Super Smash Bros. series

Roll: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Changed "the opposite direction they rolled into" to "the direction they came from" for simplicity.)
 
(20 intermediate revisions by 12 users not shown)
Line 2: Line 2:
{{technical data|Rolling distances for ''Brawl'' and ''Ultimate''. Rolling frames and distances for ''SSB'' may also be added.}}
{{technical data|Rolling distances for ''Brawl'' and ''Ultimate''. Rolling frames and distances for ''SSB'' may also be added.}}
{{disambig2|the defensive maneuver|other uses|Roll (disambiguation)}}
{{disambig2|the defensive maneuver|other uses|Roll (disambiguation)}}
[[File:WFT-RollDodge.gif|thumb|[[Wii Fit Trainer]] does a rolling dodge backwards.]]
[[File:WFT-RollDodge.gif|thumb|{{SSB4|Wii Fit Trainer}} does a rolling dodge backwards.]]
A '''rolling dodge''', or simply '''roll''' (called '''EscapeF''' and '''EscapeB''' internally in ''[[Melee]]''{{'}}s {{SSBM|debug menu}} and ''[[Brawl]]''{{'}}s files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and allows them to dodge attacks for a short period of time. It is performed by pressing the Control Stick left or right while holding a [[shield]] button.
A '''rolling dodge''', or simply '''roll''' (called '''EscapeF''' and '''EscapeB''' internally in ''[[Melee]]''{{'}}s {{SSBM|debug menu}} and ''[[Brawl]]''{{'}}s files, depending on which direction the character is rolling) is a maneuver that moves the character left or right on the ground and allows them to dodge attacks for a brief window of time. It is performed by pressing the [[control stick]] left or right while holding a [[shield]] button.


Characters experience [[intangibility]] frames while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is generally more vulnerable to attacks. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as [[Zelda]] or [[Mewtwo]]) will instead step back, slide or even teleport (the latter being the case for [[Palutena]] and [[Rosalina]]) into the direction the Control Stick is flicked, while others such as [[Kirby]] and [[Mr. Game & Watch]] use a cartwheeling animation. [[Yoshi]] and [[Samus]] use unique special animations for it: Yoshi rolls while in his Egg, and Samus goes into Morph Ball mode, though both rolls are considerably slow.
Characters experience [[intangibility]] frames while rolling, though the duration and timing of these frames varies from character to character. It is advantageous for a character to have quick and long-distanced rolls because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without an acrobatic physique (such as [[Zelda]] or [[Mewtwo]]) will instead simply step back, slide or even teleport (the latter being the case for [[Palutena]] and [[Rosalina]]) into the direction the control stick is flicked, and some such as [[Kirby]] and [[Mr. Game & Watch]] use a cartwheeling animation. [[Yoshi]] and [[Samus]] have particularly unique rolling animations: Yoshi rolls while in his Egg, and Samus rolls while in Morph Ball mode, though both rolls are considerably slow.


After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. Additionally, characters cannot roll off edges; they will instead perform the remainder of their rolling animation while staying in place at the edge.
After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This lets characters close enough to an opponent roll to the opposite side of the foe and always end up facing them, which allows for easier punishment of laggy attacks or grabs. However, this property reduces their utility as an [[approach]] option. Additionally, characters cannot roll off edges; should they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues.


[[Computer player]]s often use rolls to evade attacks, especially at high levels. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. In reality, due to its noticeable duration and vulnerability frames near the end, excessive rolling can leave the user more vulnerable against attacks, as the opponent can [[read]] their reaction and throw an attack into the direction they are going to roll into to [[punish]] them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as [[down smash]]es and [[neutral aerial]]s. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.
[[Computer player]]s, especially high-leveled ones, often use rolls to evade attacks. Due to rolls' trait of moving the character while dodging attacks, most casual players tend to over-rely on them by using them preemptively even when not in range of any of their opponents' attacks, sometimes even preferring them over [[walk]]ing and [[dash]]ing to simply move across the stage. However, due to their short duration and vulnerability frames at the end, excessive rolling can leave the user vulnerable against attacks by a more competent player, as the opponent can [[read]] their reaction and throw an attack into the direction they are going to roll into to [[punish]] them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as [[down smash]]es and [[neutral aerial]]s. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.


In ''[[Super Smash Bros. Ultimate]]'', rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. This trait also applies to [[spot dodge]]s, in a way so overusing either dodge also affects the others.
In ''[[Super Smash Bros. Ultimate]]'', rolling multiple times within a short timeframe causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment. This trait, known as [[dodge staling]], also applies to [[spot dodge]]s and [[air dodge]]s, such that overusing any type of dodge also affects the others.


==Rolling vs. wavedashing (''[[Super Smash Bros. Melee]]'')==
==Rolling vs. wavedashing (''[[Super Smash Bros. Melee]]'')==
Line 17: Line 17:


==Rolling frames in ''Smash 64''==
==Rolling frames in ''Smash 64''==
All rolls have 3 vulnerable frames as soon as they start, then they're invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).
All fighters are vulnerable for 3 frames at the start of a roll, then are invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).


{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
Line 219: Line 219:
|4-23
|4-23
|35
|35
|13
|12
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBM}} (forward)
|style="text-align:left"|{{CharHead|Roy|SSBM}} (forward)
Line 229: Line 229:
|4-23
|4-23
|35
|35
|13
|12
|-
|-
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}} (forward)
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}} (forward)
Line 261: Line 261:
|20
|20
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|style="text-align:left"|{{CharHead|Samus|SSBM}}*
|4-30
|4-23
|44
|44
|14
|21
|}
|}
* Samus' morph ball shrinks her body until frame 30.


==Rolling distances in ''Melee''==
==Rolling distances in ''Melee''==
Line 470: Line 471:
|4-19
|4-19
|29
|29
|-
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|4-20
|31
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
Line 529: Line 534:
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|4-19
|4-19
|31
|-
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|4-20
|31
|31
|-
|-
Line 541: Line 542:
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} (forward)
|3-19
|3-19
|32
|-
|style="text-align:left"|{{CharHead|Pit|SSBB}} (back)
|4-17
|32
|32
|-
|-
Line 567: Line 564:
|32
|32
|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}} (back)
|style="text-align:left"|{{CharHead|Pit|SSBB}} (back)
|4-12
|4-17
|33
|32
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Ike|SSBB}} (forward)
Line 577: Line 574:
|style="text-align:left"|{{CharHead|Snake|SSBB}} (back)
|style="text-align:left"|{{CharHead|Snake|SSBB}} (back)
|4-19
|4-19
|33
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}} (back)
|4-12
|33
|33
|-
|-
Line 587: Line 588:
|34
|34
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Marth|SSBB}} (back)
|4-23
|35
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (forward)
|4-19
|4-19
|35
|35
Line 601: Line 606:
|style="text-align:left"|{{CharHead|Snake|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Snake|SSBB}} (forward)
|4-17
|4-17
|35
|-
|style="text-align:left"|{{CharHead|Marth|SSBB}} (back)
|4-23
|35
|35
|-
|-
Line 610: Line 611:
|4-19
|4-19
|36
|36
|-
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|4-21
|37
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBB}} (back)
|style="text-align:left"|{{CharHead|Ike|SSBB}} (back)
Line 629: Line 634:
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} (back)
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} (back)
|4-19
|4-19
|37
|-
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|4-21
|37
|37
|-
|-
Line 1,204: Line 1,205:


==Rolling frames in ''Ultimate''==
==Rolling frames in ''Ultimate''==
In ''Ultimate'', the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in ''Smash 4'', back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of {{SSBU|Bayonetta}}, {{SSBU|Samus}} and {{SSBU|Yoshi}}, which were the slowest in ''Smash 4'', have been sped up relative to other characters.
In ''Ultimate'', the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in ''SSB4'', back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of {{SSBU|Bayonetta}}, {{SSBU|Samus}} and {{SSBU|Yoshi}}, which were the slowest in ''Smash 4'', have been sped up relative to other characters.


