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{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{Infobox
{{Infobox
|image={{tabber|align=center|title1=Focus Attack|tab1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|tab2=[[File:Ridley Down B SSBU.gif|280px]]}}
|image={{tabber|align=center|title1=Focus Attack|content1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|content2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|content3= [[File:Kazuya Side B SSBU.gif|300px]]}}
|caption=Crumpling in ''Ultimate''.
|caption=Crumpling in ''Ultimate''.
}}
}}


'''Crumpling''', officially known as '''falling in place''', is a status condition that debuted in ''[[Super Smash Bros. 4]]'' and reappeared in ''[[Super Smash Bros. Ultimate]]''. The only attacks that utilise it are [[Ryu]] and [[Ken]]'s [[Focus Attack]] and [[Ridley]]'s [[Skewer]].
'''Crumpling''', officially known as '''falling in place''', is a status condition that debuted in ''[[Super Smash Bros. 4]]'' and reappeared in ''[[Super Smash Bros. Ultimate]]''. The only characters that utilise it are [[Ryu]], [[Ken]], [[Ridley]], and [[Kazuya]].


==Overview==
==Overview==
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes, in which the fighter is automatically returned to their standing position.
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  


Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach.
 
Each crumpling move has their own unique crumple effect, each with different durations. 


While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.


==Attacks==
==List of crumpling attacks==
In ''Super Smash Bros. 4'', only Ryu and his Focus Attack at half to max [[charge]] can inflict it, but in ''Super Smash Bros. Ultimate'', Ryu's [[Clone|Echo Fighter]] Ken was also given Focus Attack. Additionally, the [[Fighter#Newcomers and veterans|newcomer]] Ridley can achieve it if he [[Sweet spot (hitbox)|sweet spot]]s his Skewer.
 
===By characters===
{| class="wikitable sortable" width=70%
|-
!width=12%|Character
!width=50%|Move(s)
!width=4%|Crumple frames
!width=4%|Games
|-
|{{SSBU|Ken}}
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|rowspan=5|{{gameIcon|ssbu}}
|-
|rowspan=3|{{SSBU|Kazuya}}
|10-Hit Combo (Hit 9)
|39
|-
|[[Devil Fist]]
|49
|-
|Demon God Fist
|61
|-
|{{SSBU|Ridley}}
|[[Skewer]] (sweetspot launcher)
|33
|-
|[[Ryu]]
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|{{gameIcon|ssb4}}{{gameIcon|ssbu}}
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|[[Poké Ball]] [[Pokémon]]
|[[Ditto]]: Transform (if the summoner has an attack with the crumpling effect.)
|{{GameIcon|SSBU}}
|}


==Trivia==
==Trivia==
* The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode]].
*The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode]].
* Coincidentally, all three moves that inflict this status condition are [[down special]] moves.


[[Category:Special conditions]]
[[Category:Special conditions]]

Latest revision as of 08:08, October 30, 2023

Ryu Down B SSBU.gif
Ridley Down B SSBU.gif
Kazuya Side B SSBU.gif

Crumpling in Ultimate.

Crumpling, officially known as falling in place, is a status condition that debuted in Super Smash Bros. 4 and reappeared in Super Smash Bros. Ultimate. The only characters that utilise it are Ryu, Ken, Ridley, and Kazuya.

Overview[edit]

Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially paralyzed, but if grounded, they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a Floor attack, neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.

The effect for each crumpling move is not affected by damage of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by button mashing. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their hurtboxes in a way that makes them harder to reach.

Each crumpling move has their own unique crumple effect, each with different durations.

While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of Ultimate so all characters have the same vulnerability window.

List of crumpling attacks[edit]

By characters[edit]

Character Move(s) Crumple frames Games
Ken Focus Attack (charged) 61 (partial) 88 (full) Super Smash Bros. Ultimate
Kazuya 10-Hit Combo (Hit 9) 39
Devil Fist 49
Demon God Fist 61
Ridley Skewer (sweetspot launcher) 33
Ryu Focus Attack (charged) 61 (partial) 88 (full) Super Smash Bros. 4Super Smash Bros. Ultimate

By items[edit]

Item Attack Games
Poké Ball Pokémon Ditto: Transform (if the summoner has an attack with the crumpling effect.) Super Smash Bros. Ultimate

Trivia[edit]

  • The animation for a grounded crumple is the same as when a character is defeated by a weak attack in Stamina Mode.