Super Smash Bros. series

Reflection: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(43 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''


'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an enemy's projectile and uses it as their own attack. Most, but not all projectiles reverse direction upon being reflected, sending them back to their original users.
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.


To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, while some also increase their speed. Projectiles can be reflected in any direction and can be reflected multiple times to multiplicatively increase the damage dealt.
==Properties==
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.


In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s its user. From ''Brawl'' onwards, the projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].


Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector.


In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles gain a 1.9x damage multiplier generally associated with reflectors.
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via their [[neutral special]] move, [[Pocket]]. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.


In ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (referencing Fox's [[Reflector (Fox)|Reflector]]) was added to all reflecting moves when struck by a projectile as an indicator that the item was reflected. In addition, projectiles now disappear if they hit a reflector 7 times.
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', projectiles can only be reflected up to 7 times before disappearing. Additionally, in ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (akin to Fox's {{b|Reflector|Fox}}) is displayed when a projectile is reflected.


Damage dealt by reflected projectiles are increased by the "Reflect-Damage buffed" rule often accompanied by the "All fighters' reflected projectiles have increased power" condition.
In [[Spirit Battle]]s, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.


==List of reflectors==
==List of reflectors==
{{technical_data|Projectile duration modifiers are a thing as well. They're usually there to compensate for the increased speed of the projectile, but sometimes actually increase the number of frames the projectile is active for. They're also important to know because some projectiles can't be sped up by reflection but still have their duration reduced.}}
{{technical data|Lifespan multipliers for some fields}}
{{incomplete|Home-Run Bat reflection speed and limit}}
Reflectors only available as [[custom move]]s are in ''italics''.
Reflectors only available as [[custom move]]s are in ''italics''.


{| class="wikitable sortable"
{| class="wikitable sortable"
! User !! Move !! Damage multiplier !! Speed multiplier !! Max damage reflectable
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
|-
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 50
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || &mdash;
|-
|-
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || 50
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || &mdash;
|-
|-
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || 50
| [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || &mdash;
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || 50
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || 50
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
|-
|-
| rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || rowspan="3"| 50
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
|-
|-
| 1.6 {{GameIcon|SSBU}}
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| ''[[Breezy Sheet]]'' || 1.5
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 50
| rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50
|-
|-
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50
| ''[[Breezy Sheet]]'' || 1.5 ||  
|-
|-
| ''[[Accele-Reflector]]'' || 1 || 2.1 || 50
| rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50
|-
|-
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || 999
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
|-
|-
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} || rowspan="5"| 50
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
|-
|-
| 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}}  
| rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50
|-
|-
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}}
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
|-
|-
| ''[[Big Reflector]]'' || 1.2 || 1
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
|-
|-
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50
|-
|-
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 50
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50
|-
|-
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 50
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80
|-
|-
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || &mdash;
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
|-
|-
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 50
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50
|-
|-
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 50
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50
|-
|-
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 50
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50
|-
|-
| ''[[Gust Cape]]'' || 1.5 || 1 || 50
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
|-
|-
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || 25
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
|-
|-
| [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 50
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50
|-
|-
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || 50
| [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50
|-
|-
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || 50
| [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50
|-
|-
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || 50
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80
|-
|-
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || 50
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50
|-
|-
| {{SSBU|Min Min}} || Up smash || 1.8 || 2 || 50
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || &mdash; {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 50
| [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50
|-
|-
| rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} ||&mdash; {{GameIcon|SSB}}
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
|-
|-
| rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} ||50 {{GameIcon|SSBM}}
| [[Mirror Shield]] || 1.5 || 1.7 || || 50
|-
|-
| 1.5 {{GameIcon|SSBB}} || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50
|-
|-
| 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}}
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
|-
|-
| rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"| 1.25 || 50
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
|-
|-
| 1.4 {{GameIcon|SSBU}} || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
|-
|-
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| [[Mirror Shield]] || 1.5 || 1.7 || 50
| rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50
|-
|-
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 50
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
|-
|-
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || 50
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
|-
|-
| ''[[Quickdash Arm]]'' || 1.3 || 1 || 50
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || 50
| [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || 50
| rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50
|-
|-
| rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || 50
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
|-
|-
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80
|-
|-
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || 50
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
|-
|-
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || 50
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|-
|-
| rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || 50
|colspan=2|[[Ghirahim]]||1||1.3|| ||30
|-
|-
| 1.5 {{GameIcon|SSBU}} || 50
|colspan=2|[[Color TV-Game 15]]||1.1||?||?||?
|-
|-
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || 50
|colspan=2|[[Gray Fox]]||1||1|| ||100
|-
|-
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || 50
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||?
|-
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50
|-
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || 50
|-
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||?||?
|-
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 50
|-
|colspan=2|[[Gardevoir]]||1.3||1.3||100
|-
|colspan=2|[[Ghirahim]]||1.0||1.3||30
|-
|colspan=2|[[Gray Fox]]||1.0||1.0|||100
|-
|colspan=2|[[Shovel Knight]]||1.2||?|||?
|}
|}
<references/>
<references/>