In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[spot dodge]]s and [[air dodge]]s.
In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[spot dodge]]s and [[air dodge]]s.
Line 1,353: Line 1,354:
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Sephiroth|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Steve|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|-
Line 1,369: Line 1,379:
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Pyra|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|4-15||8-14||30||39||5-16||9-14||35||52
|-
|style="text-align:left"|{{CharHead|Min Min|SSBU}}
|4-15||8-14||30||39||5-16||9-14||35||52
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
Line 1,439: Line 1,458:
|4-18||8-16||31||41||5-20||9-16||36||54
|4-18||8-16||31||41||5-20||9-16||36||54
|-
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 2-5 during forward roll, and frames 3-6 during back roll</ref>
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 2–5 during forward roll, and frames 3–6 during back roll, assuming unstaled dodges</ref>
|6-15||10-15||31||41||7-16||11-15||36||54
|6-15||10-15||31||41||7-16||11-15||36||54
|-
|-
Line 1,462: Line 1,481:
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|4-18||8-16||34||45||5-20||9-16||39||59
|4-18||8-16||34||45||5-20||9-16||39||59
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2–6 during forward roll, and frames 2–7 during back roll, assuming unstaled dodges</ref>
|7-18||11-17||35||46||8-19||12-17||38||57
|}
==Rolling distances in ''Ultimate''==
This list shows the overall rankings for how far the characters roll in ''Ultimate''. Values are approximated from the markings in {{b|Training|stage}} and adjusted to account for the marking's incorrect scale (a 1 unit mark is around 1.067 units).
===Forward rolls===
{|class="wikitable"
!Ranking!!Character!!Approx. Units
|-
|1-2||{{CharHead|Samus|SSBU}}||39.73
|-
|1-2||{{CharHead|Dark Samus|SSBU}}||39.73
|-
|3||{{CharHead|Little Mac|SSBU}}||37.4
|-
|4||{{CharHead|Charizard|SSBU}}||36.79
|-
|5||{{CharHead|Wolf|SSBU}}||36.18
|-
|6||{{CharHead|Mewtwo|SSBU}}||36.09
|-
|7||{{CharHead|Joker|SSBU}}||{{rollover|36.04|25.74 with Gun or Gun Special dodge|?}}
|-
|8||{{CharHead|Falco|SSBU}}||35.95
|-
|9||{{CharHead|Simon|SSBU}}||35.48
|-
|9||{{CharHead|Richter|SSBU}}||35.48
|-
|11-14||{{CharHead|Jigglypuff|SSBU}}||35.02
|-
|11-14||{{CharHead|R.O.B.|SSBU}}||35.02
|-
|11-14||{{CharHead|Greninja|SSBU}}||35.02
|-
|11-14||{{CharHead|Sephiroth|SSBU}}||35.02
|-
|15||{{CharHead|Link|SSBU}}||34.92
|-
|16-18||{{CharHead|Roy|SSBU}}||34.74
|-
|16-18||{{CharHead|Chrom|SSBU}}||34.74
|-
|16-18||{{CharHead|Banjo & Kazooie|SSBU}}||34.74
|-
|19-20||{{CharHead|Inkling|SSBU}}||34.64
|-
|19-20||{{CharHead|Ridley|SSBU}}||34.64
|-
|21-22||{{CharHead|Marth|SSBU}}||34.36
|-
|21-22||{{CharHead|Lucina|SSBU}}||34.36
|-
|23||{{CharHead|Min Min|SSBU}}||34.08
|-
|24||{{CharHead|Pikachu|SSBU}}||33.99
|-
|25||{{CharHead|Byleth|SSBU}}||33.57
|-
|26||{{CharHead|King Dedede|SSBU}}||33.29
|-
|27||{{CharHead|Terry|SSBU}}||33.2
|-
|28||{{CharHead|Ike|SSBU}}||33.11
|-
|29||{{CharHead|Corrin|SSBU}}||32.97
|-
|30||{{CharHead|Donkey Kong|SSBU}}||32.92
|-
|31||{{CharHead|Sonic|SSBU}}||32.83
|-
|32||{{CharHead|Ganondorf|SSBU}}||32.69
|-
|33||{{CharHead|Pyra|SSBU}}||32.64
|-
|33||{{CharHead|Mythra|SSBU}}||32.64
|-
|35||{{CharHead|Luigi|SSBU}}||32.41
|-
|36||{{CharHead|Sora|SSBU}}||32.33
|-
|37||{{CharHead|Pichu|SSBU}}||32.22
|-
|38-41||{{CharHead|Mario|SSBU}}||32.17
|-
|38-41||{{CharHead|Dr. Mario|SSBU}}||32.17
|-
|38-41||{{CharHead|Diddy Kong|SSBU}}||32.17
|-
|38-41||{{CharHead|Kazuya|SSBU}}||32.17
|-
|42||{{CharHead|Hero|SSBU}}||31.94
|-
|43||{{CharHead|Sheik|SSBU}}||31.85
|-
|44-45||{{CharHead|Fox|SSBU}}||31.8
|-
|44-45||{{CharHead|Lucario|SSBU}}||31.8
|-
|46||{{CharHead|Ivysaur|SSBU}}||31.71
|-
|47-49||{{CharHead|Pac-Man|SSBU}}||31.52
|-
|47-49||{{CharHead|Incineroar|SSBU}}||31.52
|-
|47-49||{{CharHead|Steve|SSBU}}||31.52
|-
|50||{{CharHead|Duck Hunt|SSBU}}||31.29
|-
|51||{{CharHead|Mii Brawler|SSBU}}||31.24
|-
|52-55||{{CharHead|Meta Knight|SSBU}}||31.19
|-
|52-55||{{CharHead|King K. Rool|SSBU}}||31.19
|-
|52-55||{{CharHead|Mii Swordfighter|SSBU}}||31.19
|-
|52-55||{{CharHead|Mii Gunner|SSBU}}||31.19
|-
|56||{{CharHead|Kirby|SSBU}}||31.15
|-
|57||{{CharHead|Snake|SSBU}}||31.01
|-
|58||{{CharHead|Rosalina & Luma|SSBU}}||30.73
|-
|59-63||{{CharHead|Captain Falcon|SSBU}}||30.68
|-
|59-63||{{CharHead|Mr. Game & Watch|SSBU}}||30.68
|-
|59-63||{{CharHead|Zero Suit Samus|SSBU}}||30.68
|-
|59-63||{{CharHead|Wario|SSBU}}||30.68
|-
|59-63||{{CharHead|Bowser Jr.|SSBU}}||30.68
|-
|64||{{CharHead|Robin|SSBU}}||30.59
|-
|65-66||{{CharHead|Yoshi|SSBU}}||30.45
|-
|65-66||{{CharHead|Mega Man|SSBU}}||30.45
|-
|67||{{CharHead|Olimar|SSBU}}||30.31
|-
|68-69||{{CharHead|Shulk|SSBU}}||30.03
|-
|68-69||{{CharHead|Cloud|SSBU}}||30.03
|-
|70||{{CharHead|Young Link|SSBU}}||29.89
|-
|71||{{CharHead|Bayonetta|SSBU}}||29.79
|-
|72||{{CharHead|Palutena|SSBU}}||29.7
|-
|73-74||{{CharHead|Ness|SSBU}}||29.65
|-
|73-74||{{CharHead|Lucas|SSBU}}||29.65
|-
|75-76||{{CharHead|Peach|SSBU}}||29.52
|-
|75-76||{{CharHead|Daisy|SSBU}}||29.52
|-
|77||{{CharHead|Toon Link|SSBU}}||29.24
|-
|78-79||{{CharHead|Pit|SSBU}}||29.14
|-
|78-79||{{CharHead|Dark Pit|SSBU}}||29.14
|-
|80||{{CharHead|Wii Fit Trainer|SSBU}}||29.0
|-
|81||{{CharHead|Squirtle|SSBU}}||28.82
|-
|82||{{CharHead|Ice Climbers|SSBU}}||27.98
|-
|83||{{CharHead|Zelda|SSBU}}||27.42
|-
|84||{{CharHead|Bowser|SSBU}}||27.28
|-
|85||{{CharHead|Isabelle|SSBU}}||27.04
|-
|86||{{CharHead|Villager|SSBU}}||26.86
|-
|87||{{CharHead|Piranha Plant|SSBU}}||26.62
|-
|88-89||{{CharHead|Ryu|SSBU}}||26.53
|-
|88-89||{{CharHead|Ken|SSBU}}||26.53
|}
===Back rolls===
{|class="wikitable"
!Ranking!!Character!!Approx. Units
|-
|1-2||{{CharHead|Samus|SSBU}}||36.56
|-
|1-2||{{CharHead|Dark Samus|SSBU}}||36.56
|-
|3||{{CharHead|Falco|SSBU}}||36.09
|-
|4||{{CharHead|Mewtwo|SSBU}}||36.04
|-
|5||{{CharHead|Joker|SSBU}}||{{rollover|36.0|25.69 with Gun or Gun Special dodge|?}}
|-
|6-7||{{CharHead|Simon|SSBU}}||35.44
|-
|6-7||{{CharHead|Richter|SSBU}}||35.44
|-
|8-12||{{CharHead|Jigglypuff|SSBU}}||34.97
|-
|8-12||{{CharHead|Charizard|SSBU}}||34.97
|-
|8-12||{{CharHead|R.O.B.|SSBU}}||34.97
|-
|8-12||{{CharHead|Greninja|SSBU}}||34.97
|-
|8-12||{{CharHead|Sephiroth|SSBU}}||34.97
|-
|13-15||{{CharHead|Roy|SSBU}}||34.69
|-
|13-15||{{CharHead|Chrom|SSBU}}||34.69
|-
|13-15||{{CharHead|Wolf|SSBU}}||34.69
|-
|16||{{CharHead|Inkling|SSBU}}||34.6
|-
|17||{{CharHead|Link|SSBU}}||34.41
|-
|18||{{CharHead|Marth|SSBU}}||34.32
|-
|18||{{CharHead|Lucina|SSBU}}||34.32
|-
|20||{{CharHead|Snake|SSBU}}||34.13
|-
|21-22||{{CharHead|Pyra|SSBU}}||33.43
|-
|21-22||{{CharHead|Mythra|SSBU}}||33.43
|-
|23||{{CharHead|Byleth|SSBU}}||33.39
|-
|24-25||{{CharHead|Diddy Kong|SSBU}}||33.25
|-
|24-25||{{CharHead|King Dedede|SSBU}}||33.25
|-
|26||{{CharHead|Terry|SSBU}}||33.15
|-
|27||{{CharHead|Sonic|SSBU}}||33.01
|-
|28-29||{{CharHead|Ganondorf|SSBU}}||32.92
|-
|28-29||{{CharHead|Corrin|SSBU}}||32.92
|-
|30||{{CharHead|Donkey Kong|SSBU}}||32.87
|-
|31||{{CharHead|Pikachu|SSBU}}||32.78
|-
|31||{{CharHead|Ike|SSBU}}||32.78
|-
|33||{{CharHead|Palutena|SSBU}}||32.45
|-
|34||{{CharHead|Luigi|SSBU}}||32.36
|-
|35||{{CharHead|Sora|SSBU}}||32.33
|-
|36||{{CharHead|Ridley|SSBU}}||32.31
|-
|37||{{CharHead|Banjo & Kazooie|SSBU}}||32.13
|-
|38||{{CharHead|Hero|SSBU}}||31.89
|-
|39||{{CharHead|Sheik|SSBU}}||31.8
|-
|40||{{CharHead|Fox|SSBU}}||31.75
|-
|41-42||{{CharHead|Ivysaur|SSBU}}||31.66
|-
|41-42||{{CharHead|Lucario|SSBU}}||31.66
|-
|43-46||{{CharHead|Pac-Man|SSBU}}||31.47
|-
|43-46||{{CharHead|Duck Hunt|SSBU}}||31.47
|-
|43-46||{{CharHead|Incineroar|SSBU}}||31.47
|-
|43-46||{{CharHead|Steve|SSBU}}||31.47
|-
|47-49||{{CharHead|King K. Rool|SSBU}}||31.15
|-
|47-49||{{CharHead|Mii Swordfighter|SSBU}}||31.15
|-
|47-49||{{CharHead|Mii Gunner|SSBU}}||31.15
|-
|50||{{CharHead|Min Min|SSBU}}||31.01
|-
|51||{{CharHead|Meta Knight|SSBU}}||30.82
|-
|52-53||{{CharHead|Rosalina & Luma|SSBU}}||30.68
|-
|52-53||{{CharHead|Mii Brawler|SSBU}}||30.68
|-
|54-58||{{CharHead|Mario|SSBU}}||30.63
|-
|54-58||{{CharHead|Captain Falcon|SSBU}}||30.63
|-
|54-58||{{CharHead|Wario|SSBU}}||30.63
|-
|54-58||{{CharHead|Robin|SSBU}}||30.63
|-
|54-58||{{CharHead|Bowser Jr.|SSBU}}||30.63
|-
|59||{{CharHead|Dr. Mario|SSBU}}||30.59
|-
|60||{{CharHead|Mr. Game & Watch|SSBU}}||30.59
|-
|61||{{CharHead|Pichu|SSBU}}||30.54
|-
|62||{{CharHead|Zero Suit Samus|SSBU}}||30.31
|-
|63||{{CharHead|Mega Man|SSBU}}||30.07
|-
|64-65||{{CharHead|Shulk|SSBU}}||29.98
|-
|64-65||{{CharHead|Cloud|SSBU}}||29.98
|-
|66||{{CharHead|Olimar|SSBU}}||29.89
|-
|67-70||{{CharHead|Kirby|SSBU}}||29.75
|-
|67-70||{{CharHead|Pit|SSBU}}||29.75
|-
|67-70||{{CharHead|Dark Pit|SSBU}}||29.75
|-
|67-70||{{CharHead|Bayonetta|SSBU}}||29.75
|-
|71||{{CharHead|Yoshi|SSBU}}||29.61
|-
|72-73||{{CharHead|Ness|SSBU}}||29.38
|-
|72-73||{{CharHead|Lucas|SSBU}}||29.38
|-
|74-75||{{CharHead|Peach|SSBU}}||29.28
|-
|74-75||{{CharHead|Daisy|SSBU}}||29.28
|-
|76-77||{{CharHead|Young Link|SSBU}}||29.19
|-
|76-77||{{CharHead|Toon Link|SSBU}}||29.19
|-
|78||{{CharHead|Little Mac|SSBU}}||29.14
|-
|79-80||{{CharHead|Wii Fit Trainer|SSBU}}||28.96
|-
|79-80||{{CharHead|Kazuya|SSBU}}||28.96
|-
|81||{{CharHead|Ice Climbers|SSBU}}||28.86
|-
|82||{{CharHead|Squirtle|SSBU}}||28.77
|-
|83||{{CharHead|Bowser|SSBU}}||27.88
|-
|84||{{CharHead|Zelda|SSBU}}||27.37
|-
|85||{{CharHead|Isabelle|SSBU}}||26.81
|-
|86||{{CharHead|Villager|SSBU}}||26.67
|-
|87||{{CharHead|Piranha Plant|SSBU}}||26.58
|-
|88-89||{{CharHead|Ryu|SSBU}}||26.44
|-
|88-89||{{CharHead|Ken|SSBU}}||26.44
|}
|}


