Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Wrecking Crew: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2")
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{ArticleIcons|ssb4-u=y|ultimate=y}}
:''For the game of the same name, see [[Wrecking Crew (game)]]
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Wrecking Crew''
|subtitle = ''Wrecking Crew''
|name = Wrecking Crew
|name = Wrecking Crew
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Wrecking Crew.png|300px]]|title2=Wii U|tab2=[[File:SSB4UWreckingCrew.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Wrecking Crew.png|300px]]|title2=Wii U|content2=[[File:SSB4UWreckingCrew.jpg|300px]]}}
|caption = [[File:WreckingCrewSymbol.svg|50px]]<br>Wrecking Crew as it appears in ''Smash''.
|caption = [[File:WreckingCrewSymbol.svg|50px|class=invert-dark]]<br>Wrecking Crew as it appears in ''Smash''.
|universe = {{uv|Wrecking Crew}}
|universe = {{uv|Wrecking Crew}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = {{SSB4|R.O.B.}} (Unlocking)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
Line 44: Line 44:


==Origin==
==Origin==
[[Image:GoldenHammerWC.png|thumb|left|''Wrecking Crew'' gameplay.]]
[[File:GoldenHammerWC.png|thumb|left|''Wrecking Crew'' gameplay.]]
''Wrecking Crew'' is a NES game starring [[Mario]] (with [[Luigi]] as the second player). The objective of the game is to use Mario's hammer to destroy all the stone walls in the background of each level while avoiding enemies. Some of these walls have ladders on them for Mario to use. Bombs can be struck to cause a chain reaction and destroy many walls at once; hitting bombs in the right order can cause a [[Golden Hammer]] to appear. Mario cannot jump in this game and cannot defeat enemies normally, but can trap them by causing barrels to fall on them.
''Wrecking Crew'' is a NES game starring [[Mario]] (with [[Luigi]] as the second player). The objective of the game is to use Mario's hammer to destroy all the stone walls in the background of each level while avoiding enemies. Some of these walls have ladders on them for Mario to use. Bombs can be struck to cause a chain reaction and destroy many walls at once; hitting bombs in the right order can cause a [[Golden Hammer]] to appear. Mario cannot jump in this game and cannot defeat enemies normally, but can trap them by causing barrels to fall on them.
{{clrl}}
{{clrl}}
Line 89: Line 89:


