Super Smash Bros. Ultimate

List of spirits (Super Mario series): Difference between revisions

Tag: Mobile edit
 
(346 intermediate revisions by 51 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:List of spirits (''Super Mario'' series)}}
{{Title|List of spirits (''Super Mario'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ssbu=y}}
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.


Line 65: Line 65:
|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|31
|31
Line 80: Line 80:
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|-
|-
|32
|32
Line 109: Line 109:
|2,887
|2,887
|Foot Attack ↑
|Foot Attack ↑
|''{{s|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party 10'')
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|-
|-
|36
|36
Line 125: Line 125:
|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|-
|-
|38
|38
Line 275: Line 275:
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|-
|-
|49
|49
Line 424: Line 424:
|6,455
|6,455
|Fire Attack ↑
|Fire Attack ↑
|''New Super Mario Bros.''<br>(Artwork: ''Mario & Sonic at the Olympic Winter Games'')
|''New Super Mario Bros.''<br>(Artwork: ''Mario Kart Wii'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 454: Line 454:
|3,248
|3,248
|Strong Throw
|Strong Throw
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'')
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'' (edited version of artwork from ''Mario Party 9'')
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 965: Line 965:
|Speed ↑
|Speed ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "[[Mario Golf: Super Rush]]"; available normally once obtained)<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board (during the event "[[Mario Golf: Super Rush]]"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,492
|1,492
Line 980: Line 980:
|Battering Items Power ↑
|Battering Items Power ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


Line 1,073: Line 1,103:
|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|34
|34
Line 1,089: Line 1,119:
|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|-
|-
|44
|44
Line 1,464: Line 1,494:
|⬢⬢
|⬢⬢
|Giant
|Giant
|''Mario Party: Island Tour''<br>(Artwork: ''Mario Kart 8'')
|''Mario Kart 64''<br>(Artwork: ''Mario Kart 8'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v2.0.0)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v2.0.0)
|-
|-
Line 1,497: Line 1,527:
|Battering Items ↑
|Battering Items ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


Line 1,555: Line 1,601:
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|4
|4
Line 1,676: Line 1,722:
|•The enemy will occasionally be invincible when the enemy's at high damage<br>•All fighters are easy to launch<br>•The enemy's FS Meter charges quickly
|•The enemy will occasionally be invincible when the enemy's at high damage<br>•All fighters are easy to launch<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|
|'''Spirit Battle inspiration:'''
*The Super Star appears as the item.
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*Rosalina & Luma reference how both Luma’s star-shaped body and their [[Grand Star]] Final Smash resemble the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The stage and music references the Power Stars, a similar but distinct entity of the Super Star that appears in ''Super Mario 64''. In World of Light, the Super Star spirit is located in the cloudy Floating Islands section similar to the stage's cloudy sky setting.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*This spirit’s First-Strike Advantage ability and the battle conditions reference the Super Star's common ability to grant temporary invincibility and the ability to defeat their enemies in the ''Super Mario'' platformers.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
|-
|-
|21
|21
Line 1,691: Line 1,742:
|•The enemy is slow but has increased defense and attack<br>•The enemy is metal
|•The enemy is slow but has increased defense and attack<br>•The enemy is metal
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|
|'''Spirit Battle inspiration:'''
*Mario represents his metallic power-up form, Metal Mario.
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*The stage references either the Cavern of the Metal Cap in ''Super Mario 64'', or Meta Crystal, Metal Mario's home stage from the original ''Super Smash Bros.'' game, both of which take place in a cavernous area with crystals.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage's Battlefield form and music references {{SSBM|Battlefield}} where Metal Mario is encountered in ''Melee's'' Adventure Mode.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*This spirit’s Weight ↑ ability and the battle condition references how Metal Mario is slow, but has increased attack and defense during his miniboss battle in ''Super Smash Bros.'' and ''Melee.''
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
*This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
|-
|-
|22
|22
Line 1,706: Line 1,760:
|•The enemy is invisible<br>•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity
|•The enemy is invisible<br>•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|
|'''Spirit Battle inspiration:'''
*Mario represents his Boo power-up form, Boo Mario.
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*The stage and music references the Ghostly Galaxy, a haunted castle-themed galaxy which prominently features Boo Mario in ''Super Mario Galaxy''.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*This spirit’s Lightweight ability and the battle conditions references Boo Mario's ability to float and turn invisible.
*The music track references the {{iw|mariowiki|Ghost House}} stages from ''Super Mario World'' and the fortress stages from ''Super Mario Bros. 3'', which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
*The music track features an ominous remix of the theme song from ''Super Mario World'' used for the Ghost House stages, which is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
|-
|-
|23
|23
Line 1,720: Line 1,779:
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials<br>•The enemy is metal
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Metal Jigglypuff references Rock Mario’s round, hard-shelled appearance.
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The stage references Rock Mario’s appearance in the ''Super Mario Galaxy'' games.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The music references Melty Monster Galaxy, a magma-themed galaxy which prominently features Rock Mario in ''Super Mario Galaxy 2''.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*This spirit’s Physical Attack ↑ ability and Jigglypuff’s favored [[Rollout]] references Rock Mario's main method of attack by turning into a boulder and rolling into enemies. Coincidentally, Rollout is a Rock-type move used in the ''Pokémon'' series.
----'''Other trivia:'''
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
|-
|-
|25
|25
Line 1,735: Line 1,795:
|•Dangerously high winds are in effect
|•Dangerously high winds are in effect
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Tail Luigi represents Luigi's [[Super Leaf]] power-up form, Fox Luigi.  
*The yellow Tail Luigi puppet fighter represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The stage represents Fox Luigi's appearance in ''New Super Mario Bros. 2''  
*The stage features elements from ''New Super Mario Bros. U'', an entry in the ''New Super Mario Bros.'' series, whereas ''New Super Mario Bros. 2'' features the first appearance of Fox Luigi.
*The music references how Fox Luigi is a Super Leaf power-up form equivalent to Raccoon Mario, a power-up form of Mario that debuted in ''Super Mario Bros. 3''.
*The music track is based on the ground theme song from ''Super Mario Bros. 3'', which plays during the game's [[mariowiki:World 1-1 (Super Mario Bros. 3)|first stage]] where the Super Leaf item can be obtained.
*The Heavy Wind hazard references Fox Luigi's ability to fly and glide across the stage.
*The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their [[mariowiki:P-Meter|Power Meter]].
*Luigi's frequent [[Fireball]] references how Fox Luigi is based on the kitsune, a fox spirit who generates glowing fireballs in Japanese mythology.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.
----'''Other trivia:'''
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
|-
|-
|26
|26
Line 1,751: Line 1,813:
|•The enemy favors down specials in the air<br>•The enemy has increased jump power
|•The enemy favors down specials in the air<br>•The enemy has increased jump power
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, with the Super Mushroom Hat resembling Toad’s head, and the Monkey Suit resembling Flying Squirrel Toad's torso.
*The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The stage and music represents Flying Squirrel Toad's appearance in ''New Super Mario Bros. U''
*The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
*The second battle condition references Flying Squirrel Toad's ability to propel itself upward while gliding.
*The stage's Ω form and the music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item can be first obtained.
*The Mii Swordfighter's favored [[Power Thrust]] in the air likely references the Ground Pound, a move used by ''Mario'' characters where they slam their rear end on the ground while in midair.
*The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored [[Power Thrust]] in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.
----'''Other trivia:'''
*This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
|-
|-
|27
|27
|{{SpiritTableName|Baby Peach|link=y|size=64}}
|{{SpiritTableName|Baby Peach|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 1,766: Line 1,830:
|•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed
|•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle references Baby Peach’s size in her youth, as well as featuring blonde hair and a pink dress.
*The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
*The stage references hoe Baby Peach is the younger version of Princess Peach, who rules over the Mushroom Kingdom.
*The Striped Mario minion fighter represents his appearance in ''Mario & Luigi: Partners in Time'', whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
*The Mario minion's favored dash attacks references Baby Peach's appearance in ''Super Mario Sluggers'' where this spirit’s artwork is derived from, with Mario's dash attack being based on a baseball slide.
*The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading {{s|mariowiki|Shroob}} forces in ''Partners in Time''.
*The third battle condition references the events of ''Mario & Luigi: Partners in Time'' where Mario and Luigi must travel to the past and defend their infant counterparts from harm, including Baby Peach.
*The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the ''Mario'' series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
*Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
|-
|-
|29
|29
Line 1,781: Line 1,848:
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Peach's white costume is based off of the white color scheme of Peach's wedding gown.
*The white Peach puppet fighter represents her appearance in ''Super Mario Odyssey'', who is depicted wearing the white {{s|mariowiki|Lochlady Dress}} and the silver crown-like Bonneton {{s|mariowiki|Tiara}} for her forced marriage to Bowser.
*The stage references Peach’s wedding form appearing in ''Super Mario Odyssey''.
*The white Mario minion fighter represents his appearance in ''Odyssey'', who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
**This spirit’s Critical-Health Healing ability, music, and battle conditions references the ending of ''Odyssey'' where Peach is rescued by Mario after being captured by Bowser for their forced marriage.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
*The Flowery rule references the bouquet of Piranha Plants and the Rocket Flower that was offered to Peach by Bowser and Mario respectively at the end of ''Odyssey'', only for her to reject them.
*The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of ''Odyssey'', where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Wedding Peach's spirit is located on Galeem's side on The Final Battle map while Wedding Bowser is featured across from her on Dharkon's side, referencing both characters being the wedding forms of Peach and Bowser, with Peach being the bride.
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of ''Odyssey'', but he quickly recovers and later rescues her.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
|-
|-
|30
|30
Line 1,796: Line 1,864:
|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power<br>•''The enemy has increased move speed''
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Bowser represents himself in his wedding tuxedo.
*The grey Bowser puppet fighter represents his appearance in ''Super Mario Odyssey'', who is depicted wearing a white wedding tuxedo with a spiky design.
*The stage references Bowser’s wedding form appearing in ''Super Mario Odyssey''.
*The white Peach ally represents her appearance in ''Odyssey'', who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
*This spirit’s Grab type, Peach ally fighter, and battle conditions references the beginning of ''Odyssey'' where Bowser kidnaps Peach for their forced marriage.
*The music track is based on the theme song of the Underground Moon Caverns in ''Odyssey'', which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
*The music references the music heard during the final story mission of ''Odyssey'' in which Mario captures Bowser through a portion of the level and uses him to escape a crumbling moon.
*The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the ''Super Mario'' series.
*Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in ''Odyssey'', where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Wedding Bowser's spirit is located on Dharkon's side on The Final Battle map while Wedding Peach is featured across from him on Galeem's side, referencing both characters being the wedding forms of Bowser and Peach appearing in ''Odyssey'', with Bowser being the groom.
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
|-
|-
|31
|31
|{{SpiritTableName|Toad|link=y|size=64}}
|{{SpiritTableName|Toad|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
Line 1,816: Line 1,885:
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|
*The Mii Brawler's costume and voice type represents Toad, with the Toad Outfit's blue coloration representing Toad's later in-game appearance in the ''Super Mario'' series.
*The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
*The stage references how Toad is a longtime servant to Princess Peach and a citizen of the Mushroom Kingdom.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
*The music references Captain Toad, the protagonist of ''Captain Toad: Treasure Tracker'' and this spirit's enhanced form.
*The music track features the theme song of {{s|mariowiki|Captain Toad}}, the main protagonist of ''Captain Toad: Treasure Tracker'', in which the game uses a remix of the theme song for the first level.
*This spirit’s Grab type and the Mii Brawler's favored [[Suplex]] references the Toad's plucking abilities in the ''Super Mario'' series.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
|-
|-
|33
|33
|{{SpiritTableName|Toadette|link=y|size=64}}
|{{SpiritTableName|Toadette|iw=mariowiki|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 1,830: Line 1,899:
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|'''Spirit Battle inspiration:'''
*The Villager and Toadette both feature a pink color scheme.
*The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion's costume represents Toad, referencing how and Captain Toad and Toadette are the main playable characters in ''Captain Toad: Treasure Tracker''.  
*The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in ''Captain Toad: Treasure Tracker''.
*The stage likely references Mine Cart Tunnel Throwdown, a level in ''Captain Toad'' featuring an underground mine setting. In World of Light, Toadette's spirit is located in the Ruins in the Poison Woods section similar to the stage's underground setting.
*The stage and the battle condition reference the main goal of ''Captain Toad: Treasure Tracker'' to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in ''Kirby Super Star''.
*The Mii Brawler's frequent [[Head-On Assault]] references the aftermath of the final boss battle in ''Captain Toad'' where Toadette is launched in the air and dives headfirst into a pile of gold where she gets stuck.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'' as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
|-
|-
|34
|34
|{{SpiritTableName|Toadsworth|link=y|size=64}}
|{{SpiritTableName|Toadsworth|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,845: Line 1,916:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|
|'''Spirit Battle inspiration:'''
*Mario and Toadsworth both share the same voice actor, Charles Martinet.
*The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
*This spirit’s Support type and stage references how Toadsworth is a longtime steward to Princess Peach.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', referencing Toadworth's role as Princess Peach's steward in the ''Super Mario'' series.
*The music references Toasworth’s debut in ''Super Mario Sunshine''.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*This spirit’s Ramblin’ Evil Mushroom Equipped ability and the Mushroom Items references how Toadsworth is a Toad, as the Toads’ heads are based on mushrooms, which resembles the Super Mushroom, Poison Mushroom, and the Ramblin’ Evil Mushroom.
----'''Other trivia:'''
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
|-
|-
|35
|35
Line 1,860: Line 1,933:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Waluigi appears as the Assist Trophy enemy.
*The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Luigi and Waluigi are both rivals, with Luigi's purple costume being based on Waluigi's color scheme.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms being shaped like pinball slingshots.
*The stage references how ''Super Mario 64'', and Waluigi’s debut game ''Mario Tennis'', are both released on the Nintendo 64 console.
*The music references Waluigi Pinball, Waluigi's racetrack in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Foot Attack ↑ ability references Waluigi having powerful legs, as well as Waluigi’s Assist Trophy ability where he repeatedly buries the summoner’s opponents by stomping on them.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
|-
|-
|36
|36
Line 1,877: Line 1,948:
|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Donkey Kong Team represents the Goombas' tiny size and large numbers.
*The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The stage and music represents the Goombas' debut in ''Super Mario Bros''.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Foot Attack ↑ ability references how the Goomba is often defeated by getting stomped on.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
|-
|-
|37
|37
Line 1,892: Line 1,963:
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Squirtle and Koopa Troopa are both turtle-like characters.  
*The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
*The stage and music references the Koopa Troopa's appearance in ''New Super Mario Bros. 2'' where the Koopa Troopas will temporarily turn into Gold Koopa Troopas when the player passes through a Gold Ring. Coincidentally, collecting 100 coins on Golden Plains stage will turn the fighter into a temporary gold form.
*The stage and music track are based on the [[mariowiki:World 1 (New Super Mario Bros. 2)|the first world]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The battle conditions represent a Koopa Troopa’s ability to retreat into its shell after getting stomped on, rather than permanently defeating it.
*The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Green Shell Equipped ability represents a Koopa Troopa’s ability to retreat into its shell after getting stomped on, rather than permanently defeating it.
*This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
|-
|-
|38
|38
Line 1,908: Line 1,979:
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Hammer Bro appears as the Assist Trophy enemy.
*The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
*Yoshi’s favored [[Egg Throw]] features Yoshi throwing his eggs, referencing the Hammer Bro’s main method of attack by throwing hammers.  
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The stage represents the Hammer Bro’s appearance in ''New Super Mario Bros. 2''.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.
*The music references how the Hammer Bros can be battled on the map screens in ''Super Mario Bros. 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Jump ↑ ability references the Hammer Bro’s ability to jump, giving him a longer range to throw his hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
|-
|-
|39
|39
Line 1,925: Line 1,995:
|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Iggy and Lakitu are both bespectacled Koopa enemies who pilots their own hovercraft featuring a simple face.
*The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
*The red Tiny Bowser Team represents the Spinies, tiny quadruped Koopas with spiky red shells that Lakitu throws from their clouds.
*The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
*The stage and music represents Lakitu & Spiny’s debut in ''Super Mario Bros.''
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Grab type references how Lakitu uses a fishing rod to perform various tasks in the ''Super Mario'' series, including grabbing a fallen racer in each ''Mario Kart'' game.
*This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability reference how Lakitu is often seen floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|40
|40
|{{SpiritTableName|Blooper|size=64}}
|{{SpiritTableName|Blooper|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,943: Line 2,012:
|•Timed battle (1:30)<br>•Gravity is reduced<br>•The enemy tends to avoid conflict
|•Timed battle (1:30)<br>•Gravity is reduced<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Inkling Team's frequent use of [[Super Jump]] features the Inkling turning into squid-like creatures, representing the Blooper, another squid-like creature.
*The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage references the Beachside Town section where the Blooper spirit is located in World of Light, as Delfino Plaza is a beachside town itself.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The music references the various water stages in the ''Super Mario'' series which prominently features the Bloopers as the enemy.
*The music track a remix of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*This spirit's Weight ↓ ability and the Low Gravity rule references how Bloopers often swim in a diagonal pattern.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to quickly swim upwards and slowly descend underwater.
*The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the ''Super Mario'' series, underwater stages.
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
|-
|-
|41
|41
Line 1,958: Line 2,031:
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Bullet Bill appears as the item.
*The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
*The Captain Falcon Team references both Captain Falcon and the Bullet Bills' top speed in their respective racing games.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The Mushroom Kingdom stage represents the Bullet Bill's debut in ''Super Mario Bros.''
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music references the various airship stages in the ''Super Mario'' series which prominently features Bullet Bills as the enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Bullet Bill spirit is located in the Pac-Maze section, referencing how Bullet Bill debuted as an 8-bit character.
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
|-
|-
|43
|43
Line 1,975: Line 2,047:
|•The enemy favors neutral specials<br>•The enemy is easily distracted by items
|•The enemy favors neutral specials<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|
|'''Spirit Battle inspiration:'''
*The three Mii Fighters' costume and voice type represents the Shy Guys, a common masked enemy in the ''Super Mario'' series with deep voices. The Tail Mii Gunner references the Fly Guy, a variant of Shy Guy who can hover using the propeller on its head.
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the [[Fly Guy]].
*The Mushroom Kingdom II stage and music references the Shy Guys' debut in ''Super Mario Bros. 2''. In World of Light, the Shy Guy's spirit is located in the hillside at the Heart Pool Mountain section similar to the stage's hillside setting.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Throwing Type items references the throwing gameplay mechanic of ''Super Mario Bros. 2''.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Mii Fighters' favored projectile-launching neutral specials ([[Shot Put]] for the Mii Brawler, [[Gunner Missile]] for the Mii Gunner, and [[Chakram]] for the Mii Swordfighter) likely references the Snifits, a variant of Shy Guy that can fire cannonballs from the nozzle in its mask.
*The Mii Brawler puppet fighter's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
*The Mii Gunner puppet fighter's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
|-
|-
|44
|44
|{{SpiritTableName|Pidgit|link=y|size=64}}
|{{SpiritTableName|Pidgit|iw=mariowiki|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,990: Line 2,065:
|•The enemy starts the battle with a [[Rocket Belt]]<br>•The enemy has increased jump power
|•The enemy starts the battle with a [[Rocket Belt]]<br>•The enemy has increased jump power
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Peach and Pidgit are both characters who share the ability to hover in the air in their appearance in ''Super Mario Bros. 2''.  
*The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
*The stage and music references the Pidgits' debut  in ''Super Mario Bros. 2'', with the stage featuring Pidgit as a stage hazard.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*This spirit’s Air Attack ↑ ability, Peach's hovering ability, and battle conditions reference the Pidgit's ability to float out of reach via magic carpets before swooping down to attack the player.
*Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how the player can jump on the Pidgit’s magic carpet and soar for short distances.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|46
|46
|{{SpiritTableName|Mouser|size=64}}
|{{SpiritTableName|Mouser|iw=mariowiki|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,008: Line 2,083:
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|
*Pikachu's Glasses costume and Mouser are both mouse characters who wears sunglasses.
*The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
*The stage and music represents Mouser's appearance in ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*This spirit's Grab type and the battle conditions references Mouser attacking the player with bombs, which the player then can use to counterattack.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other to damage each other.
|-
|-
|47
|47
Line 2,021: Line 2,096:
|•Defeat the main fighter to win<br>•The floor is sleep-inducing
|•Defeat the main fighter to win<br>•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|'''Spirit Battle inspiration:'''
*King K. Rool and Wart are both overweight amphibious antagonists who wear royal attire.
*The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*This spirit's Grab type and the Peach minion's [[Vegetable]] references Wart's vegetable-spawning machine attacking the player with vegetables, which the player then can use to counterattack.
*The white Peach minion fighter's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The stage references the Sky, the seventh and final world of ''Super Mario Bros. 2'' where Wart is encountered in a castle located in the clouds. In World of Light, Wart's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]], the final world in ''Super Mario Bros. 2'', which takes place in the clouds in the sky where Wart resides.
*The Slumber Floor hazard references the ending of ''Super Mario Bros. 2'' where it is revealed that the entire game took place in Mario's dream.
*The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
----'''Other trivia:'''
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
|-
|-
|48
|48
Line 2,036: Line 2,113:
|•The enemy is invisible<br>•The enemy's shield has extra durability
|•The enemy is invisible<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Kirby and Boo are both round-bodied characters with stubby arms.  
*The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
*The stage’s Slide Lift Tower layout references the Boos’ debut in ''Super Mario Bros. 3'' where they first appeared in a castle rather than a ghost house.
*The stage represents {{iw|mariowiki|World-2 Fortress}} from ''Super Mario Bros. 3'', which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
*The music references the Boos' prominent appearance in the ''Luigi's Mansion'' series.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the series's main antagonists.
*The Invisibility rule and second battle condition references the Boo's ability to turn invisible, as well as hide when faced by the player.
*Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring ghost enemies in the ''Castlevania'' series.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
|-
|-
|50
|50
Line 2,049: Line 2,126:
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|[[Mushroom Kingdom]]
|{{SSB|Mushroom Kingdom}}
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Bob-omb appears as the item.
*The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
*Kirby and Bob-omb are both round-bodied characters with simple eyes.
*The stage is based on the Mushroom Kingdom stage from ''Super Smash Bros.'', which first features the Bob-omb as the item.
*The music references the various airship stages in the ''Super Mario'' series which prominently features Bob-ombs as the enemy.
*The music track is a remix of the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*This spirit's Grab type and first battle condition references how it Bob-omb can be used as a throwing item.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable in Sheldon’s Place, a shop that sells spirits related to weapons, referencing how the Bob-omb is used as a weapon.
*This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
|-
|-
|51
|51
Line 2,070: Line 2,148:
|•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal
|•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Chain Chomp appears as the Assist Trophy enemy.
*The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The Metal Pac-Man's favored [[Power Pellet]] references Chain Chomp's shape resembling Pac-Man's classic form.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The stage references the Chain Chomp's appearance in ''Super Mario World 2: Yoshi's Island'', with the stage featuring the two Chain Chomps as background characters.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
*The music references the Chain Chomp that appears in Bob-omb Battlefield, the first level of ''Super Mario 64''.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Weight ↑ ability references the Chain Chomp’s weight, being made of metal.
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit is purchasable at Timmy & Tommy’s, a shop that sells spirits related to items, referencing how the Chain Chomp is used as an item in various Nintendo games.
*This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
|-
|-
|53
|53
|{{SpiritTableName|Nipper Plant|size=64}}
|{{SpiritTableName|Nipper Plant|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,088: Line 2,166:
|•The enemy loves to jump<br>•Defeat an army of fighters
|•The enemy loves to jump<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Pac-Man Team's frequent [[Power Pellet]] and [[Pac-Jump]] references the Nipper Plant's shape resembling Pac-Man's classic form.  
*The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The stage’s ''Super Mario Bros. 3'' layout and music represent the Nipper Plants' debut in ''Super Mario Bros. 3''.
*The stage's normal form features elements from ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.
*The first battle condition references how the Nipper Plants are a variant of Piranha Plants that often jump to intercept Mario (a variant represented by this spirit's enhanced form, Petey Piranha).
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing how Nipper Plant is a sentient plant.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
|-
|-
|55
|55
|{{SpiritTableName|Boom Boom|size=64}}
|{{SpiritTableName|Boom Boom|iw=mariowiki|size=64}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,104: Line 2,182:
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|
|'''Spirit Battle inspiration:'''
*The Giant Squirtle and Boom Boom are both giant turtle characters.
*The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
*The stage references the end of the fortress levels in ''Super Mario Bros. 3'' where Boom Boom appears as a boss. In World of Light, Boom Boom's spirit is located at the front of the Molten Fortress, a ''Super Mario''-themed dungeon.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The music references Boom Boom's debut in ''Super Mario Bros. 3'' where he is battled at the end of the battleship, airship, and tank stages.
*The battle conditions reference Boom Boom's miniboss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*The battle conditions reference Boom Boom's boss battles where he attacks the player by dashing into them and briefly retreats into his shell whenever he is hit.
----'''Other trivia:'''
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the ''Super Mario'' series.
|-
|-
|57
|57
|{{SpiritTableName|Tatanga|size=64}}
|{{SpiritTableName|Tatanga|link=y|size=64}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,120: Line 2,199:
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|
|
*Morton and Tatanga are both antagonistic characters who frequently pilot a hovercraft.
*The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*The stage references the Space Zone, one of the six main zones in ''Super Mario Land 2: Six Golden Coins'' where Tatanga is once again encountered as a boss guarding the Space Zone's Golden Coin.
*The stage represents the [[mariowiki:star stage|Star stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The music represents Tatanga's debut in ''Super Mario Land''.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*Morton starts off with a Super Scope, referencing how Tatanga can fire energy projectiles from his spaceship.
*Morton starts the battle with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
|-
|-
|58
|58
Line 2,132: Line 2,211:
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Item: Hothead
|•Item: Hothead
|•The enemy breathes fire<br>•The enemy is easily distracted by items
|•The enemy breathes fire<br>•The enemy is easily distracted by items<br>•''The enemy starts the battle with a [[Hothead]]''
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|
|'''Spirit Battle inspiration:'''
*The Hothead appears as the item.
*The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The Curry Pac-Man represents the Hothead's circular, fiery body.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle level of ''Super Mario World'' which features moving platforms and first features the Hothead as an enemy.
*The stage’s Slide Lift Tower layout and music represents the Hotheads' debut in ''Super Mario World'' where they are prominently featured in that game's castle stages.
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|59
|59
|{{SpiritTableName|Chargin' Chuck|size=64}}
|{{SpiritTableName|Chargin' Chuck|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,149: Line 2,229:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|
*The Wario Team represents the Chargin' Chucks, a team of burly, American football-wearing enemies in the ''Super Mario'' series.
*The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The stage's ''Super Mario World'' layout and music represents the Chargin' Chucks' debut in ''Super Mario World.''
*The stage and music track represent [[mariowiki:Yoshi's Island 1|Yoshi Island 1]], the first level of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*This spirit’s Attack type and Wario's favored dash attacks reference the Chargin' Chuck's main method of attack by dashing into the player in a fashion similar to Wario's shoulder bash.
*Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
|-
|-
|60
|60
Line 2,162: Line 2,242:
|•The enemy becomes powerful when badly damaged
|•The enemy becomes powerful when badly damaged
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Yoshi and Wiggler both debuted in ''Super Mario World''.
*The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
*The Lip's Stick item references the flowers grown on the Wigglers' heads.
*The stage's tree elements and the music track represent [[mariowiki:Forest of Illusion 1|Forest of Illusion 1]], the first level of the {{iw|mariowiki|Forest of Illusion}} world in ''Super Mario World'' which first features the Wiggler as an enemy.
*The Attack Power ↑ rule and the battle condition references the Wigglers becoming enraged when stomped on, thus increasing their speed and power.
*The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wiggler spirit is located in the Poison Woods section, referencing the Forest of Illusion in ''Super Mario World'' where the Wigglers first appear.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in ''Super Mario World'' which first features the Wiggler as an enemy.
|-
|-
|61
|61
Line 2,178: Line 2,259:
|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod
|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling and Kamek (or the Magikoopa) are both bespectacled characters wearing cyan clothing.
*The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
*The stage's Slide Lift Tower layout represents the stage of the same name, which features the Magikoopa as the boss in ''New Super Mario Bros U''.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The music represents the Magikoopas' debut in ''Super Mario World''.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*This spirit's Magic Attack ↑ ability and the battle conditions reference Kamek's ability to cast spells with its magic wand, as well as their ability to teleport and duplicate themselves.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon featuring [[Giga Bowser]] as the boss, referencing how Kamek is often found as a common enemy in Bowser's fortresses in various ''Super Mario'' games, including this spirit battle's stage's layout.
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
|-
|-
|62
|62
Line 2,195: Line 2,277:
|•The enemy starts the battle with a [[Bob-omb]]
|•The enemy starts the battle with a [[Bob-omb]]
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Bowser Team and the Mechakoopas are smaller versions of Bowser.
*The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.  
*The stage references the Mechakoopas’ appearance in ''New Super Mario Bros'' series.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The music is used as the final boss theme of ''Super Mario Bros. 3'', referencing the final Bowser battle in ''Super Mario World'' where the Mechakoopas debuted and can be used against Bowser.
*Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the ''Super Mario'' spin-off games.
*The Bowser Team starts off with a Bob-omb, referencing the Mechakoopas' tendency to explode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Grab type references how the Mechakoopa is a used as an item in the ''Super Mario'' series.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon, referencing how Mechakoopa is featured as an enemy in Bowser's Castle in ''Super Mario World'', with the music heard in the Molten Fortress featuring the Castle theme from the same game.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the ''Super Mario'' series' castle stages.
|-
|-
|63
|63
Line 2,213: Line 2,294:
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Bowser represents his skeletal undead form, Dry Bowser.
*The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
*The stage and the Lava Floor hazard references the end of the first castle in ''New Super Mario Bros'' where Bowser transforms into Dry Bowser after Mario drops him into the lava.  
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*This spirit’s Shield type, Fire Attack ability, and the battle conditions references Dry Bowser’s boss battles in ''New Super Mario Bros'' where he breathes fire and is immune to fire-based attacks.
*The music track is a remix of Bowser's boss battle theme song from ''Super Mario Bos. 3'', referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the ''Super Mario'' series.
*The Curry-Filled and Defense rules reference Dry Bowser's abilities during his boss battles in the ''Super Mario'' series, where he will use his signature [[Fire Breath]] attack and gains resistance against Mario's [[Fireball]] attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the White Skeleton enemies debuting in Block 3 in the original ''Castlevania''.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
|-
|-
|65
|65
|{{SpiritTableName|Big Urchin|size=64}}
|{{SpiritTableName|Big Urchin|iw=mariowiki|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,229: Line 2,312:
|•The enemy is giant<br>•The enemy is easily distracted by items
|•The enemy is giant<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff and the Big Urchin are both giant, spherical characters that float.
*The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The stage represents the Big Urchins' debut in ''New Super Mario Bros. Wii''.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
*The Unira item references their similar spiny appearance with the Big Urchin. Coincidentally, the Unira shares its Japanese name with the {{s|mariowiki|Urchin}} enemy.
*The music track features the beach and underwater theme song from ''Super Mario 3D Land'', referencing how the Big Urchin first appears in the beach-themed [[mariowiki:World 4 (New Super Mario Bros. Wii)|World 4]] in ''New Super Mario Bros. Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Shield type references how the Big Urchin is unable to be defeated under normal circumstances.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit’s Electric Weakness ability references hoe the Big Urchin is vulnerable to electrical attacks, as water is a conductor for electricity.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing how the Bug Urchin is a sentient sea urchin.
|-
|-
|66
|66
|{{SpiritTableName|King Bob-omb|size=64}}
|{{SpiritTableName|King Bob-omb|iw=mariowiki|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,247: Line 2,329:
|•The enemy is giant<br>•The enemy is easily distracted by items
|•The enemy is giant<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Kirby and King Bob-omb are both giant, round-bodied characters with simple eyes.
*The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The stage and music represents King Bob-omb's debut in ''Super Mario 64''.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The Bob-omb item references King Bob-omb's battle in ''Super Mario 64 DS'' where King Bob-omb throws Bob-ombs at the player if the player controls Yoshi.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Strong Throw ability references King Bob-omb’s boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
|-
|-
|67
|67
|{{SpiritTableName|Shine Sprite|link=y|size=64}}
|{{SpiritTableName|Shine Sprite|iw=mariowiki|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,263: Line 2,345:
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*This spirit battle is similar to the Super Stars a distinct entity of the Power Stars in ''Super Mario 64'', which shares a similar role with the Shine Sprites in ''Super Mario Sunshine''.
*The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
*The three Kirby minions represent the Piantas, the citizens of Delfino Plaza, who utilize the Shine Sprites as their main power source.
*The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The minions’ red, blue, and yellow colorations reference the three types of Coins on Isle Delfino where collecting enough of each will earn the player a Shine Sprite.
*The stage's background and the music track represent Delfino Paza, the main hub area of ''Super Mario Sunshine'' where the Shine Sprites gather around the giant Shine Sprite effigy at the {{iw|mariowiki|Shine Gate}}.
*The stage and music represents the Shine Sprites' debut in ''Super Mario Sunshine'', with the stage's roof layout featuring the Shine Gate with a monument of a Shine Sprite in the background.
*The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in ''Sunshine''.
*Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of ''Sunshine''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type and Special-Move Power ↑ ability references the Shine’s Sprite’s role in ''Paper Mario: The Thousand-Year Door'' where the Shine Sprite can upgrade Mario’s partners, as well as restore the player's stats and audience seats.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*In World of Light, the Shine Sprite spirit is located at the Beachside Town section, referencing how Delfino Plaza is a beachside town as well.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
|-
|-
|69
|69
|{{SpiritTableName|Piantas|link=y|size=64}}
|{{SpiritTableName|Piantas|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,280: Line 2,363:
|•Item Tidal Wave<br>•Item: Mushrooms
|•Item Tidal Wave<br>•Item: Mushrooms
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Kirby Team's color schemes represent the four colors of the Piantas featured in this spirit's artwork.
*The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
*The stage and music represents the Piantas' debut in ''Super Mario Sunshine''.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*This spirit’s Banana Gun Equipped rule and the [[Banana Peel]] items in the Item Tidal Wave rule likely references the fruit that the Piantas sell in Delfino Plaza, as well as the bananas that appear in this spirit's artwork.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The Mushroom item likely references the events of ''Super Mario Sunshine'' where Mario must save Isle Delfino from Shadow Mario (represented by the Super Mushroom and the Poison Mushroom respectively).
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Piantas' role of aiding Mario's quest in collecting the Shine Sprites in ''Super Mario Sunshine''.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
*This spirit is available through its challenge, referencing how Piantas are often seen selling fruit or other items in ''Super Mario Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
|-
|-
|70
|70
|{{SpiritTableName|Shadow Mario|size=64}}
|{{SpiritTableName|Shadow Mario|link=y|size=64}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,300: Line 2,383:
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|
*Bowser Jr. represents his alternate identity, Shadow Mario.
*The Bowser Jr. puppet fighter represents his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*The stage and music represents both Bowser Jr. and Shadow Mario’s debut in ''Super Mario Sunshine''.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the first boss battle against Shadow Mario.
*The Sudden Final Smash rule references Shadow Mario serving as the basis for Bowser Jr.’s Final Smash, [[Shadow Mario Paint]].
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sticky Floor hazard represents the Magic Paintbrush, a paintbrush-like weapon wielded by Shadow Mario known for creating damaging, paint-like slime which can also submerge its victims into the goop.
|-
|-
|71
|71
|{{SpiritTableName|Luma|link=y|size=64}}
|{{SpiritTableName|Luma|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,314: Line 2,396:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Kirby and Luma are both small, floating creatures with simple eyes, with the Kirby Team's coloration representing the four common colors of the Lumas.
*The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
*The stage and music represents the Lumas' debut in ''Super Mario Galaxy''. In World of Light, Luma's spirit is located in the Outer Space section similar to the stage's outer space setting.
*The stage represents the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where the player first encounters the Lumas.
*The Star items references both the Lumas' star-shaped bodies and their home among the stars in ''Super Mario Galaxy.''
*The music track features a remix of the theme songs that play at the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Luma's role in aiding Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy''.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit’s Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
|-
|72
|72
|{{SpiritTableName|Hungry Luma|size=64}}
|{{SpiritTableName|Hungry Luma|iw=mariowiki|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,331: Line 2,414:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|
|'''Spirit Battle inspiration:'''
*Rosalina is the "mother" of all Lumas in ''Super Mario Galaxy''.
*The pink Rosalina puppet fighter represents her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*Kirby and the Hungry Luma are both small, floating, simple-eyed creatures with the ability to inhale certain foods and transform.
*The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The stage and music represents the Hungry Lumas' debut in ''Super Mario Galaxy''.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*This spirit’s Transformation Duration ↑ ability and Super Launch Star item references the Hungry Lumas' ability to permanently turn into planets when fed the required amount of Star Bits, which is then accessible via a new Launch Star.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
|-
|-
|73
|73
|{{SpiritTableName|Honey Queen|size=64}}
|{{SpiritTableName|Honey Queen|iw=mariowiki|size=64}}
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,347: Line 2,432:
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*Pikachu's cap features black-and-yellow stripes, referencing the Honey Queen's black-and-yellow stripe design.
*The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage and music represents the Honey Queen's debut in ''Super Mario Galaxy''.
*The stage represents the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which features the first appearance of Honey Queen.
*Pikachu's giant size and the Beehive item references how the Honey Queen serves as the giant-sized queen of the Honeybees.
*The music track is based on the theme song of the {{iw|mariowiki|Gusty Garden Galaxy}} from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
|74
|74
|{{SpiritTableName|Lubba|size=64}}
|{{SpiritTableName|Lubba|iw=mariowiki|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,360: Line 2,447:
|•Gravity is reduced<br>•The enemy starts the battle with a Super Launch Star<br>•The enemy is giant
|•Gravity is reduced<br>•The enemy starts the battle with a Super Launch Star<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Kirby and Lubba are both large, round, simple-eyed characters who consistently float in midair.  
*The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The stage and music references Lubba's appearance in ''Super Mario Galaxy 2'', with the stage featuring Lubba as the background character piloting the Starship Mario.
*The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*This spirit’s Irreversible Controls ability and Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Super Launch Star item represents the Launch Star that launched Mario into the different galaxies in the ''Super Mario Galaxy'' series.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature different centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Lubba's role of aiding Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy 2''.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
|-
|-
|75
|75
|{{SpiritTableName|Starship Mario|size=64}}
|{{SpiritTableName|Starship Mario|iw=mariowiki|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,377: Line 2,464:
|•Gravity is reduced<br>•The enemy is giant
|•Gravity is reduced<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Mario references Starship Mario resembling Mario's head.
*The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The stage and music references Starship Mario's appearance in ''Super Mario Galaxy 2'', with the stage featuring the Starship Mario as the background character. In World of Light, Starship's spirit is located in the Outer Space section similar to the stage's outer space setting.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The music represents the Starship Mario's debut in ''Super Mario Galaxy 2'', as the music is tied to the Starship itself thematically.
*This spirit's Jump ↑ ability and the Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references the Starship Mario's role in aiding Mario by travelling through the cosmos to rescue Princess Peach in ''Super Mario Galaxy 2''.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
|-
|77
|77
Line 2,394: Line 2,480:
|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Yoshi and Plessie are both giant dinosaur-like characters that debuted in the ''Super Mario'' series.
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*This spirit's Support type, Swimmer ability, and stage references Plessie's role in ''Super Mario 3D World'' to allow the player to ride him and cross large bodies of water.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*The music represents ''Super Mario 3D World'''s remix of the Slide theme from ''Super Mario 64'' heard when riding Plessie.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Plessie’s spirit is located by the waterfall in the Cliffside Rapids section, referencing "Plessie's Plunging Falls", the first level where the player can control Plessie in ''Super Mario 3D World''.
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
|-
|-
|78
|78
Line 2,410: Line 2,497:
|•The enemy is invisible<br>•The enemy is easily distracted by items
|•The enemy is invisible<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario’s Wedding costume features a white top hat, which resembles Cappy's ghostly top hat body..
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The stage references the Odyssey, the flying airship that Mario and Cappy pilot around the world in ''Super Mario Odyssey''.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The music represents Cappy's appearance in ''Odyssey''.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The Invisibility rule represents Cappy's ability to take the form of hats, thus appearing invisible to the naked eye, as well as the Invisibility Hat, which turns both Cappy and Mario invisible.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*This spirit’s Strong Throw ability and the Boomerang item references how Mario throws Cappy like a boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Cappy's role in aiding Mario in his quest to rescue Princess Peach and Cappy's sister, Tiara in ''Odyssey''.
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
|-
|-
|79
|79
|{{SpiritTableName|Pauline|link=y|size=64}}
|{{SpiritTableName|Pauline|iw=mariowiki|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,428: Line 2,514:
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Peach and Pauline are both damsels in distress, with Peach also referencing how Pauline was originally depicted as a blonde woman.
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The Mario and Donkey Kong minions and the stage represent the original ''Donkey Kong'' arcade game where Pauline, Mario (as Jumpman) and the original Donkey Kong made their debut.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The Mario minion’s Wedding costume, stage, and music references Pauline’s appearance in ''Super Mario Odyssey'' where Pauline is the mayor of New Donk City, a level which features numerous ''Donkey Kong'' references, including a mission featuring a sequence borrowing elements from ''Donkey Kong''.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The battle conditions represents the main gameplay of ''Donkey Kong'' where Jumpman must reach the end of each level to save Pauline from Donkey Kong within the time limit, but she is moved away to another level. The Jump Power ↓ rule references the weaker-than-normal jumping gameplay mechanic.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The Mario minion starts off with a Hammer, referencing how Jumpman uses the Hammer to destroy the barrels Donkey Kong throws down.
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Healing Shield ability references the end of ''Donkey Kong'' where Jumpman saves Pauline and shares a special moment together, represented by a heart, which is commonly associated with health in video games.
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*In World of Light, Pauline's spirit is located in the Console City section, referencing her position as the mayor of New Donk City.
|-
|-
|80
|80
|{{SpiritTableName|The Odyssey|size=64}}
|{{SpiritTableName|The Odyssey|iw=mariowiki|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,447: Line 2,534:
|•Timed battle (1:00)<br>•The enemy is hard to launch<br>•The enemy shields often
|•Timed battle (1:00)<br>•The enemy is hard to launch<br>•The enemy shields often
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff references the Odyssey's flying power, with Jigglypuff's Nurse costume referencing the sails of the Odyssey.
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Odyssey and the stage are both flying ships. In World of Light, the Odyssey's spirit is located on a floating ship in the cloudy Floating Islands section.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The music references the Cascade Kingdom, the second level in ''Super Mario Odyssey'' where the Odyssey is found near Fossil Falls.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The Hard to Launch rule and the third battle condition likely references how the Odysseyis unable to take off until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Strong-Wind Resist ability references references the Odyssey’s role in ''Odyssey'' where it enabled Mario to travel the world through the skies to rescue Princess Peach.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
|-
|-
|81
|81
|{{SpiritTableName|Goo-Goo Buggy|size=64}}
|{{SpiritTableName|Goo-Goo Buggy|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,464: Line 2,552:
|•Hostile assist trophies will appear<br>•The enemy has increased move speed
|•Hostile assist trophies will appear<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario and Luigi both represent Baby Mario and Baby Luigi, who use the Goo-Goo Buggy as their default kart in ''Mario Kart: Double Dash!!''.
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The stage and music represents the Goo-Goo Buggy's debut in ''Mario Kart: Double Dash!!''.
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The Chain Chomp Assist Trophy enemy references how the Chain Chomp is Baby Mario and Baby Luigi's unique special item in ''Mario Kart: Double Dash!!'', with the Chain Chomp appearing in this spirit's artwork.
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ability references the Chain Chomp’s weight, being made of metal.
*This spirit's Weight ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|-
|-
|82
|82
|{{SpiritTableName|Barrel Train|size=64}}
|{{SpiritTableName|Barrel Train|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,480: Line 2,571:
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Diddy Kong both use the Barrel Train as their default kart in ''Mario Kart: Double Dash!!''
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*The stage references how the Barrel Train is a train-shaped vehicle.
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The music represents the Barrel Train's debut in ''Mario Kart: Double Dash!!''
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*This spirit's Dash Attack ↑ ability and the Bullet Bill item references the Bullet Blaster, a Banzai Bill-themed kart which is tied with the Barrel Train as the fastest lightweight kart in ''Mario Kart: Double Dash!!''
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Barrel Train spirit is located on a set of train tracks in the Badlands section, which requires the Alfonzo & Engineer Link spirit to be obtained.
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
|-
|-
|85
|85
|{{SpiritTableName|B Dasher|size=64}}
|{{SpiritTableName|B Dasher|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,497: Line 2,589:
|•All fighters move faster and can't stop quickly<br>•The enemy can deal damage by dashing into you
|•All fighters move faster and can't stop quickly<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario uses the B Dasher as his default kart in ''Mario Kart DS,'' ''Mario Kart 7,'' and ''Mario Kart 8''.  
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*The stage and music references the B Dasher's appearances in the ''Mario Kart'' series.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The Uncontrollable Speed rule and battle condition references the B Dasher's significantly high acceleration.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references the B Dasher’s namesake coming from players using the B button to dash in side-scrolling platformer games, whereas using the B button in the ''Super Smash Bros.'' series enables the player to use their neutral special.
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
|-
|-
|86
|86
|{{SpiritTableName|Standard Kart|size=64}}
|{{SpiritTableName|Standard Kart|iw=mariowiki|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,513: Line 2,606:
|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Squirtle and Koopa Troopa featured in this spirit's artwork are both turtle characters.  
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The total number of four fighters represents the four green Koopa Shells featured in this spirit's artwork.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.  
*The stage and music references the Standard Kart's appearances in the ''Mario Kart'' series.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell items represents the Triple Green Shells, an item used in the ''Mario Kart'' series where the player throws three different Green Shells at the other players.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Boomerang Equipped ability references both the Boomerang and the Triple Green Shells being used as combat items in the ''Mario Kart'' series.
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
|-
|-
|87
|87
|{{SpiritTableName|Standard Bike|size=64}}
|{{SpiritTableName|Standard Bike|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,530: Line 2,623:
|•The enemy's side special has increased power<br>•The enemy has increased move speed
|•The enemy's side special has increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|
|'''Spirit Battle inspiration:'''
*Wario often teams up with Waluigi in most ''Mario'' spin-off games.
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The stage and music references the Standard Bike's appearances in the ''Mario Kart'' series.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*This spirit’s Undamaged Speed ↑ ability, Wario' frequent use of [[Wario Bike]], and second battle condition references the Standard Bike’s high acceleration stats.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
|-
|-
|88
|88
Line 2,544: Line 2,639:
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|
|'''Spirit Battle inspiration:'''
*Peach's favored grabs and throws features Toad, who in this spirit's artwork.
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The stage and music references the Cheep Charger's appearances in the ''Mario Kart'' series.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*This spirit’s Speed ↑ ability and second battle condition references the Cheep Charger's high acceleration stats.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
|-
|-
|89
|89
|{{SpiritTableName|Mach 8|size=64}}
|{{SpiritTableName|Mach 8|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,556: Line 2,653:
|[[Mario Circuit]]
|[[Mario Circuit]]
|•Hazard: High Gravity<br>•Item: Mario Kart
|•Hazard: High Gravity<br>•Item: Mario Kart
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you
|•All fighters have reduced jump ability {{rollover|'''[''!'']'''|The condition listed by the game is incorrect. Only the player has increased gravity, and not the CPU|y}}<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Luigi's logo is featured on the Mach 8 kart, indicating Luigi's ownership of the kart.
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The stage and music represent the Mach 8's debut in ''Mario Kart 8''.  
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The Mario Kart items represent a typical game of ''Mario Kart'' where the player uses an Item to gain an advantage over the other players in a race.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*This spirit’s Screen-Flip Immunity ability and the High Gravity hazard represents the anti-gravity mechanic in ''Mario Kart 8'' where the racers can drive on above-ground surfaces such as the ceilings, walls, etc.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The Impact Run battle condition likely references the Mach 8's high acceleration and weight stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing vehicle.
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
|-
|-
|90
|90
|{{SpiritTableName|Biddybuggy|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|{{SpiritTableName|Biddybuggy|iw=mariowiki|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,576: Line 2,673:
|•All fighters have increased move speed<br>•The enemy is easily distracted by items<br>•The enemy falls slowly
|•All fighters have increased move speed<br>•The enemy is easily distracted by items<br>•The enemy falls slowly
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Rosalina represents {{s|mariowiki|Baby Rosalina}} who is featured in this spirit's artwork.
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The stage and music represent the Biddybuggy's debut in ''Mario Kart 8''. This and the Mario Kart items represent a typical game of ''Mario Kart'' where the player uses an Item to gain an advantage over the other players in a race.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*This spirit’s Weight ↓ ability, Move Speed ↑ rule, and the battle conditions reference the Biddybuggy's high acceleration and lightweight stats.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
|-
|-
|91
|91
Line 2,590: Line 2,690:
|•The enemy is metal
|•The enemy is metal
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Metal Peach represents {{s|mariowiki|Pink Gold Peach}} who is featured in this spirit's artwork.
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The stage and music represents the Badwagon's debut in ''Mario Kart 8''.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Speed ↑ ability references the Badwagon’s high speed stats.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
|-
|-
|95
|95
Line 2,607: Line 2,707:
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
*Bowser's frequent use of special attacks such as [[Fire Breath]] and [[Bowser Bomb]] references two of his paper counterpart's attacks in the first game.
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*The Peach’s Castle stage’s Ω form references the flat, pop-up book style of the battle screens in Paper Mario, as well as the final boss battle in the original Paper Mario taking place on a flat platform floating near Peach's Castle.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*This spirit's Attack type, the Star Rod item, and the battle conditions references the boss battles against Paper Bowser in ''Paper Mario'' and ''Paper Mario: Sticker Star'', in which Paper Bowser powered himself up using a magical item such as the Star Rod or the Gold Royal Sticker (the latter represented by Paper Bowser (Paper Mario: Sticker Star), this spirit's enhanced form).
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
|-
|-
|97
|97
Line 2,620: Line 2,722:
|•All fighters are invisible after a little while<br>•The enemy starts the battle with a [[Star Rod]]
|•All fighters are invisible after a little while<br>•The enemy starts the battle with a [[Star Rod]]
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|
|'''Spirit Battle inspiration:'''
*Bayonetta and Kammy Koopa are both bespectacled witches.
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The stage references Kammy Koopa's appearance in the ''Paper Mario'' series.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*This spirit’s Magic Attack ↑ ability and the battle conditions reference Kammy Koopa using her magic wand to turn herself and her allies invisible in battle in ''Paper Mario: The Thousand Year Door''.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
|-
|-
|98
|98
|{{SpiritTableName|Vivian|size=64}}
|{{SpiritTableName|Vivian|iw=mariowiki|size=64}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,634: Line 2,738:
|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch references the flat art style of the ''Paper Mario'' series.
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The stage references the Creepy Steeple of Twilight Town, a gloomy level in ''Paper Mario: The Thousand Year Door'' where Vivian joins Mario's party after she helps Mario's shadow regain his body from a shape-shifting ghost.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The battle condition references Vivian's ability to hide herself and Mario in her own shadow, effectively turning invisible.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Weight ↓ ability references how Vivian is a ghost, who is often seen floating weightlessly.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
|-
|-
|100
|100
|{{SpiritTableName|Mr. L|size=64}}
|{{SpiritTableName|Mr. L|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,650: Line 2,754:
|•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly
|•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|'''Spirit Battle trivia:'''
*Luigi represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*The stage references Castle Bleck, the dark castle where Luigi was taken captive and brainwashed into Mr. L.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The Fog hazard likely references Mr. L's second battle fight in the World of Nothing, a blank white void. In World of Light, Mr. L's spirit is located in the fogy Lost Woods section of the Sacred Land map.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The music is used as the final boss theme of ''Mario & Luigi: Bowser's Inside Story'', referencing Super Dimentio, the combined form of Mr. L and Dimentio who acts as the final boss of ''Super Paper Mario''.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*This spirit’s Attack type and Luigi's favored special moves likely references the Super Jump, an attack where Mr. L springs upward and bashes the enemy out from above him.
----'''Other trivia:'''
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
|{{SpiritTableName|Dimentio|size=64}}
|{{SpiritTableName|Dimentio|iw=mariowiki|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,666: Line 2,772:
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Meta Knight and Dimentio are both antagonists whose facial designs feature a mask-like style.
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The Luigi minion represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The stage and music references Dimentio's appearance in the ''Paper Mario'' series, with the music also referencing how Dimensio is a boss in the ''Paper Mario'' series.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The battle conditions reference Super Dimentio, the giant combined form of Dimentio and Luigi's brainwashed alter-ego Mr. L who utilizes stomping attacks.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Weight ↓ ability references Dimentio’s ability to float in midair.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
|-
|-
|102
|102
|{{SpiritTableName|Huey|size=64}}
|{{SpiritTableName|Huey|link=y|size=64}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,683: Line 2,789:
|•The enemy favors special moves
|•The enemy favors special moves
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Inkling and Huey are both characters who utilize pigmented liquids, with the Inkling Team's alternate colorations referencing how Huey's name is a joke on "hue", the term to describe colors.
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*The Inkling Team, stage, and the battle conditions reference how ''Paper Mario: Color Splash'' and ''Splatoon'' are games themed around colorful pigmented liquids, with ''Color Splash'' using paint and ''Splatoon'' using ink.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The music represents Huey's appearance in ''Paper Mario: Color Splash''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Huey's role in aiding Mario to defeat Bowser in ''Paper Mario: Color Splash''.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
|103
|{{SpiritTableName|Mallow|size=64}}
|{{SpiritTableName|Mallow|iw=mariowiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,700: Line 2,804:
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Robin and Mallow both utilize magical attacks.
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*The stage references Nimbus Land, Mallow's home kingdom on top of a giant cloud. In World of Light, Mallow's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The music references how Mallow's debut game, ''Super Mario RPG: Legend of the Seven Stars'' and ''Mario & Luigi: Paper Jam'' are both ''Super Mario'' role-playing games.
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*Robin's favored [[Thunder]] and the Lightning items represent Thunderbolt, the first magic attack Mallow learns.
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Mallow's role in aiding Mario in his quest to defeat Smithy in ''Legend of the Seven Stars''.
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit’s Trade-Off Attacks ↑ ability references how Mallow is not physically strong, but makes up for it with his magical attacks.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
|-
|-
|104
|104
Line 2,716: Line 2,820:
|[[Mario Galaxy]] ([[Battlefield form]])
|[[Mario Galaxy]] ([[Battlefield form]])
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly<br>''•Reinforcements will appear after an enemy is KO'd''
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Sheik and Geno are both characters who are fast, wears headgears, and assumed alternate forms of their true identities. Sheik starting off with a Super Scope references Geno’s various blasters built into his body.
*The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in ''The Legend of Zelda: Ocarina of Time''. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
*The minions represents the rest of the player’s party in ''Super Mario RPG: Legend of the Seven Stars'', which, in addition to Geno, consists of Mario, Peach, Bowser and Mallow (represented by Kirby).
*The Mario minion fighter represents his appearance in ''Super Mario RPG'', whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
**The Mario minion starting off with a Green Shell represents Mario's NokNok Shell.
*The Bowser minion fighter represents his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
**The Peach minion's Autoheal ability references Princess Toadstool's healing spells.
*The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
**The Kirby minion and Mallow are both blob-like creatures with simple eyes.
*The Peach minion fighter represents her appearance as Princess Toadstool in ''Super Mario RPG'', whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
*The stage, music, and the Warp Star and Star Rod items enabled in this spirit battle references the Star Road, a celestial realm and Geno's place of origin where he descended from as a star and inhabited the Geno doll.
*The stage is based on the ''Super Mario Galaxy'' games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the ''Mario Kart'' series, which take place in deep space; both represent the {{iw|mariowiki|Star Road}}, a cosmic realm in ''Super Mario RPG'' which serves as Geno's place of origin and where wishes are transformed into shooting stars.
*This spirit's Attack type and the Fast FS Meter battle condition applied to Sheik references how Geno's special moves require the use of a star meter, which, when timed correctly, unleashes powerful attacks.
*The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in ''Super Mario RPG'', which can deal massive damage to their enemies during battle.
*The Star Rod and the [[Warp Star]] items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is obtainable through summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*In World of Light, Geno’s spirit is located in the Outer Space section, referencing Geno's identity as a star who originated from the Star Road in ''Legend of the Seven Stars''.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
|-
|-
|105
|105
|{{SpiritTableName|Prince Peasley|size=64}}
|{{SpiritTableName|Prince Peasley|iw=mariowiki|size=64}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,739: Line 2,844:
|•The enemy's melee weapons have increased power
|•The enemy's melee weapons have increased power
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Marth and Prince Peasley are both sword-wielding princes.
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*The stage likely references the level layouts of the ''Mario & Luigi'' series.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The music represents Prince Peasley's appearance in ''Mario & Luigi: Superstar Saga''.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Prince Peasley’s spirit is located at the base of a beanstalk leading up to the Floating Islands section, referencing how Prince Peasley is a bean-themed character.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|-
|-
|106
|106
|{{SpiritTableName|Fawful|size=64}}
|{{SpiritTableName|Fawful|iw=mariowiki|size=64}}
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,755: Line 2,860:
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|'''Spirit Battle inspiration:'''
*Iggy and Fawful are both green, bespectacled villains who rides in their hovercraft carriers.
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*The R.O.B. minion starting off with a Rocket Belt represents the Vacuum Helmet, a rocket-powered device shaped like R.O.B.'s head that allows Fawful to fly, suck things into storage, and use as a weapon.
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*This spirit’s Electric Attack ↑ ability and stage references Fawful's expertise in technology, as the Prism Tower in ''Pokémon X / Y'' is a high-tech tower.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*The music represents Fawful's prominent villainous role and final battle in ''Mario & Luigi: Bowser's Inside Story''.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
|-
|-
|107
|107
Line 2,770: Line 2,877:
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|'''Spirit Battle inspiration:'''
*Peach references Princess Shroob's resemblance to, and impersonation of, Princess Peach.
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*The stage references Peach's Castle, which was corrupted in Princess Shroob's image in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The music and the Giant and Attack Power ↑ rules references the final boss fight against Princess Shroob's larger sister, the Elder Princess Shroob, who is fought immediately after the former's defeat.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
|-
|-
|108
|108
|{{SpiritTableName|Starlow|size=64}}
|{{SpiritTableName|Starlow|iw=mariowiki|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,784: Line 2,893:
|•The enemy is giant<br>•The enemy is tiny after a little while
|•The enemy is giant<br>•The enemy is tiny after a little while
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Pac-Man and Starlow are both yellow-colored spherical characters with simple black eyes.
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*The Mario and Luigi minions represent their appearance, along with Starlow, in ''Mario & Luigi: Bowser's Inside Story''.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The stage and Tiny rule references the beginning of ''Bowser's Inside Story'' where Mario, Luigi, and Starlow are swallowed by Bowser and becomes tiny as a result.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The Giant rule likely references either the Pipe Yard which allows the Mario Bros. to teleport back to normal-size outside of Bowser's body via Warp Pipe, or the Rump Command where the Mario Bros. give Bowser an adrenaline boost to temporarily allow Bowser to grow to giant size.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Starlow's role in aiding Mario and Luigi in their adventures in the ''Mario & Luigi'' series.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
|-
|-
|109
|109
|{{SpiritTableName|Broque Monsieur|size=64}}
|{{SpiritTableName|Broque Monsieur|iw=mariowiki|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,802: Line 2,911:
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|
|
*Pac-Man and Broque Monsieur are both yellow-colored three-dimensional-shaped characters.
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*The stage and the Block items reference Broque Monsieur's block theme.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The music and battle conditions reference Broque Monsieur's battle in ''Mario & Luigi: Bowser's Inside Story''.
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
|-
|110
|110
|{{SpiritTableName|Dreambert|size=64}}
|{{SpiritTableName|Dreambert|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,816: Line 2,926:
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|
|
*Luigi represents Dreamy Luigi, Luigi's dream representation who rescues Dreambert when he was encased in Antasma's Nightmare Chunk.
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*The stage and Slumber Floor hazard references the setting of ''Mario & Luigi: Dream Team'' prominently taking place in the Dream World while Luigi sleeps.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The music represents Dreambert's appearance in ''Dream Team''.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
|-
|-
|111
|111
|{{SpiritTableName|Antasma|size=64}}
|{{SpiritTableName|Antasma|iw=mariowiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,829: Line 2,939:
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Robin and Antasma are both robe-wearing spellcasters.  
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The stage references Neo Bowser Castle where Antasma is encountered in ''Mario & Luigi: Dream Team''.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The music is used in the final boss battle against the Dark Star in ''Bowser’s Inside Story'', referencing how Antasma and Dark Star are both darkness-based major antagonists in the ''Mario & Luigi'' series.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The Slumber Floor hazard represents the sleep and dream-based themes in ''Dream Team'', as well as Antasma's ability to make Mario fall asleep when he takes damage.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Food items and the battle conditions references Antasma's third boss fight, in which he creates "Antasmunchies" that he can eat to increase his attack power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Antasma’s temporary alliance with Bowser in ''Dream Team'' until Bowser’s later betrayal.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit's Death's Scythe Equipped ability references Antasma's ability to induce nightmares in his victims.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Antasma using the Dark Stone to cause the demise of the Pi'llo civilization.
|-
|-
|113
|113
Line 2,849: Line 2,957:
|•The enemy has increased move speed after a little while<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy has increased move speed after a little while<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch and the Sidesteppers' are both two-dimensional characters debuting in the 1980's, with the Mr. Game & Watch Team referencing how the Sidesteppers are common enemies in ''Mario Bros.''
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*The stage and music represent the Sidestepper's appearance in the ''Mario Bros.'' arcade game.
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*This spirit’s Trade-Off Speed ↑ ability, the fighters' alternate colorations, and the battle conditions references the Sidesteppers' ability to harm the player by dashing into them, increase their speed when they are damaged, and how faster blue Sidesteppers will begin to appear.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sidestepper spirit is located in the Pac-Maze section, referencing the Sidestepper debuting as an 8-bit character.
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
|-
|-
|114
|114
Line 2,865: Line 2,976:
|•The enemy starts the battle with a Freezie
|•The enemy starts the battle with a Freezie
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Ice Climbers and the Freezie are both 8-bit characters with the ability to momentarily freeze a player in ice in the ''Super Smash Bros.'' series.
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The stage and music represents the Freezie's debut in the ''Mario Bros.'' arcade game.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sidestepper spirit is located in the Frozen Mountain section, referencing the Freezie's ice theme.
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|115
|115
|{{SpiritTableName|Eggplant Man|size=64}}
|{{SpiritTableName|Eggplant Man|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,881: Line 2,992:
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*Wario and the Eggplant Man are both Mario's enemies in their debut games.
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The stage, music, and the Golden Hammer item represents the Eggplant Man's appearance in ''Wrecking Crew''.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
|-
|-
|116
|116
|{{SpiritTableName|Viruses|link=y|size=64}}
|{{SpiritTableName|Viruses|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,893: Line 3,005:
|•Timed battle (1:30)
|•Timed battle (1:30)
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|
|'''Spirit Battle inspiration:'''
*The Kirby fighters' coloration represents one color of the Viruses in the original ''Dr. Mario'' arcade game: the red Fever Virus, the blue Chill Virus, and the yellow Weird Virus.
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The stage references how ''Mario Bros.'' and ''Dr. Mario'' are both 8-bit games released on the NES.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The music represents the Viruses' debut in ''Dr. Mario''.
----'''Other trivia:'''
*This spirit’s Poison Damage Reduced ability and the timed battle conditions references the main goal in ''Dr. Mario'' in which the player must defeat all of the viruses without causing the board to completely fill up to the top with pills or it will result in a Game Over.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
|-
|-
|117
|117
Line 2,908: Line 3,020:
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Flies & Hand appear as the Assist Trophy enemy.
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The white Giant Donkey Kong references the Hand's giant size and white color scheme, with Donkey Kong's frequent use of hand-based attacks referencing the Hand's ability to swat the Flies.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The Tiny Dark Pit minions reference the Flies' tiny size and coloration, with Dark Pit's frequent use of [[Power of Flight]] referencing the Flies' ability to fly and swarm.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The stage references how fighters are decreased in size relative to their surroundings, so in this environment, the fighters' sizes reflect the Hand & Flies real-life size.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The music represents the Flies & Hand's debut in ''Mario Paint''.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
*This spirit’s Battering Items ↑ ability and the battle conditions the Fly Swatter minigame in ''Mario Paint'' where the player must use the Hand to swat the flies in each stage with the flyswatter without running out of lives.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing how the Flies are living insects.
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
|-
|-
|118
|118
Line 2,927: Line 3,039:
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Palutena and Wanda both share a mythical status, with Palutena being a goddess and Wanda being a tiny fairy.
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The minions and the second battle condition represents the playable characters Wanda guides in ''Mario & Wario''.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The stage references the Yosei no Mori, the first stage of ''Mario & Wario'' that takes place in a forest.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The music references how ''Mario Paint'' and ''Mario & Wario'' are both compatible with the Super NES Mouse.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Magic Attack ↑ ability references Wanda using her magic wand to alter the surroundings of each ''Mario & Wario'' level.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
|-
|-
|119
|119
|{{SpiritTableName|Kid|size=64}}
|{{SpiritTableName|Kid|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,944: Line 3,057:
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|
|'''Spirit Battle inspiration:'''
*The Mario Team represents the 1-4 multiplayer mode in ''Mario Golf''.
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The stage references the golf greens in the ''Mario Golf'' series.
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The Beastball item references the golf balls in the ''Mario Golf'' games.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Heavy Wind hazard references how the wind is an obstacle in the ''Mario Golf'' series.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
|-
|-
|121
|121
Line 2,959: Line 3,074:
|•The enemy's throws have increased power
|•The enemy's throws have increased power
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*This spirit battle references the multiplayer Scarescraper mode of ''Luigi's Mansion: Dark Moon'' and ''Luigi's Mansion 3'' where Luigi performs grab and throw moves using the [[Poltergust G-00]].
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Fog Immunity ability references the Poltergust’s function to suck up ghosts, which are known for creating foggy images in photographic imagery.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
|-
|-
|122
|122
|{{SpiritTableName|Polterpup|size=64}}
|{{SpiritTableName|Polterpup|iw=mariowiki|size=64}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,973: Line 3,090:
|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Clear Dog from Duck Hunt references how Polterpups are ghostly dogs who are often invisible until they are exposed to Luigi's flashlight.  
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The stage references Polterpup's appearance in the ''Luigi's Mansion'' series.
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The music represents Polterpup's debut in ''Luigi's Mansion: Dark Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Bury Immunity ability references Polterpup digging up an Amethyst during his first appearance in ''Dark Moon''.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
|-
|-
|123
|123
Line 2,989: Line 3,105:
|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|
|'''Spirit Battle inspiration:'''
*Peach's yellow costume turns her parasol yellow, referencing Perry, a yellow-colored parasol Peach uses.
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*The stage references the side-scrolling platform level layouts in ''Super Princess Peach'', the game in which Perry appears.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*This spirit’s Floaty Jumps ability, Peach's favored [[Peach Parasol]], and the battle conditions references Peach using Perry to glide and attack in ''Super Princess Peach.''
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
----'''Other trivia:'''
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
|-
|-
|124
|124
Line 3,003: Line 3,121:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|'''Spirit Battle inspiration:'''
*Luigi and Waluigi are both rivals, with Luigi's purple costume being based on Waluigi's color scheme.
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*The stage's Swordplay Colosseum layout and the Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music references how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both sports games featuring soccer.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
|-
|-
|125
|125
Line 3,018: Line 3,138:
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|
*The Giant Ivysaur and Petey Piranha are both giant plant-themed creatures.
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The stage's Swordplay Colosseum layout and the Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music references how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both sports games featuring soccer.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{iw|mariowiki|MC Ballyhoo}} & {{iw|mariowiki|Big Top}}|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,031: Line 3,151:
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario and the minions represent four of the playable main characters in ''Mario Party 8''.  
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The stage references how ''Mario Kart'' and ''Mario Party'' are both competitive ''Mario'' spin-off games.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The music references MC Ballyhoo & Big Top's appearance in the ''Mario Party'' series.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The battle conditions represent a typical game of ''Mario Party,'' with randomly-appearing items that are often used to turn the tides of the game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Star Rod Equipped ability references both MC Ballyhoo’s microphone he is constantly seen carrying, and the goal of each ''Mario Party'' game to collect Stars.
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
|-
|-
|129
|129
Line 3,048: Line 3,167:
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Bunny Peach represents Rabbid Peach, a Rabbid dressed up like Princess Peach.
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The Autoheal battle condition references Rabbid Peach's abilities to heal damage.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*Peach starts off with a Super Scope, referencing the Blaster that Rabbid Peach carries around.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|130
|130
Line 3,064: Line 3,186:
|•The enemy starts the battle with a [[Ray Gun]]
|•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Bunny Mario represents Rabbid Mario, a Rabbid dressed up like Mario.  
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*Mario starting off with a Ray Gun and the Shooting Type items references Rabbid Mario's abilities of close-range attacks with Boomshot-type weapons.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|131
|131
Line 3,079: Line 3,203:
|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Bunny Donkey Kong represents Rabbid Kong, a Rabbid who takes on Donkey Kong's physical traits in ''Mario + Rabbids Kingdom Battle''.
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*This spirit’s Attack type, Weight ↑ ability, and battle condition references how Rabbid Kong is a strong, heavyweight boss who relies on close-ranged attacks.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
|-
|-
|132
|132
Line 3,094: Line 3,219:
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario represents his appearance in ''Mario Tennis Aces''.
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The stage references the Kingdom of Bask and the day version of Marina Stadium found in ''Mario Tennis Aces''.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The battle conditions references the doubles format of tennis with the frequent use of smash attacks representing the smashes of the sport.  
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The Color TV-Game 15 Assist Trophy enemy references the digital representation of tennis.
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type and Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' that can be used against the player's opponents.
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
|-
|-
|133
|133
Line 3,111: Line 3,237:
|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|
|'''Spirit Battle inspiration:'''
*Luigi represents his appearance in ''Mario Tennis Aces''.
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*This spirit's Weapon Attack ↑ ability and battle conditions references the doubles format of tennis with the frequent use of smash attacks representing the smashes of the sport.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage references the night version of Marina Stadium found in ''Mario Tennis Aces''.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
|-
|-
|1,300
|1,300
Line 3,125: Line 3,254:
|•Items will be pulled toward the enemy<br>•Certain items will appear in large numbers
|•Items will be pulled toward the enemy<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mario and Peach's red-and-white costumes reference the Dice Block's red-and-white color scheme, with the Peach minion's blonde hair referencing the yellow coloration of the Dice Block's numbers.
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*The stage references Mario's Rainbow Castle, Mario's game board in the original ''Mario Party'' which is heavily based off of ''Super Mario 64'', the game that Princess Peach's Castle debuted.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The music references the Dice Block's appearance in the ''Mario Party'' series.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The Crate items in the Item Tidal Wave rule represents the Dice Blocks in the ''Mario Party'' series which contain obtainable items.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit’s Improved Escape ability references how Dice Blocks can be used to help the player escape the negative effects of the Bowser Space on each game board.
|-
|-
|1,301
|1,301
|{{SpiritTableName|River Survival|size=64}}
|{{SpiritTableName|River Survival|iw=mariowiki|size=64}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,143: Line 3,270:
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|
|'''Spirit Battle inspiration:'''
*The fighters represent the characters featured in this spirit's artwork, with the orange Kirby minion representing Goomba.
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*This spirit’s Falling Immunity ability, the stage, and battle conditions reference the River Survival game mode in ''Super Mario Party'', in which players must paddle their raft down a river before the timer expires, all while playing minigames and avoiding obstacles along the way.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The music represents ''Super Mario 3D World's'' remix of the Slide theme from ''Super Mario 64'' heard when riding Plessie in "Plessie's Plunging Falls", another river level.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
----'''Other trivia:'''
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
|-
|-
|1,302
|1,302
|{{SpiritTableName|Golden Dash Mushroom|size=64}}
|{{SpiritTableName|Golden Dash Mushroom|iw=mariowiki|size=64}}
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,155: Line 3,287:
|[[Figure-8 Circuit]] ([[Ω form]])
|[[Figure-8 Circuit]] ([[Ω form]])
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power<br>•''The enemy can deal damage by dashing into you''
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, commonly known as the Golden Mushroom in the ''Mario Kart'' series.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The stage, music, and Mario Kart Items reference how the Golden Mushroom appears as an item in the ''Mario Kart'' series.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The battle conditions likely references the Miracle Mushroom, Toad's special item in ''Mario Kart Arcade GP'' in which grants the user invincibility and the ability to knock over any rival karts it runs into.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The Uncontrollable Speed battle condition represents the Golden Mushroom giving the player an infinite number of speed boosts until its timer expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type and Giant ability references the typical Mushroom's ability to make the player grow bigger and stronger in the ''Super Mario'' platformers.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
|-
|-
|1,321
|1,321
Line 3,174: Line 3,305:
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|'''Spirit Battle inspiration:'''
*Peach represents Toadette's Super Crown form, Peachette in ''New Super Mario Bros. U Deluxe''.
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*The minions represent the other playable characters of ''New Super Mario Bros. U Deluxe'' which consists of Mario, Luigi, and Yellow Toad.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The stage and music represents Peachette's appearance in ''New Super Mario Bros. U Deluxe''.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The Low Gravity hazard and the battle conditions references Peachette and the other characters' Super Leaf forms' floating abilities.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The timed battle condition references the set time limit of each level in the ''Super Mario Bros.'' platformers.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
|-
|-
|1,425
|1,425
Line 3,190: Line 3,322:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|'''Spirit Battle inspiration:'''
*Peach represents her paper counterpart after being [[mariowiki:Folded Soldiers|folded and brainwashed]] in ''Paper Mario: The Origami King'' .
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The stage represents {{iw|mariowiki|Peach's Castle}}, which appears during the opening and endgame of ''The Origami King''.
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The Chain Chomp Assist Trophy references a Chain Chomp named {{iw|mariowiki|Princess|Paper Mario: The Origami King}} appearing in ''The Origami King''.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Hammer item likely references how Mario uses hammers in combat in the ''Paper Mario'' series.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
----'''Other trivia:'''
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
|-
|-
|1,426
|1,426
|{{SpiritTableName|Olivia|size=64}}
|{{SpiritTableName|Olivia|iw=mariowiki|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,205: Line 3,339:
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors air attacks<br>''•Reinforcements will appear after an enemy is KO'd''
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors air attacks<br>''•Reinforcements will appear after an enemy is KO'd''
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|
|'''Spirit Battle inspiration:'''
*Pikachu's ears resembles Olivia's crown.
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*The Tiny Bowser minion references how Bowser remained folded into a smaller size in ''Paper Mario: The Origami King''.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The Bob-omb items and the battle conditions references fighting against Mario and his allies he recruits in ''The Origami King'', including the folded Bowser, [[mariowiki:Bob-omb (Paper Mario: The Origami King)|an amnesiac Bob-omb]] Olivia nicknames Bobby, and Olivia herself.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The stage's layouts resemble various locations in ''Paper Mario: The Origami King'', such as {{s|mariowiki|Overlook Mountain}} (represented by Hither Thither Hill), {{s|mariowiki|The Great Sea}} (represented by the S.S. Flavion), and [[mariowiki:Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]].
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*Pikachu's favored aerial attacks reference how Oliva floats constantly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references how Oliva floats constantly.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
|-
|-
|1,427
|1,427
|{{SpiritTableName|King Olly|size=64}}
|{{SpiritTableName|King Olly|iw=mariowiki|size=64}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,224: Line 3,357:
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*Toon Link and King Olly are both blonde characters whose younger sister appears in their respective debut games.
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The Giant Metal Pac-Man minion represents the {{iw|mariowiki|Stapler|boss}}, King Olly's watchdog, with the minion's frequent dash attacks referencing the stapler's sporadic movements and bite attacks, as well as Pac-Man's classic form resembling the stapler's mouth.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The stage represents King Olly's takeover of Peach's Castle in ''Paper Mario: The Origami King''.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*Toon Link's favored aerial attacks references how King Olly, much like Olivia, floats constantly.
|-
|-
|1,471
|1,471
|{{SpiritTableName|Fury Bowser|size=64}}
|{{SpiritTableName|Fury Bowser|iw=mariowiki|size=64}}
|•Metal {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|•Metal {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,238: Line 3,370:
|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy breathes fire after a little while<br>•The enemy is metal<br>''•The enemy is giant''
|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy breathes fire after a little while<br>•The enemy is metal<br>''•The enemy is giant''
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|
|'''Spirit Battle inspiration:'''
*The Giant Metal Bowser represents his appearance as {{iw|mariowiki|Fury Bowser}} in ''Bowser's Fury''.
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The stage references Lake Lapcat's dark and stormy appearance when Fury Bowser is active, with the platform representing the Wasteland Giga Bell section of Lake Lapcat, which features rocky mountains and lava.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*The music is used as the final boss theme of ''Super Mario Bros. 3'', referencing how Fury Bowser is the final boss of ''Bowser's Fury''.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*The Sudden Final Smash rule references how both Giga Bowser and Fury Bowser are both larger, more powerful forms of Bowser.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
*This spirit's Attack type and Fire Attack ↑ ability, the Curry-Filled rule, and Bowser's frequent [[Fire Breath]] reference Fury Bowser's ability to breathe large beams of fire.
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
|-
|-
|1,472
|1,472
|{{SpiritTableName|Giga Cat Mario|size=64}}
|{{SpiritTableName|Giga Cat Mario|iw=mariowiki|size=64}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Feint Jump|2]], Cat Hat, Cat Suit)<br>•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Feint Jump|2]], Cat Hat, Cat Suit)<br>•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,254: Line 3,387:
|•Defeat the main fighter to win<br>•The enemy is giant
|•Defeat the main fighter to win<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's Cat Suit represents {{iw|mariowiki|Giga Cat Mario}}, the giant cat form Mario takes on when collecting the {{iw|mariowiki|Giga Bell}} in ''Bowser's Fury''.
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Bowser Jr. minion references his role as Mario's ally in ''Bowser's Fury''.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The stage references Lake Lapcat's dark and stormy appearance when Fury Bowser is active, with the platform representing the Wasteland Giga Bell section of Lake Lapcat, which features rocky mountains and lava.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The music references the final battles of both ''Super Mario 3D World'' and ''Bowser's Fury'' featuring a final boss battle against a giant form of Bowser. Coincidentally, both games were released in tandem with the Nintendo Switch port of ''Super Mario 3D World''.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
|-
|-
|1,473
|1,473
|{{SpiritTableName|Kittens|size=64}}
|{{SpiritTableName|Kittens|iw=mariowiki|size=64}}
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 3,268: Line 3,403:
|•Item: Balls
|•Item: Balls
|•The enemy has increased move speed and reduced weight<br>•Defeat an army of fighters
|•The enemy has increased move speed and reduced weight<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Kirby Team represents the Kittens, the main inhabitants of Lake Lapcat, with the number of Kirbys and their colorations referencing the Kittens in this spirit's artwork.
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The Tail Kirbys reference how the Tail transformations resemble the ears and tail of a cat.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage references how Lake Lapcat and Delfino Plaza are both the main setting of their respective ''Mario'' games that take place on islands featuring large bodies of water.  
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The stage and music references how ''Bowser's Fury'', ''Super Mario 64'', and ''Super Mario Sunshine'' are ''Mario'' games which features the goal of obtaining enough main collectibles (i.e. Cat Shines, Power Stars, and Shine Sprites, respectively).
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The Balls items references the Kittens' tendency to play with baseballs.
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*This spirit's Grab battle type, Lightweight ability, and first battle condition reference how the Kittens can be carried and thrown.
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
|-
|-
|1,491
|1,491
Line 3,286: Line 3,422:
|•The enemy will occasionally be invincible after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|•The enemy will occasionally be invincible after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|
|'''Spirit Battle inspiration:'''
*Mario represents his appearance in ''Mario Golf: Super Rush'', with Mario's costume referencing his appearance in ''{{s|mariowiki|Family Computer Golf: U.S. Course}}'' and ''{{s|mariowiki|NES Open Tournament Golf}}''.
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The stage represents {{iw|mariowiki|Bonny Greens}}, one of the golf courses in ''Mario Golf: Super Rush''.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The Temporary Invincibility Rule references Mario's Special Shot, Super Star Strike, where Mario strikes the ball after obtaining a Super Star.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*Mario starting off with an Ore Club and the Balls items represent the game of golf.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
|-
|-
|1,492
|1,492
Line 3,301: Line 3,439:
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Fire Bar]]<br>•Defeat an army of fighters
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Fire Bar]]<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|
|'''Spirit Battle inspiration:'''
*Luigi represents his appearance in ''Mario Golf: Super Rush''.
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Luigi Team represents the Speed Golf mode in ''Mario Golf: Super Rush'', where multiple players race to sink their ball before their opponents.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The stage represents Ridgerock Lake, a mountainous course in ''Mario Golf: Super Rush''
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in Speed Golf.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Luigi starting off with a Fire Bar and the Balls items represent the game of golf.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
|-
|-
|1,493
|1,493
Line 3,317: Line 3,456:
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|
|'''Spirit Battle inspiration:'''
*Peach and the Daisy minion represents their appearance in ''Mario Golf: Super Rush''.
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.
*The Heavy Wind hazard references the wind in ''Mario Golf: Super Rush'', as well as wind in real-life golf, which affects the ball's trajectory after it is struck.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*This spirit's Battering Items ↑ ability and Peach and Daisy's favored side smash attacks features both fighters using golf clubs for their attack.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach in ''Princess Peach: Showtime!'', including {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfihgter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,556: Line 3,770:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,621: Line 3,835:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*None of the ''Mario'' spirit battles currently feature {{SSBU|Dr. Mario}} or {{SSBU|Piranha Plant}} as puppet fighters, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], King Boo was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
**Additionally, the ordering of Antasma and Papercraft Mario was swapped.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Not counting the ''Mario'' sub-universes, [[Link]] (in the Master Cycle) is the only character to be included with another series’ spirits other than their own.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
**It also marks the first time his ''Skyward Sword'' design is ever directly referenced in ''Smash'', due to this version of him being the basis for him in ''Mario Kart 8''.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits were the first [[Downloadable content]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game, as the Partner Eevee and Partner Pikachu spirits originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its spirit battle and artwork are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom. However, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Golden Dash Mushroom spirit's series is generically listed as the “Super Mario Series” instead of the two series mentioned above.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
*Barrel Train is the only ''Mario Kart'' spirit not to be fought on either [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}}.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the ''Luigi's Mansion'' series.  
*The Flies and Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not have any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies and Hand, and began development as a sequel, but is not considered as such.
**Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the ''Mario & Luigi'' series.
**There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies and Hand in any form either.
*The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
*Similarly, ''Captain Toad: Treasure Tracker'' is considered a "Series", despite only being a singular game outside of re-releases.
*The Barrel Train spirit is the only ''Mario Kart'' spirit to not be battled on either the [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}} stages.
*The Flies and Hand spirit is also the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*Despite the Dice Block and River Survival originating from ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the MC Ballyhoo & Big Top spirit's series being listed as the "''Mario Party'' Series".
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*Spirits of Waluigi, Baby Peach and Wanda are generically listed as the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*Rabbid Kong's spirit actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
*''Mario Tennis Aces'' was singled out rather than summarized as ''Mario Tennis'' series like any other series.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**A similar situation would also happen with the spirits hailing from ''Mario Golf: Super Rush'', whose series is only listed as said game rather than "''Mario Golf'' Series", despite the Kid spirit being labeled with the latter.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*''Super Mario'', ''The Legend of Zelda'', ''EarthBound'', ''Ice Climber'' and ''Pac-Man'' are the only series represented by a fighter to use in-game sprite art for their spirits.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music from the {{uv|Mario}} universe.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*''Super Mario'' currently features the most amount of new spirits added through spirit events, with 13.
*Interestingly, the three spirits from Mario Golf: Super Rush label their series of origin as Mario Golf: Super Rush despite a spirit from the Mario Golf series already existing