Line 1,468: Line 1,858:
File:MarioForwardRollSSBM.gif|Mario's forward roll animation in ''Melee''.
File:MarioForwardRollSSBM.gif|Mario's forward roll animation in ''Melee''.
Image:Roll.jpg|Zero Suit Samus rolls away from Snake's aerial attack in ''Brawl''.
Image:Roll.jpg|Zero Suit Samus rolls away from Snake's aerial attack in ''Brawl''.
File:Mii Brawler Roll.JPG|A Mii Brawler performing its backward roll in {{forwiiu}}.
File:Mii Brawler Roll.JPG|Mii Brawler performing their backward roll in {{forwiiu}}.
</gallery>
</gallery>


Line 1,478: Line 1,868:


[[Category:Game controls]]
[[Category:Game controls]]
[[Category: Character attributes]]
[[Category:Character attributes]]

Latest revision as of 11:59, January 28, 2024

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Rolling distances for Brawl and Ultimate. Rolling frames and distances for SSB may also be added.
You can discuss this issue on the talk page or edit this page to improve it.
This article is about the defensive maneuver. For other uses, see Roll (disambiguation).
Wii Fit Trainer does a rolling dodge backwards.

A rolling dodge, or simply roll (called EscapeF and EscapeB internally in Melee's debug menu and Brawl's files, depending on which direction the character is rolling) is a maneuver that moves the character left or right on the ground and allows them to dodge attacks for a brief window of time. It is performed by pressing the control stick left or right while holding a shield button.

Characters experience intangibility frames while rolling, though the duration and timing of these frames varies from character to character. It is advantageous for a character to have quick and long-distanced rolls because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without an acrobatic physique (such as Zelda or Mewtwo) will instead simply step back, slide or even teleport (the latter being the case for Palutena and Rosalina) into the direction the control stick is flicked, and some such as Kirby and Mr. Game & Watch use a cartwheeling animation. Yoshi and Samus have particularly unique rolling animations: Yoshi rolls while in his Egg, and Samus rolls while in Morph Ball mode, though both rolls are considerably slow.

After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This lets characters close enough to an opponent roll to the opposite side of the foe and always end up facing them, which allows for easier punishment of laggy attacks or grabs. However, this property reduces their utility as an approach option. Additionally, characters cannot roll off edges; should they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues.

Computer players, especially high-leveled ones, often use rolls to evade attacks. Due to rolls' trait of moving the character while dodging attacks, most casual players tend to over-rely on them by using them preemptively even when not in range of any of their opponents' attacks, sometimes even preferring them over walking and dashing to simply move across the stage. However, due to their short duration and vulnerability frames at the end, excessive rolling can leave the user vulnerable against attacks by a more competent player, as the opponent can read their reaction and throw an attack into the direction they are going to roll into to punish them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as down smashes and neutral aerials. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.