==List of reflectable attacks==
==List of reflectable attacks==
{{incomplete|Final Smashes and Custom Moves, Smash Run enemies, needs [[Super Smash Bros. Ultimate]] update}}
These attacks can also be blocked by the [[passive shield]]s worn by [[Link]] (from ''Melee'' onward), [[Young Link]], [[Toon Link]], and [[Hero]].
These attacks are also blocked by the [[Passive shield|shields]] worn by [[Link]] (''Melee'' onwards), [[Young Link]], [[Toon Link]], and [[Hero]].


===By characters===
{| class="wikitable"
{| class="wikitable"
! Character !! Move
|-
|-
! User/Item !! Move
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]]
|-
! scope="row" colspan=2|{{anchor|By Characters}} By Characters
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]
|[[Bayonetta]]||[[Bullet Climax]]
Line 168: Line 151:
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|-
|-
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion
|-
|-
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
Line 186: Line 169:
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|-
|-
|[[Falco]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|-
|-
|[[Fox]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|-
|-
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|-
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]]
|-
|-
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
Line 201: Line 186:
|-
|-
|[[Joker]]||[[Eiha]], [[Eigaon]], [[Grappling Hook]]<ref name="shield"/>
|[[Joker]]||[[Eiha]], [[Eigaon]], [[Grappling Hook]]<ref name="shield"/>
|-
|[[Kazuya]]||[[Devil Blaster]], beam shot from [[up throw]]
|-
|[[Ken]]||[[Hadoken]]
|-
|-
|[[King Dedede]]||Waddle Dees, Waddle Doos, and Gordos thrown by [[Waddle Dee Toss]]<ref>When reflected, Waddle Dees and Waddle Doos will not switch ownership.</ref> <small>({{GameIcon|SSBB}} only)</small>, [[Waddle Doo]]'s beam attack <small>({{GameIcon|SSBB}} only)</small>, [[Gordo Throw]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Super Dedede Jump]] landing stars
|[[King Dedede]]||Waddle Dees, Waddle Doos, and Gordos thrown by [[Waddle Dee Toss]]<ref>When reflected, Waddle Dees and Waddle Doos will not switch ownership.</ref> <small>({{GameIcon|SSBB}} only)</small>, [[Waddle Doo]]'s beam attack <small>({{GameIcon|SSBB}} only)</small>, [[Gordo Throw]] <small>({{GameIcon|SSB4}} onwards)</small>, [[Super Dedede Jump]] landing stars
Line 229: Line 218:
|-
|-
|[[Mr. Game & Watch]]||[[Forward aerial]]<ref name="nah"/> <small>({{GameIcon|SSBU}} only)</small>, [[up aerial]] <small>({{GameIcon|SSBU}} only)</small>, [[Chef]]
|[[Mr. Game & Watch]]||[[Forward aerial]]<ref name="nah"/> <small>({{GameIcon|SSBU}} only)</small>, [[up aerial]] <small>({{GameIcon|SSBU}} only)</small>, [[Chef]]
|-
|[[Mythra]]||[[Ray of Punishment / Chroma Dust]]
|-
|-
|[[Ness]]||[[PK Flash]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]]
|[[Ness]]||[[PK Flash]]<ref name="nah"/>, [[PK Fire]], [[PK Thunder]]
Line 247: Line 238:
|-
|-
||[[Pit]]||[[Palutena Bow]]
||[[Pit]]||[[Palutena Bow]]
|-
|[[Pyra]]||[[Blazing End]]
|-
|-
|[[R.O.B.]]||[[Robo Beam]], [[Gyro]] both when launched and when thrown
|[[R.O.B.]]||[[Robo Beam]], [[Gyro]] both when launched and when thrown
Line 261: Line 254:
|-
|-
|[[Samus]]||[[Charge Shot]], [[Missile]], {{b|Bomb|Samus}}
|[[Samus]]||[[Charge Shot]], [[Missile]], {{b|Bomb|Samus}}
|-
|[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]<ref name="nah"/>, [[Shadow Flare]], [[Scintilla]]
|-
|-
|[[Sheik]]||[[Needle Storm]], [[Burst Grenade]] <small>({{GameIcon|SSB4}} onwards)</small>
|[[Sheik]]||[[Needle Storm]], [[Burst Grenade]] <small>({{GameIcon|SSB4}} onwards)</small>
Line 267: Line 262:
|-
|-
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|-
|[[Sonic]]||The falling spring from aerial [[Spring Jump]]
|-
|[[Sora]]||All 3 moves of [[Magic]]
|-
|-
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|-
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]]
|-
|-
|[[Terry]]||[[Power Wave]]
|[[Terry]]||[[Power Wave]]
Line 289: Line 290:
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small>
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small>
|-
|}
! scope="row" colspan=4|{{anchor|By Items}} By Items
 