==References==
==References==

Latest revision as of 14:06, November 3, 2024

The following is the list of the spirits from the Mario series in Super Smash Bros. Ultimate.

Primary SpiritsEdit

No. Image Name Type Class Slot Base   Max   Base   Max   Base   Max   Ability Origin Game Acquisition
21 Metal Mario
 
★★★ 2,705 8,156 510 1,539 2,042 6,156 Weight ↑ Super Mario 64[1]
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
28 Cat Princess Peach
 
★★★ ⬡⬡⬡ 3,100 9,346 1,610 4,853 1,371 4,134 Weight ↓ Super Mario 3D World •Summon with cores from Rover and Baby Peach
30 Bowser (Wedding)
 
★★★ ⬡⬡ 2,824 8,516 1,836 5,536 988 2,980 No Effect Super Mario Odyssey •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Bowser (Wedding) amiibo figure from the Super Mario series
31 Toad
 
★★ ⬡⬡⬡ 1,431 5,727 630 2,520 801 3,207 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Nintendo Kids Club UK site)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Toad amiibo figure from the Super Mario series
•Scan the Toad Power-Up Band amiibo from the Super Nintendo World series (since version 11.0.0)
32 Captain Toad
 
★★★ ⬡⬡⬡ 3,150 9,453 1,484 4,454 1,545 4,636 Item Gravitation Super Mario Galaxy
(Artwork: Captain Toad: Treasure Tracker)
•Enhance the Toad spirit
35 Waluigi
 
★★★ ⬡⬡⬡ 2,858 8,579 1,787 5,362 962 2,887 Foot Attack ↑ Mario Tennis
(Artwork: Mario Party: Island Tour)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Waluigi amiibo figure from the Super Mario series
36 Goomba
 
⬡⬡ 750 3,758 361 1,807 361 1,807 Foot Attack ↑ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Goomba amiibo figure from the Super Mario series
38 Hammer Bro
 
★★ 1,547 6,212 1,022 4,103 438 1,758 Jump ↑ Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
39 Lakitu & Spiny
 
★★ ⬡⬡⬡ 1,602 6,434 817 3,279 724 2,908 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
40 Blooper
 
1,193 5,974 476 2,384 672 3,361 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
41 Bullet Bill
 
905 4,530 575 2,877 330 1,653 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
42 Banzai Bill
 
★★ 1,862 7,475 1,173 4,708 618 2,480 Impact Run Super Mario World
(Artwork: New Super Mario Bros. U)
•Enhance the Bullet Bill spirit
43 Shy Guy
 
⬡⬡ 795 3,979 417 2,085 348 1,741 Fist Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
45 Birdo
 
★★★ ⬡⬡ 2,824 8,516 1,299 3,917 1,525 4,599 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Mario Party 7)
•Summon with cores from T-Rex and Starly
46 Mouser
 
1,109 5,548 577 2,885 532 2,663 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
47 Wart
 
★★ ⬡⬡ 1,539 6,180 677 2,719 862 3,461 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
48 Boo
 
⬡⬡⬡ 807 4,035 343 1,715 464 2,320 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Boo amiibo figure from the Super Mario series
49 King Boo
 
★★ ⬡⬡⬡ 1,633 6,612 746 3,020 825 3,338 Floaty Jumps Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Enhance the Boo spirit
51 Chain Chomp
 
★★ 1,754 7,062 968 3,898 687 2,765 Weight ↑ Super Mario Bros. 3
(Artwork: Mario Party 8)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
53 Nipper Plant
 
⬡⬡ 861 4,309 435 2,176 426 2,133 Can Be Enhanced at Lv. 99 Super Mario Bros. 3 •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
54 Petey Piranha
 
★★★ ⬡⬡ 3,319 9,989 1,616 4,862 1,322 3,978 Giant Super Mario Sunshine
(Artwork: Mario Super Sluggers)
•Enhance the Nipper Plant spirit
55 Boom Boom
 
★★ 1,652 6,650 661 2,660 991 3,990 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: In-game render from Super Mario 3D World)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
56 Boom Boom & Pom Pom
 
★★★ 3,075 9,271 1,286 3,877 1,510 4,552 Hyper Smash Attacks Super Mario 3D Land •Enhance the Boom Boom spirit
57 Tatanga
 
★★ ⬡⬡ 1,713 6,879 848 3,405 865 3,474 No Effect Super Mario Land •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
59 Chargin' Chuck
 
906 4,536 226 1,134 680 3,402 No Effect Super Mario World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
61 Kamek
 
★★ 1,639 6,583 673 2,702 874 3,509 Magic Attack ↑ Super Mario World 2: Yoshi's Island
(Artwork: Mario Party: Star Rush)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
63 Dry Bowser
 
★★★★ 4,854 12,137 1,831 4,579 2,582 6,455 Fire Attack ↑ New Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
65 Big Urchin
 
★★ 1,916 7,670 904 3,618 904 3,618 Electric Weakness New Super Mario Bros. Wii
(Artwork: Super Smash Bros. for Wii U)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
66 King Bob-omb
 
★★ 1,805 7,248 894 3,590 809 3,248 Strong Throw Super Mario 64
(Artwork: Super Mario Party (edited version of artwork from Mario Party 9)
•Summon with cores from Shake King and Bob-omb
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
70 Shadow Mario
 
★★★ ⬡⬡⬡ 2,661 8,007 1,477 4,444 1,184 3,563 No Effect Super Mario Sunshine •Summon with cores from Vince, Eddy, and any   core
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
81 Goo-Goo Buggy
 
★★ ⬡⬡ 1,721 6,928 902 3,631 753 3,031 Weight ↓ Mario Kart: Double Dash!! •Complete Challenge (Smash): Get 3 KOs within the first minute of a battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
88 Cheep Charger
 
990 4,951 438 2,190 514 2,571 Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
90 Biddybuggy  
Buggybud  
 
★★ 2,095 8,385 887 3,548 1,128 4,515 Weight ↓ Mario Kart 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
91 Badwagon
 
★★★ ⬡⬡ 2,627 7,904 1,175 3,534 1,351 4,066 Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
93 Master Cycle
 
★★★★ ⬡⬡ 4,175 10,440 2,188 5,471 1,827 4,568 Speed ↑ Mario Kart 8 •Summon with cores from Mach Rider, City Tripper, Excitebike, and any   core
94 Paper Mario
 
★★★ ⬡⬡⬡ 3,225 9,724 1,673 5,042 1,314 3,962 Water Weakness Paper Mario
(Artwork: Paper Mario: Color Splash)
•Summon with cores from Cut Man, Cardboard Box, and any   core
95 Paper Bowser
 
★★★ ⬡⬡ 2,986 9,005 1,717 5,178 1,269 3,827 Can Be Enhanced at Lv. 99 Paper Mario
(Artwork: Mario & Luigi: Paper Jam)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
96 Paper Bowser (Paper Mario: Sticker Star)
 
★★★★ ⬡⬡ 4,655 11,640 2,307 5,768 1,887 4,719 Mouthful of Curry Paper Mario: Sticker Star •Enhance the Paper Bowser spirit
97 Kammy Koopa
 
1,050 5,255 446 2,231 545 2,727 Magic Attack ↑ Paper Mario •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
98 Vivian
 
★★ 1,981 7,926 848 3,392 1057 4,230 Weight ↓ Paper Mario: The Thousand-Year Door •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
99 Shadow Queen
 
★★★ ⬡⬡ 3,104 9,359 1,816 5,475 1,288 3,884 No Effect Paper Mario: The Thousand-Year Door •Summon with cores from Vivian and Gengar
100 Mr. L
 
★★ ⬡⬡ 1,981 7,976 1,046 4,210 789 3,176 Water Weakness Super Paper Mario •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
101 Dimentio
 
★★ ⬡⬡⬡ 1,856 7,449 812 3,259 973 3,904 Weight ↓ Super Paper Mario •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
104 Geno
 
★★★★ ⬡⬡⬡ 4,000 10,000 2,100 5,250 1,900 4,750 No Effect Super Mario RPG: Legend of the Seven Stars •Summon with cores from Drake Redcrest, Super Star, any two   cores, and any   core
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
105 Prince Peasley
 
899 4,503 481 2,409 418 2,094 No Effect Mario & Luigi: Superstar Saga •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
106 Fawful
 
★★ ⬡⬡⬡ 1,516 6,138 787 3,185 644 2,606 Electric Attack ↑ Mario & Luigi: Superstar Saga
(Artwork: Mario & Luigi: Bowser's Inside Story)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
107 Princess Shroob
 
★★ ⬡⬡⬡ 1,587 6,349 841 3,365 746 2,984 No Effect Mario & Luigi: Partners in Time •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
109 Broque Monsieur
 
1,003 5,019 366 1,832 637 3,187 No Effect Mario & Luigi: Bowser's Inside Story •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
110 Dreambert
 
⬡⬡ 906 4,535 426 2,131 480 2,404 No Effect Mario & Luigi: Dream Team •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
112 Papercraft Mario
 
⬡⬡⬡ 1,036 5,187 613 3,068 384 1,920 Fire Weakness Mario & Luigi: Paper Jam •Purchase at Funky Kong's Shack for 500SP
115 Eggplant Man
 
954 4,773 434 2,172 520 2,601 No Effect Wrecking Crew •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
124 Waluigi (Super Mario Strikers)  
Waluigi (Mario Strikers)  
 
★★ 1,614 6,479 815 3,271 737 2,959 Foot Attack ↑ Super Mario Strikers
(Artwork: Mario Strikers Charged)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
125 Petey Piranha (Super Mario Strikers)  
Petey Piranha (Mario Strikers)  
 
★★ 1,663 6,696 798 3,214 865 3,482 No Effect Mario Strikers Charged •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
126 Mini Mario
 
★★ ⬡⬡⬡ 1,584 6,336 895 3,580 689 2,756 Can Be Enhanced at Lv. 99 Mario vs. Donkey Kong
(Artwork: Mario vs. Donkey Kong: Mini-Land Mayhem!)
•Purchase at Timmy and Tommy's for 1000SP
127 Mini Mario & Hammers
 
★★★ ⬡⬡⬡ 2,972 8,917 1,596 4,789 1,156 3,468 Hammer Duration ↑ Mario vs. Donkey Kong 2: March of the Minis •Enhance the Mini Mario spirit
129 Rabbid Peach
 
★★ 1,729 6,944 718 2,882 914 3,669 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
130 Rabbid Mario
 
★★ 1,640 6,590 619 2,487 929 3,730 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
131 Rabbid Kong
 
905 4,534 641 3,209 213 1,069 Weight ↑ Mario + Rabbids Kingdom Battle
(Artwork: Mario + Rabbids Kingdom Battle: Donkey Kong Adventure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,321 Peachette
 
★★★ ⬡⬡ 3,125 9,402 1,386 4,169 1,563 4,701 Jump ↑ New Super Mario Bros. U Deluxe •Battle via Spirit Board (during the event "Super Smash Sisters"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
1,427 King Olly
 
★★★ ⬡⬡⬡ 2,948 8,869 1,651 4,967 1,297 3,902 No Effect Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 6000G
1,471 Fury Bowser
 
★★★★ ⬡⬡ 4,796 11,990 2,834 7,085 1,526 3,815 Fire Attack ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 15,000G
1,472 Giga Cat Mario
 
★★ ⬡⬡ 1,922 7,694 1,007 4,029 807 3,230 Jump ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 1000G
1,491 Mario (Mario Golf: Super Rush)
 
★★★ ⬡⬡ 3,042 9,152 1,521 4,576 1,404 4,224 Speed ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 6000G
1,492 Luigi (Mario Golf: Super Rush)
 
★★ ⬡⬡ 1,725 6,904 796 3,187 863 3,452 Battering Items Power ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,525 Peach & Stella
 
★★★★ ⬡⬡ 4,408 11,024 1,352 3,380 2,808 7,020 Jump ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
1,527 Swordfighter Peach
 
★★ 2,038 8,178 1,047 4,201 806 3,234 Sword Attack ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)

Support SpiritsEdit

No. Image Name Class Cost Ability Origin Game Acquisition
18 Super Mushroom ★★ Stats ↑ after Eating Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 1000SP
19 Fire Flower Fire Flower Equipped Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 500SP
20 Super Star ★★★ ⬢⬢ First-Strike Advantage Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
22 Boo Mario Lightweight Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
23 Rock Mario ★★ Physical Attack ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
24 Gold Mario ★★★★ ⬢⬢⬢ Super Armor New Super Mario Bros. 2 •Summon with cores from Metal Mario, Super Mushroom, and Fire Flower
25 Fox Luigi ★★★ Easier Dodging New Super Mario Bros. 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
26 Flying Squirrel Toad ★★ Toss & Meteor New Super Mario Bros. U •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
27 Baby Peach ★★ Air Defense ↑ Mario & Luigi: Partners in Time
(Artwork: Mario Super Sluggers)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
29 Peach (Wedding) ★★★ ⬢⬢ Critical-Health Healing Super Mario Odyssey •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Peach (Wedding) amiibo figure from the Super Mario series
34 Toadsworth Ramblin' Evil Mushroom Equipped Super Mario Sunshine •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
37 Koopa Troopa Green Shell Equipped Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Koopa Troopa amiibo figure from the Super Mario series
44 Pidgit ★★ Air Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario Advance)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
50 Bob-omb ★★ Bob-omb Equipped Yume Kōjō: Doki Doki Panic
(Artwork: New Super Mario Bros. U)
•Purchase at Sheldon's Place for 1000SP
•Battle via Spirit Board
52 Thwomp ★★ ⬢⬢ Weapon Resist ↑ Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Summon with cores from Rock Pikmin and Rocky
58 Hothead ⬢⬢ Hothead Equipped Super Mario World
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
60 Wiggler Lip's Stick Equipped Super Mario World
(Artwork: Mario Party DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
62 Mechakoopa ★★ Lava-Floor Resist Super Mario World
(Artwork: New Super Mario Bros. Wii)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
64 Nabbit ★★ Item Gravitation New Super Mario Bros. U •Summon with cores from Duster and any   core
67 Shine Sprite ★★★★ Special-Move Power ↑ Super Mario Sunshine •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
68 F.L.U.D.D. ★★ ⬢⬢ Sticky-Floor Immunity Super Mario Sunshine •Purchase at Timmy and Tommy's for 1000SP
69 Piantas Banana Gun Equipped Super Mario Sunshine •Complete Challenge (Other): Purchase an item during a Sunday sale in the Vault Shop.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
71 Luma ★★ Super Launch Star Equipped Super Mario Galaxy •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
72 Hungry Luma Transformation Duration ↑ Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
74 Lubba ★★ ⬢⬢ Irreversible Controls Super Mario Galaxy 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
75 Starship Mario ★★ Jump ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
76 Sprixie Princesses ★★ Fairy Bottle Equipped Super Mario 3D World •Summon with cores from Wanda and Princess Shokora
77 Plessie Swimmer Super Mario 3D World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
78 Cappy ★★ Strong Throw Super Mario Odyssey •Summon with cores from Ezlo and Boo Mario
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
79 Pauline ★★★★ ⬢⬢ Healing Shield Donkey Kong
(Artwork: Super Mario Odyssey)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
80 The Odyssey ★★ Strong-Wind Resist Super Mario Odyssey •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
82 Barrel Train ★★ Dash Attack ↑ Mario Kart: Double Dash!! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
83 Bloom Coach Fire Bar Equipped Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 500SP
84 Turbo Yoshi ★★ Thrown Items ↑ Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 1000SP
85 B Dasher ★★★ Neutral Special ↑ Mario Kart DS
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
86 Standard Kart Boomerang Equipped Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
87 Standard Bike Undamaged Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
89 Mach 8 ★★ ⬢⬢ Screen-Flip Immunity Mario Kart 8 •Purchase at Funky Kong's Shack for 1000SP
•Battle via Spirit Board
92 City Tripper ★★★ Undamaged Attack & Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
102 Huey Water/Freezing Resist ↑ Paper Mario: Color Splash •Purchase at Timmy and Tommy's for 500SP
•Battle via Spirit Board
103 Mallow ★★ Trade-Off Attacks ↑ Super Mario RPG: Legend of the Seven Stars •Summon with cores from Prince Peasley and Kracko
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
108 Starlow ★★ Undamaged Attack ↑ Mario & Luigi: Bowser's Inside Story •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
111 Antasma ★★ Death's Scythe Equipped Mario & Luigi: Dream Team •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
113 Sidestepper Trade-off Speed ↑ Mario Bros. •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
114 Freezie Freezie Equipped Mario Bros.
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
116 Viruses ★★ Poison Damage Reduced Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
117 Flies & Hand ★★ Battering Items ↑ Mario Paint
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
118 Wanda Magic Attack ↑ Mario & Wario •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
119 Kid Stamina ↑ Mario Golf (Game Boy Color) •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
120 Professor Elvin Gadd ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Summon with cores from Poltergust 5000 and F.L.U.D.D.
121 Poltergust 5000 ★★ ⬢⬢ Fog Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
122 Polterpup ★★ Bury Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
123 Perry Floaty Jumps Super Princess Peach •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
128 MC Ballyhoo & Big Top Star Rod Equipped Mario Party 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
132 Mario (Mario Tennis Aces) ★★★ Critical Hit ↑ Mario Tennis Aces •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
133 Luigi (Mario Tennis Aces) ★★ Weapon Attack ↑ Mario Tennis Aces •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,300 Dice Block Improved Escape Mario Party
(Artwork: Super Mario Party)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G (since v2.0.0)
1,301 River Survival ★★ Falling Immunity Super Mario Party •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G (since v2.0.0)
1,302 Golden Dash Mushroom ★★★ ⬢⬢ Giant Mario Kart 64
(Artwork: Mario Kart 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G (since v2.0.0)
1,425 Peach (Paper Mario: The Origami King) Floaty Jumps Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 500G
1,426 Olivia ★★ Air Defence ↑ Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 1000G
1,473 Kittens Lightweight Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 500G
1,493 Peach (Mario Golf: Super Rush) ★★ Battering Items ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,526 Elephant Mario ★★★ ⬢⬢ Slow Super Armor Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
1,528 Wonder Flower & Talking Flower Fire Flower Equipped Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)