In Super Smash Bros. Ultimate, rolling multiple times within a short timeframe causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment. This trait, known as dodge staling, also applies to spot dodges and air dodges, such that overusing any type of dodge also affects the others.

Rolling vs. wavedashing (Super Smash Bros. Melee)[edit]

Many casual players believe that rolling and wavedashing play the same role and that the wavedash is just a superior version of the roll. This misconception exists because professional players wavedash in most situations in which casual players would roll. In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easily punished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). If the wavedash did not exist, upper-level smashers would replace the wavedash with a dash dance in most situations, not a roll.

Rolling frames in Smash 64[edit]

All fighters are vulnerable for 3 frames at the start of a roll, then are invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).

Characters Intangibility Frames Total Frames Vulnerable End Frames
Fox (SSB) Fox 4-19 31 12
Jigglypuff (SSB) Jigglypuff 4-19 31 12
Kirby (SSB) Kirby 4-19 31 12
Luigi (SSB) Luigi 4-19 31 12
Mario (SSB) Mario 4-19 31 12
Ness (SSB) Ness 4-19 31 12
Pikachu (SSB) Pikachu (back) 4-19 31 12
Link (SSB) Link (forward) 4-19 34 15
Yoshi (SSB) Yoshi (forward) 4-19 34 15
Pikachu (SSB) Pikachu (forward) 4-19 35 16
Donkey Kong (SSB) Donkey Kong 4-19 37 18
Link (SSB) Link (back) 4-19 37 18
Yoshi (SSB) Yoshi (back) 4-19 37 18
Captain Falcon (SSB) Captain Falcon 4-19 41 22
Samus (SSB) Samus 4-23 45 22

Rolling frames in Melee[edit]

These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.

Characters Intangibility Frames Total Frames Vulnerable End Frames
Captain Falcon (SSBM) Captain Falcon 4-19 31 12
Donkey Kong (SSBM) Donkey Kong 4-19 31 12
Dr. Mario (SSBM) Dr. Mario 4-19 31 12
Falco (SSBM) Falco 4-19 31 12
Fox (SSBM) Fox 4-19 31 12
Ganondorf (SSBM) Ganondorf 4-19 31 12
Ice Climbers (SSBM) Ice Climbers 4-19 31 12
Kirby (SSBM) Kirby 4-19 31 12
Luigi (SSBM) Luigi 4-19 31 12
Mario (SSBM) Mario 4-19 31 12
Ness (SSBM) Ness 4-19 31 12
Peach (SSBM) Peach 4-19 31 12
Pichu (SSBM) Pichu 4-19 31 12
Pikachu (SSBM) Pikachu 4-19 31 12
Sheik (SSBM) Sheik 4-19 31 12
Zelda (SSBM) Zelda 4-19 31 12
Yoshi (SSBM) Yoshi (forward) 4-19 34 15
Jigglypuff (SSBM) Jigglypuff (forward) 2-18 34 16
Jigglypuff (SSBM) Jigglypuff (back) 4-19 34 15
Mr. Game & Watch (SSBM) Mr. Game & Watch 4-19 35 16
Marth (SSBM) Marth (forward) 4-19 35 16
Marth (SSBM) Marth (back) 4-23 35 12
Roy (SSBM) Roy (forward) 4-19 35 16
Roy (SSBM) Roy (back) 4-23 35 12
Mewtwo (SSBM) Mewtwo (forward) 4-21 37 16
Link (SSBM) Link 4-19 37 18
Mewtwo (SSBM) Mewtwo (back) 4-19 37 18
Yoshi (SSBM) Yoshi (back) 4-19 37 18
Young Link (SSBM) Young Link 4-19 37 18
Bowser (SSBM) Bowser 4-19 39 20
Samus (SSBM) Samus* 4-23 44 21

* Samus' morph ball shrinks her body until frame 30.

Rolling distances in Melee[edit]

This list shows the overall rankings for how far the characters roll in Melee, taken from Mew2King's Melee information dump.

Average of forward and back rolls[edit]

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Samus (SSBM) Samus
4 Pichu (SSBM) Pichu
5 Sheik (SSBM) Sheik
6 Falco (SSBM) Falco
7 Roy (SSBM) Roy
8 Ganondorf (SSBM) Ganondorf
9 Luigi (SSBM) Luigi
10 Donkey Kong (SSBM) Donkey Kong
11 Link (SSBM) Link
12 Pikachu (SSBM) Pikachu
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Zelda (SSBM) Zelda
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Ness (SSBM) Ness
21 Kirby (SSBM) Kirby
22 Yoshi (SSBM) Yoshi
23 Peach (SSBM) Peach
24 Young Link (SSBM) Young Link
25 Mr. Game & Watch (SSBM) Mr. Game & Watch
26 Bowser (SSBM) Bowser

Forward rolls[edit]

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Sheik (SSBM) Sheik
4 Pichu (SSBM) Pichu
5 Samus (SSBM) Samus
6 Falco (SSBM) Falco
7 Donkey Kong (SSBM) Donkey Kong
8 Ganondorf (SSBM) Ganondorf
9 Roy (SSBM) Roy
10 Luigi (SSBM) Luigi
11 Pikachu (SSBM) Pikachu
12 Link (SSBM) Link
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Zelda (SSBM) Zelda
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Kirby (SSBM) Kirby
21 Yoshi (SSBM) Yoshi
22 Peach (SSBM) Peach
23 Ness (SSBM) Ness
24 Bowser (SSBM) Bowser
25 Young Link (SSBM) Young Link
26 Mr. Game & Watch (SSBM) Mr. Game & Watch

Back rolls[edit]

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Samus (SSBM) Samus
4 Falco (SSBM) Falco
5 Pichu (SSBM) Pichu
6 Roy (SSBM) Roy
7 Sheik (SSBM) Sheik
8 Ganondorf (SSBM) Ganondorf
9 Luigi (SSBM) Luigi
10 Link (SSBM) Link
11 Ness (SSBM) Ness
12 Donkey Kong (SSBM) Donkey Kong
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Pikachu (SSBM) Pikachu
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Zelda (SSBM) Zelda
21 Kirby (SSBM) Kirby
22 Yoshi (SSBM) Yoshi
23 Peach (SSBM) Peach
24 Young Link (SSBM) Young Link
25 Mr. Game & Watch (SSBM) Mr. Game & Watch
26 Bowser (SSBM) Bowser

Rolling frames in Brawl[edit]