|-
===By [[item]]s===
|colspan=2|All throwable items except for the [[Spiny Shell]]
*All throwable items except for the [[Spiny Shell]]
|-
*All projectiles from battering and shooting items (such as the [[Ray Gun]]'s shots or the [[Star Rod]]'s stars)
|colspan=2|All projectiles fired by items, including [[Banana Gun]] shots, [[Fire Flower]] flames, [[Super Scope]] shots, [[Cracker Launcher]] bombs, [[Rage Blaster]] lasers, [[Ray Gun]] lasers, [[Staff]] shots, [[Steel Diver]] torpedos, [[Ramblin' Evil Mushroom]] spores, the [[Drill (item)|Drill]], beams shot by the [[Killer Eye]], [[Superspicy Curry]] flames, tornados launched by [[forward smash]]es with the [[Ore Club]], stars launched by [[forward tilt]]s and forward smashes with the Star Rod, and spores launched by forward tilts and forward smashes with [[Lip's Stick]]
*[[Bob-omb]]s and [[Bombchu]]s while moving along the ground
|-
*[[Rolling Crate]]s in motion
|colspan=2|[[Bob-omb]]s and [[Bombchu]]s while moving along the ground, [[Rolling Crate]]s in motion, and players who have transformed into a [[Bullet Bill (item)|Bullet Bill]] during flight
*[[Soccer Ball]]s when launched
|-
*[[Bumper]]s (''Smash 64'' only) and [[Unira]]s when set
|colspan=2|[[Soccer Ball]]s when launched
*All explosions from ''Smash 4'' onward, such as from a [[Blast Box]] or [[Motion-Sensor Bomb]]
|-
*Players who have transformed into a {{b|Bullet Bill|item}} during flight
|colspan=2|The explosion from a [[Blast Box]]
 
|-
====By [[Poké Ball]] Pokémon====
|colspan=2|[[Bumper]]s <small>({{GameIcon|SSB}} only)</small> and [[Unira]]s when set
{| class="wikitable"
|-
! Pokémon !! Move
! scope="row" colspan=4|{{anchor|By Pokémon}}By Pokémon
|-
|-
|[[Blastoise]]||Hydro Pump
|[[Blastoise]]||Hydro Pump
Line 349: Line 349:
|-
|-
|[[Vulpix]]||Incinerate, Blizzard
|[[Vulpix]]||Incinerate, Blizzard
|-
|}
! scope="row" colspan=4|{{anchor|By Assist Trophies}}By Assist Trophies
 
====By [[Assist Trophies]]====
{| class="wikitable"
! Assist Trophy !! Move
|-
|-
|[[Chef Kawasaki]]||Plates
|[[Chef Kawasaki]]||Plates
Line 384: Line 387:
|[[Rathalos]]||Fireballs
|[[Rathalos]]||Fireballs
|-
|-
|[[Ray MK III]]||Lasers
|[[Ray Mk III]]||Lasers
|-
|-
|[[Saki Amamiya]]||Shots
|[[Saki Amamiya]]||Shots
Line 399: Line 402:
|-
|-
|{{b|Zero|Mega Man}}||Genmu Zero
|{{b|Zero|Mega Man}}||Genmu Zero
|-
|}
! scope="row" colspan=2|{{anchor|By Stage Hazards}}By Stage Hazards
 
