Super Smash Bros. Ultimate

Dark Samus (SSBU)/Up aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Overview: Fixed typo)
Tag: Mobile edit
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:DarkSamusUAir.gif|thumb|500px|Hitbox visualization showing Dark Samus's up aerial.]]
[[File:DarkSamusUAir.gif|thumb|300px|Hitbox visualization showing Dark Samus's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Dark Samus drills above her with her right leg, hitting multiple time. She then thrusts upwards to launch her opponents.
Dark Samus drills above her with her right leg, hitting multiple times. She then thrusts upwards to launch her opponents.
 
==Hitboxes==
==Hitboxes==
For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
! Hitstun
! Hitstun
{{HitboxTableTitle|Hit 1|26}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=84
|angle=84
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 27: Line 29:
|slvl=M
|slvl=M
}}
}}
|0
|'''-10''' frames
|'''-10''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 33: Line 34:
|damage=3.0%
|damage=3.0%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 47: Line 49:
|slvl=M
|slvl=M
}}
}}
|0
|—
{{HitboxTableTitle|Multihits|26}}
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 54: Line 56:
|damage=1.3%
|damage=1.3%
|angle=84
|angle=84
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 68: Line 71:
|slvl=S
|slvl=S
}}
}}
|3
|'''-10''' frames
|'''-10''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 75: Line 77:
|damage=1.3%
|damage=1.3%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 89: Line 92:
|slvl=S
|slvl=S
}}
}}
|3
|—
{{HitboxTableTitle|Final hit|26}}
{{HitboxTableTitle|Final hit|506}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|af=3
|angle=70
|angle=70
|bk=40
|bk=40
Line 109: Line 113:
|slvl=L
|slvl=L
}}
}}
|0
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=70
|angle=70
|af=3
|bk=40
|bk=40
|ks=160
|ks=160
Line 128: Line 133:
|slvl=L
|slvl=L
}}
}}
|0
|—
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 140: Line 146:
|-
|-
!Multihits
!Multihits
|7-14
|7-14 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
Line 167: Line 173:
|-
|-
!Animation length
!Animation length
|42
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Trivia==
==Trivia==
*The hitbox with the ID of 1 of hit 1 and the multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
*The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.


{{MvSubNavDarkSamus|g=SSBU}}
{{MvSubNavDarkSamus|g=SSBU}}
[[Category:Dark Samus (SSBU)]]
[[Category:Dark Samus (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]

Latest revision as of 13:52, September 4, 2023

Hitbox visualization showing Dark Samus's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Dark Samus drills above her with her right leg, hitting multiple times. She then thrusts upwards to launch her opponents.

Hitboxes[edit]

For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 3.0% 0 AngleIcon84.png Forward 0 100 90 HitboxTableIcon(False).png 6.5 kneer -1.0 1.0 2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -10 frames
1 0 0 3.0% 0 Autolink angle (367) Forward 0 100 25 HitboxTableIcon(False).png 5.5 toer 1.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits
0 0 3 1.3% 0 AngleIcon84.png Forward 0 100 90 HitboxTableIcon(False).png 6.5 kneer -1.0 1.0 2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -10 frames
1 0 3 1.3% 0 Autolink angle (367) Forward 0 100 25 HitboxTableIcon(False).png 5.5 toer 1.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 4.0% 0 AngleIcon70.png Forward 40 160 0 HitboxTableIcon(False).png 6.5 kneer -1.0 1.0 2.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon70.png Forward 40 160 0 HitboxTableIcon(False).png 5.5 toer 1.0 0.0 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Hit 1 5
Multihits 7-14 (rehit rate: 3)
Final hit 16-17
Ending autocancel 34-
Interruptible 40
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 19
Animation length 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible

Trivia[edit]

  • The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.