Characters Intangibility Frames Total Frames
Meta Knight (SSBB) Meta Knight (forward) 5-12 23
Lucario (SSBB) Lucario 4-19 27
Pit (SSBB) Pit (forward) 4-17 27
Zero Suit Samus (SSBB) Zero Suit Samus (forward) 4-15 27
Diddy Kong (SSBB) Diddy Kong 4-19 29
Squirtle (SSBB) Squirtle 4-19 29
Kirby (SSBB) Kirby 4-20 31
Captain Falcon (SSBB) Captain Falcon 4-19 31
Donkey Kong (SSBB) Donkey Kong 4-19 31
Falco (SSBB) Falco 4-19 31
Fox (SSBB) Fox 4-19 31
Ganondorf (SSBB) Ganondorf 4-19 31
Ice Climbers (SSBB) Ice Climbers 4-19 31
Luigi (SSBB) Luigi 4-19 31
Lucas (SSBB) Lucas 4-19 31
Ness (SSBB) Ness 4-19 31
Peach (SSBB) Peach (forward) 4-19 31
Pikachu (SSBB) Pikachu 4-19 31
Sheik (SSBB) Sheik 4-19 31
Sonic (SSBB) Sonic 4-19 31
Wolf (SSBB) Wolf 4-19 31
Zelda (SSBB) Zelda 4-19 31
Peach (SSBB) Peach (back) 5-20 31
Jigglypuff (SSBB) Jigglypuff (forward) 3-19 32
Ivysaur (SSBB) Ivysaur 4-19 32
Jigglypuff (SSBB) Jigglypuff (back) 4-19 32
King Dedede (SSBB) King Dedede 4-19 32
Mario (SSBB) Mario 4-19 32
Olimar (SSBB) Olimar 4-19 32
Pit (SSBB) Pit (back) 4-17 32
Ike (SSBB) Ike (forward) 4-19 33
Snake (SSBB) Snake (back) 4-19 33
Meta Knight (SSBB) Meta Knight (back) 4-12 33
Yoshi (SSBB) Yoshi (forward) 4-19 34
R.O.B. (SSBB) R.O.B. 4-15 34
Marth (SSBB) Marth (back) 4-23 35
Charizard (SSBB) Charizard (forward) 4-19 35
Marth (SSBB) Marth (forward) 4-19 35
Mr. Game & Watch (SSBB) Mr. Game & Watch 4-19 35
Snake (SSBB) Snake (forward) 4-17 35
Charizard (SSBB) Charizard (back) 4-19 36
Wario (SSBB) Wario 4-21 37
Ike (SSBB) Ike (back) 4-19 37
Link (SSBB) Link 4-19 37
Toon Link (SSBB) Toon Link 4-19 37
Yoshi (SSBB) Yoshi (back) 4-19 37
Zero Suit Samus (SSBB) Zero Suit Samus (back) 4-19 37
Bowser (SSBB) Bowser 5-20 39
Samus (SSBB) Samus 4-23 44

Rolling frames in Smash 4[edit]

In Smash 4, rolls have been sped up slightly for the majority of the cast, making them safer for repositioning and getting away from attacks. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll.

Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. The following list shows the frame data of rolls as of the latest version of the game.

Characters Intangibility Frames Total Frames
Duck Hunt (SSB4) Duck Hunt 4-15 26
Fox (SSB4) Fox 4-14 26
Pikachu (SSB4) Pikachu 4-14 26
Toon Link (SSB4) Toon Link 4-14 26
Little Mac (SSB4) Little Mac 4-12 26
Captain Falcon (SSB4) Captain Falcon 4-15 27
Dark Pit (SSB4) Dark Pit 4-15 27
Diddy Kong (SSB4) Diddy Kong 4-15 27
Meta Knight (SSB4) Meta Knight 4-15 27
Pit (SSB4) Pit 4-15 27
Sheik (SSB4) Sheik 4-15 27
Sonic (SSB4) Sonic 4-15 27
Zero Suit Samus (SSB4) Zero Suit Samus 4-15 27
Roy (SSB4) Roy 4-17 29
Donkey Kong (SSB4) Donkey Kong 4-16 29
Dr. Mario (SSB4) Dr. Mario 4-16 29
Falco (SSB4) Falco 4-16 29
Mario (SSB4) Mario 4-16 29
Mii Brawler (SSB4) Mii Brawler 4-16 29
Mr. Game & Watch (SSB4) Mr. Game & Watch 4-16 29
Olimar (SSB4) Olimar 4-16 29
Pac-Man (SSB4) Pac-Man 4-16 29
R.O.B. (SSB4) R.O.B. 4-16 29
Wario (SSB4) Wario 4-16 29
Wii Fit Trainer (SSB4) Wii Fit Trainer 4-16 29
Lucario (SSB4) Lucario 4-14 29
Greninja (SSB4) Greninja (forward) 4-14 29
Mewtwo (SSB4) Mewtwo 4-13 29
Bowser Jr. (SSB4) Bowser Jr. 4-17 30
Jigglypuff (SSB4) Jigglypuff 4-17 30
Kirby (SSB4) Kirby 4-17 30
Link (SSB4) Link 4-17 30
Lucas (SSB4) Lucas 4-17 30
Lucina (SSB4) Lucina 4-17 30
Luigi (SSB4) Luigi 4-17 30
Marth (SSB4) Marth 4-17 30
Mega Man (SSB4) Mega Man 4-17 30
Mii Gunner (SSB4) Mii Gunner 4-17 30
Mii Swordfighter (SSB4) Mii Swordfighter 4-17 30
Ness (SSB4) Ness 4-17 30
Palutena (SSB4) Palutena 4-17 30
Peach (SSB4) Peach 4-17 30
Rosalina (SSB4) Rosalina 4-17 30
Ryu (SSB4) Ryu 4-17 30
Shulk (SSB4) Shulk 4-17 30
Villager (SSB4) Villager 4-17 30
Zelda (SSB4) Zelda 4-17 30
Corrin (SSB4) Corrin 4-14 30
Cloud (SSB4) Cloud 4-15 31
Charizard (SSB4) Charizard 4-18 32
Ike (SSB4) Ike 4-18 32
Robin (SSB4) Robin 4-18 32
Greninja (SSB4) Greninja (back) 4-14 32
Bowser (SSB4) Bowser 4-19 33
Ganondorf (SSB4) Ganondorf 4-19 33
King Dedede (SSB4) King Dedede 4-19 33
Yoshi (SSB4) Yoshi 4-21 35
Bayonetta (SSB4) Bayonetta[1] 6-19 36
Samus (SSB4) Samus 4-23 39

Rolling distances in Smash 4[edit]

An icon for denoting incomplete things.