===By stage hazards===
{| class="wikitable"
! Stage !! Hazard
|-
|-
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]]
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]]
Line 413: Line 419:
|-
|-
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts
|-
|}
! scope="row" colspan=4|{{anchor|By Enemies and Bosses}}By Enemies and Bosses
 
===By enemies and bosses===
{| class="wikitable"
! Enemy/Boss !! Move
|-
|-
|[[Armank]]||Energy shot
|[[Armank]]||Energy shot
Line 462: Line 471:
<references/>
<references/>


==Gallery==
<gallery>
Peach Powershield Laser.gif|[[Power shield]]s being used as a reflector in ''Melee''.
Melee ReflectionConfuse.gif|{{SSBM|Falco}} being stunned after his reflector breaks in ''Melee''.
Confusionowner.gif|Although {{SSBM|Mewtwo}}'s [[Confusion]] reflects projectiles, the projectiles are still owned by the thrower.
Dark Pit Down B SSBU.gif|[[Guardian Orbitars]] in ''Ultimate''.
King K Rool Down B 2 SSBU.gif|[[Gut Check]] in ''Ultimate''.
Joker Down B 3 SSBU.gif|[[Makarakarn]] in ''Ultimate''.
</gallery>
==Trivia==
==Trivia==
*Not counting ''Melee{{'}}s'' powershield, since [[Princess Zelda|Zelda's]] [[Nayru's Love]] and [[King Dedede]]'s [[Inhale (King Dedede)|Inhale]] in ''Ultimate'' are the only [[neutral special]] reflection moves, they are the only reflection moves that [[Kirby]] can copy or use.
*Of all reflections in the ''Smash'' series:
**Left Splits Kick has the highest damage multiplier at 2.4x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
*[[Pit]] is the only character to have different reflectors between games.
*[[Pit]] is the only character to have different reflectors between games.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes were technically considered projectiles. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*[[Ness]], [[Lucas]], and [[Min Min]] are the only fighters whose reflection moves are not Special moves.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
**Of these, Min Min is the only one who's not an ''EarthBound'' character and whose reflection move is an Up Smash.
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14.
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.
 
==See also==
*[[Absorption]]
{{AllGames|Techniques}}
{{AllGames|Techniques}}


[[Category:Game physics]]
[[Category:Game physics]]

Latest revision as of 19:54, September 10, 2024

Fox reflecting a thrown Capsule in Brawl.
This article is about the attack property. For other uses, see Reflector (disambiguation).
"Reflect" redirects here. For the tournament, see Tournament:Reflect.

Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.

Properties[edit]

To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.

In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.

Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.

In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.

In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.

In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.

List of reflectors[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Lifespan multipliers for some fields
You can discuss this issue on the talk page or edit this page to improve it.

Reflectors only available as custom moves are in italics.

