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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
:''For fighter info, see [[Ike (SSBB)]], [[Ike (SSB4)]], and [[Ike (SSBU)]].''
{{forfighter|SSBB=y|SSB4=y|SSBU=y}}
:''For the Japanese smasher, see {{Sm|Ike}}''
:''For the Japanese smasher, see [[Smasher:Ike]]''.
{{Infobox Character General
{{Infobox Character General
|name = Ike
|name = Ike
|image = {{tabber|title1=Path of Radiance|tab1=[[File:FEPR Ike 02.png|x300px]]|title2=Radiant Dawn|tab2=[[File:FERD Ike.png|x300px]]}}
|image = {{tabber|title1=Path of Radiance|content1=[[File:FEPoR Ike.png|x300px]]|title2=Radiant Dawn|content2=[[File:FERD Ike.png|x300px]]}}
|caption = [[File:FireEmblemSymbol.svg|50px]]<br>Official artworks of Ike from ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}''.
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert-dark]]<br>Official artworks of Ike from ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}''.
|universe = {{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
|firstgame = ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' (2005)
|firstgame = ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' (2005)
|games = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|lastappearance = ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' (2020, via update)
|lastappearance = ''{{s|fireemblem|Fire Emblem Engage}}'' (2023)
|console = [[Nintendo GameCube]]
|console = [[Nintendo GameCube]]
|species = {{s|fireemblemwiki|Beorc}}
|species = {{iw|fireemblemwiki|Beorc}}
|gender = Male
|gender = Male
|homeworld = {{s|fireemblemwiki|Tellius}}
|homeworld = {{iw|fireemblemwiki|Gallia}} (birthplace)<br>{{iw|fireemblemwiki|Crimea}} (surrogate home)
|artist = [[fireemblemwiki:Artists of the Fire Emblem series#Senri Kita|Senri Kita]]
|artist = [[fireemblemwiki:Artists of the Fire Emblem series#Senri Kita|Senri Kita]]
|englishactor = Jason Adkins (''Brawl''/''SSB4'')<br>Greg Chun (''Ultimate'')
|englishactor = [https://www.behindthevoiceactors.com/Jason-Adkins/ Jason Adkins] (''Brawl''/''SSB4'')<br>{{s|wikipedia|Greg Chun}} (''Ultimate'')
|japanactor = Michihiko Hagi
|japanactor = [https://www.behindthevoiceactors.com/Michihiko-Hagi/ Michihiko Hagi]
|interwiki = fireemblemwiki
|interwiki = fireemblemwiki
|interwikiname = Fire Emblem Wiki
|interwikiname = Fire Emblem Wiki
|interwikipage = Ike
|interwikipage = Ike
}}
}}
'''Ike''' {{ja|(アイク|Aiku}}, ''Ike'') is a character from the {{uv|Fire Emblem}} series. As the main protagonist of ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', Ike grows from a naive mercenary-in-training into a savvy and renowned war hero who desires to be a capable warrior like his father, {{s|fireemblemwiki|Greil}}. Ike made his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Brawl]]'' as a playable character, and has appeared as such since then.
'''Ike''' {{ja|(アイク|Aiku}}, ''Ike'') is a character from the {{uv|Fire Emblem}} series. As the main protagonist of ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and deuteragonist of ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', Ike grows from a naive mercenary-in-training into a savvy and renowned war hero who desires to be a capable warrior like his father, {{iw|fireemblemwiki|Greil}}. Ike made his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Brawl]]'' as a playable character, and has appeared as such since then.


==Origin==
==Origin==
Following the release of ''[[Super Smash Bros. Melee]]'' and its inclusion of ''Fire Emblem'' protagonists [[Marth]] and [[Roy]], ''Fire Emblem'' established itself outside Japan with two Game Boy Advance titles: ''{{s|fireemblemwiki|Fire Emblem: The Blazing Blade}}'' and ''{{s|fireemblemwiki|Fire Emblem: The Sacred Stones}}''. The international success of the former prompted developer Intelligent Systems to begin work on a more ambitious, large-scale ''Fire Emblem'' game for the Nintendo GameCube: ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'', Ike's debut game, which released in 2005.
Following the release of ''[[Super Smash Bros. Melee]]'' and its inclusion of ''Fire Emblem'' protagonists [[Marth]] and [[Roy]], ''Fire Emblem'' established itself outside Japan with two Game Boy Advance titles: ''{{iw|fireemblemwiki|Fire Emblem: The Blazing Blade}}'' and ''{{iw|fireemblemwiki|Fire Emblem: The Sacred Stones}}''. The international success of the former prompted developer Intelligent Systems to begin work on a more ambitious, large-scale ''Fire Emblem'' game for the Nintendo GameCube: ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'', Ike's debut game, which released in 2005.


Ike is the son of {{s|fireemblemwiki|Greil}}, a legendary warrior who leads [[fireemblemwiki:Greil Mercenaries|a band of mercenaries]] which operates in {{s|fireemblemwiki|Crimea}}, a minor kingdom on the continent of {{s|fireemblemwiki|Tellius}}. He and his younger sister, {{s|fireemblemwiki|Mist}}, live with the mercenaries in a remote Crimean fort. Notably, Ike is currently the only protagonist of a ''Fire Emblem'' game to have absolutely no royal, noble or divine ancestry at all; this is reflected in his initial [[fireemblemwiki:Class|character class]] in ''Path of Radiance'' not being the usual {{s|fireemblem|Lord}}, but rather the unique {{iw|fireemblemwiki|Ranger|Path of Radiance}} that ultimately promotes into a Lord when he is temporarily knighted.
Ike is the son of {{iw|fireemblemwiki|Greil}}, a legendary warrior who leads [[fireemblemwiki:Greil Mercenaries|a band of mercenaries]] which operates in {{iw|fireemblemwiki|Crimea}}, a minor kingdom on the continent of {{iw|fireemblemwiki|Tellius}}. He and his younger sister, {{iw|fireemblemwiki|Mist}}, live with the mercenaries in a remote Crimean fort. Notably, Ike is currently the only protagonist of a ''Fire Emblem'' game to have absolutely no royal, noble or divine ancestry at all; this is reflected in his initial [[fireemblemwiki:Class|character class]] in ''Path of Radiance'' not being the usual {{iw|fireemblem|Lord}}, but rather the unique {{iw|fireemblemwiki|Ranger|Path of Radiance}} that ultimately promotes into a Lord when he is temporarily knighted.