Master SpiritsEdit

No. Image Name Facility Origin Game Acquisition Music
33 Toadette Explore (Ruins) Mario Kart: Double Dash!!
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm) Plucky Pass Beginnings
73 Honey Queen Dojo (Big-Bee Style) Super Mario Galaxy •Battle via World of Light (The Light Realm) The Starship Sails

Fighter SpiritsEdit

No. Image Alternate Artwork Name Origin Game Acquisition
1 Mario Donkey Kong
(Artwork: Mario Party 10)
•Complete Classic Mode with Mario
•Purchase from the Vault Shop for 300G
2 Builder Mario Super Mario Maker •Purchase from the Vault Shop for 300G
3 Mario (Wedding) Super Mario Odyssey •Complete Challenge (Games & More): As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.
•Purchase from the Vault Shop for 300G
•Scan the Mario (Wedding) amiibo figure from the Super Mario series
4 Luigi Mario Bros.
(Artwork: Mario Party 8)
•Complete Classic Mode with Luigi
•Purchase from the Vault Shop for 300G (after unlocking Luigi)
5 Peach Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Peach
•Purchase from the Vault Shop for 300G (after unlocking Peach)
6 Daisy Super Mario Land
(Artwork: Mario Party 8)
•Complete Classic Mode with Daisy
•Purchase from the Vault Shop for 300G (after unlocking Daisy)
7 Bowser Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Bowser
•Purchase from the Vault Shop for 300G (after unlocking Bowser)
8 Dr. Mario Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Complete Classic Mode with Dr. Mario
•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
9 Rosalina Super Mario Galaxy
(Artwork: Mario Party 10)
•Complete Classic Mode with Rosalina & Luma
•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
10 Bowser Jr. Super Mario Sunshine
(Artwork: Mario Party: Star Rush)
•Complete Classic Mode with Bowser Jr.
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
11 Iggy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
12 Wendy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
13 Lemmy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
14 Roy (Super Mario Bros.) Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
15 Larry Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
16 Ludwig Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
17 Morton Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
1,303 Piranha Plant Super Mario Bros.
(Artwork: Mario Party DS)
•Complete Classic Mode with Piranha Plant
•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)

Spirit BattlesEdit

Conditions listed in italics are not displayed on the Spirit Battle preview screen.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
20 Super Star Rosalina & Luma  
 
9,200 Peach's Castle •Attack Power ↑
•Temporary Invincibility
•Item: Super Star
•The enemy will occasionally be invincible when the enemy's at high damage
•All fighters are easy to launch
•The enemy's FS Meter charges quickly
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
  • The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 which features the game's goal item, the Power Star, which highly resembles the Super Star.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield where the first Power Star can be obtained.
  • The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
  • The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
  • Rosalina & Luma's Grand Star Final Smash is based on the Grand Star, the larger version of the Power Stars in Super Mario Galaxy, which also resembles the Super Star.

Other trivia:
  • This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
  • In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
21 Metal Mario •Metal Mario  
 
9,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is slow but has increased defense and attack
•The enemy is metal
Metal Battle Spirit Battle inspiration:
  • The black Metal Mario puppet fighter represents his Metal power-up form, Metal Mario, which turns his body into dark-colored metal.
  • The stage represents the Cavern of the Metal Cap, a secret area in Super Mario 64 where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
  • The stage's Battlefield form represents Meta Crystal, the stage featuring Metal Mario's mini-boss battle in Super Smash Bros.'s 1P Game mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
  • The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the Battlefield stage from Super Smash Bros. Melee's Adventure Mode.
  • The first battle condition references the Metal power-up form's ability in the Super Smash Bros. series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.

Other trivia:
  • This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
22 Boo Mario Mario  
 
1,900 Dracula's Castle (hazards off) •Hazard: High Gravity
•Hazard: Low Gravity
•Invisibility
•The enemy is invisible
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The larger black Mario puppet fighter's light grey shirt represents Mario's Boo Mushroom power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
  • The stage represents the interior of the haunted mansion in the Ghostly Galaxy, a horror-themed galaxy in Super Mario Galaxy where the Boo Mushroom item is first obtained.
  • The music track references the Ghost House stages from Super Mario World and the fortress stages from Super Mario Bros. 3, which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
  • The music track features an ominous remix of the theme song from Super Mario World used for the Ghost House stages, which is then reused for the Boo Moon Galaxy, a horror-themed galaxy in Super Mario Galaxy 2 which makes minimal use of the Boo Mushroom item.
  • The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
  • The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.

Other trivia:
  • This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
23 Rock Mario •Metal Jigglypuff  
 
4,200 Mario Galaxy (Battlefield form) N/A •The enemy's neutral special has increased power
•The enemy favors neutral specials
•The enemy is metal
Melty Monster Spirit Battle inspiration:
  • The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's Rock Mushroom power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
  • The music track is based on the theme song of the Melty Monster Galaxy theme song from Super Mario Galaxy 2, which makes extensive use of the Rock Mushroom item.
  • Jigglypuff's favored Rollout (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.

Other trivia:
  • This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
25 Fox Luigi •Tail Luigi  
 
9,300 Mushroom Kingdom U •Hazard: Heavy Wind •Dangerously high winds are in effect Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Tail Luigi puppet fighter represents Fox Luigi, the Super Leaf power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
  • The stage features elements from New Super Mario Bros. U, an entry in the New Super Mario Bros. series, whereas New Super Mario Bros. 2 features the first appearance of Fox Luigi.
  • The music track is based on the ground theme song from Super Mario Bros. 3, which plays during the game's first stage where the Super Leaf item can be obtained.
  • The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their Power Meter.
  • Luigi's Fireball references how the Fox Luigi power-up form is based on a kitsune, a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.

Other trivia:
  • This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
26 Flying Squirrel Toad •Tail Mii Swordfighter   (Moveset 2123, Super Mushroom Hat, Monkey Suit, High Voice Type 8)
 
3,700 Mushroom Kingdom U (Ω form) N/A •The enemy favors down specials in the air
•The enemy has increased jump power
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the Super Acorn power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
  • The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
  • The stage's Ω form and the music track represent Acorn Plains, the first stage in New Super Mario Bros. U where the Super Acorn item can be first obtained.
  • The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored Power Thrust in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.

Other trivia:
  • This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
27 Baby Peach •Tiny Isabelle  
Mario  
 
3,600 Princess Peach's Castle N/A •Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
  • The Striped Mario minion fighter represents his appearance in Mario & Luigi: Partners in Time, whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
  • The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading Shroob forces in Partners in Time.
  • The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the Mario series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
  • Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.

Other trivia:
  • This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
29 Peach (Wedding) Peach  
Mario  
 
9,900 New Donk City Hall •Flowery •Defeat the main fighter to win
•You constantly take minor damage
•The enemy tends to avoid conflict
Break Free (Lead The Way) Spirit Battle inspiration:
  • The white Peach puppet fighter represents her appearance in Super Mario Odyssey, who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
  • The white Mario minion fighter represents his appearance in Odyssey, who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
  • The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
  • The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of Odyssey, where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.

Other trivia:
  • This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of Odyssey, but he quickly recovers and later rescues her.
  • In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in Odyssey, Princess Peach is kidnapped to be forcibly married to Bowser.
30 Bowser (Wedding) Bowser  
•Ally: Peach  
 
9,700 New Donk City Hall N/A •You lose if your CPU ally is KO'd
•The enemy favors dash attacks
•The enemy has increased attack power
The enemy has increased move speed
Underground Moon Caverns Spirit Battle inspiration:
  • The grey Bowser puppet fighter represents his appearance in Super Mario Odyssey, who is depicted wearing a white wedding tuxedo with a spiky design.
  • The white Peach ally represents her appearance in Odyssey, who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
  • The music track is based on the theme song of the Underground Moon Caverns in Odyssey, which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
  • The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the Super Mario series.
  • Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in Odyssey, where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.

Other trivia:
  • In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in Odyssey, Bowser kidnaps Princess Peach to forcibly marry him.
31 Toad Mii Brawler   (Moveset 1331, Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
 
3,600 Princess Peach's Castle •Item: Mushrooms •The enemy favors side specials Plucky Pass Beginnings
  • The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
  • The stage is based on Princess Peach's Castle, the main hub area from Super Mario 64, which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
  • The music track features the theme song of Captain Toad, the main protagonist of Captain Toad: Treasure Tracker, in which the game uses a remix of the theme song for the first level.
  • The Mii Brawler's favored Suplex references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
33 Toadette Villager  
Mii Brawler   (Moveset 1331, Toad Hat, Toad Outfit, High Voice, Type 7)
 
2,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is easily distracted by items Plucky Pass Beginnings Spirit Battle inspiration:
  • The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
  • The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in Captain Toad: Treasure Tracker.
  • The stage and the battle condition reference the main goal of Captain Toad: Treasure Tracker to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in Kirby Super Star.
  • The Mii Brawler's Head-On Assault references Toad's appearance in Super Smash Bros. Ultimate as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.

Other trivia:
  • In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
34 Toadsworth Mario  
 
1,900 Princess Peach's Castle •Item: Mushrooms •Take your strongest team into this no-frills battle Ricco Harbor Spirit Battle inspiration:
  • The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
  • The stage is based on Princess Peach's Castle, the main hub area from Super Mario 64, referencing Toadworth's role as Princess Peach's steward in the Super Mario series.
  • The music track is based on the Ricco Harbor theme song from Super Mario Sunshine, which features the first appearance of Toadsworth.

Other trivia:
  • This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
  • This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
35 Waluigi Luigi  
 
9,200 Peach's Castle •Assist Trophy Enemies (Waluigi) •Hostile assist trophies will appear Waluigi Pinball - Mario Kart DS Spirit Battle inspiration:
  • The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
  • The stage and music track reference Waluigi Pinball, a pinball race course from Mario Kart DS, based on the stage's Bumper and the two sloped platforms being shaped like pinball slingshots.

Other trivia:
  • This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
36 Goomba •Tiny Donkey Kong Team  ×5
 
1,800 Mushroom Kingdom (Battlefield form) N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
  • The stage and music track represent the first stage of Super Mario Bros. which first features the Goomba as an enemy.

Other trivia:
  • This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the Super Mario series.
37 Koopa Troopa Squirtle  
 
1,700 Golden Plains •Defense ↑
•Item Tidal Wave
•Item: Green Shell
•The enemy has increased defense after a little while
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Main Theme - New Super Mario Bros. Spirit Battle inspiration:
  • The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
  • The stage and music track are based on the the first world of New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
  • The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.

Other trivia:
  • This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
38 Hammer Bro Yoshi  
 
3,400 Golden Plains (Battlefield form) •Assist Trophy Enemies (Hammer Bro) •Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors up specials
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
  • The stage represents the Hammer Bro's Grass Land Enemy Course in Super Mario Bros 3, which takes place on a grassy stage with hills in the background.
  • Yoshi's favored Egg Throw references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.

Other trivia:
  • This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
39 Lakitu & Spiny Iggy  
•Tiny Bowser  ×8
 
3,400 Mushroom Kingdom N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
  • The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
  • The stage and music track represent the fifth overworld stage of Super Mario Bros., which first features the Lakitu and Spinies as enemies.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
  • In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
40 Blooper •Tiny Inkling  ×3
 
2,600 Delfino Plaza (Battlefield form) •Hazard: Low Gravity •Timed battle (1:30)
•Gravity is reduced
•The enemy tends to avoid conflict
Underwater Theme - Super Mario Bros. Spirit Battle inspiration:
  • The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Blooper as an enemy.
  • The music track a remix of the underwater stage theme song from Super Mario Bros., which first features the Blooper as an enemy.
  • The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which allows the player to quickly swim upwards and slowly descend underwater.
  • The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the Super Mario series, underwater stages.

Other trivia:
  • This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
  • In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
41 Bullet Bill Captain Falcon Team  ×4
 
1,800 Mushroom Kingdom •Item Tidal Wave
•Item: Bullet Bill
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
  • The stage represents the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, which features the Bullet Bill as an enemy.

Other trivia:
  • In World of Light, the Bullet Bill spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
43 Shy Guy Mii Brawler   (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
•Tail Mii Gunner   (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
Mii Swordfighter   (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
 
1,500 Mushroom Kingdom II (Battlefield form) •Item: Throwing Types •The enemy favors neutral specials
•The enemy is easily distracted by items
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the Fly Guy.
  • The stage and music track represent the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
  • The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
  • The Mii Brawler puppet fighter's Shot Put represents the Snifit, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
  • The Mii Gunner puppet fighter's Grenade Launch represents the Autobomb, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.

Other trivia:
  • This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in Super Smash Bros for 3DS's Smash Run, where they will attack by punching the player.
44 Pidgit Peach  
 
3,600 Mushroom Kingdom II N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased jump power
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
  • The stage and music track represent the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
  • Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.

Other trivia:
  • This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in Super Mario Bros. 2.
  • In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
46 Mouser Pikachu  
 
2,000 Mushroom Kingdom II (Battlefield form) •Item: Bob-omb •The enemy is easily distracted by items
•The enemy starts the battle with a Bob-omb
Boss Theme - Super Mario Bros. 2
  • The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
  • The stage and music track represent the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
  • The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other to damage each other.
47 Wart King K. Rool  
Peach  
 
4,000 Skyworld (Battlefield form) •Hazard: Slumber Floor •Defeat the main fighter to win
•The floor is sleep-inducing
Boss Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
  • The white Peach minion fighter's Vegetable represents the Dream Machine, a machine used by Wart, which can produce the different vegetables used to defeat him.
  • The stage represents World 7, the final world in Super Mario Bros. 2, which takes place in the clouds in the sky where Wart resides.
  • The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.

Other trivia:
  • In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of Super Mario Bros. 2, which takes place in the sky.
48 Boo Kirby  
 
1,800 Mushroom Kingdom U (Slide Lift Tower) •Invisibility •The enemy is invisible
•The enemy's shield has extra durability
Main Theme - Luigi's Mansion (Brawl) Spirit Battle inspiration:
  • The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
  • The stage represents World-2 Fortress from Super Mario Bros. 3, which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
  • The music track is based on the main theme song from Luigi's Mansion, which features the Boos as the series's main antagonists.
  • Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.

Other trivia:
  • In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in Castlevania.
50 Bob-omb Kirby  ×3
 
3,500 Mushroom Kingdom •Item: Bob-omb •The enemy's throwing-type items have increased power
•The enemy has increased move speed
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
  • The stage is based on the Mushroom Kingdom stage from Super Smash Bros., which first features the Bob-omb as the item.
  • The music track is a remix of the airship theme song from Super Mario Bros. 3, which features the Bob-omb as an enemy.
  • The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later Super Mario games.

Other trivia:
  • This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the Super Mario series.
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
51 Chain Chomp •Metal Pac-Man  
 
4,000 Yoshi's Island (Battlefield form) •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy favors side specials
•The enemy is metal
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
  • The stage is based on the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appears as the background character.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
  • Pac-Man's favored Power Pellet references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.

Other trivia:
  • This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
  • This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
53 Nipper Plant •Tiny Pac-Man Team  ×8
 
1,900 Super Mario Maker (Battlefield form) N/A •The enemy loves to jump
•Defeat an army of fighters
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
  • The stage's normal form features elements from Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
  • Pac-Man's Pac-Jump references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.

Other trivia:
  • This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
55 Boom Boom •Giant Squirtle  
 
4,400 Unova Pokémon League (Battlefield form) N/A •The enemy has super armor and is hard to launch or make flinch
•The enemy can deal damage by dashing into you
•The enemy is giant
Fortress Boss - Super Mario Bros. 3 Spirit Battle inspiration:
  • The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
  • The stage and music track represent the fortress stages in Super Mario Bros. 3, which features the mini-boss battles against Boom Boom.
  • The battle conditions reference Boom Boom's miniboss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.

Other trivia:
  • In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the Super Mario series.
57 Tatanga Morton  
 
3,800 Mario Galaxy (Battlefield form) N/A •The enemy starts the battle with a Super Scope Underground Theme - Super Mario Land
  • The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
  • The stage represents the Star stage of the Space Zone in Super Mario 2: 6 Golden Coins, which features the boss battle against Tatanga.
  • The music track is based on the underground stage theme song from Super Mario Land, which first features Tatanga as the main antagonist.
  • Morton starts the battle with a Super Scope, and the Ray Gun and Motion-Sensor Bomb items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
58 Hothead •Curry Pac-Man  
 
2,000 Mushroom Kingdom U (Slide Lift Tower) •Item: Hothead •The enemy breathes fire
•The enemy is easily distracted by items
The enemy starts the battle with a Hothead
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
  • The stage and music track represent Wendy's Castle, the sixth castle level of Super Mario World which features moving platforms and first features the Hothead as an enemy.

Other trivia:
  • This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the Super Smash Bros. series.
59 Chargin' Chuck Wario Team  ×4
 
1,800 Super Mario Maker (Battlefield form) N/A •The enemy favors dash attacks Ground Theme - Super Mario World
  • The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
  • The stage and music track represent Yoshi Island 1, the first level of Super Mario World, which first features Chargin' Chuck as an enemy.
  • Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
60 Wiggler Yoshi  
 
1,600 Yoshi's Island (Melee) •Attack Power ↑
•Item: Lip's Stick
•The enemy becomes powerful when badly damaged Ground Theme - Super Mario World Spirit Battle inspiration:
  • The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
  • The stage's tree elements and the music track represent Forest of Illusion 1, the first level of the Forest of Illusion world in Super Mario World which first features the Wiggler as an enemy.
  • The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.

Other trivia:
  • This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
  • In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in Super Mario World which first features the Wiggler as an enemy.
61 Kamek Inkling Team  ×4
 
3,300 Mushroom Kingdom U (Slide Lift Tower) •Easy to Launch
•Item: Star Rod
•All fighters are easy to launch after a little while
•Reinforcements will appear after an enemy is KO'd
•The enemy starts the battle with a Star Rod
Fortress Boss - Super Mario World Spirit Battle inspiration:
  • The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
  • The stage represents the Slide Lift Tower, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
  • The music track is based on the fortress boss theme song from Super Mario World, which first features the Magikoopa as an enemy.
  • The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.

Other trivia:
  • This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
  • In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
62 Mechakoopa •Tiny Bowser Team  ×4
 
3,800 Mushroom Kingdom U (Slide Lift Tower) N/A •The enemy starts the battle with a Bob-omb King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.
  • The stage represents Bowser's Castle, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.
  • Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the Super Mario spin-off games.

Other trivia:
  • This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
  • In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the Super Mario series' castle stages.
63 Dry Bowser Bowser  
 
13,500 Reset Bomb Forest (Battlefield form) •Defense ↑
•Curry-Filled
•Hazard: Lava Floor
•The floor is lava
•The enemy breathes fire after a little while
•The enemy has increased defense after a little while
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
  • The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
  • The music track is a remix of Bowser's boss battle theme song from Super Mario Bos. 3, referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the Super Mario series.
  • The Curry-Filled and Defense ↑ rules reference Dry Bowser's abilities during his boss battles in the Super Mario series, where he will use his signature Fire Breath attack and gains resistance against Mario's Fireball attacks.

Other trivia:
  • This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
  • In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in Castlevania.
65 Big Urchin •Giant Jigglypuff  
 
3,800 Mushroom Kingdom U (Battlefield form) •Item: Unira •The enemy is giant
•The enemy is easily distracted by items
Ground Theme / Underwater Theme - Super Mario 3D Land Spirit Battle inspiration:
  • The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating Urchin enemy who features protective damaging spines.
  • The stage is based on the main setting of New Super Mario Bros. U, which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
  • The music track features the beach and underwater theme song from Super Mario 3D Land, referencing how the Big Urchin first appears in the beach-themed World 4 in New Super Mario Bros. Wii.

Other trivia:
  • This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
  • This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
66 King Bob-omb •Giant Kirby  
 
4,100 Peach's Castle •Item: Bob-omb •The enemy is giant
•The enemy is easily distracted by items
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
  • The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 which first features King Bob-omb as the game's first boss.
  • The music track is based on the main theme song of Super Mario 64, which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.

