Super Smash Bros. Ultimate

Daisy (SSBU)/Side special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:DaisySSpecial.png|thumb|200px|Hitbox visualization showing Daisy's side special, Daisy Bomber.]]
[[File:DaisySSpecial.png|thumb|200px|Hitbox visualization showing Daisy's side special, Daisy Bomber.]]
[[File:DaisyDaisyBomberHit.gif|thumb|300px|Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.]]
[[File:DaisyDaisyBomberHit.gif|thumb|300px|Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.]]
==Overview==
==Overview==
Daisy thrusts her body forward to make a powerful bash with her rear. The move deals 12% damage. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Long-ranged moves (such as {{SSBU|Ike}}'s forward smash) can beat Daisy Bomber. Daisy Bomber can [[KO]] near the [[blast zone]].
Daisy's side special is [[Daisy Bomber]]. {{:Peach (SSBU)/Side special|p=1|Daisy}}


Daisy will bounce off [[shield]]s, making the move safe for shield pressure. She can follow up with a [[neutral aerial]] or [[forward aerial]] to [[poke]] the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to [[tech chase]] opponents. Daisy can perform Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her.
{{:Peach (SSBU)/Side special|p=2|Daisy}}


Daisy can use the move to edgeguard opponents, but she can risk [[self-destruct]]. Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage.
{{:Peach (SSBU)/Side special|p=3|Daisy}}


==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
*{{nerf|Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
==Hitboxes==
==Hitboxes==
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Searchbox|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.5
|bn=hip
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|On hit|50}}
{{HitboxTableTitle|On hit|50}}
Line 19: Line 31:
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|sd=6.0
|angle=361
|angle=361
|af=3
|af=3
Line 36: Line 49:
|clang=f
|clang=f
|rebound=f
|rebound=f
|nogfx=t
}}
}}
|}
|}


==Timing==
==Timing==
===Search===
===Thrust===
These timings apply if Daisy does not land during the move. [[Jostling]] is disabled during frames 12-36, while ledge grabs are enabled from the front starting on frame 16.
{|class="wikitable"
{|class="wikitable"
!Search
!Searchbox
|13-36
|12-36
|-
|-
!Interruptible (ground, air)
!Interruptible
|63, 88
|88
|-
|-
!Animation length (ground, air)
!Animation length
|80, 88
|88
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|'''Grounded''' {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=8}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Search|c=25}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=1}}
|-
|'''Aerial''' {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Hit===
 
===On hit===
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
|1-3
|2-3
|-
|-
!Interruptible
!Interruptible
|26
|27
|-
|-
!Animation length
!Animation length
Line 69: Line 84:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=27}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
===Landing===
This animation applies if Daisy lands while the searchbox is active; otherwise, a normal landing occurs. When using the move on flat ground, Daisy usually lands on frame 29, allowing the move to be interrupted on frame 63.
{|class="wikitable"
!Interruptible
|35
|-
!Animation length
|43
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|search=y|interruptible=y}}
 
==Parameters==
{|class="wikitable"
!Vertical speed multiplier before jump
|1.1
|-
!Initial horizontal speed on jump
|2.9 (tilt input)<br>3.3 (smash input)
|-
!Initial vertical speed on jump
|0.15
|-
!Gravity on jump
|0.04
|-
!Fall speed on jump
|1
|-
!Vertical speed multiplier on ending
|2
|-
!Air friction on ending
|0.1
|-
!Gravity on ending
|0.05
|-
!Air acceleration on ending
|0.05
|-
!Horizontal speed on hit
| -0.95
|-
!Vertical speed on hit
|1.4
|}


{{MvSubNavDaisy|g=SSBU}}
{{MvSubNavDaisy|g=SSBU}}

Latest revision as of 09:47, December 1, 2022

Hitbox visualization showing Daisy's side special, Daisy Bomber.
Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.

Overview[edit]

Daisy's side special is Daisy Bomber. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Daisy Bomber can KO near the blast zone.

Daisy will bounce off shields, making the move safe for shield pressure. She can follow up with a neutral aerial or forward aerial to poke the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to tech chase opponents. Daisy can use Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her. Daisy can use the move to edgeguard opponents, but she can risk self-destruct.

Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage safely.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Nerf Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.

Hitboxes[edit]

ID Radius Bone Offset G A
Searchbox
0 3.5 hip 0.0 0.0 0.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
On hit
0 0 0 12.0% 6.0 Sakurai angle Forward 60 73 0 HitboxTableIcon(False).png 7.7 top 0.0 5.0 4.5 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Butt (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Timing[edit]

Thrust[edit]

These timings apply if Daisy does not land during the move. Jostling is disabled during frames 12-36, while ledge grabs are enabled from the front starting on frame 16.

Searchbox 12-36
Interruptible 88
Animation length 88
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png

On hit[edit]

Hitbox 2-3
Interruptible 27
Animation length 52
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Landing[edit]

This animation applies if Daisy lands while the searchbox is active; otherwise, a normal landing occurs. When using the move on flat ground, Daisy usually lands on frame 29, allowing the move to be interrupted on frame 63.

Interruptible 35
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox

Parameters[edit]

Vertical speed multiplier before jump 1.1
Initial horizontal speed on jump 2.9 (tilt input)
3.3 (smash input)
Initial vertical speed on jump 0.15
Gravity on jump 0.04
Fall speed on jump 1
Vertical speed multiplier on ending 2
Air friction on ending 0.1
Gravity on ending 0.05
Air acceleration on ending 0.05
Horizontal speed on hit -0.95
Vertical speed on hit 1.4