Tekken (universe): Difference between revisions
WikiNoob54 (talk | contribs) m (→Stage) Tag: Mobile edit |
(Slight Grammar update) |
||
(155 intermediate revisions by 37 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Title|''Tekken'' (universe)}} | ||
{{articleIcons|ssb4=y|ssbu=y | {{articleIcons|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Tekken (universe) | |title = Tekken (universe) | ||
|image = [[File:Tekken logo.gif|250px]] | |image = [[File:Tekken logo.gif|250px]] | ||
|caption = [[File:TekkenSymbol.svg|50px|class=invert]] | |caption = [[File:TekkenSymbol.svg|50px|class=invert-dark]] | ||
|developer = [[Bandai Namco]] | |developer = [[Bandai Namco]] (formerly Namco) | ||
|publisher = Bandai Namco | |publisher = Bandai Namco (formerly Namco) | ||
|designer = Seiichi Ishii<br>Katsuhiro Harada | |designer = Seiichi Ishii<br>Katsuhiro Harada | ||
|genres = Fighting | |genres = Fighting | ||
|originconsole = Arcade | |originconsole = Arcade | ||
|firstinstallment = ''{{iw|wikipedia|Tekken|video game}}'' (1994) | |firstinstallment = ''{{iw|wikipedia|Tekken|video game}}'' (1994) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{iw|wikipedia|Tekken 8}}'' (2024) | ||
|interwiki = wikipedia | |||
|interwikiname = Wikipedia | |||
|interwikipage = Tekken (series) | |||
}} | }} | ||
The '''''Tekken universe''''' ({{ja|鉄拳|Tekken}}, ''Iron Fist'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties hailing from the long-running series of fighting games created and owned by [[Bandai Namco]] (formerly Namco). Originating in 1994 for arcades, the series centers around a feud among the members of the Mishima family surrounding the inheritance of [[Heihachi Mishima]], a recurring antagonist in the series. One of Bandai Namco's flagship franchises and its best-selling one, the ''Tekken'' series has sold more than 50 million copies worldwide during its lifespan and is considered a pioneer in the fighting game genre, being one of the first to utilize 3D animation and CGI in its gameplay, unheard of for the genre at the time. The series was originally represented in ''Super Smash Bros. 4'' through a [[downloadable content]] costume for Mii Brawlers based on Heihachi Mishima, while joining the roster with [[Kazuya Mishima]] in | The '''''Tekken universe''''' ({{ja|鉄拳|Tekken}}, ''Iron Fist''), sometimes stylized as '''TEKKEN''', refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties hailing from the long-running series of fighting games created and owned by [[Bandai Namco]] (formerly Namco). Originating in 1994 for arcades, the series centers around a feud among the members of the Mishima family surrounding the inheritance of [[Heihachi Mishima]], a recurring antagonist in the series. One of Bandai Namco's flagship franchises and its best-selling one, the ''Tekken'' series has sold more than 50 million copies worldwide during its lifespan and is considered a pioneer in the fighting game genre, being one of the first to utilize 3D animation and CGI in its gameplay, unheard of for the genre at the time. The series was originally represented in ''[[Super Smash Bros. 4]]'' through a [[downloadable content]] costume for Mii Brawlers based on Heihachi Mishima, while joining the roster with [[Kazuya Mishima]] in [[Fighters Pass Vol. 2]] of ''[[Super Smash Bros. Ultimate]]''. | ||
==Franchise description== | ==Franchise description== | ||
The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{iw|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting game, {{iw|wikipedia|Seiichi Ishii}}, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game, called '''Rave War''' at the time, would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds and a 3 button control scheme: punch, kick, and defense. ''Tekken'' experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate. The name was eventually changed to ''Tekken'' late in development. | The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{iw|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting game, {{iw|wikipedia|Seiichi Ishii}}, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game, called '''Rave War''' at the time, would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds and a 3 button control scheme: punch, kick, and defense. ''Tekken'' experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate. The name was eventually changed to ''Tekken'' late in development. The ''Tekken'' series holds the world record of being the longest-running story in a video game, with ''Tekken 8'' being the latest game in the plot's length in the span of 30 years. | ||
The first entry released in arcades in 1994 on the System 11 arcade board. The game featured 8 playable fighters, a non playable sub-boss for each character, and a non playable final boss. The game has 11 stages, which are unique among the series in that they are based on real world locations. This concept was abandoned in favor of original locations in future installments. The game was a critical and financial success in the arcades, enough to warrant a home console release. A port was made on the Sony PlayStation in 1995. Difference from the arcade version include downgraded textures and sound effects, as well as the music being completely remade to work on the different soundboard. All boss | The first entry, ''{{iw|wikipedia|Tekken|video game}}'', released in arcades in 1994 on the System 11 arcade board. The game featured 8 playable fighters, a non playable sub-boss for each character, and a non playable final boss. The game has 11 stages, which are unique among the series in that they are based on real world locations. This concept was abandoned in favor of original locations in future installments. The game was a critical and financial success in the arcades, enough to warrant a home console release. A port was made on the Sony PlayStation in 1995. Difference from the arcade version include downgraded textures and sound effects, as well as the music being completely remade to work on the different soundboard. All boss characters are now made playable, bringing the total roster to 17 fighters. Character animations like in victory cutscenes or the character select screen were either downgraded or cut entirely. However, a full opening movie and endings for each character were added, as well as a full options menu. There are several other minor differences. | ||
The game was the first PlayStation game to ever surpass one million units sold, and was overall praised as being an impressive port, although some issues like the PAL release being less optimized than the other versions were raised. This inspired Namco to make a sequel, ''Tekken 2'', which released in 1995 in arcades and 1996 on PlayStation. Most of the original roster returned, many with moveset overhauls to differentiate themselves, along with several new characters. All the stages from the previous game are replaced with original locations. New modes include Survival Mode, Team Attack Mode, and Time Attack Mode. All of this and other minor changes like improved gameplay and graphics made ''Tekken 2'' superior to the original in the public's eyes, with even better | The game was the first PlayStation game to ever surpass one million units sold, and was overall praised as being an impressive port, although some issues like the PAL release being less optimized than the other versions were raised. This inspired Namco to make a sequel, ''{{iw|wikipedia|Tekken 2}}'', which released in 1995 in arcades and 1996 on PlayStation. Most of the original roster returned, many with moveset overhauls to differentiate themselves, along with several new characters. All the stages from the previous game are replaced with original locations. New modes include Survival Mode, Team Attack Mode, and Time Attack Mode. All of this and other minor changes like improved gameplay and graphics made ''Tekken 2'' superior to the original in the public's eyes, with even better reviews and higher sales numbers. | ||
Another sequel, ''Tekken 3'', was released in arcades in 1997, this time on the new System 12 arcade board, and in 1998 on PlayStation. This game is the first entry | Another sequel, ''{{iw|wikipedia|Tekken 3}}'', was released in arcades in 1997, this time on the new System 12 arcade board, and in 1998 on PlayStation. This game is the first entry [[Katsuhiro Harada]] got to direct, and he would later become the main director of the franchise going forward. The game featured a roster of mostly new fighters, with only six returning from the previous game—the game marked the first inclusion of a guest character, being Gon from the [[wikipedia:Gon (manga)|titular manga series]]. This game is notable as the first in the series to allow side stepping, a technique that would become a staple in not just the rest of the franchise, but the 3D fighting game sub-genre as a whole. The PlayStation port also included new modes that expanded upon the gameplay: Tekken Force, a stage-based beat-'em-up game, and Tekken Ball, in which players fight by hitting a ball back and forth and damage is determined by whether one of the players can hit the ball back or not. At 8.36 million copies sold, ''Tekken 3'' was the single best-selling entry in the series and held that title for 14 years. | ||
Also in 1998, ''{{iw|wikipedia|Tekken: The Motion Picture}}'' released. A loose retelling of the first game in an anime OVA format, the film received mixed reviews and is largely forgotten in the sea of anime adaptations of video games at the time. | |||
The | Two spinoff entries entered the franchise following ''{{iw|wikipedia|Tekken 3}}''. The first, ''Tekken Card Challenge'', released in 1999 on Wonderswan. The game is similar to ''{{iw|wikipedia|Yu-Gi-Oh}}'', in that players used cards of various effects against opponents that do the same thing, with a game ending when one player runs out of cards or life points—the major difference is the inclusion of elements from the ''Tekken'' series, including fighting, blocking, and juggling for extra damage. The second, ''Tekken Tag Tournament'', also released in 1999 in arcades and in 2000 on PlayStation 2 as a launch title for the system. The game was the first to introduce a tag mechanic where a player picks two different fighters and can swap between them during a match. Both fighters have different health bars, but the match ends when only one health bar is depleted. | ||