Other trivia:
  • This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing the player or getting thrown by the player.
67 Shine Sprite Rosalina & Luma  
Kirby Team    
 
13,100 Delfino Plaza (roof) •Temporary Invincibility
•Sudden Final Smash
•Item: Stars
•Defeat the main fighter to win
•The enemy will suddenly have a Final Smash
•The enemy will occasionally be invincible
Delfino Plaza (Remix) Spirit Battle inspiration:
  • The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
  • The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the Red Coin, and the Blue Coin required to collect a Shine Sprite in Super Mario Sunshine.
  • The stage's background and the music track represent Delfino Paza, the main hub area of Super Mario Sunshine where the Shine Sprites gather around the giant Shine Sprite effigy at the Shine Gate.
  • The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in Sunshine.
  • Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of Sunshine.

Other trivia:
  • This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in Sunshine.
  • In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of Sunshine, which takes place in a coastal town.
69 Piantas Kirby Team  ×2  ×2  ×2  ×2
 
1,600 Delfino Plaza •Item Tidal Wave
•Item: Mushrooms
•Certain items will appear in large numbers after a little while Delfino Plaza (Original) Spirit Battle inspiration:
  • The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Piantas as the native inhabitants.
  • The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the mushroom dealer Pianta in Sunshine.
  • The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.

Other trivia:
  • This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
  • This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
70 Shadow Mario Bowser Jr.  
 
9,800 Delfino Plaza (Ω form) •Sudden Final Smash
•Hazard: Sticky Floor
•The floor is sticky
•The enemy will suddenly have a Final Smash after a little while
•The enemy's FS Meter charges quickly
Delfino Plaza (Remix)
  • The Bowser Jr. puppet fighter represents his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which first features the first boss battle against Shadow Mario.
  • The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
71 Luma Kirby Team     
 
3,500 Mario Galaxy •Item: Stars •Take your strongest team into this no-frills battle Rosalina in the Observatory / Luma's Theme Spirit Battle inspiration:
  • The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
  • The stage represents the Gateway Galaxy, the starting galaxy in Super Mario Galaxy where the player first encounters the Lumas.
  • The music track features a remix of the theme songs that play at the Comet Observatory, the main hub area of Super Mario Galaxy which features the Lumas as its inhabitants.
  • The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.

Other trivia:
  • This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
  • In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
72 Hungry Luma Rosalina & Luma  
Kirby  
 
1,900 Mario Galaxy •Item: Super Launch Star •Take your strongest team into this no-frills battle Egg Planet Spirit Battle inspiration:
  • The pink Rosalina puppet fighter represents her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
  • The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
  • The music track is based on the theme song of the Good Egg Galaxy, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
  • The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.

Other trivia:
  • This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
73 Honey Queen •Giant Pikachu   (140 HP)
 
3,300 Mario Galaxy •Item: Beehive •Timed stamina battle (1:00)
•The enemy is giant
Gusty Garden Galaxy
  • The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the Honeybees who features black-and-yellow stripes.
  • The stage represents the Gateway Galaxy, the starting galaxy in Super Mario Galaxy, which features the first appearance of Honey Queen.
  • The music track is based on the theme song of the Gusty Garden Galaxy from Super Mario Galaxy 2, which features the appearance of Honey Queen.
  • The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
  • The timed stamina battle condition references the Bee Mario power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
74 Lubba •Giant Kirby  
 
4,100 Mario Galaxy •Hazard: Low Gravity
•Item: Super Launch Star
•Gravity is reduced
•The enemy starts the battle with a Super Launch Star
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
  • The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
  • The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
  • The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature different centers of gravity, including low gravity.

Other trivia:
  • This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature inverted gravitational pulls to the side.
75 Starship Mario •Giant Mario  
 
4,100 Mario Galaxy (Battlefield form) •Hazard: Low Gravity •Gravity is reduced
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
  • The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.

Other trivia:
  • This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature low gravity.
  • In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
77 Plessie •Giant Yoshi  
 
2,100 Great Bay N/A •The enemy is giant Slide Spirit Battle inspiration:
  • The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
  • The stage represents the shoreline of Plessie's Plunging Falls, a river course in Super Mario 3D World, which first features Plessie as a playable character.
  • The music track is based on the slide course theme song from Super Mario 64, which is remixed and played while the player controls Plessie in Super Mario 3D World.

Other trivia:
  • This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in Super Mario 3D World.
  • In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
78 Cappy Mario  
 
3,600 Rainbow Cruise (hazards off) •Invisibility
•Item: Boomerang
•The enemy is invisible
•The enemy is easily distracted by items
Jump Up, Super Star! Spirit Battle inspiration:
  • The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in Super Mario Odyssey.
  • The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in Odyssey.
  • The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
  • Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.

Other trivia:
  • This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in Odyssey.
79 Pauline Peach  
Mario  
•Giant Donkey Kong  
 
13,700 75m (hazards off) •Jump Power ↓ •Defeat the main fighter to win
•You have reduced jump power
•Reinforcements will appear during the battle
The enemy tends to avoid conflict
Jump Up, Super Star! Spirit Battle inspiration:
  • Peach's red costume is based on Pauline, the damsel-in-distress of Donkey Kong, who is originally depicted as a blonde woman wearing a red dress.
  • The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
  • The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
  • The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
  • The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of Super Mario Odyssey.
  • The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
  • The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.

Other trivia:
  • This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
80 The Odyssey •Giant Jigglypuff  
 
4,400 Rainbow Cruise •Hard to Launch •Timed battle (1:00)
•The enemy is hard to launch
•The enemy shields often
Fossil Falls Spirit Battle inspiration:
  • The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
  • The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in Super Mario Odyssey.
  • The music track is based on the theme song of Cascade Kingdom, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
  • The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.

Other trivia:
  • This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in Odyssey.
  • In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
81 Goo-Goo Buggy Mario  
Luigi  
 
3,400 Figure-8 Circuit •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in Mario Kart: Double Dash!!
  • The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which features the Baby Mario Bros as playable characters.
  • The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in Double Dash!!, which is depicted in this spirit's artwork.
  • The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
  • This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
82 Barrel Train Donkey Kong  
Diddy Kong  
 
3,500 Spirit Train •Item: Bullet Bill •The enemy can deal damage by dashing into you
•The enemy has increased attack power
•The enemy has increased move speed
Rainbow Road - Mario Kart: Double Dash!! Spirit Battle inspiration:
  • The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in Mario Kart: Double Dash!!
  • The stage represents the Barrel Train, a steam locomotive-themed kart in Double Dash!!, which serves as Diddy Kong's signature kart.
  • The Bullet Bill item references the Bullet Blaster kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!
  • The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!

Other trivia:
  • This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in Double Dash!!
  • In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
85 B Dasher Mario  ×3
 
9,400 Figure-8 Circuit •Uncontrollable Speed •All fighters move faster and can't stop quickly
•The enemy can deal damage by dashing into you
Circuit - Mario Kart 7 Spirit Battle inspiration:
  • The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in Mario Kart DS.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the B Dasher as a playable kart.
  • The music track is based on the Circuit courses theme song from Mario Kart 7, which features B Dasher as a playable kart.
  • The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.

Other trivia:
  • This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the Super Smash Bros. series.
86 Standard Kart Squirtle Team  ×4
 
2,100 Figure-8 Circuit •Item: Green Shell •The enemy favors side specials Mario Circuit - Super Mario Kart Spirit Battle inspiration:
  • The green Squirtle Team's four fighters each represent the Koopa Troopa and the Triple Green Shell depicted in this spirit's artwork.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the Standard Kart as a playable kart and appears as the stage hazard.
  • The music track is based on the Super Mario Kart theme song, which features the Pipe Frame, the predecessor of the Standard Kart, as a playable kart.
  • The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.

Other trivia:
  • This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the Mario Kart series.
87 Standard Bike Wario  ×4
 
2,100 Figure-8 Circuit N/A •The enemy's side special has increased power
•The enemy has increased move speed
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
  • The music track is based on the Mario Kart Stadium course theme song from Mario Kart 8, which features the Standard Bike as a playable kart.
  • Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.

Other trivia:
  • This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in Mario Kart Wii, which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
88 Cheep Charger Peach  
 
1,900 Mario Circuit N/A •The enemy favors grabs and throws
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which first features the Cheep Charger as a playable kart.
  • The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.

Other trivia:
  • This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.
89 Mach 8 Luigi  
 
3,700 Mario Circuit •Hazard: High Gravity
•Item: Mario Kart
•All fighters have reduced jump ability [!]
•The enemy can deal damage by dashing into you
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
  • The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The High Gravity hazard references the anti-gravity gameplay mechanic in Mario Kart 8, which allows players to drive their karts on almost any inverted surface.

Other trivia:
  • This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in Mario Kart 8, which focuses on the player racing on inverted surfaces.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
90 Biddybuggy  
Buggybud  
•Tiny Rosalina & Luma  
 
3,700 Mario Circuit (Battlefield form) •Move Speed ↑
•Item: Mario Kart
•All fighters have increased move speed
•The enemy is easily distracted by items
•The enemy falls slowly
Cloudtop Cruise - Mario Kart 8 Spirit Battle inspiration:
  • The green Tiny Rosalina & Luma represents Baby Rosalina, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
  • The stage and the music track are each based on the Mario Circuit and Cloudtop Cruise courses from Mario Kart 8, which first features the Biddybuggy/Biddybud as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.

Other trivia:
  • This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.
91 Badwagon •Metal Peach  
 
9,700 Mario Circuit N/A •The enemy is metal Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The white Metal Peach represents Pink Gold Peach, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
  • The stage is based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon kart.

Other trivia:
  • This spirit's Speed ↑ ability references the Badwagon's high speed stats in Mario Kart 8.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
95 Paper Bowser Bowser   (140 HP)
 
9,300 Peach's Castle (Ω form) •Defense ↑
•Attack Power ↑
•Item: Star Rod
•The enemy will occasionally be invincible when the enemy's at high damage
•The enemy's special moves have increased power
Stamina battle
Paper Mario Medley
  • The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
  • The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in Paper Mario.
  • The Star Rod item represents the Star Rod, a magical star-tipped rod stolen by Paper Bowser during the opening of Paper Mario.
  • The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
  • The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
97 Kammy Koopa Bayonetta  
 
2,000 Paper Mario •Invisibility •All fighters are invisible after a little while
•The enemy starts the battle with a Star Rod
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
  • The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in Paper Mario: The Thousand Year Door, which causes the player's attacks to miss.

Other trivia:
  • This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
98 Vivian •Clear Mr. Game & Watch  
 
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy is invisible Paper Mario Medley Spirit Battle inspiration:
  • The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
  • The stage represents the Creepy Steeple, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
  • The battle condition references Vivian's signature move, Veil, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.

Other trivia:
  • This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in The Thousand Year Door.
100 Mr. L Luigi  
 
4,300 Luigi's Mansion (Ω form) •Hazard: Fog •The stage is covered in fog
•The enemy favors special moves
•The enemy's FS Meter charges quickly
The Grand Finale Spirit Battle trivia:
  • The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of Super Paper Mario.
  • The stage represents Castle Bleck, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
  • The Fog hazard references the World of Nothing, a blank white void in the sixth chapter of Super Paper Mario, which features Mr. L's boss battle.
  • Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.

Other trivia:
  • This spirit's Water Weakness ability references paper's general weakness to water.
  • In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
101 Dimentio Meta Knight  
•Giant Luigi  
 
3,800 Paper Mario •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy deals damage when falling
•The enemy is giant
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
  • The purple Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr. L, who serves the final boss of Super Paper Mario.
  • The Attack Power ↑ rule references Dimension D, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
  • The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Super Paper Mario.

Other trivia:
  • This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in Super Paper Mario.
102 Huey Inkling Team     
 
1,900 Moray Towers N/A •The enemy favors special moves Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The Inklings' Ink Tank represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
  • The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of Prism Island using the Paint Hammer, which can create paint splatters.

Other trivia:
  • This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
103 Mallow Robin  ×3
 
4,100 Magicant •Item: Lightning •The enemy's magic attacks have increased power
•The enemy favors neutral specials
Time's Running Out! Spirit Battle inspiration:
  • The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
  • The stage represents Nimbus Land, a floating kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
  • The music track is based on the theme song from Mario & Luigi: Paper Jam, a Super Mario role-playing game similar to Super Mario RPG.
  • Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.

Other trivia:
  • This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
  • In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
104 Geno Sheik  
Peach  
Kirby  
Bowser  
Mario  
 
13,700 Mario Galaxy (Battlefield form) N/A •Defeat the main fighter to win
•Timed battle (2:30)
•The enemy's FS Meter charges quickly
•Reinforcements will appear after an enemy is KO'd
Rainbow Road Medley Spirit Battle inspiration:
  • The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in The Legend of Zelda: Ocarina of Time. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
  • The Mario minion fighter represents his appearance in Super Mario RPG, whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
  • The Bowser minion fighter represents his appearance in Super Mario RPG, who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
  • The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
  • The Peach minion fighter represents her appearance as Princess Toadstool in Super Mario RPG, whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
  • The stage is based on the Super Mario Galaxy games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the Mario Kart series, which take place in deep space; both represent the Star Road, a cosmic realm in Super Mario RPG which serves as Geno's place of origin and where wishes are transformed into shooting stars.
  • The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in Super Mario RPG, which can deal massive damage to their enemies during battle.
  • The Star Rod and the Warp Star items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.

Other trivia:
  • This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
  • In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
105 Prince Peasley Marth  
 
1,600 3D Land N/A •The enemy's melee weapons have increased power This is Minion Turf! Spirit Battle inspiration:
  • The green Marth represents Prince Peasley, the heroic prince of the green Beanish race who wears a royal cape and wields a sword.
  • The stage represents the Beanbean Kingdom, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
  • The music track is based on the battle theme song from Minion Quest: The Search for Bowser, which features Prince Peasley as an ally.

Other trivia:
  • In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
106 Fawful Iggy   (140 HP)
R.O.B.   (140 HP)
 
3,700 Prism Tower N/A Stamina battle
•The enemy starts the battle with a Rocket Belt
The Grand Finale Spirit Battle inspiration:
  • Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled Vacuum Helmet.
  • The larger green R.O.B. minion represents the Mechawful, a giant green robot whose design is based on Fawful's physical appearance.
  • The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against Dark Fawful.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.

Other trivia:
  • This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
107 Princess Shroob Peach   (120 HP)
 
3,800 Princess Peach's Castle •Giant
•Attack Power ↑
•The enemy is giant when the enemy's at high damage
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
The Grand Finale Spirit Battle inspiration:
  • The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
  • The stage is based on Princess Peach's Castle, which is later corrupted into Shroob Castle after it is taken over by Princess Shroob in Mario & Luigi: Partners in Time.
  • The Attack Power ↑ and Giant rules reference the Elder Princess Shroob, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
  • Peach starts off with a Back Shield and a Ray Gun, referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.
108 Starlow Pac-Man  
Luigi  
Mario  
 
3,300 Brinstar (Battlefield form) •Tiny
•Giant
•The enemy is giant
•The enemy is tiny after a little while
Tough Guy Alert! Spirit Battle inspiration:
  • The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
  • The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
  • The stage represents the inside of Bowser's body, one of the main settings of Mario & Luigi: Bowser's Inside Story, which first features the appearance of Starlow.
  • The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the Vacuum Mushroom, becoming tiny as a result.

Other trivia:
  • This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
109 Broque Monsieur Pac-Man  
 
1,800 Mario Bros. (Battlefield form) •Defense ↑
•Item: Blocks
•The enemy has increased defense
•The enemy shields often
•The enemy's shield has extra durability
Tough Guy Alert!
  • The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
  • The stage and the Metal Box and POW Block items reference Broque Monsieur's block-like design and collection of blocks.
  • The music track is based on the boss battles in Mario & Luigi: Bowser's Inside Story, where Broque Monsieur serves as a tutorial boss.
  • The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
110 Dreambert Luigi  
 
2,300 Magicant (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing Try, Try Again
  • The pink Luigi represents his Dream World counterpart, Dreamy Luigi, who rescues Prince Dreambert from a Nightmare Chunk.
  • The stage represents the Dream World, the homeworld of the Pi'illo race, whom Mallow serves as the prince in Mario & Luigi: Dream Team.
  • The Slumber Floor hazard references how Luigi can open a portal into the Dream World in Dream Team by sleeping on a Pi'illo.
111 Antasma Robin  
 
4,300 Peach's Castle (Battlefield form) •Item: Food
•Hazard: Slumber Floor
•The floor is sleep-inducing
•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
The Grand Finale Spirit Battle inspiration:
  • The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
  • The stage represents Neo Bowser Castle, the floating final castle area in Mario & Luigi: Dream Team, which features the final boss battle against Antasma.
  • The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
  • The Food item and the battle conditions reference the Antasmunchies, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.

Other trivia:
  • This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
113 Sidestepper Mr. Game & Watch Team  ×8  ×4
 
1,900 Mario Bros. •Move Speed ↑ •The enemy has increased move speed after a little while
•The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Mario Bros. Spirit Battle inspiration:
  • The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
  • The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
  • The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
  • The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.

Other trivia:
  • This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
  • In World of Light, the Sidestepper spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
114 Freezie Ice Climbers  
 
1,600 Mario Bros. (Battlefield form) •Item: Freezie •The enemy starts the battle with a Freezie Mario Bros. Spirit Battle inspiration:
  • The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.

Other trivia:
  • This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the Super Smash Bros. series.
115 Eggplant Man Wario Team  ×6
 
1,900 Wrecking Crew (Battlefield form) •Item: Golden Hammer •Defeat an army of fighters Wrecking Crew Medley
  • The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
  • The stage is based on the main setting of Wrecking Crew, which first features the Eggplant Man as an enemy.
  • The Golden Hammer item is based on the rare similarly-named item used to defeat the Eggplant Man in Wrecking Crew.
116 Viruses Kirby    
 
4,000 Mario Bros. (Battlefield form) N/A •Timed battle (1:30) Fever Spirit Battle inspiration:
  • The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
  • The timed battle condition references the gameplay of Dr. Mario, where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.

Other trivia:
  • This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
117 Flies & Hand •Giant Donkey Kong  
•Tiny Dark Pit  ×4
 
4,000 Living Room •Assist Trophy Enemies (Flies & Hand)
•Item: Food
•Survive until the timer runs out (1:00)
•Hostile assist trophies will appear
Mario Paint Medley Spirit Battle inspiration:
  • The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
  • The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
  • The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
  • The music track is based on the theme songs from Mario Paint, which first features the Hand and Flies in the Gnat Attack minigame.
  • The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.

Other trivia:
  • This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
118 Wanda •Tiny Palutena  
Yoshi  
Peach  
Mario  
 
1,500 Green Greens (Battlefield form) N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Mario Paint Medley Spirit Battle inspiration:
  • The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
  • The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in Mario & Wario, whom Wanda serves as their guide.
  • The stage represents the Yōsei no Mori, the first stage of Mario & Wario, which takes place in a forest inhabited by Wanda.
  • The music track is based on the theme songs from Mario Paint, which is compatible with the Super NES Mouse, similar to Mario & Wario.
  • The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.

Other trivia:
  • This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in Mario & Wario.
119 Kid Mario Team  ×4
 
2,500 Golden Plains (Battlefield form) •Item: Beastball
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
World Tour Spirit Battle inspiration:
  • The black Mario represents the Kid, a young golf player featured in Mario Golf for the Game Boy Color who wears a black shirt.
  • The stage represents the large green fields which serve as the golf courses featured in Mario Golf.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Beastball items and the third battle condition reference the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
121 Poltergust 5000 Luigi Team     
 
4,000 Luigi's Mansion N/A •The enemy's throws have increased power Luigi's Mansion Series Medley Spirit Battle inspiration:
  • The Luigi Team's costume represent the multicolored Luigis from the ScareScraper mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000 as their weapon.
  • The stage is based on the haunted mansion serving as the main setting of Luigi's Mansion, where Luigi uses the Poltergust 3000, an earlier model of the Poltergust 5000.
  • Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in Luigi's Mansion 3.

Other trivia:
  • This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
122 Polterpup •Clear Duck Hunt  
 
3,600 Luigi's Mansion N/A •The enemy is invisible On the Hunt - Gloomy Manor Ver.- (Instrumental) Spirit Battle inspiration:
  • The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
  • The stage and music track represent Gloomy Manor, the first mansion in Luigi's Mansion: Dark Moon where Luigi first encounters Polterpup.

Other trivia:
  • This spirit's Bury Immunity ability references Polterpup's first appearance in Dark Moon, where he discovers an amethyst while digging outside the Gloomy Manor.
123 Perry Peach  
 
1,800 Golden Plains (Battlefield form) N/A •The enemy's up special has increased power
•The enemy favors up specials
•The enemy falls slowly
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
  • The stage represents Ladida Plains, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
  • Peach's favored Peach Parasol and the battle conditions reference Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.

