Super Smash Bros. Melee
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Brinstar Depths: Difference between revisions

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|subtitle = ''{{b|Metroid|game}}''
|subtitle = ''{{b|Metroid|game}}''
|name = [[Planet Zebes]]: Brinstar Depths
|name = [[Planet Zebes]]: Brinstar Depths
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Brinstar Depths.png|300px]]|title2=Melee|tab2=[[File:brinstardepths.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar Depths.png|300px]]<br>[[File:MetroidSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:brinstardepths.jpg|300px]]<br>[[File:MetroidSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption = [[File:MetroidSymbol.svg|50px]]<br>Brinstar Depths as it appears in the ''Smash'' series.
|caption = Brinstar Depths as it appears in the ''Smash'' series.
|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Samus}} (Classic)<br>{{SSBM|Ganondorf}} (All-Star)<br>'''Ultimate:'''<br>{{SSBU|Samus}}<br>{{SSBU|Dark Samus}}<br>{{SSBU|Zero Suit Samus}}<br>{{SSBU|Ridley}}
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'')
|unlockcriteria = Play 50 vs. matches.
|unlockcriteria = Play 50 vs. matches.
Line 25: Line 24:


==Stage overview==
==Stage overview==
This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual.  However, in ''Ultimate'', ledges do exist at various points along the continuous floor.
The fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual.  However, in ''Ultimate'', ledges do exist at various points along the continuous floor.


===Ω form and Battlefield form===
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform.
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a flat version of the normal form's main platform that is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s' designs are the same as the walkway of the main platform. Kraid is absent. The stage also does not rotate.


As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms.
As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms.
<gallery widths="200px">
<gallery widths="200px">
File:SSBU-Brinstar DepthsOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Brinstar DepthsOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Brinstar DepthsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.  
SSBU-Brinstar DepthsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.  
</gallery>
</gallery>


==Origin==
==Origin==
[[File:KraidBattle.png|thumb|left|Samus battling Kraid in ''Super Metroid''.]]
[[File:KraidBattle.png|thumb|left|Samus battling Kraid in ''Super Metroid''.]]
{{s|metroidwiki|Kraid}} first appeared in ''[[metroidwiki:Metroid (game)|Metroid]]'' as a mini-boss and as the boss for {{s|metroidwiki|Brinstar}} in ''[[Super Metroid]]''. However, his appearance in ''Super Metroid'' was dramatically changed and remained as such in future ''Metroid'' titles. Kraid's appearance in this stage is based on his character design in ''Super Metroid''. The stage itself, however, bears no resemblance to his lair in either game. The name of the stage is a reference to the proximity of Kraid's lair being deep below Brinstar in ''Metroid''.
{{s|metroidwiki|Kraid}} first appeared in ''{{iw|metroidwiki|Metroid|game}}'' as a boss and as the boss for {{s|metroidwiki|Brinstar}} in ''[[Super Metroid]]''. However, his appearance in ''Super Metroid'' was dramatically changed and remained as such in ''{{s|metroidwiki|Metroid: Zero Mission}}''. Kraid's appearance in this stage is based on his character design in ''Super Metroid''. The stage itself, however, bears no resemblance to his lair in either game. The name of the stage is a reference to the proximity of Kraid's lair being deep below Brinstar in ''Metroid''.
{{clrl}}
{{clrl}}


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|es=Abismo de Brinstar
|es=Abismo de Brinstar
|esM=Brinstar Abyss
|esM=Brinstar Abyss
|de=Tiefen von Brinstar
|de=Die Tiefen von Brinstar {{gameIcon|melee|16px}}<br>Tiefen von Brinstar {{gameIcon|ultimate|16px}}
|deM=Brinstar Depths
|deM=The Depths of Brinstar<br>Brinstar Depths
|it=Le profondità di Brinstar
|it=Le profondità di Brinstar
|itM=Brinstar Depths
|itM=Brinstar Depths
|nl=Dieptes van Brinstar
|nl=Dieptes van Brinstar
|nlM=Brinstar Depths
|nlM=Depths of Brinstar
|ru={{rollover|Глубины Бринстара|Grubiny Brinstara|?}}
|ru={{rollover|Глубины Бринстара|Grubiny Brinstara|?}}
|ruM=Brinstar Depths
|ruM=Brinstar Depths
Line 72: Line 71:
*In ''Ultimate'', Brinstar Depths and [[Brinstar]] share the same main platform and soft platforms for their [[Ω form]] and [[Battlefield form]], but with some very minor differences.
*In ''Ultimate'', Brinstar Depths and [[Brinstar]] share the same main platform and soft platforms for their [[Ω form]] and [[Battlefield form]], but with some very minor differences.
*For unknown reasons, both [[Super Mushroom|Super]] and [[Poison Mushroom]]s never appear on this stage in ''Ultimate''.
*For unknown reasons, both [[Super Mushroom|Super]] and [[Poison Mushroom]]s never appear on this stage in ''Ultimate''.
*This is the only ''Metroid'' stage in ''Ultimate'' not to have any unlockable characters fought here.
*This is the only ''Metroid'' stage in ''Ultimate'' not to have any unlockable characters fought on it.
*The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], the [[Moon]], [[Tiki]], [[Burrowing Snagret]], [[Kapp'n]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings), [[Arcade Bunny]], [[Squid Sisters]], [[Knuckles]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lunala]] and [[Marshadow]].
*The following [[Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), and [[Squid Sisters]].
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Chain Chomp]], [[Tiki]], [[Burrowing Snagret]], [[Kapp'n]], [[Devil]], [[Arcade Bunny]], [[Knuckles]] and [[Rathalos]].
**[[Poké Ball]] summons that can only appear on the Battlefield and Omega forms of this stage are [[Alolan Exeggutor]], [[Lunala]] and [[Marshadow]].