User Move Damage multiplier Speed multiplier Lifespan multiplier Max damage reflectable
All characters Powershield Super Smash Bros. Melee[1] 0.5 1 1
Perfect Shield Reflect Super Smash Bros. Ultimate[2] 1.2 1.5 2
Bayonetta Witch Time Super Smash Bros. Ultimate[3][4][5] 1 1 1
Dark Pit Electroshock Arm[6] 1 1 1 50
Electrocut Arm[6] 1 1 50
Quickshock Arm[6] 1.3 1 50
Guardian Orbitars 1.5 1.7 0.7 50
Amplifying Orbitars 2 2 50
Dr. Mario Super Sheet 1.5 Super Smash Bros. MeleeSuper Smash Bros. 4, 1.6 Super Smash Bros. Ultimate 1 0.75 50
Breezy Sheet 1.5
Falco Reflector 1.5 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.2 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.3 Super Smash Bros. 4Super Smash Bros. Ultimate 0.8 50
Accele-Reflector 1 2.1 50
Reflector Void[7] 0.7 0.6 999
Fox Reflector 1.5 Super Smash Bros. (JP), 1.8 Super Smash Bros. (USA), 1.5 Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 1 50
Big Reflector 1.2 1
Amplifying Reflector 2.1 1.8
Hero Bounce[8] 1.5 1.4 1.1 50
Joker Makarakarn[9] 1.6 1.9 0.7 50
Kazuya Left Splits Kick 2.4 1.8 0.8 80
King Dedede Inhale Super Smash Bros. Ultimate 1.5 1.6
King K. Rool Gut Check 1.5 2 1 50
Lucas Forward smash 1.5 1.5 0.7 50
Mario Cape 1.5 1 0.75 50
Gust Cape 1.5 1 50
Mega Man Skull Barrier 1.2 1.2 25
Mewtwo Confusion[10] 1.4 1.2 1.25 50
Mii Gunner Echo Reflector 1.4 Super Smash Bros. 4, 1.5 Super Smash Bros. Ultimate 1.1 Super Smash Bros. 4, 1.9 Super Smash Bros. Ultimate 1 50
Mii Swordfighter Reversal Slash 1.5 Super Smash Bros. 4, 1.8 Super Smash Bros. Ultimate 1 Super Smash Bros. 4, 1.5 Super Smash Bros. Ultimate 0.75 Super Smash Bros. 4, 1 Super Smash Bros. Ultimate 50
Min Min Up smash 1.8 2.4 0.8 80
Mr. Game & Watch Oil Panic[7] Super Smash Bros. Ultimate 1 0.8 0.8 50
Ness Forward smash 1.5 Super Smash Bros. (JP), 1.8 Super Smash Bros. (US), 1.5 Super Smash Bros. Melee Super Smash Bros. Brawl, 2 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. Super Smash Bros. Melee, 1.5 Super Smash Bros. Brawl, 2.5 Super Smash Bros. 4Super Smash Bros. Ultimate Super Smash Bros., 50 Super Smash Bros. Melee, 80 Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Palutena Reflect Barrier 1.17 Super Smash Bros. 4, 1.4 Super Smash Bros. Ultimate 1.25 1 50
Pit Angel Ring 1.5 1 50
Mirror Shield 1.5 1.7 50
Upperdash Arm[6] 1 1 1 50
Interception Arm[6] 1 1 50
Quickdash Arm 1.3 1 50
Guardian Orbitars 1.5 1.7 0.7 50
Amplifying Orbitars 2 2 50
R.O.B. Arm Rotor 1.5 1 Super Smash Bros. Brawl, 1.3 Super Smash Bros. 4Super Smash Bros. Ultimate 1 50
Reflector Arm 1.8 1.5 50
Backward Arm Rotor 1.5 1.3 50
Sora Counterattack[3] 1.4 1 1 80
Wolf Reflector 1.3 Super Smash Bros. Brawl, 1.5 Super Smash Bros. Ultimate 1.8 0.5 50
Zelda Nayru's Love 1.5 Super Smash Bros. Melee, 1.2 Super Smash Bros. Brawl, 1.25 Super Smash Bros. 4Super Smash Bros. Ultimate 1 Super Smash Bros. Melee, 1.2 Super Smash Bros. Brawl, 1.4 Super Smash Bros. 4Super Smash Bros. Ultimate 0.75 50
Nayru's Rejection 1.25 1.2 50
Home-Run BatSuper Smash Bros. 4Super Smash Bros. Ultimate Forward smash 2 2.5 0.5 80
Franklin Badge 1.3 1.3 0.5 50
Gardevoir 1.3 1.3 100
Ghirahim 1 1.3 30
Color TV-Game 15 1.1 ? ? ?
Gray Fox 1 1 100
Shovel Knight 1.2 1 1.15 ?
  1. ^ Does not change the ownership of Poké Balls.
  2. ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
  3. ^ a b Does not reverse projectile direction.
  4. ^ Does not trigger reflection effect.
  5. ^ The original owner can still control the projectile if acceptable.
  6. ^ a b c d e Does not change the ownership of certain projectiles reflected.
  7. ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
  8. ^ Selected randomly through Command Selection.
  9. ^ Only available while Arsene is active.
  10. ^ In Melee, simply reverses projectiles without changing their owner.

List of reflectable attacks[edit]

These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.