''Path of Radiance'' follows Ike's exploits through the {{s|fireemblemwiki|Mad King's War}}. Having only recently been allowed by Greil to join missions with the Mercenaries, Ike encounters Princess {{s|fireemblemwiki|Elincia}} of Crimea on the run after the neighboring Kingdom of {{s|fireemblemwiki|Daein}} attacked and conquered Crimea. Elincia hires the Greil Mercenaries to assist her in escaping Crimea, but after Greil himself is killed by his former student, the [[Black Knight]] of Daein, Ike is forced to take command of the Mercenaries.
''Path of Radiance'' follows Ike's exploits through the {{iw|fireemblemwiki|Mad King's War}}. Having only recently been allowed by Greil to join missions with the Mercenaries, Ike encounters Princess {{iw|fireemblemwiki|Elincia}} of Crimea on the run after the neighboring Kingdom of {{iw|fireemblemwiki|Daein}} attacked and conquered Crimea. Elincia hires the Greil Mercenaries to assist her in escaping Crimea, but after Greil himself is killed by his former student, the [[Black Knight]] of Daein, Ike is forced to take command of the Mercenaries.


Ike's journeys with Elincia – fleeing to the {{s|fireemblemwiki|Begnion}} Empire, assisting its Empress {{s|fireemblemwiki|Sanaki}} in destroying a slave trafficking ring, being knighted by Elincia, and raising an army to march on Daein and take back Crimea – brings him into contact with the ancient racial tensions between the {{s|fireemblemwiki|laguz}} (clans of animal shapeshifters) and his fellow {{s|fireemblemwiki|beorc}}; with a plot by Daein's Mad King, {{s|fireemblemwiki|Ashnard}}, to unleash a dark god sealed within [[fireemblemwiki:Lehran's Medallion|a bronze medallion]] and remake the world; and with the sacrifices his parents made to try and stop that plot decades prior. By the end of the war, Ike's deeds have earned him respect across the world, from beorc and laguz nations alike.
Ike's journeys with Elincia – fleeing to the {{iw|fireemblemwiki|Begnion}} Empire, assisting its Empress {{iw|fireemblemwiki|Sanaki}} in destroying a slave trafficking ring, being knighted by Elincia, and raising an army to march on Daein and take back Crimea – brings him into contact with the ancient racial tensions between the {{iw|fireemblemwiki|laguz}} (clans of animal shapeshifters) and his fellow {{iw|fireemblemwiki|beorc}}; with a plot by Daein's Mad King, {{iw|fireemblemwiki|Ashnard}}, to unleash a dark god sealed within [[fireemblemwiki:Lehran's Medallion|a bronze medallion]] and remake the world; and with the sacrifices his parents made to try and stop that plot decades prior. By the end of the war, Ike's deeds have earned him respect across the world, from beorc and laguz nations alike.


''Path of Radiance'' received a direct sequel in 2007 called ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. ''Radiant Dawn'' is set three years later, by which time Ike has renounced his Crimean knighthood and returned to work with the Greil Mercenaries. After assisting Queen Elincia with ending an uprising in Crimea, Ike is hired by his friend {{s|fireemblemwiki|Ranulf}}, a cat laguz, to assist the {{s|fireemblemwiki|Laguz Alliance}} in a war against Begnion, demanding reparations for the major atrocities they committed against laguz nations. This provokes a civil war in Begnion, in which Sanaki breaks away from her corrupt senate to join Ike's side, and is further complicated when Daein's army, led by the mage {{s|fireemblemwiki|Micaiah}}, joins the war on Begnion's side.
''Path of Radiance'' received a direct sequel in 2007 called ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. ''Radiant Dawn'' is set three years later, by which time Ike has renounced his Crimean knighthood and returned to work with the Greil Mercenaries. After assisting Queen Elincia with ending an uprising in Crimea, Ike is hired by his friend {{iw|fireemblemwiki|Ranulf}}, a cat laguz, to assist the {{iw|fireemblemwiki|Laguz Alliance}} in a war against Begnion, demanding reparations for the major atrocities they committed against laguz nations. This provokes a civil war in Begnion, in which Sanaki breaks away from her corrupt senate to join Ike's side, and is further complicated when Daein's army, led by the mage {{iw|fireemblemwiki|Micaiah}}, joins the war on Begnion's side.


The enormous war awakens and angers the goddess of order, {{s|fireemblemwiki|Ashera}}, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually {{s|fireemblemwiki|Yune}}, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" {{ja|(青い炎の英雄|Sōen no Eiyū}}, ''Hero of the Blue Flame''), and with him leaving Tellius forever for parts unknown.
The enormous war awakens and angers the goddess of order, {{iw|fireemblemwiki|Ashera}}, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually {{iw|fireemblemwiki|Yune}}, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" {{ja|(青い炎の英雄|Sōen no Eiyū}}, ''Hero of the Blue Flame''), and with him leaving Tellius forever for parts unknown.


Described in ''Radiant Dawn'' as "blunt, but genuine and loyal", Ike is reserved and socially awkward because of his sheltered upbringing, and starts out both quick to anger and naive to the way that the world works. He is never comfortable in the spotlight into which his work with Elincia and Sanaki thrusts him, or with command of large armies, preferring to work in anonymity with the Greil Mercenaries, but his strong sense of duty and loyalty compels him to accept it when he has to. Despite being a mercenary, Ike takes the life-and-death nature of war very seriously and only takes up arms as a last resort; the only exception is his rivalry with the Black Knight. Ike is also known for his sense of sympathy, even toward his enemies and those who betray him (worrying about what could have driven them to that point), and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.
Described in ''Radiant Dawn'' as "blunt, but genuine and loyal", Ike is reserved and brusque because of his rural upbringing, and starts out impatient and unfamiliar with political situations. While perpetually uncomfortable with the status and attention that the command of large armies thrusts upon him, preferring to work with the Greil Mercenaries, his strong sense of duty and loyalty compels him to accept it when he has to. Ike is also known for his sense of empathy, even toward his enemies and those who betray him, and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.