Average of forward and back rolls[edit]

Ranking Character
1 Samus (SSB4) Samus
2 R.O.B. (SSB4) R.O.B.
3-4 Charizard (SSB4) Charizard
3-4 Greninja (SSB4) Greninja
5 Little Mac (SSB4) Little Mac
6 Falco (SSB4) Falco
7-8 King Dedede (SSB4) King Dedede
7-8 Marth (SSB4) Marth
9 Sheik (SSB4) Sheik
10-11 Link (SSB4) Link
10-11 Sonic (SSB4) Sonic
12 Diddy Kong (SSB4) Diddy Kong
13 Lucina (SSB4) Lucina
14 Ganondorf (SSB4) Ganondorf
15 Meta Knight (SSB4) Meta Knight
16-17 Ike (SSB4) Ike
16-17 Luigi (SSB4) Luigi
18 Donkey Kong (SSB4) Donkey Kong
19 Pac-Man (SSB4) Pac-Man
20-21 Captain Falcon (SSB4) Captain Falcon
20-21 Duck Hunt (SSB4) Duck Hunt
22 Fox (SSB4) Fox
23 Lucario (SSB4) Lucario
24-25 Jigglypuff (SSB4) Jigglypuff
24-25 Kirby (SSB4) Kirby
26-27 Rosalina (SSB4) Rosalina
26-27 Wario (SSB4) Wario
28-30 Dr. Mario (SSB4) Dr. Mario
28-30 Mario (SSB4) Mario
28-30 Shulk (SSB4) Shulk (Speed)
31-32 Bowser Jr. (SSB4) Bowser Jr.
31-32 Mega Man (SSB4) Mega Man
33-34 Pikachu (SSB4) Pikachu
33-34 Shulk (SSB4) Shulk
35-36 Palutena (SSB4) Palutena
35-36 Robin (SSB4) Robin
37-39 Pit (SSB4) Pit
37-39 Yoshi (SSB4) Yoshi
37-39 Dark Pit (SSB4) Dark Pit
40 Bowser (SSB4) Bowser
41-43 Olimar (SSB4) Olimar
41-43 Peach (SSB4) Peach
41-43 Zero Suit Samus (SSB4) Zero Suit Samus
44 Ness (SSB4) Ness
45-46 Mr. Game & Watch (SSB4) Mr. Game & Watch
45-46 Zelda (SSB4) Zelda
47 Wii Fit Trainer (SSB4) Wii Fit Trainer
48-49 Toon Link (SSB4) Toon Link
48-49 Villager (SSB4) Villager

Forward rolls[edit]

Ranking Character
1 Samus (SSB4) Samus
2 Little Mac (SSB4) Little Mac
3 R.O.B. (SSB4) R.O.B.
4 Falco (SSB4) Falco
5 Charizard (SSB4) Charizard
6 Greninja (SSB4) Greninja
7 Marth (SSB4) Marth
8 King Dedede (SSB4) King Dedede
9 Link (SSB4) Link
10 Sonic (SSB4) Sonic
11 Meta Knight (SSB4) Meta Knight
12 Lucina (SSB4) Lucina
13 Diddy Kong (SSB4) Diddy Kong
14 Sheik (SSB4) Sheik
15 Ike (SSB4) Ike
16 Ganondorf (SSB4) Ganondorf
17 Luigi (SSB4) Luigi
18 Kirby (SSB4) Kirby
19 Donkey Kong (SSB4) Donkey Kong
20 Fox (SSB4) Fox
21 Captain Falcon (SSB4) Captain Falcon
22 Pac-Man (SSB4) Pac-Man
23 Lucario (SSB4) Lucario
24 Wario (SSB4) Wario
25 Jigglypuff (SSB4) Jigglypuff
26 Duck Hunt (SSB4) Duck Hunt
27-28 Dr. Mario (SSB4) Dr. Mario
27-28 Mario (SSB4) Mario
29 Rosalina (SSB4) Rosalina
30 Robin (SSB4) Robin
31 Shulk (SSB4) Shulk (Speed)
32 Pikachu (SSB4) Pikachu
33 Shulk (SSB4) Shulk
34-35 Dark Pit (SSB4) Dark Pit
34-35 Pit (SSB4) Pit
36 Mega Man (SSB4) Mega Man
37 Bowser Jr. (SSB4) Bowser Jr.
38 Yoshi (SSB4) Yoshi
39 Peach (SSB4) Peach
40 Olimar (SSB4) Olimar
41 Mr. Game & Watch (SSB4) Mr. Game & Watch
42 Zelda (SSB4) Zelda
43 Ness (SSB4) Ness
44 Zero Suit Samus (SSB4) Zero Suit Samus
45 Bowser (SSB4) Bowser
46 Palutena (SSB4) Palutena
47 Toon Link (SSB4) Toon Link
48 Wii Fit Trainer (SSB4) Wii Fit Trainer
49 Villager (SSB4) Villager

Back rolls[edit]

Ranking Character
1 Samus (SSB4) Samus
2 Greninja (SSB4) Greninja
3 Charizard (SSB4) Charizard
4 R.O.B. (SSB4) R.O.B.
5 Sheik (SSB4) Sheik
6 King Dedede (SSB4) King Dedede
7 Marth (SSB4) Marth
8 Little Mac (SSB4) Little Mac
9 Falco (SSB4) Falco
10 Sonic (SSB4) Sonic
11 Link (SSB4) Link
12 Diddy Kong (SSB4) Diddy Kong
13 Ganondorf (SSB4) Ganondorf
14 Lucina (SSB4) Lucina
15 Luigi (SSB4) Luigi
16 Donkey Kong (SSB4) Donkey Kong
17 Duck Hunt (SSB4) Duck Hunt
18 Ike (SSB4) Ike
19 Pac-Man (SSB4) Pac-Man
20 Meta Knight (SSB4) Meta Knight
21 Palutena (SSB4) Palutena
22 Captain Falcon (SSB4) Captain Falcon
23 Lucario (SSB4) Lucario
24 Fox (SSB4) Fox
25 Shulk (SSB4) Shulk (Speed)
26 Jigglypuff (SSB4) Jigglypuff
27 Rosalina (SSB4) Rosalina
28 Bowser Jr. (SSB4) Bowser Jr.
29-30 Dr. Mario (SSB4) Dr. Mario
29-30 Mario (SSB4) Mario
31 Mega Man (SSB4) Mega Man
32 Wario (SSB4) Wario
33 Shulk (SSB4) Shulk
34 Kirby (SSB4) Kirby
35 Pikachu (SSB4) Pikachu
36 Bowser (SSB4) Bowser
37 Yoshi (SSB4) Yoshi
38 Robin (SSB4) Robin
39 Zero Suit Samus (SSB4) Zero Suit Samus
40-41 Dark Pit (SSB4) Dark Pit
40-41 Pit (SSB4) Pit
42 Ness (SSB4) Ness
43 Olimar (SSB4) Olimar
44 Peach (SSB4) Peach
45 Wii Fit Trainer (SSB4) Wii Fit Trainer
46 Zelda (SSB4) Zelda
47 Villager (SSB4) Villager
48 Mr. Game & Watch (SSB4) Mr. Game & Watch
49 Toon Link (SSB4) Toon Link

Rolling frames in Ultimate[edit]

In Ultimate, the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in SSB4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of Bayonetta, Samus and Yoshi, which were the slowest in Smash 4, have been sped up relative to other characters.