By characters[edit]

Character Move
Banjo & Kazooie Egg Firing / Breegull Blaster, the pad of Shock Spring Jump, Rear Egg
Bayonetta Bullet Climax
Bowser (Giga Bowser) Fire Breath
Bowser Jr. Clown Cannon, Mechakoopa both when walking and when thrown as an item
Byleth Failnaught[1], Sword of the Creator[2]
Charizard Flamethrower, Rock Smash fragments, Flare Blitz explosion
Cloud Blade Beam both normally and in Limit Break
Corrin Dragon Fang Shot's projectile
Daisy Toad's spores, Vegetables when thrown
Dark Samus Charge Shot, Missile, Bomb
Dark Pit Silver Bow
Diddy Kong Peanut Popgun, stray barrels from Rocketbarrel Boost, Banana Peel whether stationary or thrown
Dr. Mario Megavitamin
Duck Hunt Trick Shot can, Clay Shooting clay pigeon, Wild Gunman gunfire
Falco Blaster shots from up throw, back throw, and down throw; Blaster, Reflector[3] (Super Smash Bros. 4 only)
Fox Blaster shots from up throw, back throw, and down throw; Blaster
Greninja Water Shuriken, Hydro Pump
Hero Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Whack, Thwack
Ice Climbers Ice Shot, Blizzard
Inkling Splattershot, Splat Bomb
Isabelle Dash attack, forward aerial, back aerial, Fishing Rod[2], Lloid Trap
Ivysaur Bullet Seed, Razor Leaf
Joker Eiha, Eigaon, Grappling Hook[2]
Kazuya Devil Blaster, beam shot from up throw
Ken Hadoken
King Dedede Waddle Dees, Waddle Doos, and Gordos thrown by Waddle Dee Toss[4] (Super Smash Bros. Brawl only), Waddle Doo's beam attack (Super Smash Bros. Brawl only), Gordo Throw (Super Smash Bros. 4 onwards), Super Dedede Jump landing stars
King K. Rool Blunderbuss (Cannonball), Crownerang
Kirby All reflectable attacks he can copy, Final Cutter projectile
Link Forward smash sword beam (Super Smash Bros. Ultimate only), Hero's Bow (before Super Smash Bros. Ultimate), Bow and Arrows whether fired or thrown as items (Super Smash Bros. Ultimate only), Boomerang (Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Ultimate only), Gale Boomerang (Super Smash Bros. BrawlSuper Smash Bros. 4 only), Bomb (before Super Smash Bros. Ultimate), Remote Bomb (Super Smash Bros. Ultimate only)
Lucario Aura Sphere when launched, Force Palm blast
Lucas PK Freeze[3], PK Fire, PK Thunder
Luigi Fireball
Mario Fireball, F.L.U.D.D. (Super Smash Bros. Brawl onwards)
Mega Man Neutral attack, forward tilt, forward smash, neutral aerial, up aerial, down aerial, Metal Blade, Crash Bomber, Leaf Shield once thrown
Mewtwo Forward throw shots, Shadow Ball, Disable
Mii Brawler Shot Put
Mii Gunner Forward aerial, Charge Blast, Laser Blaze, Grenade Launch, Flame Pillar, Stealth Burst at the moment of detonation[3], Lunar Launch, Bomb Drop
Mii Swordfighter Gale Strike, Shuriken of Light, Chakram
Mr. Game & Watch Forward aerial[3] (Super Smash Bros. Ultimate only), up aerial (Super Smash Bros. Ultimate only), Chef
Mythra Ray of Punishment / Chroma Dust
Ness PK Flash[3], PK Fire, PK Thunder
Olimar Forward smash (Super Smash Bros. 4 onwards), Up smash (Super Smash Bros. 4 onwards), Down smash (Super Smash Bros. 4 onwards), Pikmin Throw
Pac-Man All Bonus Fruit projectiles, Fire Hydrant while falling, Fire Hydrant water blasts
Palutena Autoreticle, Explosive Flame
Peach Toad's spores, Vegetables when thrown
Pichu Thunder Jolt, Thunder[3]
Pikachu Thunder Jolt, Thunder[3] (Super Smash Bros. Melee onwards)
Piranha Plant Ptooie, Poison Breath
Pit Palutena Bow
Pyra Blazing End
R.O.B. Robo Beam, Gyro both when launched and when thrown
Richter Axe, Cross, Holy Water
Ridley Plasma Breath
Robin All Thunder projectiles, Arcfire, Elwind, Levin Sword and all Tomes once expired and thrown as items
Rosalina Luma Shot, Star Bits (Super Smash Bros. Ultimate only)
Ryu Hadoken
Samus Charge Shot, Missile, Bomb
Sephiroth Flare / Megaflare / Gigaflare[3], Shadow Flare, Scintilla
Sheik Needle Storm, Burst Grenade (Super Smash Bros. 4 onwards)
Simon Axe, Cross, Holy Water
Snake Up smash bomb, Hand Grenade, Remote Missile, independently flying Cypher, Box
Sonic The falling spring from aerial Spring Jump
Sora All 3 moves of Magic
Squirtle Water Gun[5]
Steve Down smash, Down aerial, Minecart, TNT, Down throw, Down tilt
Terry Power Wave
Toon Link Hero's Bow, Boomerang, Bomb
Villager Dash attack, forward smash, up smash firework explosion, forward aerial, back aerial, Lloid Rocket; Timber water, falling tree, and wood chip
Wario Wario Bike when thrown, Wario Bike tires (Super Smash Bros. Brawl only)
Wii Fit Trainer Sun Salutation, Header ball
Wolf Blaster projectile
Yoshi Egg Throw, Yoshi Bomb landing stars
Young Link Fire Bow, Boomerang, Bomb
Zelda Din's Fire at the moment of detonation[3], Phantom Slash
Zero Suit Samus Paralyzer, thrown Power Suit Pieces (Super Smash Bros. Brawl only)

By items[edit]

By Poké Ball Pokémon[edit]

Pokémon Move
Blastoise Hydro Pump
Bonsly Tackle when thrown as an item
Charizard Flamethrower
Chespin Seed Bomb
Chikorita Razor Leaf
Clefairy Some copied attacks with Metronome
Cyndaquil Flamethrower
Darkrai Dark Void balls
Ditto Any reflectible moves it copies
Fennekin Incinerate
Genesect Techno Blast
Kyogre Hydro Pump
Marill Tackle
Meloetta Echoed Voice
Meowth Pay Day
Oshawott Surf
Piplup Surf
Snivy Razor Leaf
Starmie Swift
Staryu Swift
Tapu Koko Electroweb beams
Vulpix Incinerate, Blizzard

By Assist Trophies[edit]

Assist Trophy Move
Chef Kawasaki Plates
Color TV-Game 15 Pong ball
Dark Samus Homing shots
Dr. Wily Projectiles
Elec Man Thunder Beam
Excitebikes Collision
Ghirahim Knives
Guile Sonic Boom
Hammer Bros. Hammers
Infantry and Tanks Shots
Jeff Multi-Bottle Rockets
Knuckle Joe Smash Punch
Krystal Ice Blast
Mother Brain Rinkas
Phosphora All attacks
Rathalos Fireballs
Ray Mk III Lasers
Saki Amamiya Shots
Sheriff Shots (Super Smash Bros. 4 only)
Shovel Knight Dirt
Starman PK Beam, PK Beam γ
Sukapon Tondeker
Takamaru Thrown Knives
Zero Genmu Zero

By stage hazards[edit]

Stage Hazard
Corneria Shots fired from Arwings, Wolfens, and the Great Fox
Green Greens Apples
Mario Bros. Shellcreepers and Sidesteppers
Sector Z Shots fired from Arwings
Venom Shots fired from Arwings and Wolfens
Wily Castle Yellow Devil's energy blasts

By enemies and bosses[edit]

Enemy/Boss Move
Armank Energy shot
Autolance Launched lance
Bombed Thrown head
Boom Primid Thrown boomerang
Bullet Bill Collision
Crazy Hand Bombs[6]
Duon Scattershot, missiles
Fire Primid Fireball
Galeem Tri-Eye Attack
Gamyga Lasers
Hammer Bro. Hammers
Master Edges Sword projectiles
Master Hand Finger bullets, fireball rain (Super Smash Bros. 4 only)
Meta Ridley Small and medium fireballs
Poppant Tossed gifts
Puppit Lasers
Rayquaza Energy ball
R.O.B. Blaster Lasers
R.O.B. Launcher Missiles
Roturret Bullets
Scope Primid Shots
Spaak Electric ball, lightning bolt
  1. ^ When fully charged, cannot be pocketed or inhaled
  2. ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
  3. ^ a b c d e f g h i Does not change trajectory when reflected.
  4. ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
  5. ^ In Brawl, Water Gun is only reflectible when at least partially charged.
  6. ^ Only the bombs themselves, not their explosions, can be reflected.

Gallery[edit]

Trivia[edit]

  • Of all reflections in the Smash series:
    • Left Splits Kick has the highest damage multiplier at 2.4x
    • Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
  • Since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
  • Pit is the only character to have different reflectors between games.
  • Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
  • Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
  • Hero has the most reflectable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 14.
  • If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.

See also[edit]