Other trivia:
  • This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
124 Waluigi (Super Mario Strikers)  
Waluigi (Mario Strikers)  
Luigi  
 
3,600 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •Take your strongest team into this no-frills battle Country Field: Away Team Spirit Battle inspiration:
  • Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful Super Strike soccer shot.

Other trivia:
  • This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in (Super) Mario Strikers which will shoot the ball into the net.
125 Petey Piranha (Super Mario Strikers)  
Petey Piranha (Mario Strikers)  
•Giant Ivysaur  
 
3,900 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •The enemy is giant Country Field: Away Team
  • The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in Mario Strikers Charged.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in Mario Strikers Charged, which can be used to perform a powerful Mega Strike soccer shot.
128 MC Ballyhoo & Big Top Mario  
Yoshi  
Peach  
Luigi  
 
1,600 Mario Circuit •Item Tidal Wave •Certain items will appear in large numbers after a little while Pandemonium Spirit Battle inspiration:
  • The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8, which is hosted by MC Ballyhoo & Big Top.
  • The stage represents the Star Carnival, the main setting of Mario Party 8, which features a pathway surrounding the castle-like Star Carnival Stage in the center.
  • The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.

Other trivia:
  • This spirit's Star Rod Equipped ability references the similarly-named Star Rod, which is given to the Superstar of the Star Carnival at the end of Mario Party 8's single-player mode.
129 Rabbid Peach •Bunny Peach  
 
4,500 3D Land •Item: Super Scope •Timed battle (1:30)
•The enemy tends to avoid conflict
•The enemy heals over time
Arcade Bunny's Theme Spirit Battle inspiration:
  • The white Bunny Peach and the music track represent Rabbid Peach, a rabbit-like creature who is dressed up like Princess Peach.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Peach as a playable character.
  • The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
  • The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
  • Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
  • Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
130 Rabbid Mario •Bunny Mario  
 
3,400 3D Land •Item: Shooting Types •The enemy starts the battle with a Ray Gun Arcade Bunny's Theme Spirit Battle inspiration:
  • The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
  • The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
  • Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
131 Rabbid Kong •Bunny Donkey Kong  
 
1,700 3D Land N/A •The enemy's punches and elbow strikes have increased power Arcade Bunny's Theme Spirit Battle inspiration:
  • The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Kong as a boss.
  • The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in Kingdom Battle.

Other trivia:
  • This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in Kingdom Battle.
132 Mario (Mario Tennis Aces) Mario  
Peach  
 
8,800 Wuhu Island
(Swordplay Colosseum)
•Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors smash attacks
Title Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The Fire Peach minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the daytime version of Marina Stadium, a crowded tennis court stadium located on a tropical island in Mario Tennis Aces.
  • The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
  • The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash.
133 Luigi (Mario Tennis Aces) Luigi  
Daisy  
 
3,400 Pokémon Stadium 2 (hazards off) N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The green Daisy minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in Mario Tennis Aces.
  • The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the tennis racket from the Mario Tennis series serves as Peach and Daisy's downward-angled forward smash attack in the Super Smash Bros series.
1,300 Dice Block Mario  
Peach  
 
1,900 Princess Peach's Castle •Item Tidal Wave •Items will be pulled toward the enemy
•Certain items will appear in large numbers
Pandemonium Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block is depicted in this spirit's artwork.
  • The red Peach minion is based on her appearance in Super Mario Party, who becomes Mario's ally after he lands on the Ally Space.
  • The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series, which allows the player to move a number of spaces on the game board.

Other trivia:
  • This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
1,301 River Survival Bowser  
Kirby  
Yoshi  
Rosalina & Luma  
 
5,500 Kongo Falls (Ω form) Bob-omb Festival
•Item Tidal Wave
•Item: Food
•Survive until the timer runs out (1:00)
•Bob-ombs will rain from the sky after a little while
Slide Spirit Battle inspiration:
  • The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in Super Mario Party, who are depicted rowing the red-and-white raft.
  • The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
  • The stage and music track represent the main setting of the River Survival game mode of Super Mario Party, which takes place on sloping river rapids through the jungle.
  • The Party Ball and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
  • The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
  • The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.

Other trivia:
  • This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
1,302 Golden Dash Mushroom •Gold Mii Brawler   (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice)
 
10,000 Figure-8 Circuit (Ω form) •Attack Power ↑
•Uncontrollable Speed
•Item: Mario Kart
•The enemy has super armor and is hard to launch or make flinch
•The enemy is very fast and can't stop quickly
•The enemy has increased attack power
The enemy can deal damage by dashing into you
Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the Dash Mushroom.
  • The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
  • The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.

Other trivia:
  • This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
1,321 Peachette Peach  
Mii Brawler   (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)
Luigi  
Mario  
 
10,000 Mushroom Kingdom U (hazards off) •Easy to Launch
•Hazard: Low Gravity
•All fighters are easy to launch
•Timed battle (1:00)
•Gravity is reduced
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The default Peach represents Peachette, the Super Crown power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
  • The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, which includes Mario, Luigi, and the yellow Toad.
  • The stage and the music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
  • The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.

Other trivia:
  • This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
1,425 Peach (Paper Mario: The Origami King) Peach  
 
2,100 Peach's Castle (Battlefield form) •Assist Trophy Enemies (Chain Chomp)
•Item: Hammer
•Hostile assist trophies will appear Paper Mario Medley Spirit Battle inspiration:
  • The default Peach represents her Paper Mario counterpart, Paper Princess Peach, who appears folded and brainwashed in Paper Mario: The Origami King.
  • The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of The Origami King.
  • The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the Paper Mario series.
  • The Chain Comp Assist Trophy enemy represents a Chain Chomp named Princess, who appears in The Origami King.

Other trivia:
  • This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
1,426 Olivia Pikachu  
Mario  
•Tiny Bowser  
 
3,700 Paper Mario •Defense ↑
•Attack Power ↑
•Item: Bob-omb
•The enemy has increased attack power when the enemy's at high damage
•The enemy has increased defense when the enemy's at high damage
•The enemy favors air attacks
•Reinforcements will appear after an enemy is KO'd
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
  • The default Mario minion represents his titular Paper Mario counterpart, whom Olivia serves as his main companion in Paper Mario: The Origami King.
  • The default Tiny Bowser minion represents his Paper Mario counterpart, Paper Bowser, who is folded down to a smaller size in The Origami King.
  • The Bob-omb item represents Bobby, an amnesiac Bob-omb who temporarily joins Olivia's party in The Origami King.

Other trivia:
  • This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in The Origami King.
1,427 King Olly Toon Link  
•Giant Metal Pac-Man  
 
9,700 Princess Peach's Castle (Ω form) N/A •Defeat the main fighter to win
•The enemy favors air attacks
•The enemy is metal
Attack and Run!
  • The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
  • The default Giant Metal Pac-Man minion's dash attacks represent the Stapler, King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
  • The stage is based on Princess Peach's Castle, which is corrupted into the Origami Castle after it is taken over by King Olly in Paper Mario: The Origami King.
1,471 Fury Bowser •Metal Bowser  
 
13,800 Find Mii (Ω form) •Sudden Final Smash
•Curry-Filled
•The enemy will suddenly have a Final Smash after a little while
•The enemy breathes fire after a little while
•The enemy is metal
•The enemy is giant
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period in Bowser's Fury.
  • Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
  • Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in Bowser's Fury.

Other trivia:
  • This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
1,472 Giga Cat Mario •Giant Mii Brawler   (Moveset 2232, Cat Hat, Cat Suit)
Bowser Jr.  
 
3,900 Find Mii (Ω form) N/A •Defeat the main fighter to win
•The enemy is giant
The Great Tower Showdown 2 Spirit Battle inspiration:
  • The Giant Mii Brawler's costume represents Giga Cat Mario, the Giga Bell power-up form of Mario who grows to giant size and uses physical attacks.
  • The Bowser Jr. minion is based on his appearance in Bowser's Fury, who joins forces with Mario to restore Bowser from his Fury Bowser form.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
  • The music track is based on the final boss battle theme song of Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.

Other trivia:
  • This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
1,473 Kittens •Tail Kirby Team      
 
1,900 Delfino Plaza (Large Island) •Item: Balls •The enemy has increased move speed and reduced weight
•Defeat an army of fighters
Main Theme - Super Mario 64 (Remix) Spirit Battle inspiration:
  • The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
  • The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
  • The stage and the music track are each based on Super Mario Sunshine and Super Mario 64, which feature a gameplay where Mario must collect certain goal items similar to Bowser's Fury.
  • The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in Bowser's Fury.
  • The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.

Other trivia:
  • This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.
1,491 Mario (Mario Golf: Super Rush) Mario  
 
9,600 Yoshi's Island (Melee) (Ω form) •Temporary Invincibility
•Item: Balls
•The enemy will occasionally be invincible after a little while
•The enemy starts the battle with an Ore Club
World Tour Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Bonny Greens, one of the default golf courses featured in Super Rush, which takes place on a green field with hills.
  • The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
  • Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of Super Rush.
1,492 Luigi (Mario Golf: Super Rush) Luigi Team  ×10
 
4,500 Wuhu Island (bridge section) •Move Speed ↑
•Item: Balls
•The enemy has increased move speed
•The enemy starts the battle with a Fire Bar
•Defeat an army of fighters
Mario Tennis / Mario Golf Spirit Battle inspiration:
  • The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with wooden bridges and water hazards.
  • The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
  • Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
1,493 Peach (Mario Golf: Super Rush) Peach  
Daisy  
 
4,200 Delfino Plaza (ocean pillar section) •Item: Mario Kart
•Hazard: Heavy Wind
•Defeat the main fighter to win
•Dangerously high winds are in effect after a little while
•The enemy favors side smash attacks
Title Theme - Wii Sports Resort Spirit Battle inspiration:
  • The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with water hazards.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
  • Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's downward-angled forward smash attack.
1,525 Peach & Stella Peach  
•Tiny Kirby  
 
12,800 Luigi's Mansion •Assist Trophy Enemies (Lyn, Chef Kawasaki, Akira Yuki) •Hostile assist trophies will appear
•The enemy favors up smash attacks
Fossil Falls Spirit Battle inspiration:
  • The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies and transform into different forms in Princess Peach: Showtime!
  • The tiny Yellow Kirby minion fighter represents Stella, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in Princess Peach: Showtime!
  • The stage represents the Sparkle Theater, the main setting of Princess Peach: Showtime!, which takes place inside a large building with multiple floors containing different areas within.
  • The music track is based on the theme song from Super Mario Odyssey, which allows the player to change into different outfits, similar to the main gameplay of Princess Peach: Showtime!
  • The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach in Princess Peach: Showtime!, including Swordfighter Peach, Patissiere Peach, and Kung Fu Peach.

Other trivia:
  • This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in Princess Peach: Showtime!
1,526 Elephant Mario •Giant Mario  
 
8,200 Fountain of Dreams N/A •The enemy has super armor but moves slower
•The enemy favors down specials
•The enemy is giant
Ricco Harbor Spirit Battle inspiration:
  • The blue Giant Mario puppet fighter represents his Elephant Fruit power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
  • The stage represents the fountains featured in the first course of Super Mario Bros. Wonder, "Welcome to the Flower Kingdom!", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
  • The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
  • The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
  • Mario's favored F.L.U.D.D. will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.

Other trivia:
  • This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
1,527 Swordfighter Peach Lucina   (140 HP)
 
3,400 Hyrule Castle (hazards off) •Item: Swords Stamina battle Kingdom Stadium: Night Spirit Battle inspiration:
  • The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
  • The stage and music track represent The Castle of Thorns, the first stage in Princess Peach: Showtime! where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
  • The stamina battle condition references the health system in Princess Peach: Showtime! where the player will receive a game over after Princess Peach loses her Hearts after being attacked.

Other trivia:
  • This spirit's Sword Attack ↑ ability references Swordfihgter Peach's usage of her rapier and powerful sword attacks in Princess Peach: Showtime!
1,528 Wonder Flower & Talking Flower •Tiny Kirby  
•Tiny Kirby Team  ×20
 
1,900 Mushroom Kingdom U •Assist Trophy Enemies (Skull Kid)
•Item: Fire Flower
•Defeat the main fighter to win
•The enemy has super armor and is hard to launch or make flinch
•Hostile assist trophies will appear
Pandemonium Spirit Battle inspiration:
  • The blue Tiny Kirby puppet fighter and the Fire Flower item represent the Wonder Flower, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
  • The yellow Tiny Kirby Team and their favored taunting represent the Talking Flowers, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
  • The stage represents the Flower Kingdom, the main setting of Super Mario Bros. Wonder which features different areas including the green Pipe-Rock Plateau (represented by Acorn Plains), the cloudy and mountainous Fluff-Puff Peaks (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
  • The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in Super Mario Bros. Wonder.
  • The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
  • The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of Super Mario Bros. Wonder, while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.

Other trivia:
  • This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the Mario series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.

Series OrderEdit

Number Name Series
1 Mario Super Mario Series
2 Builder Mario Super Mario Maker Series
3 Mario (Wedding) Super Mario Series
4 Luigi
5 Peach
6 Daisy
7 Bowser
8 Dr. Mario Dr. Mario Series
9 Rosalina Super Mario Series
10 Bowser Jr.
11 Iggy
12 Wendy
13 Lemmy
14 Roy (Super Mario Bros.)
15 Larry
16 Ludwig
17 Morton
18 Super Mushroom
19 Fire Flower
20 Super Star
21 Metal Mario
22 Boo Mario
23 Rock Mario
24 Gold Mario
25 Fox Luigi
26 Flying Squirrel Toad
27 Baby Peach
28 Cat Princess Peach
29 Peach (Wedding)
30 Bowser (Wedding)
31 Toad
32 Captain Toad Captain Toad: Treasure Tracker Series
33 Toadette
34 Toadsworth Super Mario Series
35 Waluigi
36 Goomba
37 Koopa Troopa
38 Hammer Bro
39 Lakitu & Spiny
40 Blooper
41 Bullet Bill
42 Banzai Bill
43 Shy Guy
44 Pidgit
45 Birdo
46 Mouser
47 Wart
48 Boo
49 King Boo Luigi's Mansion Series
50 Bob-omb Super Mario Series
51 Chain Chomp
52 Thwomp
53 Nipper Plant
54 Petey Piranha
55 Boom Boom
56 Boom Boom & Pom Pom
57 Tatanga Super Mario Land Series
58 Hothead Super Mario Series
59 Chargin' Chuck
60 Wiggler
61 Kamek
62 Mechakoopa
63 Dry Bowser
64 Nabbit
65 Big Urchin
66 King Bob-omb
67 Shine Sprite
68 F.L.U.D.D.
69 Piantas
70 Shadow Mario
71 Luma
72 Hungry Luma
73 Honey Queen
74 Lubba
75 Starship Mario
76 Sprixie Princesses
77 Plessie
78 Cappy
79 Pauline
80 The Odyssey
81 Goo-Goo Buggy Mario Kart Series
82 Barrel Train
83 Bloom Coach
84 Turbo Yoshi
85 B Dasher
86 Standard Kart
87 Standard Bike
88 Cheep Charger
89 Mach 8
90 Biddybuggy  
Buggybud  
91 Badwagon
92 City Tripper
93 Master Cycle
94 Paper Mario Paper Mario Series
95 Paper Bowser
96 Paper Bowser (Paper Mario: Sticker Star)
97 Kammy Koopa
98 Vivian
99 Shadow Queen
100 Mr. L
101 Dimentio
102 Huey
103 Mallow Super Mario RPG: Legend of the Seven Stars
104 Geno
105 Prince Peasley Mario & Luigi Series
106 Fawful
107 Princess Shroob
108 Starlow
109 Broque Monsieur
110 Dreambert
111 Antasma
112 Papercraft Mario
113 Sidestepper Mario Bros. Series
114 Freezie
115 Eggplant Man Wrecking Crew Series
116 Viruses Dr. Mario Series
117 Flies & Hand Mario Paint Series
118 Wanda Super Mario Series
119 Kid Mario Golf Series
120 Professor Elvin Gadd Luigi's Mansion Series
121 Poltergust 5000
122 Polterpup
123 Perry Super Princess Peach
124 Waluigi (Super Mario Strikers)  
Waluigi (Mario Strikers)  
Super Mario Strikers Series  
Mario Strikers Series  
125 Petey Piranha (Super Mario Strikers)  
Petey Piranha (Mario Strikers)  
126 Mini Mario Mario vs. Donkey Kong Series
127 Mini Mario & Hammers
128 MC Ballyhoo & Big Top Mario Party Series
129 Rabbid Peach Mario + Rabbids Kingdom Battle
130 Rabbid Mario
131 Rabbid Kong
132 Mario (Mario Tennis Aces) Mario Tennis Aces
133 Luigi (Mario Tennis Aces)
1,300 Dice Block Super Mario Series
1,301 River Survival
1,302 Golden Dash Mushroom
1,303 Piranha Plant
1,321 Peachette
1,425 Peach (Paper Mario: The Origami King) Paper Mario Series
1,426 Olivia
1,427 King Olly
1,471 Fury Bowser Super Mario Series
1,472 Giga Cat Mario
1,473 Kittens
1,491 Mario (Mario Golf: Super Rush) Mario Golf: Super Rush
1,492 Luigi (Mario Golf: Super Rush)
1,493 Peach (Mario Golf: Super Rush)
1,525 Peach & Stella Super Mario Series
1,526 Elephant Mario
1,527 Swordfighter Peach
1,528 Wonder Flower & Talking Flower

TriviaEdit

  • Mario, The Legend of Zelda, EarthBound, Ice Climber, and Pac-Man are the only universes represented by a fighter to use in-game sprite art for any spirits.
  • The Mario universe features the most amount of new spirits added through downloadable content, with 18 in total.
  • Dr. Mario and Piranha Plant are not featured as puppet fighters in any Mario spirit battle, making the Mario series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being Final Fantasy and Fatal Fury.
  • Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only Mario spirits whose spirit battles do not play music track from the Mario universe.
  • The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline Super Mario game outside of cameos.
    • This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from Princess Peach: Showtime!, but are listed as from the Super Mario series despite the game being a new spinoff similar to Super Princess Peach, while the latter is listed as a separate game rather than part of other series.
  • The Captain Toad and Flies & Hand spirits are the only Mario spirits who are listed as part of a series within the Mario universe, despite being released in a singular game outside of re-releases.
    • The Flies & Hand spirit is listed as part of the "Mario Paint Series", although Mario Paint does not feature any sequels (excluding the Satellaview re-releases Mario Paint BS Ban and Mario Paint Yuushou Naizou Ban). Super Mario Maker takes many elements from Paint, including the Flies & Hand, and began development as a sequel, but is not considered as such.
      • There is, however, a set of Mario Paint spiritual successors called Mario Artist on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
  • Prior to the 1.1.0 update, the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the Luigi's Mansion series.
    • Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the Mario & Luigi series.
  • The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
  • The Barrel Train spirit is the only Mario Kart spirit to not be battled on either the Figure-8 Circuit or Mario Circuit stages.
  • Link (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the Mario sub-universes.
    • This also marks the first time that Link's The Legend of Zelda: Skyward Sword design is directly referenced in the Super Smash Bros. series due to this version of Link serving as the basis for his design in Mario Kart 8.
  • The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the Mario + Rabbids Kingdom Battle: Donkey Kong Adventure expansion DLC.
  • The spirits from Mario Tennis Aces, Mario Golf: Super Rush, and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the Mario Golf series.
  • The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first DLC spirits tied to a limited-time event on the Spirit Board, and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the Pokémon series, which originally required save data of Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu! on the Nintendo Switch.
    • Although the name of the Golden Dash Mushroom spirit originates from Mario Party: Island Tour, its artwork and spirit battle are derived from the Mario Kart series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of Mario Kart 7.
      • The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
      • The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
    • Despite the Dice Block and River Survival spirits originating from the Mario Party series, their spirits' series is listed as the "Super Mario Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "Mario Party Series".
  • Despite appearing dynamically in the New Donk City Hall stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from Mario Bros. and the Buzzy Beetles from Mushroom Kingdom do not appear as spirits either.
  • The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
  • The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.

ReferencesEdit

  1. ^ Metal Mario, the character, was first introduced in Super Smash Bros. and would become a recurring character in the Mario Kart series. However, the name Metal Mario was first used for the form Mario takes when equipping the Metal Cap, this Metal Mario was first introduced in Super Mario 64