Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Talk:Crumple
Crumple Direction[edit]
Falls forward:
Mario Link Samus Dark Samus Yoshi Fox Pikachu Luigi Captain Falcon Dr Mario Pichu Falco Mewtwo Zero Suit Samus Snake Ike Squirtle Ivysaur Charizard Lucario Wolf Mega Man Little Mac Mii Brawler Mii Swordfighter Mii Gunner Pac Man Shulk Duck Hunt Ryu Ken Cloud Bayonetta Inkling Ridley Simon Richter Piranha Plant Joker Hero Banjo and Kazooie Terry Min Min Sephiroth Pyra Mythra Kazuya Sora
Falls backward: Donkey Kong Kirby Ness Jigglypuff Peach Daisy Bowser Ice Climbers Sheik Zelda Marth Lucina Young Link Ganondorf Roy Chrom Mr Game and Watch Meta Knight Pit Dark Pit Wario Diddy Kong Lucas Sonic King Dedede Olimar R.O.B. Toon Link Villager Wii Fit Trainer Rosalina and Luma Greninja Palutena Robin Corrin King K. Rool Isabelle Incineroar Byleth Steve
Flamingpaper (talk) 19:00, October 7, 2023 (EDT)
Crumple Frame Data[edit]
Ryu Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ryu Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ken Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ken Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ridley Skewer:
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple
(Target's FAF is 59)
Kazuya Jab 9:
1 frame of hitlag for both the attacker and opponent
39 frame crumple animation (Target's FAF is 41)
Kazuya Demon God Fist (standing attack):
30 frames of hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Kazuya Devil Fist (Side B):
31 frames of hitlag on opponent
49 frame crumple animation (Target's FAF is 81)