In gameplay, Ike is a formidable all-rounder. In the tradition of all ''Fire Emblem'' protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. He boasts high strength and speed, and good physical defense, but his big weakness is his resistance to magical attacks. Late in his games, he gains exclusive access to two powerful tools: [[Aether]], his unique master skill, and Ragnell, a {{s|fireemblemwiki|regalia}} {{s|fireemblemwiki|sword}}. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other mastery skills, {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three ''Fire Emblem'' main protagonists whose signature sword gives him this extra range, with the others being [[Roy]] and [[Byleth]].
In gameplay, Ike is a strong unit. In the tradition of all ''Fire Emblem'' protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. In Path of Radiance, he is a well-rounded swordsman with no obvious weaknesses. In Radiant Dawn, he boasts high strength and physical defense at the cost of low magical resistance. Late in his games, he gains exclusive access to two powerful tools: [[Aether]], his unique skill, and Ragnell, a {{iw|fireemblemwiki|regalia}} {{iw|fireemblemwiki|sword}}. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other skills, {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three ''Fire Emblem'' main protagonists whose signature sword gives him this extra range, with the others being [[Roy]] and [[Byleth]].


Even before his ''Super Smash Bros.'' appearances, Ike was one of the most popular characters in the entire ''Fire Emblem'' series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural {{s|fireemblemwiki|Choose Your Legends}} popularity poll for ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' (surpassed only by the top placers of the female bracket, [[Lyn]] and [[Lucina]]; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. ''Awakening'' also features the character {{s|fireemblemwiki|Priam}}, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include ''{{s|fireemblemwiki|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblemwiki|Fire Emblem Fates}}'' and ''{{s|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'', all via [[amiibo]]. Ike also makes frequent appearances in the smartphone game ''Fire Emblem Heroes'' and the ''{{s|fireemblemwiki|Fire Emblem Cipher}}'' card game.
Even before his ''Super Smash Bros.'' appearances, Ike was one of the most popular characters in the ''Fire Emblem'' series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural {{iw|fireemblemwiki|Choose Your Legends}} popularity poll for ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' (surpassed only by the top placers of the female bracket, [[Lyn]] and [[Lucina]]; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). ''{{iw|fireemblemwiki|Fire Emblem Awakening}}'' features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. ''Awakening'' also features the character {{iw|fireemblemwiki|Priam}}, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include ''{{iw|fireemblemwiki|Code Name: S.T.E.A.M.}}'', ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and ''{{iw|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'', all via [[amiibo]]. Ike also makes frequent appearances in the smartphone game ''Fire Emblem Heroes'' and the ''{{iw|fireemblemwiki|Fire Emblem Cipher}}'' card game. Most recently, ''{{iw|fireemblemwiki|Fire Emblem Engage}}'' features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other ''Fire Emblem'' games who dwell within special rings.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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{{Main|Ike (SSBB)}}
{{Main|Ike (SSBB)}}
[[File:Ike SSBB.jpg|200px|thumb|Ike, as he appears in ''Super Smash Bros. Brawl''.]]
[[File:Ike SSBB.jpg|200px|thumb|Ike, as he appears in ''Super Smash Bros. Brawl''.]]
Ike was the first ''Fire Emblem'' character to be revealed as a playable character in ''Super Smash Bros. Brawl''.<ref name=Dojo>[https://www.smashbros.com/wii/en_us/characters/ike.html Ike - Smash Bros. DOJO!!]</ref> Despite ''Fire Emblem: Radiant Dawn'' being released a year before ''Brawl'', Ike instead sports his {{iw|fireemblemwiki|Ranger|Path of Radiance}} design from ''Fire Emblem: Path of Radiance''.
Ike was the first ''Fire Emblem'' character to be revealed as a playable character in ''Super Smash Bros. Brawl''.<ref name=Dojo>[https://www.smashbros.com/wii/en_us/characters/ike.html Ike - Smash Bros. DOJO!!]</ref> Despite ''Fire Emblem: Radiant Dawn'' being released nearly a year before ''Brawl'', Ike instead sports his {{iw|fireemblemwiki|Ranger|Path of Radiance}} design from ''Fire Emblem: Path of Radiance''.


According to [[Masahiro Sakurai]], Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new ''Fire Emblem'' character in ''Brawl''. When discussing the potential new ''Fire Emblem'' character with [[Intelligent Systems]], it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable ''Fire Emblem'' fighter.<ref>[https://web.archive.org/web/20120621110302/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html Great Fray Smash Brothers X 2008 blog post]</ref>
According to [[Masahiro Sakurai]], Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new ''Fire Emblem'' character in ''Brawl''. When discussing the potential new ''Fire Emblem'' character with [[Intelligent Systems]], it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable ''Fire Emblem'' fighter.<ref>[https://web.archive.org/web/20120621110302/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html Great Fray Smash Brothers X 2008 blog post]</ref>


Thanks to the considerable size of his divinely blessed sword {{s|fireemblemwiki|Ragnell}}, the majority of Ike's attacks are among the longest ranged and most powerful in the game.<ref name=Dojo/> As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.<ref>[https://www.wired.com/2008/02/sakurai-talks-a/ Sakurai Talks About ''Smash Bros.'' Character Roster]</ref> Ike also possesses [[Aether]] as his up special move, which grants him [[armor]] at its beginning when he and Ragnell are separated and prior to his leap.<ref name=Dojo/> Unlike his fellow ''Fire Emblem'' fighter {{SSBB|Marth}}, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his [[neutral attack]] can [[jab cancel]] easily and reliably into various combos, or even KO outright.
Thanks to the considerable size of his blessed sword, {{iw|fireemblemwiki|Ragnell}}, the majority of Ike's attacks are among the longest ranged and most powerful in the game.<ref name=Dojo/> As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.<ref>[https://www.wired.com/2008/02/sakurai-talks-a/ Sakurai Talks About ''Smash Bros.'' Character Roster]</ref> Ike also possesses [[Aether]] as his up special move, which grants him [[armor]] at its beginning when he and Ragnell are separated and prior to his leap.<ref name=Dojo/> Unlike his fellow ''Fire Emblem'' fighter {{SSBB|Marth}}, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his [[neutral attack]] can [[jab cancel]] easily and reliably into various combos, or even KO outright.


In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current [[tier list]], placing him in the D tier and rendering him a mid-tier character.
In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current [[tier list]]; this places him in the D tier, and posits him as a mid-tier character.
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===Trophy===
===Trophy===
[[File:Ike - Brawl Trophy.png|thumb|left|100px|Ike's trophy in ''Brawl''.]]
{{main|List of SSBB trophies (Fire Emblem series)}}
;Ike
{{Trophy
:''A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.''
|name=Ike
{{Trophy games|console1=GC|game1=Fire Emblem: Path of Radiance ''(2005)''|console2=Wii|game2=Fire Emblem: Radiant Dawn ''(2007)''}}
|image=Ike - Brawl Trophy.png
|desc=A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
|gamelist={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|console2=Wii|game2=Fire Emblem: Radiant Dawn}}
|game=Brawl
}}
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! Game
! Game
! Effect
! Effect
! Character(s)
! Fighter(s)
|-
|-
| {{s|fireemblemwiki|Ike}}
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Path of Radiance]]
| [[Fire Emblem: Path of Radiance]]
| {{TypeIcon|Weapon}} Attack +23
| {{TypeIcon|Weapon}} Attack +23
| {{Head|Marth|s=16px|g=SSBB}}{{Head|Ike|s=16px|g=SSBB}}
| {{StickerHead|Marth|Ike}}
|-
|-
| {{s|fireemblemwiki|Ike}}
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Radiant Dawn]]
| [[Fire Emblem: Radiant Dawn]]
| {{EffectIcon|Slash}} Attack +27
| {{EffectIcon|Slash}} Attack +27
| {{Head|Marth|s=16px|g=SSBB}}{{Head|Ike|s=16px|g=SSBB}}
| {{StickerHead|Marth|Ike}}
|}
|}
{{StickerPicBox|Ike|Fire Emblem Path of Radiance}}
{{StickerPicBox|Ike|Fire Emblem Path of Radiance}}
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===As a playable character===
===As a playable character===
{{Main|Ike (SSB4)}}
{{Main|Ike (SSB4)}}
[[File:Ike SSB4.png|200px|right|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]]
[[File:Ike SSB4.png|200px|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]]
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{s|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option.
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option.


However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned [[jab cancel]] has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and [[camp]]ing.
However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned [[jab cancel]] has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and [[camp]]ing.


Ultimately, Ike's buffs have somewhat improved his viability since ''Brawl'' and especially ''SSB4''{{'}}s early days. Although Ike currently has a small playerbase like in ''Brawl'', players such as {{Sm|Ryo}} have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in ''Brawl''. As a result, Ike is ranked 40th out of 58 on the current tier list; this places him in the E tier, and reaffirms him as a mid-tier character.
Ultimately, Ike's buffs have somewhat improved his viability since ''Brawl'' and especially ''SSB4''{{'}}s early days. Although Ike currently has a small playerbase like in ''Brawl'', players such as {{Sm|Ryo}} have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in ''Brawl''. As a result, Ike is ranked 39th out of 54 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.
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===Trophies===
===Trophies===
:'''Ike'''
{{main|List of SSB4 trophies (Fire Emblem series)}}
::{{Flag|North America}} ''One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.''
{{Trophy
::{{Flag|Europe}} ''One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Emprire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.''
|name=Ike
:'''Ike (Alt.)'''
|image-3ds=IkeTrophy3DS.png
::{{Flag|North America}} ''Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!''
|image-wiiu=IkeTrophyWiiU.png
::{{Flag|Europe}} ''Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!''
|desc-ntsc=One of the main characters from the Fire Emblem series. Having fought in the {{iw|fireemblemwiki|Mad King's War}}, restored the fallen nation of {{iw|fireemblemwiki|Crimea}}, and taken on the {{iw|fireemblemwiki|Begnion}} Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
|desc-pal=One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=10/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=11/2007}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=11/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=03/2008}}
}}
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<center>
{{Trophy
<gallery>
|name=Ike (Alt.)
IkeTrophy3DS.png|Classic (3DS)
|image-3ds=IkeAltTrophy3DS.png
IkeTrophyWiiU.png|Classic (Wii U)
|image-wiiu=IkeAltTrophyWiiU.png
IkeAltTrophy3DS.png|Alt. (3DS)
|desc-ntsc=Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For [[Eruption]], one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
IkeAltTrophyWiiU.png|Alt. (Wii U)
|desc-pal=Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!
</gallery>
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=10/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=11/2007}}
</center>
|gamelist-pal={{Trophy games|console1=GCN|game1=Fire Emblem: Path of Radiance|release1=11/2005|console2=Wii|game2=Fire Emblem: Radiant Dawn|release2=03/2008}}
}}
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
===As a playable character===
{{Main|Ike (SSBU)}}
{{Main|Ike (SSBU)}}
[[File:Ike SSBU.png|thumb|right|200px|Ike (''Path of Radiance''), as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Ike SSBU.png|thumb|200px|Ike (''Path of Radiance''), as he appears in ''Super Smash Bros. Ultimate''.]]
Ike returns as a playable character in ''Super Smash Bros. Ultimate''. Unlike his previous appearances, Ike is now an [[unlockable character]], his ''Path of Radiance'' and ''Radiant Dawn'' designs are both available for selection,<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> and Greg Chun has become his English voice actor since succeeding Jason Adkins as of ''{{s|fireemblemwiki|Fire Emblem Heroes}}''. Both designs have unique voice clips, with some different phrases and the ''Radiant Dawn'' design having a deeper, rougher tone than the ''Path of Radiance'' design.
Ike returns as a playable character in ''Super Smash Bros. Ultimate''. Unlike his previous appearances, Ike is now an [[unlockable character]], his ''Path of Radiance'' and ''Radiant Dawn'' designs are both available for selection,<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> and Greg Chun has become his English voice actor since succeeding Jason Adkins as of ''{{iw|fireemblemwiki|Fire Emblem Heroes}}''. Both designs have unique voice clips, with some different phrases and the ''Radiant Dawn'' design having a deeper, gruffer tone than the ''Path of Radiance'' design.
 
Ike's moveset has been subtly reworked to better resemble his ''Fire Emblem'' appearances, becoming more agile in exchange for a slight loss in power. Ike has been buffed, with his up air's greater range and speed improve its anti-air potential, Eruption generates further fire pillars when charged that increase its range, and neutral air has become somewhat infamous for its utility in neutral and starting combos.


Ike had early success in competitive play, winning or placing highly in several tournaments. However, Ike’s success began to waver as the metagame developed. Counterplay focused on taking advantage of his slower frame data and over-centralized neutral air. Patch 8.0.0 nerfed neutral air while buffing other moves, most notably Aether which gained kill potential.
Ike's moveset has been subtly reworked to better resemble his ''Fire Emblem'' depictions, in which several of his moves had their lag decreased by varying amounts in exchange for a slight loss in power. Overall, Ike has been buffed; the most notable improvements consist of his new up aerial sporting much greater range, [[Eruption]] generating additional fiery pillars when sufficiently charged, [[Aether]]'s [[transcendent priority]] and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter.


Because of his diminishing competitive results and mixed balancing, Ike’s tier placement is a topic of debate amongst the community. It is generally agreed upon that Ike is a solo viable character.
Ike's appearance in ''Ultimate'' has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in ''Brawl'' and ''SSB4''.
{{clear}}
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===Spirits===
===Spirits===
Line 151: Line 161:


==Trivia==
==Trivia==
*Like [[Ganondorf]], Ike's fighter design and portrayal in the ''Super Smash Bros.'' series features many noticeable inaccuracies to his native games:
*Like [[Ganondorf]], Ike's fighter design and portrayal in the ''Super Smash Bros.'' series feature many noticeable inaccuracies to his home games:
** Although Ike boasts impressive strength within both series, in his own games his speed stat is also noticeably one of his best, to the point of even eclipsing his strength in certain ways: his speed growth in ''Path of Radiance'' is higher than his strength growth, and his speed stat in ''Radiant Dawn'' is higher than his strength stat at base. This is not reflected in ''Smash'', where his movement speed is poor. [[Robin]] and [[Byleth]] underwent a similar decrease in speed in their transitions into ''Smash''.
** Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats. He is known for a unique style of swordsmanship pioneered by his father, where a two-handed sword is wielded in one hand with surprising fluidity. This is not reflected in the ''Super Smash Bros.'' series, where his overall mobility is poor, and his moves feature large start-up and end lag. [[Robin]] and [[Byleth]] underwent a similar decrease in speed upon also becoming fighters.
** While ''Smash'' makes Ike a heavyweight fighter, his weight state in ''Path of Radiance'' is relatively low. That said, his weight did increase considerably in ''Radiant Dawn'', coinciding with the significant physical growth he underwent between the games, though he is still far from being among the heaviest units in the game.
** Despite Ike being a heavyweight fighter, his weight in ''Path of Radiance'' is relatively low. While his weight did increase considerably in ''Radiant Dawn'' to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
** In ''Fire Emblem'' games, Ike practices a uniquely agile and fluid fighting style, prominently featuring many flashy acrobatic flourishes, made most apparent in his animations as a lord in ''Path of Radiance''. Indeed, this distinctive fighting style, and the fact that Ike learned it from Greil, is a recurring plot point in both games and a central factor in his relationship with the Black Knight. His moveset in ''Smash'', which revolves primarily around laggy, heavy-handed hits, is a major contrast to this.
** Ragnell's long-ranged energy shockwave in the ''Fire Emblem'' series is replaced with the fiery [[Eruption]].
** Ragnell's powers in the ''Fire Emblem'' series were totally replaced in ''Smash'': its long-range shockwave attacks in ''Fire Emblem'' were replaced with the fire-themed [[Eruption]]
*** Although Eruption is unique to the ''Super Smash Bros.'' series, it heavily resembles {{iw|fireemblemwiki|Bolganone}}, a very powerful [[fireemblemwiki:Fire (magic)|fire]] {{iw|fireemblemwiki|tome}}/[[fireemblemwiki:Magic (element)|magic]] in the ''Fire Emblem'' series.
** As Ike's up special in ''Smash'', Aether loses both of its special effects from ''Fire Emblem'' and only consists of the first sword-throwing hit. (In ''Ultimate'', [[Chrom]] would later get [[Awakening Aether|his own version of Aether]] as his Final Smash which, while again lacking the special effects, is identical to both hits of its ''Awakening'' source material.)
** As Ike's up special move, Aether loses both of its special effects from ''Fire Emblem'', and only consists of its first sword-throwing hit.
*Ike is the only ''Fire Emblem'' character to be a heavyweight as opposed to a middleweight.
*** In comparison, {{SSBU|Chrom}} would later use [[Awakening Aether|his own version of Aether]] as his Final Smash in ''Ultimate'' which, despite also lacking the special effects, is identical to both hits of its depiction in ''Fire Emblem Awakening''.
*Although Ike is eventually promoted to the {{s|fireemblemwiki|Lord}} class in ''Fire Emblem: Path of Radiance'', he appears as a {{iw|fireemblemwiki|Ranger|Path of Radiance}} in ''Brawl'' and a {{s|fireemblemwiki|Hero}} in ''SSB4''. As such, he is the first playable ''Fire Emblem'' character to not appear as a Lord upon debuting in the ''Super Smash Bros.'' series.
*Ike is the only ''Fire Emblem'' fighter to be a heavyweight.
*Ike is the first ''Fire Emblem'' character in the ''Super Smash Bros.'' series to be a [[starter character]].
*Although Ike is eventually promoted to the {{iw|fireemblemwiki|Lord}} class in ''Fire Emblem: Path of Radiance'', he appears as a {{iw|fireemblemwiki|Ranger|Path of Radiance}} in ''Brawl'' and a {{iw|fireemblemwiki|Hero}} in ''SSB4''. As such, he is the first playable ''Fire Emblem'' character to not appear as a Lord upon debuting in the ''Super Smash Bros.'' series.
**He is also the first ''Fire Emblem'' character to speak English in the ''Super Smash Bros.'' series, and the first one to have a change in voice actor.
*Ike is the first ''Fire Emblem'' fighter to be a [[starter character]].
*Ike is the only ''Fire Emblem'' character in the ''Super Smash Bros.'' series who has an up smash that is not an upward thrust.
**He is also the first ''Fire Emblem'' fighter to both speak English in the ''Super Smash Bros.'' series and have a change in voice actor.
**Prior to ''Ultimate'', Ike was also the only ''Fire Emblem'' character who has an up aerial that is not an overhead swing.
*Ike appears in several downloadable chapters as an {{iw|fireemblemwiki|Einherjar}} in ''Fire Emblem Awakening''. This includes all three of the aptly named ''[[fireemblemwiki:Downloadable content in Fire Emblem Awakening|Smash Brethren]]'' chapters, which [[List of Super Smash Bros. references in other franchises|reference Ike's involvement in the ''Super Smash Bros.'' series]].
*Ike appears in several downloadable chapters as an {{s|fireemblemwiki|Einherjar}} in ''Fire Emblem Awakening''. This includes all three of the aptly named ''[[fireemblemwiki:Downloadable content in Fire Emblem: Awakening|Smash Brethren]]'' chapters, which [[List of Super Smash Bros. references in other franchises|reference Ike's involvement in the ''Super Smash Bros.'' series]].
*Ike and [[Ganondorf]] are the only fighters to revert to an earlier design used for their debut appearance in a later installment.
*Ike and [[Ganondorf]] are the only characters in the ''Super Smash Bros.'' series to revert to an earlier design used for their debut appearance in a later installment.
**Unlike Ganondorf, however, his ''Radiant Dawn'' design used in ''SSB4'' is available as an alternate costume in ''Ultimate''.
**Unlike Ganondorf, however, his ''Radiant Dawn'' design used in ''SSB4'' is available as an alternate costume in ''Ultimate''.
*Because the Spanish language does not contain /aɪ/ (as in "eye"), Ike's name is pronounced as /ˈiː-kɛ/ ("ee-keh") in the Spanish versions of ''Brawl'', ''SSB4'', and ''Ultimate''. While the Italian language lacks this as well, his name is pronounced properly in Italian nonetheless.
*Because the Spanish language does not contain /aɪ/ (as in "eye"), Ike's name is pronounced as /ˈiː-kɛ/ ("ee-keh") in the Spanish versions of ''Brawl'', ''SSB4'', and ''Ultimate''. While the Italian language lacks this as well, his name is pronounced properly in Italian nonetheless.
*Ike and [[R.O.B.]] are the only characters whose default costumes became alternate costumes in a later installment.
*Ike and [[R.O.B.]] are the only fighters whose default costumes became alternate costumes in a subsequent installment.
**While {{SSBU|Link}} and [[Princess Zelda]] both have alternate costumes that resemble their prior appearances, they are not directly based on their prior appearances. For example, Link's Wild Set of clothes is based on his original design, but is not the general design used by the other Links in previous ''Super Smash Bros.'' games.
**While {{SSBU|Link}} and [[Princess Zelda]] both have alternate costumes that resemble their counterparts in previous installments, they are not directly based on said counterparts. For example, Link's Wild Set of clothes is based on the traditional attire his counterparts have worn throughout ''The Legend of Zelda'' series, but it is not the general design used by the other playable Links in previous ''Super Smash Bros.'' games.
*Ike, along with [[Corrin]], are the only ''Fire Emblem'' characters that aren't based on [[Marth]] moveset wise to have counters.
*Ike and [[Corrin]] are the only ''Fire Emblem'' fighters who can use [[counterattack]]s, yet whose movesets are not based on [[Marth]]'s moveset.
*Ike and [[Roy]] are the only ''Fire Emblem'' characters who are not playable in ''Fire Emblem Warriors''. This is not including [[Byleth]], who debuted after that game's release.
*Ike and [[Roy]] are the only ''Fire Emblem'' fighters who are playable in the ''Super Smash Bros.'' series to not be playable in ''Fire Emblem Warriors''. This does not include [[Byleth]], who debuted after that game's release.
**Byleth, however, would later appear in ''Fire Emblem Warriors''{{'}} successor, ''Fire Emblem: Three Hopes''.
*Ike's [[crowd cheer]], "We like Ike!", is a slight variation of a campaign slogan used by [[wikipedia: Dwight Eisenhower|Dwight "Ike" Eisenhower]] during the [[wikipedia:United States presidential election, 1952|United States' presidential elections in 1952]].


==References==
==References==

Latest revision as of 13:34, May 20, 2024

For fighter info, see Ike (SSBB), Ike (SSB4), and Ike (SSBU).
For the Japanese smasher, see Smasher:Ike.
Ike
FEPoR Ike.png
FERD Ike.png

FireEmblemSymbol.svg
Official artworks of Ike from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.
Universe Fire Emblem
Debut Fire Emblem: Path of Radiance (2005)
Smash Bros. appearances Brawl
SSB4
Ultimate
Most recent non-Smash appearance Fire Emblem Engage (2023)
Console/platform of origin Nintendo GameCube
Species Beorc
Gender Male
Place of origin Gallia (birthplace)
Crimea (surrogate home)
Designed by Senri Kita
English voice actor Jason Adkins (Brawl/SSB4)
Greg Chun (Ultimate)
Japanese voice actor Michihiko Hagi
Article on Fire Emblem Wiki Ike

Ike (アイク, Ike) is a character from the Fire Emblem series. As the main protagonist of Fire Emblem: Path of Radiance and deuteragonist of Fire Emblem: Radiant Dawn, Ike grows from a naive mercenary-in-training into a savvy and renowned war hero who desires to be a capable warrior like his father, Greil. Ike made his Super Smash Bros. series debut in Super Smash Bros. Brawl as a playable character, and has appeared as such since then.

Origin[edit]

Following the release of Super Smash Bros. Melee and its inclusion of Fire Emblem protagonists Marth and Roy, Fire Emblem established itself outside Japan with two Game Boy Advance titles: Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones. The international success of the former prompted developer Intelligent Systems to begin work on a more ambitious, large-scale Fire Emblem game for the Nintendo GameCube: Fire Emblem: Path of Radiance, Ike's debut game, which released in 2005.

