Super Smash Bros. Ultimate

Bowser (SSBU)/Down smash: Difference between revisions

m (→‎Overview: fixed a sentence that doesn’t really make sense)
Tag: Mobile edit
 
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[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]]
[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]]
==Overview==
==Overview==
Performs two grounded claw swipes, similar to {{SSBU|Wolf}}'s down smash. This is Bowser's fastest smash attack so far. Comes out on frame 12. The first hit does high knockback than the second hit. It also has damaged-based [[armor]], but no [[invincibility]]. Can be used on opponents hanging on the ledge, but it has more [[ending lag]] that can be [[Punishment|punishable]].
Performs two grounded claw swipes, similar to {{SSBU|Wolf}}'s down smash. This is Bowser's fastest smash attack as it comes out on frame 12. The first hit does higher knockback than the second hit. It also has damaged-based [[armor]], but no [[invincibility]]. It can be used on opponents hanging on the ledge, but it has more [[ending lag]] that can be [[Punishment|punishable]].
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|bn=handl
|bn=handl
|xpos=2.3 to 5.3
|xpos=2.3 to 5.3
|ypos=0.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Slash
|effect=Slash
Line 27: Line 26:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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==Timing==
==Timing==
The damage-based armor has a threshold of 8%.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|4-5
|4-5
|-
|-
!Armor
!Damage-based armor
|5-11
|5-11
|-
|-
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|-
|-
!Interruptible
!Interruptible
|73
|72
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}}

Latest revision as of 03:29, April 18, 2024

Hitbox visualization showing Bowser's down smash.

OverviewEdit

Performs two grounded claw swipes, similar to Wolf's down smash. This is Bowser's fastest smash attack as it comes out on frame 12. The first hit does higher knockback than the second hit. It also has damaged-based armor, but no invincibility. It can be used on opponents hanging on the ledge, but it has more ending lag that can be punishable.

Update HistoryEdit

  2.0.0

  •   Down smash deals more knockback.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 16.0% 0   Standard 60 86 0   6.0 handl 2.3 to 5.3 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 15.0% 0   Standard 60 92 0   6.0 handr 2.5 to 4.5 -0.6 0.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

The damage-based armor has a threshold of 8%.

Charges between 4-5
Damage-based armor 5-11
Hit 1 12-14
Hit 2 28-30
Interruptible 72
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible