Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Knee Smash}}
[[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]]
[[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
Captain Falcon performs the infamous '''Knee Smash'''; while the [[sweetspot]] only lasts one frame, it's  immensely powerful when it hits. Because of its sheer power and deadly [[semi-spike]] angle, it deals high shield damage, makes a great [[edgeguarding]] tool and combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its [[sex kick]] properties, and can be used to start tech chases. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag; however, this is remedied by the moves high [[shield stun]]. Similar to Captain Falcon's other moves, it has a rather small hitbox without any meaningful disjoint.
Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's  immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
Line 124: Line 126:
|-
|-
!Animation length
!Animation length
|30
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
==Trivia==
The move has [[Special Zoom]] parameters defined for a sweetspotted hit, in a similar vein to [[Falcon Punch]]. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:
{|class="wikitable"
!Parameter!!Forward aerial!!Falcon Punch
|-
!Duration
|50 frames||40 frames
|-
!Slowdown magnitude
|3||2
|-
!Zoom rate
|3.5||4.5
|-
!Time before zoom
|colspan=2|3 frames
|-
!Camera offsets
|[8, -1.5]||[0, 0]
|-
!Background duration (non-1v1)
|colspan=2|30 frames
|}


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]

Latest revision as of 23:13, November 6, 2024

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Knee Smash.
Hitbox visualization showing Captain Falcon's forward aerial.

OverviewEdit

Captain Falcon performs the infamous Knee Smash; while the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power and deadly semi-spike angle, it deals high shield damage, makes a great edgeguarding tool and combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. The move can be comboed into from the first hit of his neutral aerial, his up aerial, and down aerial. The sourspot also has a purpose in edgeguards because of its sex kick properties, and can be used to start tech chases. Outside of its one frame sweetspot, the move is not without its drawbacks. The move has high endlag; however, this is remedied by the moves high shield stun. Similar to Captain Falcon's other moves, it has a rather small hitbox without any meaningful disjoint.

Update HistoryEdit

  3.1.0

  •   The sweetspot is larger (3.0u → 3.75u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 22.0% 0   Forward 30 81 0   3.75 legl 4.4 -0.2 to 0.3 -1.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 35 80 0   3.0 top 0.0 6.0 0.0 1.2× 1.0× 0%               Kick   All All            
Late hit
0 0 0 3.0% 0   Forward 35 80 0   4.7 legl 4.4 -0.2 -1.0 1.0× 1.0× 20%               Kick   All All            
1 0 0 3.0% 0   Forward 35 80 0   3.0 top 0.0 6.0 0.0 1.0× 1.0× 20%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 14
Late hit 15-30
Ending autocancel 42-
Interruptible 46
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 19
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

The move has Special Zoom parameters defined for a sweetspotted hit, in a similar vein to Falcon Punch. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:

Parameter Forward aerial Falcon Punch
Duration 50 frames 40 frames
Slowdown magnitude 3 2
Zoom rate 3.5 4.5
Time before zoom 3 frames
Camera offsets [8, -1.5] [0, 0]
Background duration (non-1v1) 30 frames