Talk:Crumple

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Crumple Direction[edit]

Falls forward:

Mario Link Samus Dark Samus Yoshi Fox Pikachu Luigi Captain Falcon Dr Mario Pichu Falco Mewtwo Zero Suit Samus Snake Ike Squirtle Ivysaur Charizard Lucario Wolf Mega Man Little Mac Mii Brawler Mii Swordfighter Mii Gunner Pac Man Shulk Duck Hunt Ryu Ken Cloud Bayonetta Inkling Ridley Simon Richter Piranha Plant Joker Hero Banjo and Kazooie Terry Min Min Sephiroth Pyra Mythra Kazuya Sora

Falls backward: Donkey Kong Kirby Ness Jigglypuff Peach Daisy Bowser Ice Climbers Sheik Zelda Marth Lucina Young Link Ganondorf Roy Chrom Mr Game and Watch Meta Knight Pit Dark Pit Wario Diddy Kong Lucas Sonic King Dedede Olimar R.O.B. Toon Link Villager Wii Fit Trainer Rosalina and Luma Greninja Palutena Robin Corrin King K. Rool Isabelle Incineroar Byleth Steve

Flamingpaper (talk) 19:00, October 7, 2023 (EDT)

Crumple Frame Data[edit]

Ryu Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ryu Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ken Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ken Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ridley Skewer:

Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple

(Target's FAF is 59)

Kazuya Jab 9:

1 frame of hitlag for both the attacker and opponent

39 frame crumple animation (Target's FAF is 41)

Kazuya Demon God Fist (standing attack):

30 frames of hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Kazuya Devil Fist (Side B):

31 frames of hitlag on opponent

49 frame crumple animation (Target's FAF is 81)