==Trivia==
==Trivia==
[[File:WreckingCrewGlitch.jpg|thumb|300px|The glitch in ''Ultimate''. Note how a floor section on the right is between 2 layers.]]
*Normally the number of floors in the stage is infinite, but in the [[event match]]es [[Wrecking Mario]] and [[Wrecking Bros.]] there is a limited number of floors to account for the event's goal of leveling the entire building.
*Normally the number of floors in the stage is infinite, but in the [[event match]]es [[Wrecking Mario]] and [[Wrecking Bros.]] there is a limited number of floors to account for the event's goal of leveling the entire building.
**This also occurs on spirit battles that feature the stage, such as Machamp's spirit battle, as the stage layout is scripted and only a finite number of floors were mapped out. Levelling the entire building does not do anything however.
**In ''Ultimate'', this is also the case on all spirit battles that feature the stage, such as Machamp's spirit battle. In fact, they use the very same layout that is used in said event.
*In ''Ultimate'', a glitch allows a section of floor on the stage to get stuck between 2 layers. This occurs when 2 incomplete layers fall at the same time, and are considered merged by the game, but one falls past the next layer before the other, and is stopped when the other reaches that layer.
*The barrels push opponents to the side using windboxes. Due to the order of priority on them, opponents are more likely to be pushed to the left of the barrels than to the right.
*Characters trapped under barrels become vulnerable to all player attacks, even by teammates with [[Team Attack]] off.
*Characters trapped under barrels become vulnerable to all player attacks, even by teammates with [[Team Attack]] off.
*If [[Stage Morph]] occurs right when the character gets trapped under the barrel, the character will [[freeze glitch|freeze]] with [[intangibility]] frames for the entire match.[https://www.youtube.com/watch?v=wSQaukdpvQE#t=624]
*If [[Stage Morph]] occurs right when the character gets trapped under the barrel, the character will [[freeze glitch|freeze]] with [[intangibility]] frames for the entire match.[https://www.youtube.com/watch?v=wSQaukdpvQE#t=624]
*It is possible to go inside of the main platform through a glitch.
*When using [[End of Day]], the Hocotate Ship will go through the top layer of platforms when crashing down again.
*When using [[End of Day]], the Hocotate Ship will go through the top layer of platforms when crashing down again.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Nightmare]], [[Andross]], [[Jeff]], [[Tiki]], [[Ashley]], [[Riki]], [[Devil]], [[Dr. Wright]], [[Vince]], [[Nikki]], [[Arcade Bunny]], [[Squid Sisters]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lugia]], [[Gardevoir]], [[Zoroark]], [[Xerneas]] and [[Lunala]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Nightmare]], [[Andross]], [[Jeff]], [[Tiki]], [[Ashley]], [[Riki]], [[Devil]], [[Dr. Wright]], [[Vince]], [[Nikki]], [[Arcade Bunny]], [[Squid Sisters]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lugia]], [[Gardevoir]], [[Zoroark]], [[Xerneas]] and [[Lunala]].
*In ''Ultimate'', Star KOs do not occur on the stage's Ω form and Battlefield forms. However, a custom stage using Wrecking Crew as its background will have Star KOs anyway.
*In ''Ultimate'', Star KOs do not occur on the stage's Ω form and Battlefield forms.
*One of the square buildings in the center of the background is based on the Nintendo headquarters in Kyoto.<ref>[https://twitter.com/Sora_Sakurai/status/1440873554673684497 Tweet from Masahiro Sakurai about a building in the stage]</ref>
 
==References==
{{reflist}}


{{SSB4Stages}}
{{SSB4Stages}}

Latest revision as of 13:24, May 20, 2024

For the game of the same name, see Wrecking Crew (game)
Wrecking Crew
Wrecking Crew
SSBU-Wrecking Crew.png
SSB4UWreckingCrew.jpg

WreckingCrewSymbol.svg
Wrecking Crew as it appears in Smash.
Universe Wrecking Crew
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Wii U)
8 (Wii U Ω form, Ultimate)
Music
Bolded tracks must be unlocked
for Wii U Wrecking Crew Medley
Wrecking Crew Retro Medley
Balloon Fight Medley
Ice Climber
Icicle Mountain
Stack-Up/Gyromite
Mach Rider
Lip's Theme (Panel de Pon)
Ultimate Other series music
Main: Wrecking Crew Medley
Alternate: Wrecking Crew Medley (for 3DS / Wii U)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Mario Wiki Wrecking Crew

Wrecking Crew (レッキングクルー, Wrecking Crew) is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate based on the NES title of the same name. Despite originating from the Mario universe, this stage is classified as belonging to its own Wrecking Crew universe.

Unlike many stages based off retro games, its design has been given a 3D overhaul like Icicle Mountain and Skyworld, rather than trying to imitate NES graphics.

In Super Smash Bros. for Wii U and Ultimate, R.O.B. is battled here for his unlocking battle.

Stage Overview[edit]

