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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like {{SSBM|Sheik}} at percents when {{mvsub|Donkey Kong|SSBM|forward aerial}} won't combo. It | Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be consecutively usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like {{SSBM|Sheik}} at percents when {{mvsub|Donkey Kong|SSBM|forward aerial}} won't combo. It's a useful air-to-air option in neutral, particularly as a tool to catch shorthops from characters like Sheik or {{SSBM|Ganon}} who typically start their aerials as they fall. | ||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 21:29, February 20, 2025
OverviewEdit
Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be consecutively usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like Sheik at percents when forward aerial won't combo. It's a useful air-to-air option in neutral, particularly as a tool to catch shorthops from characters like Sheik or Ganon who typically start their aerials as they fall.
HitboxesEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 14% | 0 | 32 | 90 | 0 | 7.812 | 44 | 0.0 | 0.0 | 0.0 | Punch |
TimingEdit
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6-8 |
Ending autocancel | 13- |
Interruptible | 38 |
Animation length | 44 |
Landing lagEdit
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|