Zelda (SSB4)/Down tilt: Difference between revisions
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SuperSqank (talk | contribs) m (→Hitboxes) |
m (Text replacement - "== ([^=])" to "== $1") |
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader|stretch=y}} | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 23:13, April 12, 2022
Update history[edit]
- Down tilt deals 1% more damage: 4.5% → 5.5%.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 5.5% | 0 | 20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | Punch | -1.0 | 0.0 | 0.0 |
Timing[edit]
Hitbox | 5-11 |
---|---|
Interruptible | 25 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|