The next mainline entry, ''{{iw|wikipedia|Tekken 4}}'', released on the System 246 arcade board in 2001 and on PlayStation 2 in 2002. The game featured most characters from ''Tekken 3'' returning, as well as several newcomers. After the release of ''Tekken 3'', players started complaining about the infinite stages, which encouraged strategies of getting a few hits in and running away until the time ran out. The team addressed this by not only experimenting with boundaries like walls, but also uneven terrain, ceilings, and obstacles. The walls were praised for offering new strategies like wall splats, but most other changes were received poorly for interrupting the flow of the match. This led to the game being the most controversial entry in the series, with significantly worse reviews and sales. | |||
That same year, the series' first entry on a Nintendo system, ''Tekken Advance'', was released. It was a downgraded, sprite-traced amalgam of both ''Tekken 3'' and ''Tekken Tag Tournament'' exclusive to Game Boy Advance. The game was praised as an impressive piece of software able to cram the entire arcade game into a single cartridge. While ultimately inferior to the original, it served as a serviceable entry for ''Tekken'' on the go. | |||
The next entry, ''Tekken | The next entry, ''{{iw|wikipedia|Tekken 5}}'', released on the System 256 arcade board in 2004 and on PlayStation 2 in 2005. The game featured most characters from ''Tekken 4'', as well as several newcomers. The development team addressed the complaints from the previous entry by removing most of what ''Tekken 4'' added in, but kept walls and improved their functionality. The game was praised for these changes, as stages were now integral to matchups, specifically how easy one fighter can take another fighter to a wall. The game pulled ''Tekken'' out of the rut the previous game put it in and became the second best-selling game in the series at the time. The arcade version received a free upgrade, called ''Tekken 5.1'', which changed aspects like UI and gameplay balance. The game also received a standalone update for both PlayStation Portable and PlayStation 3, titled ''Tekken 5: Dark Resurrection'', which added new modes, characters, and further gameplay balances. | ||
That same year, ''Tekken Pachislot'' released, which converted the ''Tekken'' universe into a {{iw|wikipedia|pachislot}} experience. This machine received several sequels, including ''Tekken Pachislot 2nd'' in 2013, ''Tekken Pachislot 3rd'' in 2014, ''Tekken CR'' in 2014, and ''Tekken Pachislot 4'' in 2019. | |||
The next | The next entry, ''{{iw|wikipedia|Tekken 6}}'', released on the System 257 arcade board in 2007. Most of the characters from ''Tekken 5'' returned, as well as several new characters. The game expanded on the functionality of walls and added the ability to break them, as well as introduce breakable floors, which served as combo extenders. This was done to preemptively remove most potential infinite combos that walls enabled in previous entries. This necessitated bigger stages, which led to the innovation of portions of the stage next to or below the initial area sectioned off at the start of the match, only opening when the corresponding wall or floor was broken. The game also introduced the Rage system, which increases a character's damage output when low on health. While not given as favorable a response or selling as well as the previous entry, the game is still seen as an excellent entry in the series. The game received a major update in 2008, titled ''Tekken 6: Bloodline Rebellion'', which introduced new characters, stages, items and customization option. This version of the game was ported to PlayStation 3, Xbox 360, and PlayStation Portable in 2009. The game is notable for being the first multi-platform entry on consoles. As of this game, future ''Tekken'' console launches use their updated arcade title versions. | ||
The ''Tekken'' | The ''Tekken'' franchise returned to cinema in 2009 with the release of ''{{iw|wikipedia|Tekken|2009 film}}''. A very loose adaptation of the franchise as a whole, the film was universally panned, even by the ''Tekken'' team, and flopped at the box office. However, it did receive a prequel in 2014 titled ''{{iw|wikipedia|Tekken 2: Kazuya's Revenge}}'', which was also critically panned. | ||
Aside from a ''Tekken'' skin created for ''Galaga'', | The franchise next released a slew of spin-off titles. The first was the 2010 Java mobile game ''Tekken Mobile'', later renamed to ''Tekken Resolute''. The game is the first proper 2D Tekken fighting game and is notable among mobile games at the time for offering local wireless multiplayer via Bluetooth. This was followed up by the 2011 PlayStation 3 title ''Tekken Hybrid'', which contains the feature film ''Tekken: Blood Vengeance'', an HD remaster of ''Tekken Tag Tournament'', and a demo called ''Tekken Tag Tournament 2: Prologue''—the demo was for the then-upcoming ''{{iw|wikipedia|Tekken Tag Tournament 2}}'', which released on the System 369 arcade board in 2011 and on PlayStation 3 and Xbox 360 later that year. A [[Wii U]] version was released after, based on the arcade update ''Tekken Tag Tournament 2: Unlimited'', and included exclusive content such as costumes based on [[Nintendo]] characters. Next was ''Tekken Bowl'', a free mobile app released in 2011 based on the side mode introduced in ''Tekken Tag Tournament''. Afterwards came ''Tekken 3D: Prime Edition'', a stripped down port of ''Tekken 6'' for [[Nintendo 3DS]] in 2012. While the game was praised for functioning very well for the system it was on, it was criticized for its overall lack of content. Next came ''{{iw|wikipedia|Street Fighter X Tekken}}'', a crossover game with the {{uv|Street Fighter}} universe. While the ''Tekken'' team had little involvement with this entry, 25 of their characters did appear in this game. Another game titled ''{{iw|wikipedia|Tekken X Street Fighter}}'' was in the early stages at the same time, but was indefinitely shelved after the lukewarm reception and disappointing sales of its sister title, with it still being on hold in 2021 <ref>https://www.twitlonger.com/show/n_1sro0br</ref>. Next was ''Tekken Revolution'', a modified version of ''Tekken Tag Tournament 2'' released on the PlayStation Store in 2013. The game received mixed reviews, with many agreeing that it was simply a watered down version of an already existing game and was criticized for the prominent microtransactions creating a "pay-to-win" culture. The game was pulled from the European store in 2016 and support officially ended in 2017. Soon after was ''Tekken Card Tournament'', a digital trading card game similar to ''Tekken Card Challenge'', with turn-based mechanics. Finally, there was ''Tekken Arena'', a mobile MMORPG in 2013, where the player made their own avatar with special stats to defeat bosses and other players. | ||
The next mainline entry, ''{{iw|wikipedia|Tekken 7}}'', released on the System ES3 arcade board in 2015 and runs with {{iw|wikipedia|Unreal Engine 4}}. Most of the characters who last appeared in ''Tekken 6'' return, as well as several new characters. This game is notable for being the first mainline entry to introduce true guest characters—though ''Tekken 3'' had Gon, ''Tekken 7'' introduced Akuma from {{uv|Street Fighter}} as a significant part of the story, and characters from {{uv|Fatal Fury|The King of Fighters}}-related series (namely ''Fatal Fury'' shared universe series, and the titular ''KOF'' tournament series), {{uv|Final Fantasy}}, and even ''{{iw|wikipedia|The Walking Dead|franchise}}'' were later added in as DLC and additional contents for post-console release Arcade updates (the latter guest series is excluded from the arcade updates). There were also crossovers with Bandai Namco's other IPs such as {{uvm3|Taiko no Tatsujin}}, and {{uv|Pac-Man}} as it happened during the franchise's 40th anniversary. The game also introduced several new mechanics, including an expansion to the "Rage" family of systems like Rage Art and Rage Drive, which are special moves only accessible when low on health. The game received an update titled ''Tekken 7: Fated Retribution'' in 2016, which introduced new characters, stages and mechanics. This version provided the basis for the PlayStation 4, Xbox One and Microsoft Windows versions in 2017. In June of 2022, the game was confirmed to have surpassed 9 million copies sold, surpassing ''Tekken 3'' as the single best selling entry in the series. | |||
The ''Tekken'' team has also collaborated with {{iw|bulbapedia|The Pokémon Company}} to develop ''{{iw|bulbapedia|Pokkén Tournament}}'', which released in arcades in 2015 and on Wii U in 2016. The game is notable for having different stages and characters between both versions, and using the same compatible memory card on both versions can unlock the missing content in both. The game received an enhanced port titled ''Pokkén Tournament DX'' on [[Nintendo Switch]] in 2017, which combined the content in the arcade and Wii U version and added new content. Aside from a ''Tekken'' skin created for ''Galaga'', ''Tekken Mobile'', released for mobile devices in 2018, used touch screen inputs to use the fighter and has gacha elements known as Waza cards, which did have unique effects. As of February 15, 2019 the game was no longer playable likely because of the negative reception of the game's expensive prices, and lack of revenue on the game's part. Four years later and after continuous updates for ''Tekken 7'', a Netflix animated series of the franchise titled ''{{iw|wikipedia|Tekken: Bloodline}}'' was revealed, and premiered in 2022. This series focuses on Jin Kazama's plot during the storyline of the franchise. | |||
At [[EVO]] 2022, a new entry had been confirmed for the franchise. It shows Kazuya's ending cutscene from ''Tekken'', before switching to a higher quality model of himself, smirking at the camera, and the phrase "Get ready" appearing next to him. It was then at the opening of Sony's State of Play of September 13, 2022 that confirmed the untitled ''Tekken'' game shown at EVO 2022 was in fact the next mainline entry, ''{{iw|wikipedia|Tekken 8}}''. The existence of the game was previously leaked in November 2021, as part of a list of games leaked from Nvidia, but was officially announced in the State of Play. The game runs on {{iw|wikipedia|Unreal Engine 5}}, with more depth on the gameplay and the stages' environments rendered in real-time thanks to the engine's power. The game released on January 26, 2024 PlayStation 5, Xbox Series X & S, and PC. Plot-wise, it focuses on the conflict between Kazuya and Jin after the events of ''Tekken 7''. The game mostly consists of characters from ''Tekken 7'' with a few newcomers. The new gameplay innovation is a replacement of Rage Drive moves called the heat system, which can be activated to boost certain abilities depending on the character and use some exclusive techniques, and can end with a super move during the heat state, further expanding gameplay diversity between players. Additionally, the voice overs of this game are solely provided by the current voice actors, rather than reusing voice archives from the previous games. | |||
