8-Player Smash: Difference between revisions
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==In ''Super Smash Bros. for Wii U''== | ==In ''Super Smash Bros. for Wii U''== | ||
8-Player Smash is a mode accessible within the Smash menu. It is similar to the regular Smash mode, but it allows up to eight players to join, instead of only four as in other modes. [[Coin Battle]]s and [[Special Smash]] cannot be used in conjunction with 8-Player Smash. The 8-Player Smash mode can still be played with four or fewer players, in which case it functions largely identically to the regular Smash mode, with the exception of being | 8-Player Smash is a mode accessible within the Smash menu. It is similar to the regular Smash mode, but it allows up to eight players to join, instead of only four as in other modes. [[Coin Battle]]s and [[Special Smash]] cannot be used in conjunction with 8-Player Smash. The 8-Player Smash mode can still be played with four or fewer players, in which case it functions largely identically to the regular Smash mode, with the exception of being unable to partake in Coin Battles or Special Smash. With more than four players, many stages function differently, and some stages cannot be selected depending on the number of players. | ||
In addition to red, blue, yellow, and green player colors for players 1-4 (red for player 1, blue for player 2, yellow for player 3, green for player 4), players 5-8 use the colors orange, cyan, purple, and slate, respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected, in addition to red, blue and green teams. | In addition to red, blue, yellow, and green player colors for players 1-4 (red for player 1, blue for player 2, yellow for player 3, green for player 4), players 5-8 use the colors orange, cyan, purple, and slate, respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected, in addition to red, blue and green teams. | ||
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**{{OmegaStage|Wii Fit Studio}} (previously supported max 6 players) | **{{OmegaStage|Wii Fit Studio}} (previously supported max 6 players) | ||
**{{OmegaStage|Woolly World}} | **{{OmegaStage|Woolly World}} | ||
==In ''Super Smash Bros. Ultimate''== | ==In ''Super Smash Bros. Ultimate''== | ||
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players. | 8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players. | ||
Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8). | Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8). In [[Team Battle]]s, the yellow team can be selected regardless of the number of players. | ||
{{SSBU|Pokémon Trainer}} functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but their voice can still be heard. The Poké Ball and its energy effects can be seen travelling to and from the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view. | {{SSBU|Pokémon Trainer}} functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but their voice can still be heard. The Poké Ball and its energy effects can be seen travelling to and from the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view. | ||
[[Ditto]] cannot be summoned if there are | [[Ditto]] cannot be summoned if there are eight fighters. | ||
{{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters. | {{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Match Start (Super Smash Bros. for Wii U).jpg|An 8-player match about to start | |||
8-PlayerSSBU_1.jpg|An 8-player match on {{SSBU|Battlefield}} in ''Ultimate''. | |||
Match Start (Super Smash Bros. for Wii U).jpg| | |||
8- | |||
8-PlayerSSBU_1.jpg| | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]]. | *According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]] and certain event matches. | ||
*{{for3ds}} includes various [[Unused content (SSB4)|unused elements]] for 8-Player Smash within its data. | *{{for3ds}} includes various [[Unused content (SSB4)|unused elements]] for 8-Player Smash within its data. | ||
===In ''Super Smash Bros. for Wii U''=== | ===In ''Super Smash Bros. for Wii U''=== | ||
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**{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]]. | **{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]]. | ||
**Final Destination being shown with 6 players in another [[:File:SSB4-Wii U challenge image R10C03.png|challenge grid image]]. | **Final Destination being shown with 6 players in another [[:File:SSB4-Wii U challenge image R10C03.png|challenge grid image]]. | ||
***It is unknown what exactly dictates why some stages are playable and some aren't, as a smaller stage like [[Smashville]] is playable but a larger stage like [[Boxing Ring]] is not. | |||
*The normal versions of Flat Zone X, Pac-Land, and Skyworld are the only stages without a maximum limit of 4 or 8 players (6). | *The normal versions of Flat Zone X, Pac-Land, and Skyworld are the only stages without a maximum limit of 4 or 8 players (6). | ||
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be selected in 8-Player Smash | *While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be selected in 8-Player Smash. | ||
*After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused. | *After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused. | ||
*Every familiar stage in ''Smash Wii U'' has at least its Ω form available in 8-Player Smash. Only four of them ([[Delfino Plaza]], [[Halberd]], [[Port Town Aero Dive]] and [[Pirate Ship]]) have their normal form unavailable in 8-Player Smash. | *Every familiar stage in ''Smash Wii U'' has at least its Ω form available in 8-Player Smash. Only four of them ([[Delfino Plaza]], [[Halberd]], [[Port Town Aero Dive]] and [[Pirate Ship]]) have their normal form unavailable in 8-Player Smash. | ||
**Pirate Ship and [[Miiverse]] are the only DLC stages in ''Smash Wii U'' that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form. | **Pirate Ship and [[Miiverse]] are the only DLC stages in ''Smash Wii U'' that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form. | ||
*Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but | *Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but [[Miiverse]] will notably cause the game to lag. | ||
*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states. | *The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states. | ||
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]]. | *Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]]. |
Latest revision as of 07:05, July 4, 2024
8-Player Smash (8人乱闘, 8-Person Fray) is a gameplay mode in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. This mode allows up to eight players to play together at once, as opposed to the standard four. In Ultimate, 8-Player Smash is not a separate mode with its own menu option; instead, Smash modes allow up to eight players to join.
In Super Smash Bros. for Wii U[edit]
8-Player Smash is a mode accessible within the Smash menu. It is similar to the regular Smash mode, but it allows up to eight players to join, instead of only four as in other modes. Coin Battles and Special Smash cannot be used in conjunction with 8-Player Smash. The 8-Player Smash mode can still be played with four or fewer players, in which case it functions largely identically to the regular Smash mode, with the exception of being unable to partake in Coin Battles or Special Smash. With more than four players, many stages function differently, and some stages cannot be selected depending on the number of players.
In addition to red, blue, yellow, and green player colors for players 1-4 (red for player 1, blue for player 2, yellow for player 3, green for player 4), players 5-8 use the colors orange, cyan, purple, and slate, respectively. In Team Battles, an additional team color, the yellow team, can be selected, in addition to red, blue and green teams.
Stage availability[edit]
Only certain stages and their Ω forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash. Custom stages are not available in 8-Player Smash, with the option on the stage select screen replaced with the button for DLC stages if any are installed, or another Ω form switch button otherwise.
In 8-Player Smash, Ω form stages will be scaled up to approximately 1.6 times their normal size. Battles with more than four players in other modes, such as All-Star Mode and horde battles in the Special Orders mode, will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.
Stage | Players | Ω form | Notes |
---|---|---|---|
75m | 8 | 8 | |
Battlefield | 8 | 8 | |
Big Battlefield | 8 | 8 | |
Boxing Ring | 4 | 4 | |
Bridge of Eldin | 8 | 8 | King Bulblin does not appear and the bridge does not blow up. |
Castle Siege | 8 | 8 | |
Coliseum | 4 | 4 | |
Delfino Plaza | 4 | 8 | |
Dream Land (64) | 8 | 8 | |
