Super Smash Bros. Brawl

Bowser (SSBB)/Dash attack: Difference between revisions

(Description moved to Overview.)
Tag: Mobile edit
m (→‎Timing: added dacus & boost grab windows)
Tag: Mobile edit
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:BowserDashAttackSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's dash attack.]]
==Overview==
==Overview==
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his [[Bowser (SSBB)/Forward tilt|forward tilt]]. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO|KO’ed]] until well over 200%.
{{competitive expertise}}
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his {{mvsub|Bowser|SSBB|forward tilt}}. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO'd]] until well over 200%.
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=1
|id=1
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{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=1
|id=1
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!Late hit
!Late hit
|14-19
|14-19
|-
!DACUS window
|3-7
|-
!Boost grab window
|2-3
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=4}}
!Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=4}}
|-
!DACUS {{FrameStripDACUS|w=5|al=59}}
|-
!Boost grab {{FrameStripBGBrawl|al=59}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|continuable=y}}
{{MvSubNavBowser|g=SSBB}}
{{MvSubNavBowser|g=SSBB}}
[[Category:Bowser (SSBB)]]
[[Category:Bowser (SSBB)]]
[[Category:Dash attacks (SSBB)]]
[[Category:Dash attacks (SSBB)]]

Latest revision as of 17:40, January 8, 2025

Hitbox visualization showing Bowser's dash attack.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely punishable, with any situation involving dash attack being outclassed by another move, such as his forward tilt. This move additionally has disproportionately weak kill potential, with most opponents unable to be KO'd until well over 200%.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 1   120 30 0 7.0 4 0.0 9.0 18.0 1.0x 1.0x 0%               Kick  
1 0 11% 1   120 30 0 7.0 4 0.0 9.0 4.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 8% 1   80 30 0 6.0 4 0.0 9.0 15.0 1.0x 1.0x 0%               Kick  
1 0 8% 1   80 30 0 5.0 4 0.0 9.0 3.0 1.0x 1.0x 0%               Kick  

TimingEdit

Clean hit 10-13
Late hit 14-19
DACUS window 3-7
Boost grab window 2-3
Interruptible 56
Animation length 59
Hitboxes                                                                                                                       
DACUS                                                                                                                       
Boost grab                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
 
Interruptible