King Dedede (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 59: | Line 59: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 110: | Line 110: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 8, 11 | |2-3, 24-25 | ||
|- | |||
!Rapid jab | |||
|5, 8, 11, 14, 17, 20, 23 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 09:42, July 21, 2022
Overview[edit]
Spins his massive hammer rapidly in front of himself before finishing the move with an upward strike.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 24-25 |
---|---|
Rapid jab | 5, 8, 11, 14, 17, 20, 23 |
Finisher | 4 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|