Duck Hunt | 8 | 8 | The dog and ducks do not appear. |
Final Destination | 4 | 4 | |
Flat Zone X | 6 | 8 | |
Gamer | 4 | 8 | |
Garden of Hope | 4 | 8 | |
Gaur Plain | 8 | 8 | Metal Face does not appear. |
Halberd | 4 | 8 | |
Hyrule Castle (64) | 8 | 8 | |
Jungle Hijinxs | 4 | 8 | |
Kalos Pokémon League | 4 | 8 | |
Kongo Jungle 64 | 8 | 8 | |
Luigi's Mansion | 8 | 8 | The mansion cannot be attacked or destroyed, and the pillars are intangible. |
Lylat Cruise | 8 | 8 | The background is only set to starry space, though the space warp will still be shown. |
Mario Circuit | 4 | 4 | |
Mario Circuit (Brawl) | 8 | 8 | Shy Guys do not appear. |
Mario Galaxy | 8 | 8 | Background ships are removed. |
Midgar | 8 | 8 | No Summon Materia appear. |
Miiverse | 4 | 4 | |
Mushroom Kingdom U | 4 | 8 | |
Norfair | 8 | 8 | No lava-related hazards appear. |
Onett | 8 | 8 | |
Orbital Gate Assault | 4 | 8 | Arwings do not appear in the background. |
Pac-Land | 6 | 8 | |
Palutena's Temple | 8 | 8 | The bridge cannot be broken. |
Peach's Castle (64) | 8 | 8 | |
Pilotwings | 4 | 8 | The Planes do not appear in the background. |
Pirate Ship | 4 | 8 | |
Pokémon Stadium 2 | 8 | 8 | The stage does not change its layout, and the screen that normally shows battle information is blank. |
Port Town Aero Dive | 4 | 8 | No F-Zero Racers appear. |
Pyrosphere | 8 | 8 | Ridley and other hazards do not appear. The lava doesn't flow in the background. |
Skyloft | 4 | 4 | |
Skyworld | 6 | 8 | |
Smashville | 8 | 8 | No background characters appear. |
Super Mario Maker | 8 | 8 | |
Suzaku Castle | 8 | 8 | |
Temple | 8 | 8 | |
The Great Cave Offensive | 8 | 8 | The stalactites and beams of light in the background do not appear. |
Town and City | 8 | 8 | No background characters appear. |
Umbra Clock Tower | 8 | 8 | The battle will not transition to Purgatorio. |
Wii Fit Studio | 8 | 8 | The background does not change to a mirror. |
Wily Castle | 4 | 8 | |
Windy Hill Zone | 8 | 8 | Animal Friends do not appear. |
Woolly World | 4 | 8 | The terrain does not depress when players stand on it. |
Wrecking Crew | 4 | 8 | |
Wuhu Island | 4 | 4 | |
Yoshi's Island | 8 | 8 |
Update history[edit]
- Added 8-player mode versions of the following stages:
- Luigi's Mansion
- Lylat Cruise
- Lylat Cruise Ω
- Mario Circuit (Brawl)
- Mario Circuit (Brawl) Ω
- Mario Galaxy Ω (previously supported max 6 players)
- Norfair
- Pokémon Stadium 2
- Pokémon Stadium 2 Ω
- Pyrosphere
- Smashville
- The Great Cave Offensive Ω
- Town and City
- Town and City Ω
- Wii Fit Studio (existing Ω form remained at max 6 players)
- Added 8-player mode versions of the following stages:
- Delfino Plaza Ω
- Orbital Gate Assault Ω
- Pilotwings Ω
- Port Town Aero Dive Ω
- Wii Fit Studio Ω (previously supported max 6 players)
- Woolly World Ω
In Super Smash Bros. Ultimate[edit]
8-Player Smash is not a separate mode in Ultimate, and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.
Players 1-6 reuse their SSB4 colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8). In Team Battles, the yellow team can be selected regardless of the number of players.
Pokémon Trainer functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but their voice can still be heard. The Poké Ball and its energy effects can be seen travelling to and from the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view.
Ditto cannot be summoned if there are eight fighters.
Joker's taunts will not summon Morgana with 5 or more fighters.
Stage changes[edit]
All stages are available to play with any number of players. Custom stages are limited to four players once a part of the weight limit is reached.
In battles with more than four fighters (including Spirit battles with enough participants), Final Destination and all Ω form stages are scaled up to approximately 1.5 times their normal size. Additionally, a few stages have aesthetic differences in battles with more than four fighters (stage hazards and other elements that affect gameplay are retained with any number of players, as they can only be turned off in the Rules, with the sole exception of the Blowin' Up and Kitty Cover microgames being absent from WarioWare, Inc. in 8-Player). For Ω forms, only the main platform is scaled up, and the background is not moved to compensate, so on some stages, the platform will clip into elements of the background, or at least get much closer to them than usual.
Stage | Notes |
---|---|
Fountain of Dreams | There are no reflections in the water and the platforms don't have water pushing them up. |
WarioWare, Inc. | Blowin' Up and Kitty Cover do not appear in the microgame pool. |
Garreg Mach Monastery | Only Dimitri, Edelgard, Claude, Flayn, Seteth, and Rhea appear. |
King of Fighters Stadium | There are no cameos in the stage. |
Cloud Sea of Alrest | There are no cameos in the stage. |
Tomodachi Life | Only 2 rooms have Miis in them, as opposed to all 6. |
Wii Fit Studio | The background does not change to a mirror. |
Mishima Dojo | Heihachi is absent. |
Gallery[edit]
An 8-player match on Battlefield in Ultimate.
Trivia[edit]
- According to Masahiro Sakurai, 8-Player Smash was going to appear in Super Smash Bros. Melee, but was "more than impossible" at the time. Notably, usage of Melee's debug menu can allow for partially implemented 6-player battles, though this is only used for Multi-Man mode and certain event matches.
- Super Smash Bros. for Nintendo 3DS includes various unused elements for 8-Player Smash within its data.
In Super Smash Bros. for Wii U[edit]
- Various stages unavailable in 8-Player Smash in publicly available versions of the game have been shown in official media with more than 4 players. Examples include:
- Wuhu Island being shown with 6 players in one of Jigglypuff's screenshots on the official website.
- Skyloft being shown with 8 players in the official trailer for the third wave of downloadable content Mii Fighter costumes (at 1:20).
- Coliseum being shown with 5 players in Corrin's reveal trailer (at 1:37).
- Boxing Ring being shown with 7 players in the official trailer for the sixth wave of DLC Mii Fighter costumes (at 1:06).
- Wrecking Crew being shown with 6 players in the Final Video Presentation (at 32:57).
- Final Destination being shown with 5 players in a challenge grid image.
- Final Destination being shown with 6 players in another challenge grid image.
- It is unknown what exactly dictates why some stages are playable and some aren't, as a smaller stage like Smashville is playable but a larger stage like Boxing Ring is not.
- The normal versions of Flat Zone X, Pac-Land, and Skyworld are the only stages without a maximum limit of 4 or 8 players (6).
- While Ω forms of stages are available in 8-Player Smash, Final Destination itself cannot be selected in 8-Player Smash.
- After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
- Every familiar stage in Smash Wii U has at least its Ω form available in 8-Player Smash. Only four of them (Delfino Plaza, Halberd, Port Town Aero Dive and Pirate Ship) have their normal form unavailable in 8-Player Smash.
- Pirate Ship and Miiverse are the only DLC stages in Smash Wii U that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form.
- Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but Miiverse will notably cause the game to lag.
- The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
- Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of Kalos Pokémon League.
- Mario Galaxy and Wii Fit Studio are the only stages in Smash Wii U that have supported more players in their normal forms than their Ω forms at one point or another (this applied to Mario Galaxy prior to 1.0.2, and Wii Fit Studio after 1.0.2 but prior to 1.0.6).
Super Smash Bros. for Wii U menu items | |
---|---|
Smash | Smash (Time · Stock · Coin Battle · Team Battle) · 8-Player Smash · Special Smash · Rules · Controls |
Games & More | Classic · All-Star · Stadium (Target Blast · Home-Run Contest · Multi-Man Smash) · Training · Events · Special Orders (Master Orders · Crazy Orders) · Custom · Stage Builder · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Movies · Sounds · Records · Tips · Masterpieces) · Options (Controls · Sound · My Music · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Online Events (Tourney · Conquest) · Share |
Other | Challenge · Smash Tour · 3DS |