Ike is the son of Greil, a legendary warrior who leads a band of mercenaries which operates in Crimea, a minor kingdom on the continent of Tellius. He and his younger sister, Mist, live with the mercenaries in a remote Crimean fort. Notably, Ike is currently the only protagonist of a Fire Emblem game to have absolutely no royal, noble or divine ancestry at all; this is reflected in his initial character class in Path of Radiance not being the usual Lord, but rather the unique Ranger that ultimately promotes into a Lord when he is temporarily knighted.

Path of Radiance follows Ike's exploits through the Mad King's War. Having only recently been allowed by Greil to join missions with the Mercenaries, Ike encounters Princess Elincia of Crimea on the run after the neighboring Kingdom of Daein attacked and conquered Crimea. Elincia hires the Greil Mercenaries to assist her in escaping Crimea, but after Greil himself is killed by his former student, the Black Knight of Daein, Ike is forced to take command of the Mercenaries.

Ike's journeys with Elincia – fleeing to the Begnion Empire, assisting its Empress Sanaki in destroying a slave trafficking ring, being knighted by Elincia, and raising an army to march on Daein and take back Crimea – brings him into contact with the ancient racial tensions between the laguz (clans of animal shapeshifters) and his fellow beorc; with a plot by Daein's Mad King, Ashnard, to unleash a dark god sealed within a bronze medallion and remake the world; and with the sacrifices his parents made to try and stop that plot decades prior. By the end of the war, Ike's deeds have earned him respect across the world, from beorc and laguz nations alike.

Path of Radiance received a direct sequel in 2007 called Fire Emblem: Radiant Dawn, in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. Radiant Dawn is set three years later, by which time Ike has renounced his Crimean knighthood and returned to work with the Greil Mercenaries. After assisting Queen Elincia with ending an uprising in Crimea, Ike is hired by his friend Ranulf, a cat laguz, to assist the Laguz Alliance in a war against Begnion, demanding reparations for the major atrocities they committed against laguz nations. This provokes a civil war in Begnion, in which Sanaki breaks away from her corrupt senate to join Ike's side, and is further complicated when Daein's army, led by the mage Micaiah, joins the war on Begnion's side.

The enormous war awakens and angers the goddess of order, Ashera, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually Yune, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" (青い炎の英雄, Hero of the Blue Flame), and with him leaving Tellius forever for parts unknown.

Described in Radiant Dawn as "blunt, but genuine and loyal", Ike is reserved and brusque because of his rural upbringing, and starts out impatient and unfamiliar with political situations. While perpetually uncomfortable with the status and attention that the command of large armies thrusts upon him, preferring to work with the Greil Mercenaries, his strong sense of duty and loyalty compels him to accept it when he has to. Ike is also known for his sense of empathy, even toward his enemies and those who betray him, and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.

In gameplay, Ike is a strong unit. In the tradition of all Fire Emblem protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. In Path of Radiance, he is a well-rounded swordsman with no obvious weaknesses. In Radiant Dawn, he boasts high strength and physical defense at the cost of low magical resistance. Late in his games, he gains exclusive access to two powerful tools: Aether, his unique skill, and Ragnell, a regalia sword. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other skills, Sol and Luna, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three Fire Emblem main protagonists whose signature sword gives him this extra range, with the others being Roy and Byleth.

Even before his Super Smash Bros. appearances, Ike was one of the most popular characters in the Fire Emblem series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural Choose Your Legends popularity poll for Fire Emblem Heroes (surpassed only by the top placers of the female bracket, Lyn and Lucina; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). Fire Emblem Awakening features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. Awakening also features the character Priam, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include Code Name: S.T.E.A.M., Fire Emblem Fates and Fire Emblem Echoes: Shadows of Valentia, all via amiibo. Ike also makes frequent appearances in the smartphone game Fire Emblem Heroes and the Fire Emblem Cipher card game. Most recently, Fire Emblem Engage features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other Fire Emblem games who dwell within special rings.

In Super Smash Bros. Brawl[edit]

As a playable character[edit]

Main article: Ike (SSBB)
Ike, as he appears in Super Smash Bros. Brawl.

Ike was the first Fire Emblem character to be revealed as a playable character in Super Smash Bros. Brawl.[1] Despite Fire Emblem: Radiant Dawn being released nearly a year before Brawl, Ike instead sports his Ranger design from Fire Emblem: Path of Radiance.

According to Masahiro Sakurai, Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new Fire Emblem character in Brawl. When discussing the potential new Fire Emblem character with Intelligent Systems, it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable Fire Emblem fighter.[2]

Thanks to the considerable size of his blessed sword, Ragnell, the majority of Ike's attacks are among the longest ranged and most powerful in the game.[1] As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.[3] Ike also possesses Aether as his up special move, which grants him armor at its beginning when he and Ragnell are separated and prior to his leap.[1] Unlike his fellow Fire Emblem fighter Marth, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his neutral attack can jab cancel easily and reliably into various combos, or even KO outright.

In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current tier list; this places him in the D tier, and posits him as a mid-tier character.

Trophy[edit]

Ike's trophy in Brawl
Ike
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
GameCube: Fire Emblem: Path of Radiance
Wii: Fire Emblem: Radiant Dawn

Stickers[edit]

Name Game Effect Fighter(s)
Ike Fire Emblem: Path of Radiance Weapon (type) Attack +23 Marth Ike Marth (SSBB)Ike (SSBB)
Ike Fire Emblem: Radiant Dawn Slash (effect) Attack +27 Marth Ike Marth (SSBB)Ike (SSBB)
Brawl Sticker Ike (Fire Emblem Path of Radiance).png
Ike
(Fire Emblem Path of Radiance)
Brawl Sticker Ike (Fire Emblem Radiant Dawn).png
Ike
(Fire Emblem Radiant Dawn)

In Super Smash Bros. 4[edit]

As a playable character[edit]

Main article: Ike (SSB4)
Ike, as he appears in Super Smash Bros. 4.

Ike returns as a playable character in Super Smash Bros. 4. Unlike in Brawl, he now sports his Hero design from Fire Emblem: Radiant Dawn. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout SSB4's lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to hitstun canceling grant his up and down throws respectable combo potential at varying percentages, while the removal of edge-hogging significantly improves Aether's reliability as a recovery option.

However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned jab cancel has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and camping.

