Sonic (SSB4)/Down aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Ending lag | *{{buff|Ending lag (FAF 50 → 46), slightly improving its safety.}} | ||
==Hitboxes== | ==Hitboxes== | ||
Line 77: | Line 77: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=7.0 | ||
|bn=0 | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 |
Latest revision as of 18:10, February 1, 2021
Overview[edit]
A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage. Sonic can also land a footstool jump after use at certain percentages and because it's a stall-then-fall with not that much ending lag, he can meteor smash his opponents if landed right after a foot stool jump.
Update history[edit]
- Ending lag (FAF 50 → 46), slightly improving its safety.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 17-18 |
Mid hit | 19-22 |
Late hit | 23-32 |
Ending autocancel | 41 |
Interruptible | 46 |
Animation length | 61 |
Landing lag[edit]
Animation length | 38 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|