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{SSBUStages}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Abismo de Brinstar]]
[[es:Abismo de Brinstar]]

Latest revision as of 13:04, September 4, 2024

Metroid
Planet Zebes: Brinstar Depths
SSBU-Brinstar Depths.png
MetroidSymbol.svg
Brinstardepths.jpg
MetroidSymbol(preBrawl).svg

Brinstar Depths as it appears in the Smash series.
Universe Metroid
Appears in Melee
Ultimate
Availability Unlockable (Melee)
Starter (Ultimate)
Unlock criteria Play 50 vs. matches.
Crate type Normal (Melee)
Futuristic (Ultimate)
Maximum players 4 (Melee)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Brinstar Depths
Ultimate Metroid series music
Main: Brinstar Depths
Alternate: Brinstar Depths (Melee)
Tournament legality
Melee Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Metroid Wiki Kraid (area)

Brinstar Depths (ブリンスタ深部, Brinstar Depths) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. In Melee, it can be unlocked by playing 50 battles in Versus Mode. It is also one of Samus's home stages, but the player plays against Ganondorf and his teammates on this stage in All-Star Mode.

Stage overview[edit]

The fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike Brinstar's acid) and functions only as a blast line. Often Kraid, the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in Melee, ledges are completely absent, though wall-grapples remain effectual. However, in Ultimate, ledges do exist at various points along the continuous floor.

Ω form and Battlefield form[edit]

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a flat version of the normal form's main platform that is also the same size and shape as Final Destination and Battlefield, respectively. The three soft platforms' designs are the same as the walkway of the main platform. Kraid is absent. The stage also does not rotate.

As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms.

Origin[edit]

Samus battling Kraid in Super Metroid.

Kraid first appeared in Metroid as a boss and as the boss for Brinstar in Super Metroid. However, his appearance in Super Metroid was dramatically changed and remained as such in Metroid: Zero Mission. Kraid's appearance in this stage is based on his character design in Super Metroid. The stage itself, however, bears no resemblance to his lair in either game. The name of the stage is a reference to the proximity of Kraid's lair being deep below Brinstar in Metroid.

Tournament legality[edit]

Brinstar Depths is banned in both singles and doubles tournaments, primarily due to its low blast line, which strongly favours vertical KO moves. Additionally, the stage lacks edges that can be grabbed giving characters who have strong recoveries an advantage. Similarly, some small platforms can quickly become isolated thus creating stalling opportunities. Depending on the placement of such platforms, caves of life can also become a problem.

Names in other languages[edit]

Language Name Meaning
Japan Japanese ブリンスタ深部 Brinstar Depths
UK English Brinstar Depths
France French Profondeurs de Brinstar Brinstar Depths
Germany German Die Tiefen von Brinstar Super Smash Bros. Melee
Tiefen von Brinstar Super Smash Bros. Ultimate
The Depths of Brinstar
Brinstar Depths
Spain Spanish Abismo de Brinstar Brinstar Abyss
Italy Italian Le profondità di Brinstar Brinstar Depths
China Chinese (Simplified) 布林斯塔深部 Brinstar Depths
Taiwan Chinese (Traditional) Brinstar Depths
South Korea Korean 브린스타 심층부 Brinstar Depths
Netherlands Dutch Dieptes van Brinstar Depths of Brinstar
Russia Russian Глубины Бринстара Brinstar Depths

Trivia[edit]