Ultimately, Ike's buffs have somewhat improved his viability since Brawl and especially SSB4's early days. Although Ike currently has a small playerbase like in Brawl, players such as Ryo have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in Brawl. As a result, Ike is ranked 39th out of 54 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.

Trophies[edit]

Ike
NTSC One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
GameCube: Fire Emblem: Path of Radiance (10/2005)
Wii: Fire Emblem: Radiant Dawn (11/2007)
PAL One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, played a huge part in restoring the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. And he has the strength to go with that title. One good swing of his blade can launch even the heaviest of fighters.
GameCube: Fire Emblem: Path of Radiance (11/2005)
Wii: Fire Emblem: Radiant Dawn (03/2008)
Ike (Alt.)'s trophy in Super Smash Bros. for Nintendo 3DS
Ike (Alt.)'s trophy in Super Smash Bros. for Wii U
Ike (Alt.)
NTSC Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
GameCube: Fire Emblem: Path of Radiance (10/2005)
Wii: Fire Emblem: Radiant Dawn (11/2007)
PAL Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!
GameCube: Fire Emblem: Path of Radiance (11/2005)
Wii: Fire Emblem: Radiant Dawn (03/2008)

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Main article: Ike (SSBU)
Ike (Path of Radiance), as he appears in Super Smash Bros. Ultimate.

Ike returns as a playable character in Super Smash Bros. Ultimate. Unlike his previous appearances, Ike is now an unlockable character, his Path of Radiance and Radiant Dawn designs are both available for selection,[4] and Greg Chun has become his English voice actor since succeeding Jason Adkins as of Fire Emblem Heroes. Both designs have unique voice clips, with some different phrases and the Radiant Dawn design having a deeper, gruffer tone than the Path of Radiance design.

Ike's moveset has been subtly reworked to better resemble his Fire Emblem depictions, in which several of his moves had their lag decreased by varying amounts in exchange for a slight loss in power. Overall, Ike has been buffed; the most notable improvements consist of his new up aerial sporting much greater range, Eruption generating additional fiery pillars when sufficiently charged, Aether's transcendent priority and much higher knockback making it into a risky yet rewarding KO option (especially from out of shield), and his neutral aerial's lower start-up lag, landing lag and damage output collectively making it somewhat infamous as both a neutral game option and combo starter.

Ike's appearance in Ultimate has generally been considered his most successful appearance in the series to date, thanks to his playerbase achieving arguably his best tournament results relative to his appearances in Brawl and SSB4.

Spirits[edit]

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese アイク, Ike
UK English Ike
France French Ike
Germany German Ike
Spain Spanish Ike
Italy Italian Ike
China Chinese 艾克, Ike
South Korea Korean 아이크, Ike
Netherlands Dutch Ike
Russia Russian Айк
Portugal Portuguese Ike

Trivia[edit]

  • Like Ganondorf, Ike's fighter design and portrayal in the Super Smash Bros. series feature many noticeable inaccuracies to his home games:
    • Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats. He is known for a unique style of swordsmanship pioneered by his father, where a two-handed sword is wielded in one hand with surprising fluidity. This is not reflected in the Super Smash Bros. series, where his overall mobility is poor, and his moves feature large start-up and end lag. Robin and Byleth underwent a similar decrease in speed upon also becoming fighters.
    • Despite Ike being a heavyweight fighter, his weight in Path of Radiance is relatively low. While his weight did increase considerably in Radiant Dawn to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
    • Ragnell's long-ranged energy shockwave in the Fire Emblem series is replaced with the fiery Eruption.
      • Although Eruption is unique to the Super Smash Bros. series, it heavily resembles Bolganone, a very powerful fire tome/magic in the Fire Emblem series.
    • As Ike's up special move, Aether loses both of its special effects from Fire Emblem, and only consists of its first sword-throwing hit.
      • In comparison, Chrom would later use his own version of Aether as his Final Smash in Ultimate which, despite also lacking the special effects, is identical to both hits of its depiction in Fire Emblem Awakening.
  • Ike is the only Fire Emblem fighter to be a heavyweight.
  • Although Ike is eventually promoted to the Lord class in Fire Emblem: Path of Radiance, he appears as a Ranger in Brawl and a Hero in SSB4. As such, he is the first playable Fire Emblem character to not appear as a Lord upon debuting in the Super Smash Bros. series.
  • Ike is the first Fire Emblem fighter to be a starter character.
    • He is also the first Fire Emblem fighter to both speak English in the Super Smash Bros. series and have a change in voice actor.
  • Ike appears in several downloadable chapters as an Einherjar in Fire Emblem Awakening. This includes all three of the aptly named Smash Brethren chapters, which reference Ike's involvement in the Super Smash Bros. series.
  • Ike and Ganondorf are the only fighters to revert to an earlier design used for their debut appearance in a later installment.
    • Unlike Ganondorf, however, his Radiant Dawn design used in SSB4 is available as an alternate costume in Ultimate.
  • Because the Spanish language does not contain /aɪ/ (as in "eye"), Ike's name is pronounced as /ˈiː-kɛ/ ("ee-keh") in the Spanish versions of Brawl, SSB4, and Ultimate. While the Italian language lacks this as well, his name is pronounced properly in Italian nonetheless.
  • Ike and R.O.B. are the only fighters whose default costumes became alternate costumes in a subsequent installment.
    • While Link and Princess Zelda both have alternate costumes that resemble their counterparts in previous installments, they are not directly based on said counterparts. For example, Link's Wild Set of clothes is based on the traditional attire his counterparts have worn throughout The Legend of Zelda series, but it is not the general design used by the other playable Links in previous Super Smash Bros. games.
  • Ike and Corrin are the only Fire Emblem fighters who can use counterattacks, yet whose movesets are not based on Marth's moveset.
  • Ike and Roy are the only Fire Emblem fighters who are playable in the Super Smash Bros. series to not be playable in Fire Emblem Warriors. This does not include Byleth, who debuted after that game's release.
    • Byleth, however, would later appear in Fire Emblem Warriors' successor, Fire Emblem: Three Hopes.
  • Ike's crowd cheer, "We like Ike!", is a slight variation of a campaign slogan used by Dwight "Ike" Eisenhower during the United States' presidential elections in 1952.

References[edit]