Sakurai has claimed Kazuya was chosen over Heihachi due to him wanting to use the Devil Gene to make Kazuya unique.<ref>{{cite web|url=https://www.youtube.com/watch?v=iMy8Ah4eQ8g|title=Super Smash Bros. Ultimate – Mr. Sakurai Presents "Kazuya"|publisher=YouTube|author=Nintendo|date=June 28, 2021}}</ref> Additionally, Heihachi was considered as a fighter for ''Smash 4'', but was decided against since implementing his movements would be difficult.<ref>{{cite web|url=https://sourcegaming.info/2015/06/26/800/|title=“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456|date=June 26, 2015|publisher=Source Gaming|author=Soma}}</ref> During the development of Kazuya, Sakurai focused on several things. First, making Kazuya's normal moves faithful to the ''Tekken'' series and his special movies being based on [[Devil Kazuya]]. Second, Kazuya's normal moves had to be placed on 1 button for use. Third, said attacks needed to be able to use the 8 directional inputs while being divided into both combo and high knockback moves to use.<ref>{{cite web|url=https://twitter.com/KodyNOKOLO/status/1413181850143580163|title=Kody NOKOLO on Twitter|publisher=Twitter|author=Kody NOKOLO|date=July 8, 2021}}</ref> | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[Heihachi Mishima]], the main antagonist and mascot of the series, appears as a Mii Costume. | [[Heihachi Mishima]], the main antagonist and mascot of the series, appears as a downloadable Mii Costume. This marks the franchise's debut in the ''Super Smash Bros.'' series | ||
===[[Mii Costume]]=== | ===[[Mii Costume]]=== | ||
{{main|Alternate costume (SSB4)/Mii Fighter}} | {{main|Alternate costume (SSB4)/Mii Fighter}} | ||
The Mii Costume was first showcased at the end of {{SSB4|Ryu}}'s reveal trailer, then released in the second wave of DLC Mii Costumes, alongside {{SSB4|Lucas}}, {{SSB4|Roy}} and Ryu on June 14th, 2015. | |||
====Outfit==== | ====Outfit==== | ||
*{{Head|Mii Brawler|g=SSB4|s=24x24px}} '''[[Heihachi Mishima|Heihachi Outfit]]''' ([[DLC]]) | *{{Head|Mii Brawler|g=SSB4|s=24x24px}} '''[[Heihachi Mishima|Heihachi Outfit]]''' ([[DLC]]): Heihachi's gi outfit as it appears throughout the ''Tekken'' franchise. | ||
====Headgear==== | ====Headgear==== | ||
*'''[[Heihachi Mishima|Heihachi Wig]]''' ([[DLC]]) | *'''[[Heihachi Mishima|Heihachi Wig]]''' ([[DLC]]): Heihachi's haircut. This version is sourced from games prior to ''Tekken 4'', and in the ''Tekken Tag Tournament'' duology. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
In the base game, one of {{SSBU|Pac-Man}}'s sprites in his [[Namco Roulette]] taunt | In the base game, the ''Tekken'' universe returns as one of {{SSBU|Pac-Man}}'s sprites in his [[Namco Roulette]] taunt, being a sprite of Heihachi. The universe would gain more content through DLC, with the Heihachi Mii Costume returning alongside Challenger Pack 6's release, then Kazuya Mishima a fighter, a stage, 39 songs, and 13 spirits added in Challenger Pack 10 as part of the [[Fighters Pass Vol. 2]]. | ||
===Fighter=== | ===Fighter=== | ||
*81. [[File:KazuyaIcon(SSBU).png|50px|right]]'''{{SSBU|Kazuya}}''': Revealed during E3 2021, Kazuya Mishima appears as | *81. [[File:KazuyaIcon(SSBU).png|50px|right|link=Kazuya (SSBU)]]'''{{SSBU|Kazuya}}''' ([[DLC]]): Revealed during E3 2021, Kazuya Mishima appears as the sixth downloadable newcomer in ''Ultimate'' as part of the [[Fighters Pass Vol. 2]]. Retaining his appearance from ''Tekken 5'' and ''Tekken 6'', he also has an alternate costume based on his default outfit in ''Tekken 7''. In battle, he brings over his moveset from his appearances in the ''Tekken'' series, such as his [[Wind God Fist]] (that becomes Electric Wind God Fist should the player press the input and the button at the same time), [[Heaven's Door]], [[Devil Blaster]] and the [[Dragon Uppercut]], as well as being able to [[Crouch Dash]] like in his home series. Many of his moves briefly turn him into [[Devil Kazuya]], such as his Smash attacks and his Special Moves. Kazuya also has a unique Rage mechanic that mirrors the ''Tekken 7'' mechanic's functionality which enhances his attacks and turns Heaven's Door into Rage Drive, differing from its original counterpart by causing a Special Zoom and dealing more damage. | ||
===Stage=== | ===Stage=== | ||
*[[File: | *[[File:MishimaDojoIconSSBU.png|75px|right|link=Mishima Dojo]]'''[[Mishima Dojo]]''' ([[DLC]]): The Mishima Dojo stage, a training dojo owned by the Mishima family, was released alongside Kazuya. It is designed around the [https://tekken.fandom.com/wiki/Mishima_Dojo Mishima Dojo] stage in ''Tekken 7''. The stage is initially flat with walls blocking the blast zones, but can be broken after dealing enough damage or launch another fighter with enough force at them. Much like what happens in the [[Luigi's Mansion]] stage, the Dojo rebuilds its walls after a while. Heihachi Mishima can be seen in the background of the stage meditating in front of the Fudō Myōō statue, sitting up and watching the battle after one of the walls or the roof of the stage is broken. As an Easter Egg, there is a inscription on the floor that roughly translates to "Kazumi and Heihachi", being a romantic expression to show the love between the pair. | ||
===Mii Costume=== | ===Mii Costume=== | ||
{{main|Alternate costume (SSBU)/Mii Fighter}} | {{main|Alternate costume (SSBU)/Mii Fighter}} | ||
The Mii costume based on [[Heihachi]] returns from ''Smash 4'' as a {{SSBU|downloadable content}}, as part of version 8.0.0, within the sixth wave of Mii Fighter outfits along with Challenger Pack 6 and {{SSBU|Min Min}}. It was released on June 29th, 2020, and prior to {{SSBU|Kazuya}}'s addition later in the Fighters Pass. | |||
====Outfit==== | ====Outfit==== | ||
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Heihachi Mishima|Heihachi Outfit]]''' ([[DLC]]) | *{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Heihachi Mishima|Heihachi Outfit]]''' ([[DLC]]): The outfit returns as a DLC from ''Smash 4'', receiving updated visual detail. | ||
====Headgear==== | ====Headgear==== | ||
*'''[[Heihachi Mishima|Heihachi Wig]]''' ([[DLC]]): | *'''[[Heihachi Mishima|Heihachi Wig]]''' ([[DLC]]): The headgear returns as a DLC from ''Smash 4'', receiving updated visual detail that would retroactively be consistent in style with {{SSBU|Kazuya}}'s character model. | ||
===Music=== | ===Music=== | ||
Line 76: | Line 89: | ||
====Original Tracks==== | ====Original Tracks==== | ||
* | *'''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil Kazuya (Remix)|Kazuya Mishima, Devil Kazuya}}''' ([[DLC]]): A remix of both Emotional and Eternal Darkness stage themes from ''Tekken 2''. | ||
* | *'''{{SSBUMusicLink|Tekken|Dist Thins Out}}''' ([[DLC]]): A remix of the character select theme from ''Tekken 6: Bloodline Rebellion''. | ||
* | *'''{{SSBUMusicLink|Tekken|Karma}}''' ([[DLC]]): A remix of the Electric Fountain stage theme from ''Tekken 6: Bloodline Rebellion''. | ||
* | *'''{{SSBUMusicLink|Tekken|Landscape Under the Ghost-Kaminano}}''' ([[DLC]]): A remix of the credits theme of ''Tekken Tag Tournament 2'', which itself is a remix of the credits theme from ''Tekken 2''. | ||
* | *'''{{SSBUMusicLink|Tekken|Dojo (Japanese-Style Mix)}}''' ([[DLC]]): A remix of Dojo 1st, the stage theme for Mishima Dojo Round 1, from ''Tekken 7.'' | ||
* | *'''{{SSBUMusicLink|Tekken|Moonsiders 1st}}''' ([[DLC]]): An arrangement of the stage theme for Infinite Azure Round 1 in ''Tekken 7''. | ||
* | *'''{{SSBUMusicLink|Tekken|Desperate Struggle}}''' ([[DLC]]): An arrangement of the theme that plays during the second phase of the final battle between Kazuya and Heihachi in the Mishima story mode of ''Tekken 7''. | ||
* | *'''{{SSBUMusicLink|Tekken|Aloneness}}''' ([[DLC]]): An instrumental remix of the credits theme in the story mode of ''Tekken 7'', incorporating elements of The Long Goodbye, another credits theme appearing in the game, and Solitude, the Season 1 ''Fated Retribution''/console release main menu theme. | ||
====Source Tracks==== | ====Source Tracks==== | ||
* | *'''{{SSBUMusicLink|Tekken|Marine Stadium, Japan}}''' ([[DLC]]): from ''Tekken'' PlayStation version. | ||
* | *'''{{SSBUMusicLink|Tekken|Chicago, U.S.A.}}''' ([[DLC]]): from ''Tekken'' PlayStation version. | ||
* | *'''{{SSBUMusicLink|Tekken|Kyoto, Japan}}''' ([[DLC]]): from ''Tekken'' PlayStation version. | ||
* | *'''{{SSBUMusicLink|Tekken|Heihachi Mishima, the King of the Iron Fist}}''' ([[DLC]]): from ''Tekken 2'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil (Original)|Kazuya Mishima, Devil Kazuya}}''' ([[DLC]]): from ''Tekken 2'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|Emotionless Passion}}''' ([[DLC]]): from ''Tekken 2'' PlayStation version of Kazuya's stage theme. | ||
* | *'''{{SSBUMusicLink|Tekken|Attract -Embu- / Character Select}}''' ([[DLC]]): from ''Tekken 3'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|Hwoarang}}''' ([[DLC]]): from ''Tekken 3'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|Jin Kazama}}''' ([[DLC]]): from ''Tekken 3'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|Heihachi Mishima}}''' ([[DLC]]): from ''Tekken 3'' PlayStation version. | ||
* | *'''{{SSBUMusicLink|Tekken|Opening Movie}}''' ([[DLC]]): from ''Tekken Tag Tournament'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Jin Stage}}''' ([[DLC]]): from ''Tekken Tag Tournament'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Kitsch}}''' ([[DLC]]): from ''Tekken 4'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Bit Crusher}}''' ([[DLC]]): from ''Tekken 4'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Red Hot Fist}}''' ([[DLC]]): from ''Tekken 5'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Moonlit Wilderness}}''' ([[DLC]]): from ''Tekken 5'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Poolside}}''' ([[DLC]]): from ''Tekken 5'' PlayStation 2 version. | ||
* | *'''{{SSBUMusicLink|Tekken|Snow Castle}}''' ([[DLC]]): from ''Tekken 5 Dark Resurrection''. | ||
* | *'''{{SSBUMusicLink|Tekken|Into Nirvana}}''' ([[DLC]]): from ''Tekken 5 Dark Resurrection''. | ||
* | *'''{{SSBUMusicLink|Tekken|RESURRECTION}}''' ([[DLC]]): from ''Tekken 5 Dark Resurrection''. | ||
* | *'''{{SSBUMusicLink|Tekken|Ethno Evening}}''' ([[DLC]]): from ''Tekken 6''. | ||
* | *'''{{SSBUMusicLink|Tekken|YUKI}}''' ([[DLC]]): from ''Tekken 6''. | ||
* | *'''{{SSBUMusicLink|Tekken|Only One Fight}}''' ([[DLC]]): from ''Tekken 6''. | ||
* | *'''{{SSBUMusicLink|Tekken|Arisa}}''' ([[DLC]]): from ''Tekken 6 Bloodline Rebellion''. | ||
* | *'''{{SSBUMusicLink|Tekken|Yodeling in Meadow Hill}}''' ([[DLC]]): from ''Tekken 6 Bloodline Rebellion''. | ||
* | *'''{{SSBUMusicLink|Tekken|Abyss of Time}}''' ([[DLC]]): from ''Tekken Tag Tournament 2''. | ||
* | *'''{{SSBUMusicLink|Tekken|Plucking Tulips}}''' ([[DLC]]): from ''Tekken Tag Tournament 2'' Console version. | ||
* | *'''{{SSBUMusicLink|Tekken|New World Order}}''' ([[DLC]]): from ''Tekken Revolution''. | ||
* | *'''{{SSBUMusicLink|Tekken|No Easy Way Out}}''' ([[DLC]]): from ''Tekken Revolution''. | ||
* | *'''{{SSBUMusicLink|Tekken|Heat Haze Shadow}}''' ([[DLC]]): from ''Tekken 7'' Arcade version. | ||
* | *'''{{SSBUMusicLink|Tekken|DUOMO DI SIRIO 1st}}''' ([[DLC]]): from ''Tekken 7'', Round 1 version. | ||
====Announcer==== | |||
*'''[[Victory theme#Tekken announcer|Victory! Kazuya]]''' ([[DLC]]): Unlike other fighters, Kazuya does not have a victory theme. Rather, the announcer from ''Tekken 7'' ([[List of voice actors|Josh Keller]]) replaces the standard [[announcer]] and says "Kazuya Mishima wins!" only if the player wins a free-for-all or 1-on-1 game. Otherwise, no themes will be played nor the announcer will return in other game modes. | |||
====Other==== | ====Other==== | ||
Line 124: | Line 140: | ||
{{main|List of spirits (Tekken series)}} | {{main|List of spirits (Tekken series)}} | ||
==Media with elements | ==Media with elements appearing in the ''Super Smash Bros.'' series== | ||
The ''Tekken'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 13 games and media. The latest media represented in this universe is ''{{iw|wikipedia|Tekken 7}}'', released on March 18, 2015. | |||
===''{{iw|wikipedia|Tekken|video game}}''=== | ===''{{iw|wikipedia|Tekken|video game}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSB4}} [[Heihachi]] appears as a costume for the {{SSB4|Mii Brawler}} in both ''Smash 4'' and ''Ultimate''. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [[Kazuya]] appears as a playable character. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Kazuya's [[Devil Kazuya|devil form]] is an alternate outfit present in the PlayStation version. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [https://tekken.fandom.com/wiki/10_Hit_Combo 10 Hit Combo] is a recurrent move used for many characters in this franchise. | ||
**{{GameIcon|SSBU}} [[Crouch Dash]], [[Dragon Uppercut]], [[Left Splits Kick]], and [[Wind God Fist]] are moves that first appeared in this game. | |||
**{{GameIcon|SSBU}} Kazuya's blue and yellow costumes reference the Player 2 and gold costumes from this game respectively. | |||
**{{GameIcon|SSBU}} Kazuya's left victory pose references one of his victory stances from this game. | |||
*Stage elements: | *Stage elements: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Heihachi appears as a background character in [[Mishima Dojo]]. | ||
*Spirits: | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [https://tekken.fandom.com/wiki/Paul_Phoenix Paul Phoenix], [https://tekken.fandom.com/wiki/Marshall_Law Marshall Law], [https://tekken.fandom.com/wiki/Nina_Williams Nina Williams], [https://tekken.fandom.com/wiki/Yoshimitsu Yoshimitsu] and Heihachi Mishima debuted in this game. While [https://tekken.fandom.com/wiki/King King], [https://tekken.fandom.com/wiki/Armor_King Armor King], [https://tekken.fandom.com/wiki/Jack Jack] and [https://tekken.fandom.com/wiki/Kuma Kuma] are also present in this game, they are different characters than their current series' incarnations, which are portrayed in their spirit artworks. | ||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Marine Stadium, Japan}}'''": Sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Chicago, U.S.A.}}'''": Sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Kyoto, Japan}}'''": Sourced directly from this game. | ||
===''{{iw|wikipedia|Tekken 2}}''=== | ===''{{iw|wikipedia|Tekken 2}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [https://tekken.fandom.com/wiki/Devil_Kazuya Devil Kazuya] appears as a separate playable character. | ||
**{{GameIcon|SSBU}} [[Devil Blaster]] is a move that first appeared in this game. [[Devil Wings]] also originates from this game as an inspiration for the move, Fly. | |||
**{{GameIcon|SSBU}} Kazuya's purple costume references his tuxedo costume from this game. | |||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Heihachi Mishima, the King of the Iron Fist}}'''": Sourced directly from the arcade version of this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil Kazuya}}'''": Both a retrieved track and an arrangement from the Arcade version. Used for Kazuya's reveal trailer during [[Electronic Entertainment Expo#2021|E3 2021]]. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Emotionless Passion}}'''": Kazuya Mishima's stage theme sourced directly from the PlayStation version, except not sharing theme with his Devil counterpart (which has a different theme called "Mirror Darkness"), unlike the Arcade version above. | ||
===''{{iw|wikipedia|Tekken 3}}''=== | ===''{{iw|wikipedia|Tekken 3}}''=== | ||
* | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBM}} The term "[[Wavedash]]" originated from this game as a result of cancelling a crouch dash into another repeatedly. | ||
**{{GameIcon|SSBU}} Electric Wind God Fist, and [[Spinning Demon to Left Hook]] are moves that first appeared in this game. | |||
**{{GameIcon|SSBU}} Kazuya's black costume references his son's Gi, [https://tekken.fandom.com/wiki/Jin_Kazama Jin Kazama], first seen in this game. | |||
*Spirits: | |||
**{{GameIcon|SSBU}} [https://tekken.fandom.com/wiki/Ling_Xiaoyu Ling Xiaoyu], Jin Kazama and [https://tekken.fandom.com/wiki/Panda Panda] debuted in this game, as well as the modern-day incarnations of King and Kuma. [https://tekken.fandom.com/wiki/Devil_Jin Devil Jin] debuted in this game, but would not become playable until ''Tekken 5'' onward. | |||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Attract -Embu- / Character Select}}'''": The retrieved track from the Arcade version. Used during the showcase of Kazuya's moves during the E3 2021 Direct and Mr. Sakurai Presents "Kazuya". | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Hwoarang}}'''": Hwoarang’s stage theme sourced directly from the Arcade version. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Jin Kazama}}'''": Jin Kazama’s stage theme sourced directly from the Arcade version. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Heihachi Mishima}}'''": Heihachi Mishima’s stage theme sourced directly from the PlayStation version. | ||
===''{{iw|wikipedia|Tekken Tag Tournament}}''=== | ===''{{iw|wikipedia|Tekken Tag Tournament}}''=== | ||
*Playable characters: | |||
**{{GameIcon|SSBU}} [[Devil Fist]], and [[Heaven's Door]] are moves that first appeared in this game. | |||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Opening Movie}}'''": The game's opening, sourced directly from the PlayStation 2 version. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Jin Stage}}'''": Jin Kazama’s stage theme sourced directly from the console version, playing on both [https://tekken.fandom.com/wiki/Jin-A Jin-A] and [https://tekken.fandom.com/wiki/Jin-B Jin-B] stages respectively. | ||
===''{{iw|wikipedia|Tekken 4}}''=== | ===''{{iw|wikipedia|Tekken 4}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [[List of voice actors|Masanori Shinohara]] voiced Kazuya in Japanese for the first time in this game. | ||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Kitsch}}'''": A retrieved track from the original game, where it plays on the [https://tekken.fandom.com/wiki/Beach_(Tekken_4) Beach] stage. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Bit Crusher}}'''": A retrieved track from the original game, where it plays on the [https://tekken.fandom.com/wiki/Shinjuku Shinjuku] stages. | ||
===''{{iw|wikipedia|Tekken 5}}''=== | ===''{{iw|wikipedia|Tekken 5}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Kazuya's appearance is primarily based on his appearance here. | ||
**{{GameIcon|SSBU}} [[Gates of Hell]] is a move that first appeared in this game. | |||
**{{GameIcon|SSBU}} Kazuya's down victory pose references one of his victory stances from this game. | |||
*Stage elements: | *Stage elements: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Heihachi's appearance is primarily based on his appearance here. | ||
* Spirits: | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [https://tekken.fandom.com/wiki/Asuka_Kazama Asuka Kazama] debuted in this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Devil Jin was originally an NPC in previous games prior to his playable debut in this game. | ||
**{{GameIcon|SSBU}} Heihachi, Kuma II, Asuka and Paul's respective outfits are primarily based on their appearances here. | |||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Red Hot Fist}}'''": The theme of the [https://tekken.fandom.com/wiki/Burning_Temple Burning Temple] stage, sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Moonlight Wilderness}}'''": The theme of [https://tekken.fandom.com/wiki/Moonlit_Wilderness_(Tekken_5) the eponymous] stage, sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Poolside}}'''": The theme of [https://tekken.fandom.com/wiki/Poolside the eponymous] stage, sourced directly from this game. | ||
===''{{iw|wikipedia|Tekken 5: Dark Resurrection}}''=== | ===''{{iw|wikipedia|Tekken 5: Dark Resurrection}}''=== | ||
* Spirits: | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Kazuya's red and white costumes reference the Player 1 and 2 costumes from this game respectively. | ||
*Music | **{{GameIcon|SSBU}} Kazuya's right victory pose references one of his victory stances from this game. | ||
**{{GameIcon| | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} The modern-day incarnation of Armor King debuted in this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Xiaoyu's outfit is primarily based on her appearance here. | ||
*Music: | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Snow Castle}}'''": The theme of the [https://tekken.fandom.com/wiki/Winter_Palace_(Tekken_5:_DR) Winter Palace] stage, sourced directly from this game. | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Into Nirvana}}'''": The theme of the [https://tekken.fandom.com/wiki/Heaven's_Gate Heaven's Gate] stage, sourced directly from this game. | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|RESURRECTION}}'''": The opening theme, sourced directly from this game. | |||
===''{{iw|wikipedia|Tekken 6}}''=== | ===''{{iw|wikipedia|Tekken 6}}'' / ''{{iw|wikipedia|Tekken 6: Bloodline Rebellion}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSB4}} The first appearance of a universal [[Rage]] Mode when a character's health is low began in this game. | ||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Tekken|Dist Thins Out}}'''": An arrangement from ''Tekken 6: Bloodline Rebellion'', originally played on the character select screen. The original version was also used for the Heihachi Mii Costume reveal in both ''Smash 4'' and ''Ultimate''. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Ethno Evening}}'''": The theme of the [https://tekken.fandom.com/wiki/Temple_Grounds Temple Grounds] stage, sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|YUKI}}'''": The theme of the [https://tekken.fandom.com/wiki/Manji_Valley Manji Valley] stage, sourced directly from this game. | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Only One Fight}}'''": The theme of the [https://tekken.fandom.com/wiki/Noh_Theater Noh Theater] stage, sourced directly from this game. | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Karma}}'''": An arrangement from ''Bloodline Rebellion'' arcade update/console version, originally played in the [https://tekken.fandom.com/wiki/Electric_Fountain Electric Fountain] stage. | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Arisa}}'''": The theme of the [https://tekken.fandom.com/wiki/Anger_of_the_Earth Anger of the Earth] stage, sourced directly from this game's ''Bloodline Rebellion'' arcade update/console version. | |||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Yodeling in Meadow Hill}}'''": The theme of the [https://tekken.fandom.com/wiki/Hidden_Retreat Hidden Retreat] stage, sourced directly from this game's ''Bloodline Rebellion'' arcade update/console version. | ||
**{{GameIcon| | |||
**{{GameIcon| | |||
**{{GameIcon| | |||
===''{{iw|wikipedia|Tekken: Blood Vengeance}}''=== | ===''{{iw|wikipedia|Tekken: Blood Vengeance}}''=== | ||
*Stage elements: | |||
**{{GameIcon|SSBU}} Heihachi Mishima's late voice actor, [[List of voice actors|Unsho Iishizuka]], first voiced the character in this film. | |||
*Spirits: | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Nina Williams' spirit artwork is sourced from this movie. | ||
===''{{iw|wikipedia|Tekken 3D: Prime Edition}}''=== | |||
*Stage elements: | |||
**{{GameIcon|SSBU}} As an NPC at Mishima Dojo, Heihachi reuses Unsho Iishizuka's archived voice lines from this game up to ''Tekken 7''. This is due to his passing one year after the console release of ''Tekken 7'', thus making it impossible to record new lines. | |||
===''{{iw|wikipedia|Tekken Tag Tournament 2}}''=== | ===''{{iw|wikipedia|Tekken Tag Tournament 2}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSB4}} Heihachi's Mii costume is based off the Young Heihachi design from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Heihachi's sprite in [[Pac-Man]]'s [[Namco Roulette]] taunt is sourced from this game. | ||
**{{GameIcon|SSBU}} Devil Kazuya becomes part of normal Kazuya's moveset as his transformation form while retaining his human counterpart's outfit in this game onward. | |||
*Spirits: | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Yoshimitsu's spirit artwork is taken from this game. | ||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Abyss of Time}}'''": The theme of the [https://tekken.fandom.com/wiki/Wayang_Kulit Wayang Kulit] stage, sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Plucking Tulips}}'''": The theme of the [https://tekken.fandom.com/wiki/Tulip_Festival Tulip Festival] stage, sourced directly from this game's console version. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Landscape Under the Ghost-Kaminano}}'''": A new arrangement of the credits theme from this game, which itself is a remix of the credits theme from ''Tekken 2''. | ||
===''{{iw|wikipedia|Tekken Revolution}}''=== | ===''{{iw|wikipedia|Tekken Revolution}}''=== | ||
*Music: | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|New World Order}}'''": The theme of the main menu. Sourced directly from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|No Easy Way Out}}'''": The theme of the [https://tekken.fandom.com/wiki/Moai_Excavation Moai Excavation] stage. Sourced directly from this game. | ||
===''{{iw|wikipedia|Tekken 7}}''=== | ===''{{iw|wikipedia|Tekken 7}}'' / ''{{iw|wikipedia|Tekken 7: Fated Retribution}}''=== | ||
*Playable | *Playable characters: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} The first appearance of [https://tekken.fandom.com/wiki/Rage_Art Rage Art] and [https://tekken.fandom.com/wiki/Rage_Drive Rage Drive], Super/EX moves similar to those seen in [[SNK]]'s ''{{iw|wikipedia|Samurai Shodown}}''. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Kazuya's business suit outfit is taken from this game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Kazuya's ultimate devil form used in his Final Smash first appears in this game. | ||
*Stage | *Stage: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Mishima Dojo originates from this game. | ||
* Spirits: | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Jack-7 comes from this game; the Jack robots are recurring Playable characters since the first ''Tekken'' game, but each game has its own Jack model (barring Jack-4, who was not in ''Tekken 4'' and is an NPC unit model since ''Tekken 5''). | ||
**{{GameIcon| | **{{GameIcon|SSBU}} All spirit artwork except Nina Williams and Yoshimitsu comes from this game. | ||
*Music | **{{GameIcon|SSBU}} King II, Armor King and Panda's respective outfits are primarily based on their appearances here. For King II's case, it comes from ''Fated Retribution''{{'}} arcade/console updates, which is a caped version of his new outfit from the original release. | ||
**{{GameIcon| | *Music: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Heat Haze Shadow}}'''": One of the final battle themes between Heihachi and Kazuya in the game's Story Mode, this version is taken from the original arcade intro of ''Tekken 7''. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''[[Victory theme#Tekken announcer|Victory! Kazuya]]'''": [[List of voice actors|Josh Keller]] reprises his role as the announcer if Kazuya wins a free-for-all game. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Dojo (Japanese-Style Mix)}}'''": An arrangement of the theme of the original Mishima Dojo stage. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|DUOMO DI SIRIO 1st}}'''": A straight rip of the Round 1 theme of [https://tekken.fandom.com/wiki/Duomo_di_Sirio the eponymous] stage. | ||
**{{GameIcon| | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Moonsiders 1st}}'''": An arrangement of the Round 1 theme of the [https://tekken.fandom.com/wiki/Infinite_Azure Infinite Azure] stage. | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Desperate Struggle}}'''": An arrangement of the track that plays during Round 1 of the match against Devil Kazuya in the final battle of the game's Story Mode. | |||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Tekken|Aloneness}}'''": An instrumental arrangement of the Story Mode credits theme. | |||
==Trivia== | ==Trivia== | ||
*''Tekken'' is the fourth major fighting game universe to appear in ''Smash'', following {{uv|Street Fighter}}, {{uv|Fatal Fury}}, and {{uv|ARMS}}. | *''Tekken'' is the fourth major fighting game universe to appear in ''Smash'', following {{uv|Street Fighter}}, {{uv|Fatal Fury}}, and {{uv|ARMS}}. | ||
*''Tekken'' is the only third-party universe to debut as a minor universe and later become a major one. | *''Tekken'' is the only third-party universe to debut as a minor universe and later become a major one. | ||
*True | *True to the original game traditions (except certain spin-offs and crossovers), the ''Tekken'', {{uv|Virtua Fighter}} and {{uv|ARMS}} casts are restrictively spoken in their native languages in all international versions of their ''Smash'' appearances. | ||
*''Tekken'' is the only universe to not have a victory theme. | *''Tekken'' is the only universe to not have a true victory theme. | ||
*''Tekken'' is the only DLC universe to not introduce a support [[spirit]] skill. | |||
==References== | ==References== | ||
Line 267: | Line 301: | ||
{{Tekken universe}} | {{Tekken universe}} | ||
[[Category:Tekken universe| ]] | [[Category:Tekken universe| ]] | ||
[[Category:Namco]] | [[Category:Bandai Namco]] | ||
[[Category:Third | [[Category:Third-party universes]] | ||
[[es:Tekken (universo)]] | [[es:Tekken (universo)]] |
Latest revision as of 20:37, November 19, 2024
Tekken (universe) | |
---|---|
Developer(s) | Bandai Namco (formerly Namco) |
Publisher(s) | Bandai Namco (formerly Namco) |
Designer(s) | Seiichi Ishii Katsuhiro Harada |
Genre(s) | Fighting |
Console/platform of origin | Arcade |
First installment | Tekken (1994) |
Latest installment | Tekken 8 (2024) |
Article on Wikipedia | Tekken (universe) |
The Tekken universe (鉄拳, Iron Fist), sometimes stylized as TEKKEN, refers to the Super Smash Bros. series' collection of characters, stages, and properties hailing from the long-running series of fighting games created and owned by Bandai Namco (formerly Namco). Originating in 1994 for arcades, the series centers around a feud among the members of the Mishima family surrounding the inheritance of Heihachi Mishima, a recurring antagonist in the series. One of Bandai Namco's flagship franchises and its best-selling one, the Tekken series has sold more than 50 million copies worldwide during its lifespan and is considered a pioneer in the fighting game genre, being one of the first to utilize 3D animation and CGI in its gameplay, unheard of for the genre at the time. The series was originally represented in Super Smash Bros. 4 through a downloadable content costume for Mii Brawlers based on Heihachi Mishima, while joining the roster with Kazuya Mishima in Fighters Pass Vol. 2 of Super Smash Bros. Ultimate.
Franchise description[edit]
The earliest version of Tekken can be traced back to an internal test case at Namco in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game Ridge Racer. As the project slowly morphed into a fighting game, Seiichi Ishii, former designer for Virtua Fighter was brought on to direct the project. While this new game, called Rave War at the time, would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. Virtua Fighter used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds and a 3 button control scheme: punch, kick, and defense. Tekken experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate. The name was eventually changed to Tekken late in development. The Tekken series holds the world record of being the longest-running story in a video game, with Tekken 8 being the latest game in the plot's length in the span of 30 years.
The first entry, Tekken, released in arcades in 1994 on the System 11 arcade board. The game featured 8 playable fighters, a non playable sub-boss for each character, and a non playable final boss. The game has 11 stages, which are unique among the series in that they are based on real world locations. This concept was abandoned in favor of original locations in future installments. The game was a critical and financial success in the arcades, enough to warrant a home console release. A port was made on the Sony PlayStation in 1995. Difference from the arcade version include downgraded textures and sound effects, as well as the music being completely remade to work on the different soundboard. All boss characters are now made playable, bringing the total roster to 17 fighters. Character animations like in victory cutscenes or the character select screen were either downgraded or cut entirely. However, a full opening movie and endings for each character were added, as well as a full options menu. There are several other minor differences.
The game was the first PlayStation game to ever surpass one million units sold, and was overall praised as being an impressive port, although some issues like the PAL release being less optimized than the other versions were raised. This inspired Namco to make a sequel, Tekken 2, which released in 1995 in arcades and 1996 on PlayStation. Most of the original roster returned, many with moveset overhauls to differentiate themselves, along with several new characters. All the stages from the previous game are replaced with original locations. New modes include Survival Mode, Team Attack Mode, and Time Attack Mode. All of this and other minor changes like improved gameplay and graphics made Tekken 2 superior to the original in the public's eyes, with even better reviews and higher sales numbers.
Another sequel, Tekken 3, was released in arcades in 1997, this time on the new System 12 arcade board, and in 1998 on PlayStation. This game is the first entry Katsuhiro Harada got to direct, and he would later become the main director of the franchise going forward. The game featured a roster of mostly new fighters, with only six returning from the previous game—the game marked the first inclusion of a guest character, being Gon from the titular manga series. This game is notable as the first in the series to allow side stepping, a technique that would become a staple in not just the rest of the franchise, but the 3D fighting game sub-genre as a whole. The PlayStation port also included new modes that expanded upon the gameplay: Tekken Force, a stage-based beat-'em-up game, and Tekken Ball, in which players fight by hitting a ball back and forth and damage is determined by whether one of the players can hit the ball back or not. At 8.36 million copies sold, Tekken 3 was the single best-selling entry in the series and held that title for 14 years.
Also in 1998, Tekken: The Motion Picture released. A loose retelling of the first game in an anime OVA format, the film received mixed reviews and is largely forgotten in the sea of anime adaptations of video games at the time.
Two spinoff entries entered the franchise following Tekken 3. The first, Tekken Card Challenge, released in 1999 on Wonderswan. The game is similar to Yu-Gi-Oh, in that players used cards of various effects against opponents that do the same thing, with a game ending when one player runs out of cards or life points—the major difference is the inclusion of elements from the Tekken series, including fighting, blocking, and juggling for extra damage. The second, Tekken Tag Tournament, also released in 1999 in arcades and in 2000 on PlayStation 2 as a launch title for the system. The game was the first to introduce a tag mechanic where a player picks two different fighters and can swap between them during a match. Both fighters have different health bars, but the match ends when only one health bar is depleted.
The next mainline entry, Tekken 4, released on the System 246 arcade board in 2001 and on PlayStation 2 in 2002. The game featured most characters from Tekken 3 returning, as well as several newcomers. After the release of Tekken 3, players started complaining about the infinite stages, which encouraged strategies of getting a few hits in and running away until the time ran out. The team addressed this by not only experimenting with boundaries like walls, but also uneven terrain, ceilings, and obstacles. The walls were praised for offering new strategies like wall splats, but most other changes were received poorly for interrupting the flow of the match. This led to the game being the most controversial entry in the series, with significantly worse reviews and sales.
That same year, the series' first entry on a Nintendo system, Tekken Advance, was released. It was a downgraded, sprite-traced amalgam of both Tekken 3 and Tekken Tag Tournament exclusive to Game Boy Advance. The game was praised as an impressive piece of software able to cram the entire arcade game into a single cartridge. While ultimately inferior to the original, it served as a serviceable entry for Tekken on the go.
The next entry, Tekken 5, released on the System 256 arcade board in 2004 and on PlayStation 2 in 2005. The game featured most characters from Tekken 4, as well as several newcomers. The development team addressed the complaints from the previous entry by removing most of what Tekken 4 added in, but kept walls and improved their functionality. The game was praised for these changes, as stages were now integral to matchups, specifically how easy one fighter can take another fighter to a wall. The game pulled Tekken out of the rut the previous game put it in and became the second best-selling game in the series at the time. The arcade version received a free upgrade, called Tekken 5.1, which changed aspects like UI and gameplay balance. The game also received a standalone update for both PlayStation Portable and PlayStation 3, titled Tekken 5: Dark Resurrection, which added new modes, characters, and further gameplay balances.
That same year, Tekken Pachislot released, which converted the Tekken universe into a pachislot experience. This machine received several sequels, including Tekken Pachislot 2nd in 2013, Tekken Pachislot 3rd in 2014, Tekken CR in 2014, and Tekken Pachislot 4 in 2019.
The next entry, Tekken 6, released on the System 257 arcade board in 2007. Most of the characters from Tekken 5 returned, as well as several new characters. The game expanded on the functionality of walls and added the ability to break them, as well as introduce breakable floors, which served as combo extenders. This was done to preemptively remove most potential infinite combos that walls enabled in previous entries. This necessitated bigger stages, which led to the innovation of portions of the stage next to or below the initial area sectioned off at the start of the match, only opening when the corresponding wall or floor was broken. The game also introduced the Rage system, which increases a character's damage output when low on health. While not given as favorable a response or selling as well as the previous entry, the game is still seen as an excellent entry in the series. The game received a major update in 2008, titled Tekken 6: Bloodline Rebellion, which introduced new characters, stages, items and customization option. This version of the game was ported to PlayStation 3, Xbox 360, and PlayStation Portable in 2009. The game is notable for being the first multi-platform entry on consoles. As of this game, future Tekken console launches use their updated arcade title versions.
The Tekken franchise returned to cinema in 2009 with the release of Tekken. A very loose adaptation of the franchise as a whole, the film was universally panned, even by the Tekken team, and flopped at the box office. However, it did receive a prequel in 2014 titled Tekken 2: Kazuya's Revenge, which was also critically panned.
The franchise next released a slew of spin-off titles. The first was the 2010 Java mobile game Tekken Mobile, later renamed to Tekken Resolute. The game is the first proper 2D Tekken fighting game and is notable among mobile games at the time for offering local wireless multiplayer via Bluetooth. This was followed up by the 2011 PlayStation 3 title Tekken Hybrid, which contains the feature film Tekken: Blood Vengeance, an HD remaster of Tekken Tag Tournament, and a demo called Tekken Tag Tournament 2: Prologue—the demo was for the then-upcoming Tekken Tag Tournament 2, which released on the System 369 arcade board in 2011 and on PlayStation 3 and Xbox 360 later that year. A Wii U version was released after, based on the arcade update Tekken Tag Tournament 2: Unlimited, and included exclusive content such as costumes based on Nintendo characters. Next was Tekken Bowl, a free mobile app released in 2011 based on the side mode introduced in Tekken Tag Tournament. Afterwards came Tekken 3D: Prime Edition, a stripped down port of Tekken 6 for Nintendo 3DS in 2012. While the game was praised for functioning very well for the system it was on, it was criticized for its overall lack of content. Next came Street Fighter X Tekken, a crossover game with the Street Fighter universe. While the Tekken team had little involvement with this entry, 25 of their characters did appear in this game. Another game titled Tekken X Street Fighter was in the early stages at the same time, but was indefinitely shelved after the lukewarm reception and disappointing sales of its sister title, with it still being on hold in 2021 [1]. Next was Tekken Revolution, a modified version of Tekken Tag Tournament 2 released on the PlayStation Store in 2013. The game received mixed reviews, with many agreeing that it was simply a watered down version of an already existing game and was criticized for the prominent microtransactions creating a "pay-to-win" culture. The game was pulled from the European store in 2016 and support officially ended in 2017. Soon after was Tekken Card Tournament, a digital trading card game similar to Tekken Card Challenge, with turn-based mechanics. Finally, there was Tekken Arena, a mobile MMORPG in 2013, where the player made their own avatar with special stats to defeat bosses and other players.
The next mainline entry, Tekken 7, released on the System ES3 arcade board in 2015 and runs with Unreal Engine 4. Most of the characters who last appeared in Tekken 6 return, as well as several new characters. This game is notable for being the first mainline entry to introduce true guest characters—though Tekken 3 had Gon, Tekken 7 introduced Akuma from Street Fighter as a significant part of the story, and characters from The King of Fighters-related series (namely Fatal Fury shared universe series, and the titular KOF tournament series), Final Fantasy, and even The Walking Dead were later added in as DLC and additional contents for post-console release Arcade updates (the latter guest series is excluded from the arcade updates). There were also crossovers with Bandai Namco's other IPs such as Taiko no Tatsujin, and Pac-Man as it happened during the franchise's 40th anniversary. The game also introduced several new mechanics, including an expansion to the "Rage" family of systems like Rage Art and Rage Drive, which are special moves only accessible when low on health. The game received an update titled Tekken 7: Fated Retribution in 2016, which introduced new characters, stages and mechanics. This version provided the basis for the PlayStation 4, Xbox One and Microsoft Windows versions in 2017. In June of 2022, the game was confirmed to have surpassed 9 million copies sold, surpassing Tekken 3 as the single best selling entry in the series.
The Tekken team has also collaborated with The Pokémon Company to develop Pokkén Tournament, which released in arcades in 2015 and on Wii U in 2016. The game is notable for having different stages and characters between both versions, and using the same compatible memory card on both versions can unlock the missing content in both. The game received an enhanced port titled Pokkén Tournament DX on Nintendo Switch in 2017, which combined the content in the arcade and Wii U version and added new content. Aside from a Tekken skin created for Galaga, Tekken Mobile, released for mobile devices in 2018, used touch screen inputs to use the fighter and has gacha elements known as Waza cards, which did have unique effects. As of February 15, 2019 the game was no longer playable likely because of the negative reception of the game's expensive prices, and lack of revenue on the game's part. Four years later and after continuous updates for Tekken 7, a Netflix animated series of the franchise titled Tekken: Bloodline was revealed, and premiered in 2022. This series focuses on Jin Kazama's plot during the storyline of the franchise.
At EVO 2022, a new entry had been confirmed for the franchise. It shows Kazuya's ending cutscene from Tekken, before switching to a higher quality model of himself, smirking at the camera, and the phrase "Get ready" appearing next to him. It was then at the opening of Sony's State of Play of September 13, 2022 that confirmed the untitled Tekken game shown at EVO 2022 was in fact the next mainline entry, Tekken 8. The existence of the game was previously leaked in November 2021, as part of a list of games leaked from Nvidia, but was officially announced in the State of Play. The game runs on Unreal Engine 5, with more depth on the gameplay and the stages' environments rendered in real-time thanks to the engine's power. The game released on January 26, 2024 PlayStation 5, Xbox Series X & S, and PC. Plot-wise, it focuses on the conflict between Kazuya and Jin after the events of Tekken 7. The game mostly consists of characters from Tekken 7 with a few newcomers. The new gameplay innovation is a replacement of Rage Drive moves called the heat system, which can be activated to boost certain abilities depending on the character and use some exclusive techniques, and can end with a super move during the heat state, further expanding gameplay diversity between players. Additionally, the voice overs of this game are solely provided by the current voice actors, rather than reusing voice archives from the previous games.
Sakurai has claimed Kazuya was chosen over Heihachi due to him wanting to use the Devil Gene to make Kazuya unique.[2] Additionally, Heihachi was considered as a fighter for Smash 4, but was decided against since implementing his movements would be difficult.[3] During the development of Kazuya, Sakurai focused on several things. First, making Kazuya's normal moves faithful to the Tekken series and his special movies being based on Devil Kazuya. Second, Kazuya's normal moves had to be placed on 1 button for use. Third, said attacks needed to be able to use the 8 directional inputs while being divided into both combo and high knockback moves to use.[4]
In Super Smash Bros. 4[edit]
Heihachi Mishima, the main antagonist and mascot of the series, appears as a downloadable Mii Costume. This marks the franchise's debut in the Super Smash Bros. series
Mii Costume[edit]
The Mii Costume was first showcased at the end of Ryu's reveal trailer, then released in the second wave of DLC Mii Costumes, alongside Lucas, Roy and Ryu on June 14th, 2015.
Outfit[edit]
- Heihachi Outfit (DLC): Heihachi's gi outfit as it appears throughout the Tekken franchise.
Headgear[edit]
- Heihachi Wig (DLC): Heihachi's haircut. This version is sourced from games prior to Tekken 4, and in the Tekken Tag Tournament duology.
In Super Smash Bros. Ultimate[edit]
In the base game, the Tekken universe returns as one of Pac-Man's sprites in his Namco Roulette taunt, being a sprite of Heihachi. The universe would gain more content through DLC, with the Heihachi Mii Costume returning alongside Challenger Pack 6's release, then Kazuya Mishima a fighter, a stage, 39 songs, and 13 spirits added in Challenger Pack 10 as part of the Fighters Pass Vol. 2.
Fighter[edit]
- 81. Kazuya (DLC): Revealed during E3 2021, Kazuya Mishima appears as the sixth downloadable newcomer in Ultimate as part of the Fighters Pass Vol. 2. Retaining his appearance from Tekken 5 and Tekken 6, he also has an alternate costume based on his default outfit in Tekken 7. In battle, he brings over his moveset from his appearances in the Tekken series, such as his Wind God Fist (that becomes Electric Wind God Fist should the player press the input and the button at the same time), Heaven's Door, Devil Blaster and the Dragon Uppercut, as well as being able to Crouch Dash like in his home series. Many of his moves briefly turn him into Devil Kazuya, such as his Smash attacks and his Special Moves. Kazuya also has a unique Rage mechanic that mirrors the Tekken 7 mechanic's functionality which enhances his attacks and turns Heaven's Door into Rage Drive, differing from its original counterpart by causing a Special Zoom and dealing more damage.
Stage[edit]
- Mishima Dojo (DLC): The Mishima Dojo stage, a training dojo owned by the Mishima family, was released alongside Kazuya. It is designed around the Mishima Dojo stage in Tekken 7. The stage is initially flat with walls blocking the blast zones, but can be broken after dealing enough damage or launch another fighter with enough force at them. Much like what happens in the Luigi's Mansion stage, the Dojo rebuilds its walls after a while. Heihachi Mishima can be seen in the background of the stage meditating in front of the Fudō Myōō statue, sitting up and watching the battle after one of the walls or the roof of the stage is broken. As an Easter Egg, there is a inscription on the floor that roughly translates to "Kazumi and Heihachi", being a romantic expression to show the love between the pair.
Mii Costume[edit]
The Mii costume based on Heihachi returns from Smash 4 as a downloadable content, as part of version 8.0.0, within the sixth wave of Mii Fighter outfits along with Challenger Pack 6 and Min Min. It was released on June 29th, 2020, and prior to Kazuya's addition later in the Fighters Pass.
Outfit[edit]
- Heihachi Outfit (DLC): The outfit returns as a DLC from Smash 4, receiving updated visual detail.
Headgear[edit]
- Heihachi Wig (DLC): The headgear returns as a DLC from Smash 4, receiving updated visual detail that would retroactively be consistent in style with Kazuya's character model.
Music[edit]
Original Tracks[edit]
- Kazuya Mishima, Devil Kazuya (DLC): A remix of both Emotional and Eternal Darkness stage themes from Tekken 2.
- Dist Thins Out (DLC): A remix of the character select theme from Tekken 6: Bloodline Rebellion.
- Karma (DLC): A remix of the Electric Fountain stage theme from Tekken 6: Bloodline Rebellion.
- Landscape Under the Ghost-Kaminano (DLC): A remix of the credits theme of Tekken Tag Tournament 2, which itself is a remix of the credits theme from Tekken 2.
- Dojo (Japanese-Style Mix) (DLC): A remix of Dojo 1st, the stage theme for Mishima Dojo Round 1, from Tekken 7.
- Moonsiders 1st (DLC): An arrangement of the stage theme for Infinite Azure Round 1 in Tekken 7.
- Desperate Struggle (DLC): An arrangement of the theme that plays during the second phase of the final battle between Kazuya and Heihachi in the Mishima story mode of Tekken 7.
- Aloneness (DLC): An instrumental remix of the credits theme in the story mode of Tekken 7, incorporating elements of The Long Goodbye, another credits theme appearing in the game, and Solitude, the Season 1 Fated Retribution/console release main menu theme.
Source Tracks[edit]
- Marine Stadium, Japan (DLC): from Tekken PlayStation version.
- Chicago, U.S.A. (DLC): from Tekken PlayStation version.
- Kyoto, Japan (DLC): from Tekken PlayStation version.
- Heihachi Mishima, the King of the Iron Fist (DLC): from Tekken 2 Arcade version.
- Kazuya Mishima, Devil Kazuya (DLC): from Tekken 2 Arcade version.
- Emotionless Passion (DLC): from Tekken 2 PlayStation version of Kazuya's stage theme.
- Attract -Embu- / Character Select (DLC): from Tekken 3 Arcade version.
- Hwoarang (DLC): from Tekken 3 Arcade version.
- Jin Kazama (DLC): from Tekken 3 Arcade version.
- Heihachi Mishima (DLC): from Tekken 3 PlayStation version.
- Opening Movie (DLC): from Tekken Tag Tournament PlayStation 2 version.
- Jin Stage (DLC): from Tekken Tag Tournament PlayStation 2 version.
- Kitsch (DLC): from Tekken 4 PlayStation 2 version.
- Bit Crusher (DLC): from Tekken 4 PlayStation 2 version.
- Red Hot Fist (DLC): from Tekken 5 PlayStation 2 version.
- Moonlit Wilderness (DLC): from Tekken 5 PlayStation 2 version.
- Poolside (DLC): from Tekken 5 PlayStation 2 version.
- Snow Castle (DLC): from Tekken 5 Dark Resurrection.
- Into Nirvana (DLC): from Tekken 5 Dark Resurrection.
- RESURRECTION (DLC): from Tekken 5 Dark Resurrection.
- Ethno Evening (DLC): from Tekken 6.
- YUKI (DLC): from Tekken 6.
- Only One Fight (DLC): from Tekken 6.
- Arisa (DLC): from Tekken 6 Bloodline Rebellion.
- Yodeling in Meadow Hill (DLC): from Tekken 6 Bloodline Rebellion.
- Abyss of Time (DLC): from Tekken Tag Tournament 2.
- Plucking Tulips (DLC): from Tekken Tag Tournament 2 Console version.
- New World Order (DLC): from Tekken Revolution.
- No Easy Way Out (DLC): from Tekken Revolution.
- Heat Haze Shadow (DLC): from Tekken 7 Arcade version.
- DUOMO DI SIRIO 1st (DLC): from Tekken 7, Round 1 version.
Announcer[edit]
- Victory! Kazuya (DLC): Unlike other fighters, Kazuya does not have a victory theme. Rather, the announcer from Tekken 7 (Josh Keller) replaces the standard announcer and says "Kazuya Mishima wins!" only if the player wins a free-for-all or 1-on-1 game. Otherwise, no themes will be played nor the announcer will return in other game modes.
Other[edit]
The original version of "Dist Thins Out" from Tekken 6 was used during the Heihachi Mii costume reveal for both SSB4 and Ultimate.
Spirits[edit]
Media with elements appearing in the Super Smash Bros. series[edit]
The Tekken universe has media represented throughout the Super Smash Bros. series with a total of 13 games and media. The latest media represented in this universe is Tekken 7, released on March 18, 2015.
Tekken[edit]
- Playable characters:
- Heihachi appears as a costume for the Mii Brawler in both Smash 4 and Ultimate.
- Kazuya appears as a playable character.
- Kazuya's devil form is an alternate outfit present in the PlayStation version.
- 10 Hit Combo is a recurrent move used for many characters in this franchise.
- Crouch Dash, Dragon Uppercut, Left Splits Kick, and Wind God Fist are moves that first appeared in this game.
- Kazuya's blue and yellow costumes reference the Player 2 and gold costumes from this game respectively.
- Kazuya's left victory pose references one of his victory stances from this game.
- Stage elements:
- Heihachi appears as a background character in Mishima Dojo.
- Spirits:
- Paul Phoenix, Marshall Law, Nina Williams, Yoshimitsu and Heihachi Mishima debuted in this game. While King, Armor King, Jack and Kuma are also present in this game, they are different characters than their current series' incarnations, which are portrayed in their spirit artworks.
- Music:
- "Marine Stadium, Japan": Sourced directly from this game.
- "Chicago, U.S.A.": Sourced directly from this game.
- "Kyoto, Japan": Sourced directly from this game.
Tekken 2[edit]
- Playable characters:
- Devil Kazuya appears as a separate playable character.
- Devil Blaster is a move that first appeared in this game. Devil Wings also originates from this game as an inspiration for the move, Fly.
- Kazuya's purple costume references his tuxedo costume from this game.
- Music:
- "Heihachi Mishima, the King of the Iron Fist": Sourced directly from the arcade version of this game.
- "Kazuya Mishima, Devil Kazuya": Both a retrieved track and an arrangement from the Arcade version. Used for Kazuya's reveal trailer during E3 2021.
- "Emotionless Passion": Kazuya Mishima's stage theme sourced directly from the PlayStation version, except not sharing theme with his Devil counterpart (which has a different theme called "Mirror Darkness"), unlike the Arcade version above.
Tekken 3[edit]
- Playable characters:
- The term "Wavedash" originated from this game as a result of cancelling a crouch dash into another repeatedly.
- Electric Wind God Fist, and Spinning Demon to Left Hook are moves that first appeared in this game.
- Kazuya's black costume references his son's Gi, Jin Kazama, first seen in this game.
- Spirits:
- Ling Xiaoyu, Jin Kazama and Panda debuted in this game, as well as the modern-day incarnations of King and Kuma. Devil Jin debuted in this game, but would not become playable until Tekken 5 onward.
- Music:
- "Attract -Embu- / Character Select": The retrieved track from the Arcade version. Used during the showcase of Kazuya's moves during the E3 2021 Direct and Mr. Sakurai Presents "Kazuya".
- "Hwoarang": Hwoarang’s stage theme sourced directly from the Arcade version.
- "Jin Kazama": Jin Kazama’s stage theme sourced directly from the Arcade version.
- "Heihachi Mishima": Heihachi Mishima’s stage theme sourced directly from the PlayStation version.
Tekken Tag Tournament[edit]
- Playable characters:
- Devil Fist, and Heaven's Door are moves that first appeared in this game.
- Music:
- "Opening Movie": The game's opening, sourced directly from the PlayStation 2 version.
- "Jin Stage": Jin Kazama’s stage theme sourced directly from the console version, playing on both Jin-A and Jin-B stages respectively.
Tekken 4[edit]
- Playable characters:
- Masanori Shinohara voiced Kazuya in Japanese for the first time in this game.
- Music:
- "Kitsch": A retrieved track from the original game, where it plays on the Beach stage.
- "Bit Crusher": A retrieved track from the original game, where it plays on the Shinjuku stages.
Tekken 5[edit]
- Playable characters:
- Kazuya's appearance is primarily based on his appearance here.
- Gates of Hell is a move that first appeared in this game.
- Kazuya's down victory pose references one of his victory stances from this game.
- Stage elements:
- Spirits:
- Asuka Kazama debuted in this game.
- Devil Jin was originally an NPC in previous games prior to his playable debut in this game.
- Heihachi, Kuma II, Asuka and Paul's respective outfits are primarily based on their appearances here.
- Music:
- "Red Hot Fist": The theme of the Burning Temple stage, sourced directly from this game.
- "Moonlight Wilderness": The theme of the eponymous stage, sourced directly from this game.
- "Poolside": The theme of the eponymous stage, sourced directly from this game.
Tekken 5: Dark Resurrection[edit]
- Playable characters:
- Spirits:
- Music:
- "Snow Castle": The theme of the Winter Palace stage, sourced directly from this game.
- "Into Nirvana": The theme of the Heaven's Gate stage, sourced directly from this game.
- "RESURRECTION": The opening theme, sourced directly from this game.
Tekken 6 / Tekken 6: Bloodline Rebellion[edit]
- Playable characters:
- The first appearance of a universal Rage Mode when a character's health is low began in this game.
- Music:
- "Dist Thins Out": An arrangement from Tekken 6: Bloodline Rebellion, originally played on the character select screen. The original version was also used for the Heihachi Mii Costume reveal in both Smash 4 and Ultimate.
- "Ethno Evening": The theme of the Temple Grounds stage, sourced directly from this game.
- "YUKI": The theme of the Manji Valley stage, sourced directly from this game.
- "Only One Fight": The theme of the Noh Theater stage, sourced directly from this game.
- "Karma": An arrangement from Bloodline Rebellion arcade update/console version, originally played in the Electric Fountain stage.
- "Arisa": The theme of the Anger of the Earth stage, sourced directly from this game's Bloodline Rebellion arcade update/console version.
- "Yodeling in Meadow Hill": The theme of the Hidden Retreat stage, sourced directly from this game's Bloodline Rebellion arcade update/console version.
Tekken: Blood Vengeance[edit]
- Stage elements:
- Heihachi Mishima's late voice actor, Unsho Iishizuka, first voiced the character in this film.
- Spirits:
Tekken 3D: Prime Edition[edit]
- Stage elements:
Tekken Tag Tournament 2[edit]
- Playable characters:
- Heihachi's Mii costume is based off the Young Heihachi design from this game.
- Heihachi's sprite in Pac-Man's Namco Roulette taunt is sourced from this game.
- Devil Kazuya becomes part of normal Kazuya's moveset as his transformation form while retaining his human counterpart's outfit in this game onward.
- Spirits:
- Music:
- "Abyss of Time": The theme of the Wayang Kulit stage, sourced directly from this game.
- "Plucking Tulips": The theme of the Tulip Festival stage, sourced directly from this game's console version.
- "Landscape Under the Ghost-Kaminano": A new arrangement of the credits theme from this game, which itself is a remix of the credits theme from Tekken 2.
Tekken Revolution[edit]
- Music:
- "New World Order": The theme of the main menu. Sourced directly from this game.
- "No Easy Way Out": The theme of the Moai Excavation stage. Sourced directly from this game.
Tekken 7 / Tekken 7: Fated Retribution[edit]
- Playable characters:
- The first appearance of Rage Art and Rage Drive, Super/EX moves similar to those seen in SNK's Samurai Shodown.
- Kazuya's business suit outfit is taken from this game.
- Kazuya's ultimate devil form used in his Final Smash first appears in this game.
- Stage:
- Spirits:
- Jack-7 comes from this game; the Jack robots are recurring Playable characters since the first Tekken game, but each game has its own Jack model (barring Jack-4, who was not in Tekken 4 and is an NPC unit model since Tekken 5).
- All spirit artwork except Nina Williams and Yoshimitsu comes from this game.
- King II, Armor King and Panda's respective outfits are primarily based on their appearances here. For King II's case, it comes from Fated Retribution' arcade/console updates, which is a caped version of his new outfit from the original release.
- Music:
- "Heat Haze Shadow": One of the final battle themes between Heihachi and Kazuya in the game's Story Mode, this version is taken from the original arcade intro of Tekken 7.
- "Victory! Kazuya": Josh Keller reprises his role as the announcer if Kazuya wins a free-for-all game.
- "Dojo (Japanese-Style Mix)": An arrangement of the theme of the original Mishima Dojo stage.
- "DUOMO DI SIRIO 1st": A straight rip of the Round 1 theme of the eponymous stage.
- "Moonsiders 1st": An arrangement of the Round 1 theme of the Infinite Azure stage.
- "Desperate Struggle": An arrangement of the track that plays during Round 1 of the match against Devil Kazuya in the final battle of the game's Story Mode.
- "Aloneness": An instrumental arrangement of the Story Mode credits theme.
Trivia[edit]
- Tekken is the fourth major fighting game universe to appear in Smash, following Street Fighter, Fatal Fury, and ARMS.
- Tekken is the only third-party universe to debut as a minor universe and later become a major one.
- True to the original game traditions (except certain spin-offs and crossovers), the Tekken, Virtua Fighter and ARMS casts are restrictively spoken in their native languages in all international versions of their Smash appearances.
- Tekken is the only universe to not have a true victory theme.
- Tekken is the only DLC universe to not introduce a support spirit skill.
References[edit]
- ^ https://www.twitlonger.com/show/n_1sro0br
- ^ Nintendo (June 28, 2021). Super Smash Bros. Ultimate – Mr. Sakurai Presents "Kazuya". YouTube.
- ^ Soma (June 26, 2015). “My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456. Source Gaming.
- ^ Kody NOKOLO (July 8, 2021). Kody NOKOLO on Twitter. Twitter.
External links[edit]
- Article on the Tekken Wiki.
Tekken universe | |
---|---|
Fighter | Kazuya (SSBU) |
Stage | Mishima Dojo |
Other | Heihachi Mishima |
Spirits | Spirits |
Music | Ultimate |