt. It is performed by pressing the button for the down taunt extremely briefly.
  • March 21: "The Subspace Emissary: The Great Maze" [43]: This update covered in detail the final portion of the Subspace Emissary mode, the giant stage called The Great Maze.
  • March 21: "Peach: Special Moves" [44]: This update covered in detail Peach's Toad Special move and Vegetable Down Special move, and it reveals that the chance a powerful stitch faced vegetable has a 1/58 chance of being plucked.
  • March 24: "Stadium: Boss Battles" [45]: The update on the Boss Battles mode within the Stadium, giving it similar coverage like with the other updates about Stadium modes earlier. One thing in particular to note was that the five later bosses would apparently be stronger than the five earlier bosses.
  • March 25: "Jigglypuff" [46]: The next character update in DOJO's series of hidden characters in Brawl was Jigglypuff. Jigglypuff is essentially meant to fulfill the role of the "ultimate midair brawler" in Sakurai's words, with its multiple midair jumps actually faster than it running across the ground. Its Rest move, while less powerful now, now puts a flower on each target's head, and its Final Smash is Puff Up.
  • March 26: "Hanenbow" [47]: The update on the hidden stage Hanenbow, from the Electroplankton universe. It is unlocked by clearing Event 28 and does not have an entry in My Music, because the stage itself makes music in response to player's actions.
  • March 27: "Character Roll Call" [48]: This update detailed the ending sequence that plays whenever one completes the Classic mode, which is a shooting minigame named the Character Roll Call similar to shooting the credits in Melee, but this gives coins and the targets are all the characters and trophies collected. For each target, consisting of a picture and a name, twice as much credit is got for shooting the picture as the player do the text.
  • March 27: "Sheik" Sheik's special moves in Brawl were revealed to be Needle Storm for her standard special move, Chain for her side special move, Vanish for her up special move, and Transform for her down special move.
  • March 28: "Toon Link" [49]: Approaching the end of DOJO's update run, this late hidden character reveal was about Toon Link. The update goes in depth on how he differs from the normal Link.
  • March 31: "Wolf" [50]: The last of the hidden character updates, concerning Wolf O'Donnell. The update detailed his Blaster, Wolf Flash, and Reflector special moves and his version of the Landmaster Final Smash. It was now stated on the site that the daily updates would stop on April 14th.

April[edit]

  • April 1: "Pirate Ship" [51]: The update about the unlockable stage Pirate Ship. It is the only stage that's fully surrounded by swimmable water at almost all times. It was also announced that the updates would end on April 14.
  • April 2: "All-Star" [52]: The hidden update that goes in-depth with the game's All-Star mode, which is different and longer than the previous game's because there's 37 separate opponents in all. Like before it appears upon unlocking all the hidden characters. But this time around, the fighters are grouped by series and the fights are in order based on the Japanese debuts of the character. For characters like Zelda and Samus, whom have multiple forms, only one of their forms will appear in battle. However, all the individual Pokémon of Pokémon Trainer must be fought during the Pokémon themed match.
  • April 3: "Full Song List with Secret Songs" [53]: Essentially an expansion of the "First Songs in My Music" update, this is a mostly thorough listing of all the music that appears in the game.
  • April 4: "Final Smash Trophies" [54]: The update about the trophies of each character performing their Final Smash, each of which is collected when the player beats the All-Star mode with a character on any difficulty.
  • April 7: "Revealing Brawl's Secrets" [55]: Similar to other late updates in the past for Super Smash Bros. and Super Smash Bros Melee's Japanese websites, this update contains a comprehensive list of literally every single unlockable in Super Smash Bros. Brawl, complete with each item's unlock effect.
  • April 8: "All Trophies" [56]: Likewise, this update links to a list of the names of every collectible trophy that exists in Brawl. It is presented as a checklist that can be printed out, and it distinguishes whether or not the trophy is collected in the Subspace Emissary.
  • April 9: "All Stickers" [57]: Continuing the site's end-of-period run of encyclopedically arranged updates, this update links to a list of the names of every collectible sticker that exists in Brawl. It is presented as a checklist that can also be printed out.
  • April 10: "Mysteries of The Subspace Emissary" [58] With a warning of major spoilers, finer details of the Subspace Emissary storyline are revealed, revealing such things as Master Hand's identity, Ganondorf's true intentions, and how King Dedede knew to create the Dedede Badges. This is canonical information about the storyline that is not explained in the game itself.
  • April 11: "Screenshot Collection #2 [59]: A follow-up to the "Snapshots Galore" update, featuring many more new shots submitted by players. This time, the American and Japanese sites have their own sets of images, submitted from their own region. Sakurai invites browsers to check out both galleries. Sakurai also mentions that he has received a large amount of screen shots of a sexual origin (such as panty shots of female characters), and reminds players that such images will never be sent via Smash Service or appear on the Dojo. However, there is at least one screenshot that could be considered as such on the Japanese page. This update has since been updated with the ability for both English and Japanese users to view the captions for each other's galleries in their native language, and the name changed to "Snapshots Galore #2", to match the previous Snapshot update.
  • April 14: "Smash Trivia" [60]: The last update to reveal new information about the game. It is a large collection of various details about the game itself in categories such as gameplay quirks, stage details, and easter eggs.
  • April 14: "Notice: No Further Updates" [61]: The final update to Smash Bros. DOJO!!. A personal message from Masahiro Sakurai where he thanked all the fans and staff involved with both the site and Brawl itself, and where he states the site would be kept up for Brawl players to use as an information resource. The most interesting statement Sakurai made was is that "there’s always a chance that [he] will need to update sometime in the future with some kind of announcement."

Post-run updates[edit]

After the year-long week-by-week run of updates, a scant few updates concerning player-submitted data were posted sporadically.

On June 27, 2008, the update "Snapshots Galore #3" was posted to commemorate the release of Brawl in the UK. [62] This time around, the Japanese version of the update [63] can have its captioned viewed in any of the 5 languages Smashbros.com supports.

Following this, in mid 2009, a notice was posted that announced that as of June 30th, 2009, the service that accepts user-generated snapshots, stage designs, and replay data would no longer be available. However, Nintendo would continue to distribute such data after that date.

On August 22, 2008, the original version of the update "Target Smash!! and Home-Run Contest World Records" was posted. By that point, many replays of the Target Smash and Home Run Contest modes have been submitted from across the globe to the Nintendo Wi-Fi connection. From these videos Sakurai compiled a text-based list of "world records" for these modes, listing individual world records for each of the 39 playable fighters in each of the five Target Smash levels and the Home-Run Contest (as well as the top three co-op pairs for each of these modes). This list has since been replaced with a final, updated version up to date as of July 16, 2009, though the original update's text containing the link to the now-newly revised list has not been changed accordingly [64].