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Incineroar (SSBU)/Neutral special
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Incineroar neutral special hitbox visualizations | |
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Grounded | Aerial |
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Overview[edit]
Incineroar uses his arms to spin around to attack the opponent while on one foot. During the period the hitbox is active (50 frames), his arms are invincible, making the attack somewhat disjointed only happening on the ground. His full body is also invincible (2 frames) at the start of the move, on the frame after his head is invincible (1 frame).
Update history[edit]
Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback.
The clean first hit's hitboxes on Incineroar's arms are larger (4.6u/4.2u → 5.8u/5.4u) and placed higher (Y offset: 10u → 11u), increasing its range.
The late first hit's arm hitboxes are placed higher (Y offset: 10u → 11u). While this better matches the move's animation, it more prominently makes it slightly worse at hitting small characters.
Hitbox data[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Invincibility (grounded only) | 5-57 |
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Clean hit | 5-6 |
Early hits | 9-10, 15-16 |
Mid hits | 23-24, 29-30 |
Late hits | 37-38, 42-44 |
Latest hits | 50-51, 56-57 |
Interruptible | 85 |
Animation | 118 |
Hitboxes | ![]() |
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Head/Arms | ![]() |
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Arms | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() Interruptible |
Trivia[edit]
- The hitbox does not actually have any gaps between hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit fighters or items. The hitbox's size is also changed to 0.1.
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