Isabelle (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleUAir.gif|thumb| | [[File:IsabelleUAir.gif|thumb|340px|Hitbox visualization showing Isabelle's up aerial.]] | ||
==Overview== | ==Overview== | ||
Isabelle's Up air is largely generic, outputting mediocre damage. However, where it stands out is its lingering hit box, which when combined with her slow fall speed, can allow for very strong aerial pressure on some characters. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw. | |||
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup. | |||
Updates 1.1.0 and 8.0.0 have significantly improved the move overall, with 8.0.0 increasing base knock back. This particularly improved Isabelle's ability to continue juggling - even when landing the sour spot. The first buff Up aerial received in 1.1.0 was a "day 1 patch", meaning the original version of the move had virtually no competitive usage. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|Up aerial has more base knockback (30 → 40).}} | *{{buff|Up aerial has more base knockback (30 → 40).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 29: | Line 35: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 84: | Line 90: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |21 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 14:35, June 6, 2024
Overview[edit]
Isabelle's Up air is largely generic, outputting mediocre damage. However, where it stands out is its lingering hit box, which when combined with her slow fall speed, can allow for very strong aerial pressure on some characters. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw.
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup.
Updates 1.1.0 and 8.0.0 have significantly improved the move overall, with 8.0.0 increasing base knock back. This particularly improved Isabelle's ability to continue juggling - even when landing the sour spot. The first buff Up aerial received in 1.1.0 was a "day 1 patch", meaning the original version of the move had virtually no competitive usage.
Update History[edit]
- Up and down aerials have less landing lag (12 frames → 9).
- Up aerial has more base knockback (30 → 40).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-31 |
Ending autocancel | 39- |
Interruptible | 43 |
Animation length | 57 |
Landing lag[edit]
Interruptible | 10 |
---|---|
Animation length | 21 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |