Incineroar (SSBU)/Down special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Revenge}} | |||
[[File:IncineroarRevenge.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]].]] | [[File:IncineroarRevenge.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]].]] | ||
[[File:IncineroarRevengeHit.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]], when countering an attack.]] | [[File:IncineroarRevengeHit.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]], when countering an attack.]] | ||
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Latest revision as of 12:57, December 9, 2024
Overview[edit]
Update history[edit]
- Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
- The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.
- The move has less ending lag if it misses (FAF 54 → 50).
- It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).
Hitboxes[edit]
Timing[edit]
Counter[edit]
Counter | 3-27 |
---|---|
Interruptible | 50 |
Animation length | 85 |
Hit[edit]
Intangible | 1-14 |
---|---|
Hitboxes | 8-9 |
Interruptible | 26 |
Animation length | 67 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
|