Super Smash Bros. Melee

Link (SSBM)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up aerial}} against many characters. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down [[tech]] it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up aerial}} against many characters. The hitbox starts quite high, making it very effective for challenging aerials that don't have disjoints. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down [[tech]] it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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!Hitboxes
!Hitboxes
|7-12
|7-12
|-
!Boost grab window
|2-4
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=14}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=14}}
|-
!Boost grab {{FrameStripBGMelee|al=53}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|continuable=y}}


{{MvSubNavLink|g=SSBM}}
{{MvSubNavLink|g=SSBM}}
[[Category:Link (SSBM)]]
[[Category:Link (SSBM)]]
[[Category:Dash attacks (SSBM)]]
[[Category:Dash attacks (SSBM)]]

Latest revision as of 17:51, January 10, 2025

Hitbox visualization showing Link's dash attack.
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Overview[edit]

Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his up tilt or up aerial against many characters. The hitbox starts quite high, making it very effective for challenging aerials that don't have disjoints. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down tech it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
3 0 9% 0 AngleIcon90.png 10 100 0 4.2966 26 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
0 0 12% 0 AngleIcon80.png 10 100 0 4.2966 26 1.953 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 11% 0 AngleIcon70.png 10 100 0 2.7342 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 11% 0 AngleIcon60.png 10 100 0 1.953 19 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitboxes 7-12
Boost grab window 2-4
Interruptible 40
Animation length 53
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Boost grab  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible