Super Smash Bros. series
This article's title is unofficial.

Forward smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
 
(32 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y|unofficial=y}}
{{ArticleIcons|series=y|unofficial=y}}
[[File:MarthForwardSmashSSBB.jpg|thumb|Marth using his forward smash in ''[[Brawl]]'']]
[[File:MarthForwardSmashSSBB.jpg|thumb|Marth using his forward smash in ''[[Brawl]]'']]
[[File:SSBUWebsiteBayonetta5.jpg|thumb|Bayonetta using her forward smash in ''[[Ultimate]]''.]]
[[File:Corrin Screen 6.jpg|thumb|Corrin using his forward smash in ''[[Smash 4]]''.]]
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge.
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).


After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.
After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.
Line 113: Line 113:
|[[Min Min]]||Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out.||{{y|16}}
|[[Min Min]]||Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out.||{{y|16}}
|-
|-
|[[Mr. Game & Watch]]||Swings downwards with a flaming torch; based on the Game & Watch game ''Fire Attack''.||{{n|16}}
|[[Mr. Game & Watch]]||Forcefully swings a flaming torch forwards; based on the ''Game & Watch'' minigame ''Fire Attack''.||{{n|16}}
|-
|-
|[[Mythra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|[[Mythra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
Line 164: Line 164:
|-
|-
|[[Sonic]]||Performs the Windup Punch from ''Sonic the Fighters'', in which he rears back and then delivers a powerful straight punch.||{{y|16}}
|[[Sonic]]||Performs the Windup Punch from ''Sonic the Fighters'', in which he rears back and then delivers a powerful straight punch.||{{y|16}}
|-
|[[Sora]]||A strong, horizontal swing of the Keyblade.||{{n|16}}
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
Line 191: Line 193:


==Notable forward smashes==
==Notable forward smashes==
*[[King Dedede]]’s forward smash is the the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest in ''Ultimate'', losing to only [[Mr. Game & Watch]]’s 9, [[Ganondorf]]’s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]’s Flare Blade. However, alongside [[Snake]]’s, it is also one of only two forward smashes that only activates upon or after frame 40.
*[[King Dedede]]'s forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for [[Lucario]]'s with full [[Aura]] and [[Hero]]'s if he scores a critical hit. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in ''Ultimate'', losing to only [[Mr. Game & Watch]]'s 9, [[Ganondorf]]'s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]'s Flare Blade. However, alongside [[Snake]]'s, it is also one of only two forward smashes that only activates upon or after frame 40.
**Although, Link has the most powerful smash when charged, with two slashes.
**Although, Link has the most powerful smash (in damage) when charged, with two slashes.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. These two, along with Min Min's [[up smash]] and Kazuya’s [[Left Splits Kick]], are the only non-[[special attack]]s with this property.
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. These two, along with Min Min's [[up smash]] and Kazuya's [[Left Splits Kick]], are the only non-[[special attack]]s with this property.
*[[Mr. Game & Watch]]'s forward smash is notable for its disjointed range, extreme power when sweetspotted, and very low ending lag.  
*[[Mr. Game & Watch]]'s forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.  
**In ''Melee'' and ''Brawl'', it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in ''Smash 4'' and ''Ultimate'', its strong power remained intact while also still having relatively low ending lag.  
**In ''Melee'' and ''Brawl'', it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in ''Smash 4'' and ''Ultimate'', its strong power remained intact while also still having relatively low ending lag.  
**Additionally, in ''Ultimate'' it can be combo'd into from his down smash bury, making it one of his best KO options.  
**Additionally, in ''Ultimate'' it can be combo'd into from his down smash bury, making it one of his best KO options.  
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which has different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which has different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
*[[Little Mac]]'s forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in ''Ultimate'', [[Special Zoom]] will activate if Little Mac is hit during the armor frames.
*{{SSBB|Wolf}}'s forward smash is by far the longest reaching forward smash in ''Brawl'', covering nearly 1/2 of [[Final Destination]]. Furthermore, due to its range, it hits twice because of the initial hit's low [[angle]] and deceptively fast startup ([[frame]] 10).
*{{SSBB|Wolf}}'s forward smash is by far the longest reaching forward smash in ''Brawl'', covering nearly 1/2 of [[Final Destination]]. Furthermore, due to its range, it hits twice because of the initial hit's low [[angle]] and deceptively fast startup ([[frame]] 10).
**In ''Ultimate'', Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in ''Brawl''), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.  
**In ''Ultimate'', Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in ''Brawl''), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.  
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.  
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.  
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'', Little Mac's (regardless of angle), Sephiroth's (in Winged Form), and Kazuya's.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'' and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
**[[Ness]]’s [[up smash]] and [[down smash]] have similar properties to Corrin’s forward smash.
**[[Ness]]'s [[up smash]] and [[down smash]] have similar properties to Corrin's forward smash, except in ''Smash 3DS/Wii U''.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah", is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|Kazuya}}, {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, and {{SSBU|Hero}} with a crit. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.  
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, {{SSBU|Hero}} with a crit, and {{SSBU|Kazuya}}. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.  
*[[Wii Fit Trainer]]’s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Wii Fit Trainer]]'s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
**Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
**Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
**Min Min has the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
**It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
**Min Min has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
**It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
**Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
**Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
**Instead of conventional sweetspots and sourspots, Min Min instead deals more damage with her forward smash while it is traveling than when it first starts moving and is fully extended.
**As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
**The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
*[[Pyra]]'s forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's [[Foresight]] character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.


==Gallery==
==Gallery==
<gallery>
<gallery>
Mario Side Smash SSBM.gif||Mario using his forward smash in ''[[Melee]]''
Mario Side Smash SSBM.gif||Mario using his forward smash in ''[[Melee]]''
Range-Lucario-Brawl.png|{{SSBB|Lucario}} using its forward smash against {{SSBB|King Dedede}}. Notice the high [[range]] of Lucario's forward smash.
</gallery>
</gallery>
==See also==
==See also==
*[[Down smash]]
*[[Down smash]]

Latest revision as of 15:10, March 28, 2024

Marth using his forward smash in Brawl
Corrin using his forward smash in Smash 4.

A forward smash, abbreviated f-smash and officially known as a side smash attack (横スマッシュ攻撃), is a smash attack that any character can perform by tapping the control stick in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the C-Stick in a horizontal direction (except in Melee's single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in Melee, forward smashes can be charged for a maximum of one second (or 60 frames), resulting in up to 1.4× the damage and knockback. In Ultimate, with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).

After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a dash attack will be performed instead. Pressing the attack button on the last possible frame results in a small step forward smash. In all games except Super Smash Bros. Brawl, forward smashes can be pivoted.

Like forward tilts, certain forward smashes can be angled in up to 3 directions; a select few forward smashes in Smash 64, however, can be angled in up to 5 directions. In Smash 64 and Melee, the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From Brawl onwards, however, the attack can be angled by holding the control stick or C-stick in the desired angle as the move's charging period ends.

List of forward smashes[edit]

Character Description Angleable
Banjo & Kazooie Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him. No
Bayonetta Creates a portal just behind her to summon Madama Butterfly's fist for a forward punch. Super Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Rears back and then swings his head downwards, horns-first.
Super Smash Bros. 4Super Smash Bros. Ultimate Jumps and attacks with a two-footed dropkick.
No
Bowser Jr. Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times. Yes
Byleth Stabs forwards with Areadbhar. Yes
Captain Falcon Super Smash Bros. Throws a flaming side kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Assumes a wide stance and slams his forearm forwards.
Yes
Charizard Performs a powerful swinging headbutt. No
Chrom A two-handed, downward slash. No
Cloud Performs a series of three fast slashes with the Buster Sword. No
Corrin Transforms his arm into a draconic spear hand and performs a long-ranged forward stab. Yes
Daisy Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Yes
Dark Pit Performs a simple two-hitting combo of slashes. No
Dark Samus Thrusts her arm cannon forwards alongside a burst of phazon. Yes
Diddy Kong Throws a pair of spinning backhands, one immediately after the other. No
Donkey Kong Super Smash Bros. Reels his hand back and thrusts it forward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Leans forwards and claps his hands together.
Super Smash Bros. Yes
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate No
Dr. Mario Thrusts his palm forwards and unleashes an electric explosion. Yes
Duck Hunt The unseen gunman fires off three consecutive shots of increasing distance from the dog and duck, who comically try to dodge them. No
Falco Super Smash Bros. Melee Throws a jumping cartwheel kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swipes downwards with both wings.
No
Fox Super Smash Bros. Jumps forwards while performing a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a jumping cartwheel kick.
No
Ganondorf Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Yes
Super Smash Bros. Ultimate No
Greninja Performs an inward reverse-grip slash with a water blade. No
Hero Attacks with a two-handed, downward sword slash. No
Ice Climbers Slam their hammers on the ground. No
Ike Lifts Ragnell over himself and slams it onto the ground. No
Incineroar Performs an Enzuigiri. No
Inkling Swings an Inkbrush forwards. No
Isabelle Cracks a party popper, causing an explosion of confetti in front of herself. No
Ivysaur Plants its vines onto the ground and uses them to vault itself forwards for a full-body tackle. Yes
Jigglypuff Throws a jumping-forward side kick. No
Joker Swings his knife downwards in front of himself while leaning forwards. If active, Arsene swings both his arms downwards in an X-shaped slash. No
Kazuya Throws a powerful punch in his demon form. No
Ken Performs an inwards roundhouse kick. No
King Dedede Lifts his hammer up and slams it onto the ground in front of himself. No
King K. Rool Dons a boxing glove and punches straight forwards with it. Yes
Kirby Throws a jumping-forward side kick. Super Smash Bros. No
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Yes
Link Super Smash Bros. Swings the Master Sword straight downwards to the ground.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring the A button to be pressed again.
No
Little Mac Throws a cross, a downwards body blow, or a wide-angled uppercut, depending on the angle. Yes
Lucario Leans forwards and performs a double palm thrust, blasting aura outwards alongside it. No
Lucas Swings inwards with a stick. It can reflect projectiles if timed correctly. No
Lucina Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her. No
Luigi Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight horizontal spearhand.
Yes
Mario Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Unleashes a fiery explosion via a palm thrust.
Yes
Marth Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him. No
Mega Man The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge. No
Meta Knight Draws Galaxia in, then performs a near-instantaneous outward slash with it. No
Mewtwo Unleashes a blast of darkness from its outstretched palms. Super Smash Bros. MeleeSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Mii Brawler Unleashes a powerful straight punch. Yes
Mii Gunner Rapidly fires a stream of shots from the arm cannon. No
Mii Swordfighter Slashes downwards and inwards with their sword. No
Min Min Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out. Yes
Mr. Game & Watch Forcefully swings a flaming torch forwards; based on the Game & Watch minigame Fire Attack. No
Mythra Forcefully swings the Aegis Sword downwards into the ground. No
Ness Swings inwards with a baseball bat. It can reflect projectiles if timed correctly. No
Olimar Commands his leading Pikmin to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded. No
Pac-Man Swings his palm forwards, summoning Blinky to perform a tackle. No
Palutena Summons a pair of ethereal wings and claps them together in front of herself. No
Peach Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pichu Unleashes a multi-hitting electric spark from its cheeks. No
Pikachu Unleashes an electric spark from its cheeks. No
Piranha Plant Transforms its head into that of a Prickly Piranha Plant and performs an inward-swinging headbutt. No
Pit Performs a simple two-hitting combo of slashes. No
Pyra Forcefully swings the Aegis Sword downwards into the ground. No
R.O.B. Fires a laser blast from his eyes. Yes
Richter Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Ridley Leans forwards and exhales an exploding ball of plasma in his open mouth. No
Robin Slashes upwards, ending with their blade in a forwards position. No
Rosalina & Luma Rosalina: Leans forwards and unleashes a small galactic blast from her wand.
Luma: Delivers a strong straight punch.
Yes
Roy Super Smash Bros. Melee Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.
Super Smash Bros. 4Super Smash Bros. Ultimate A two-handed, downward slash with the Binding Blade.
No
Ryu Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick. No
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts her arm cannon forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts her arm cannon forwards alongside a burst of flame.
Yes
Sephiroth Performs a two-handed upward slash with Masamune while keeping it horizontal. No
Sheik Performs two quick jumping kicks, moving slightly forwards. No
Shulk Stabs forwards with the Monado, then opens up its physical blade to stab a second time with the light beam hidden within it. Yes
Simon Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Snake Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet. No
Sonic Performs the Windup Punch from Sonic the Fighters, in which he rears back and then delivers a powerful straight punch. Yes
Sora A strong, horizontal swing of the Keyblade. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and performs a jumping tackle.
Super Smash Bros. Ultimate Swings its head inwards while spitting a jet of water to strengthen the blow.
Yes
Steve A sweeping sword attack based off the sweep attack exclusive to the Java Edition of Minecraft. No
Terry A spinning kick where he slightly reels back beforehand. No
Toon Link Super Smash Bros. BrawlSuper Smash Bros. 4 Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.
Super Smash Bros. Ultimate Leans forwards and slashes upwards in reverse grip.
No
Villager Leans forwards while holding a large bowling ball, then drops it to strike the area beneath. No
Wario Super Smash Bros. Brawl Performs the Dash Attack, in which he bashes the area just in front of himself with his shoulder.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dramatic fist-inflating backhanded punch.
No
Wii Fit Trainer Steps forwards, assuming the warrior pose to strike with a spearhand. No
Wolf Super Smash Bros. Brawl Charges forwards amidst a claw thrust, then abruptly stops while twisting his claws.
Super Smash Bros. Ultimate Plants his feet and performs a forward palm thrust.
No
Yoshi Rears his head back and then performs a powerful forwards headbutt. Yes
Young Link Swings the Kokiri Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button. No
Zelda Leans forwards and unleashes a sparkling burst of magic, striking many times. No
Zero Suit Samus Super Smash Bros. Brawl Swings her plasma whip forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws a spinning side kick and immediately follows it up with a straight one.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes

Notable forward smashes[edit]

  • King Dedede's forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for Lucario's with full Aura and Hero's if he scores a critical hit. It is also one of the only that possesses a Windbox, shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in Ultimate, losing to only Mr. Game & Watch's 9, Ganondorf's Aerial Reverse Warlock Punch, and Roy/Chrom's Flare Blade. However, alongside Snake's, it is also one of only two forward smashes that only activates upon or after frame 40.
    • Although, Link has the most powerful smash (in damage) when charged, with two slashes.
  • From Super Smash Bros. Melee onwards, Link, Young Link, and Toon Link (except the latter in Ultimate) possess the only forward smashes that are natural combos.
    • Furthermore, the first hit of Link's forward smash in Ultimate is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
  • Mega Man, Olimar, and Villager's forward smashes, as well as Link's aforementioned Ultimate sword beam, are the only four forward smashes which are projectiles. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. Mii Gunner's forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
  • Ness's forward smash is able to reflect projectiles. This property is shared with Lucas's very similar forward smash, as well. These two, along with Min Min's up smash and Kazuya's Left Splits Kick, are the only non-special attacks with this property.
  • Mr. Game & Watch's forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.
    • In Melee and Brawl, it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in Smash 4 and Ultimate, its strong power remained intact while also still having relatively low ending lag.
    • Additionally, in Ultimate it can be combo'd into from his down smash bury, making it one of his best KO options.
  • For her forward smash, Peach is capable of using three different weapons, each of which has different properties. In Melee and Brawl, it is entirely random which of the three is used for the attack. In Smash 4, the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In Ultimate, it was changed again to be angle-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). Daisy, as her Echo Fighter, inherits those properties for her forward smash.
  • Little Mac's forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in Ultimate, Special Zoom will activate if Little Mac is hit during the armor frames.
  • Wolf's forward smash is by far the longest reaching forward smash in Brawl, covering nearly 1/2 of Final Destination. Furthermore, due to its range, it hits twice because of the initial hit's low angle and deceptively fast startup (frame 10).
    • In Ultimate, Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in Brawl), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.
  • Pit's forward smash in Brawl is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.
  • In Brawl, Wario's forward smash has both transcendent priority and super armor, a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
    • The only other forward smashes to possess super armor are Squirtle's in Brawl and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
  • Palutena's forward smash has a reasonably powerful windbox just beyond the reach of the main portion of the attack, allowing it potential usage for niche edge-guards and gimps.
  • While charging a forward smash, Corrin holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
  • The pattern of the gunshots in Duck Hunt's forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
  • In Ultimate, Sonic's forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
  • Ganondorf's forward smash in Ultimate, nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by Bowser and surpassed only by King Dedede, max aura Lucario, Hero with a crit, and Kazuya. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
  • Wii Fit Trainer's forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
  • Min Min's forward smash is extremely atypical for a number of reasons:
    • Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
    • It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
    • It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
    • Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
    • As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
    • The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
  • Pyra's forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's Foresight character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.

Gallery[edit]

See also[edit]