Super Smash Bros. 4

Bowser Jr. (SSB4)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Description already added.)
Tag: Mobile edit
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{technical data|Hitbox data needed.}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Bowser Jr. forward tilt hitbox visualization
!colspan=2|Bowser Jr. forward tilt hitbox visualization
Line 18: Line 17:
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=8%
|angle=361
|bk=30
|ks=110
|fkv=0
|r=2.5
|bn=1044
|xpos=-5.5 to 3.0
|ypos=0.0
|zpos=0.0
|type=Weapon
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=M
}}
|}
|}
{| class="wikitable"
 
|-
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
|-
| 0 || Fork || 8% || [[Sakurai angle|361]] || 110 || 0 || 30 || 2.5 || 0 || 0 || -5.5 || Slash || None || 1 || 1 || 0
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 43: Line 57:


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Refrences==
==References==
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104



Latest revision as of 23:14, November 10, 2023

Bowser Jr. forward tilt hitbox visualization
BowserJrFTiltUp.gif
BowserJrFTilt.gif
BowserJrFTiltDown.gif

Overview[edit]

Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 30 110 0 2.5 1044 -5.5 to 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitbox 7-9
Interruptible 34
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

References[edit]

http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104