Wrecking Crew is very large vertically, giving characters who can survive vertical hits a large advantage. However, climbable ladders are strewn throughout Wrecking Crew, which allow easy vertical scaling of the stage. The stage has a main platform that is solid and continues to the lower blast line, with up to 4 rows of drop-through platforms above it, which are connected by the ladders, and stone buildings in the background. Barrels appear on various areas throughout the stage, which act like walls. Occasionally, bombs the size of most characters will spawn on small green pedestals set throughout the stage; these can explode if attacked. When a bomb explodes, nearby stone buildings will collapse and nearby barrels will be destroyed. Bombs can even cause other bombs to explode, causing a chain reaction. If a row of platforms does not have enough buildings or ladders to support it, the row will fall down (a row needs at least 3 buildings); new ones will fall in from the top of the screen. As in the original Wrecking Crew, players can get trapped under barrels that come down with the row, preventing them from moving for a while and giving other players an attacking advantage. When broken out of a barrel, the opponent will receive double the normal damage from the attack that broke them out. Oddly, the normal amount of damage will be shown on the damage and combo counter in training mode, despite it usually adjusting for damage multipliers. In Ultimate, platforms will turn orange if a ladder is connected to them.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form is set on a balcony with ledges that extend below the blast line. The floors, barrels, walls, bombs, and ladders are absent. Players can get Star KO'd here unlike the normal form.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a similar platform as SSB4's Ω form; however, the platform no longer extends below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the orange girders the ladders support of the normal form.

Hazards Off[edit]

With hazards off in Ultimate, the stage retains random generation. Ladders still appear, but bombs and barrels do not.

Origin[edit]

Wrecking Crew gameplay.

Wrecking Crew is a NES game starring Mario (with Luigi as the second player). The objective of the game is to use Mario's hammer to destroy all the stone walls in the background of each level while avoiding enemies. Some of these walls have ladders on them for Mario to use. Bombs can be struck to cause a chain reaction and destroy many walls at once; hitting bombs in the right order can cause a Golden Hammer to appear. Mario cannot jump in this game and cannot defeat enemies normally, but can trap them by causing barrels to fall on them.

Tournament legality[edit]

This stage is banned from tournaments for numerous reasons. The layout of the stage allows for camping and stalling, and the layout can also change constantly due to the bombs. The bombs also act as stage hazards, as they deal damage when they explode. The ladders can cause players to grab on to them when they intend to jump or use an up aerial/special. Players can also get trapped in the barrels.

Gallery[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese レッキングクルー, Wrecking Crew
UK English Wrecking Crew
France French Wrecking Crew
Germany German Wrecking Crew
Spain Spanish Wrecking Crew
Italy Italian Wrecking Crew
China Chinese Wrecking Crew
South Korea Korean Wrecking Crew
Netherlands Dutch Wrecking Crew
Russia Russian Разгромная бригада Destruction Crew

Trivia[edit]

The glitch in Ultimate. Note how a floor section on the right is between 2 layers.
  • Normally the number of floors in the stage is infinite, but in the event matches Wrecking Mario and Wrecking Bros. there is a limited number of floors to account for the event's goal of leveling the entire building.
    • In Ultimate, this is also the case on all spirit battles that feature the stage, such as Machamp's spirit battle. In fact, they use the very same layout that is used in said event.
  • In Ultimate, a glitch allows a section of floor on the stage to get stuck between 2 layers. This occurs when 2 incomplete layers fall at the same time, and are considered merged by the game, but one falls past the next layer before the other, and is stopped when the other reaches that layer.
  • The barrels push opponents to the side using windboxes. Due to the order of priority on them, opponents are more likely to be pushed to the left of the barrels than to the right.
  • Characters trapped under barrels become vulnerable to all player attacks, even by teammates with Team Attack off.
  • If Stage Morph occurs right when the character gets trapped under the barrel, the character will freeze with intangibility frames for the entire match.[1]
  • When using End of Day, the Hocotate Ship will go through the top layer of platforms when crashing down again.
  • In Ultimate, the following Assist Trophies cannot appear on this stage: Thwomp, Nightmare, Andross, Jeff, Tiki, Ashley, Riki, Devil, Dr. Wright, Vince, Nikki, Arcade Bunny, Squid Sisters and Rathalos. Additionally, the following Poké Ball Pokémon cannot be summoned: Alolan Exeggutor, Lugia, Gardevoir, Zoroark, Xerneas and Lunala.
  • In Ultimate, Star KOs do not occur on the stage's Ω form and Battlefield forms.
  • One of the square buildings in the center of the background is based on the Nintendo headquarters in Kyoto.[1]

References[edit]