In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with spot dodges and air dodges.

The formula to determine a roll's duration before it can be interrupted is D * (1 + P), where D is the total duration of the roll when fresh, and P is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. The penalty value caps at 0.3 for forward rolls, and 0.5 for back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping pressure.

Characters Forward rolls Back rolls
Intangibility frames Total frames Intangibility frames Total frames
Fresh Fully stale Fresh Fully stale Fresh Fully stale Fresh Fully stale
Fox (SSBU) Fox 4-12 8-12 26 34 4-14 8-13 32 49
Little Mac (SSBU) Little Mac 4-12 8-12 26 34 4-14 8-13 32 49
Sheik (SSBU) Sheik 4-12 8-12 26 34 4-14 8-13 32 49
Zero Suit Samus (SSBU) Zero Suit Samus 4-12 8-12 26 34 4-14 8-13 32 49
Diddy Kong (SSBU) Diddy Kong 4-14 8-14 28 37 4-15 8-13 33 50
Greninja (SSBU) Greninja 4-14 8-14 28 37 4-15 8-13 33 50
Meta Knight (SSBU) Meta Knight 4-14 8-14 28 37 4-15 8-13 33 50
Pichu (SSBU) Pichu 4-14 8-14 28 37 4-15 8-13 33 50
Pikachu (SSBU) Pikachu 4-14 8-14 28 37 4-15 8-13 33 50
Sonic (SSBU) Sonic 4-14 8-14 28 37 4-15 8-13 33 50
Squirtle (SSBU) Squirtle 4-14 8-14 28 37 4-15 8-13 33 50
Toon Link (SSBU) Toon Link 4-14 8-14 28 37 4-15 8-13 33 50
Young Link (SSBU) Young Link 4-14 8-14 28 37 4-15 8-13 33 50
Banjo & Kazooie (SSBU) Banjo & Kazooie 4-15 8-14 29 38 5-16 9-14 34 51
Bowser Jr. (SSBU) Bowser Jr. 4-15 8-14 29 38 5-16 9-14 34 51
Byleth (SSBU) Byleth 4-15 8-14 29 38 5-16 9-14 34 51
Chrom (SSBU) Chrom 4-15 8-14 29 38 5-16 9-14 34 51
Cloud (SSBU) Cloud 4-15 8-14 29 38 5-16 9-14 34 51
Corrin (SSBU) Corrin 4-15 8-14 29 38 5-16 9-14 34 51
Dark Pit (SSBU) Dark Pit 4-15 8-14 29 38 5-16 9-14 34 51
Dr. Mario (SSBU) Dr. Mario 4-15 8-14 29 38 5-16 9-14 34 51
Duck Hunt (SSBU) Duck Hunt 4-15 8-14 29 38 5-16 9-14 34 51
Falco (SSBU) Falco 4-15 8-14 29 38 5-16 9-14 34 51
Hero (SSBU) Hero 4-15 8-14 29 38 5-16 9-14 34 51
Inkling (SSBU) Inkling 4-15 8-14 29 38 5-16 9-14 34 51
Isabelle (SSBU) Isabelle 4-15 8-14 29 38 5-16 9-14 34 51
Joker (SSBU) Joker 4-15 8-14 29 38 5-16 9-14 34 51
Lucario (SSBU) Lucario 4-15 8-14 29 38 5-16 9-14 34 51
Lucas (SSBU) Lucas 4-15 8-14 29 38 5-16 9-14 34 51
Lucina (SSBU) Lucina 4-15 8-14 29 38 5-16 9-14 34 51
Luigi (SSBU) Luigi 4-15 8-14 29 38 5-16 9-14 34 51
Mario (SSBU) Mario 4-15 8-14 29 38 5-16 9-14 34 51
Marth (SSBU) Marth 4-15 8-14 29 38 5-16 9-14 34 51
Mega Man (SSBU) Mega Man 4-15 8-14 29 38 5-16 9-14 34 51
Mewtwo (SSBU) Mewtwo 4-15 8-14 29 38 5-16 9-14 34 51
Mii Brawler (SSBU) Mii Brawler 4-15 8-14 29 38 5-16 9-14 34 51
Mii Gunner (SSBU) Mii Gunner 4-15 8-14 29 38 5-16 9-14 34 51
Mii Swordfighter (SSBU) Mii Swordfighter 4-15 8-14 29 38 5-16 9-14 34 51
Ness (SSBU) Ness 4-15 8-14 29 38 5-16 9-14 34 51
Olimar (SSBU) Olimar 4-15 8-14 29 38 5-16 9-14 34 51
Pac-Man (SSBU) Pac-Man 4-15 8-14 29 38 5-16 9-14 34 51
Palutena (SSBU) Palutena 4-15 8-14 29 38 5-16 9-14 34 51
Piranha Plant (SSBU) Piranha Plant 4-15 8-14 29 38 5-16 9-14 34 51
Pit (SSBU) Pit 4-15 8-14 29 38 5-16 9-14 34 51
R.O.B. (SSBU) R.O.B. 4-15 8-14 29 38 5-16 9-14 34 51
Roy (SSBU) Roy 4-15 8-14 29 38 5-16 9-14 34 51
Sephiroth (SSBU) Sephiroth 4-15 8-14 29 38 5-16 9-14 34 51
Shulk (SSBU) Shulk 4-15 8-14 29 38 5-16 9-14 34 51
Sora (SSBU) Sora 4-15 8-14 29 38 5-16 9-14 34 51
Steve (SSBU) Steve 4-15 8-14 29 38 5-16 9-14 34 51
Terry (SSBU) Terry 4-15 8-14 29 38 5-16 9-14 34 51
Villager (SSBU) Villager 4-15 8-14 29 38 5-16 9-14 34 51
Wii Fit Trainer (SSBU) Wii Fit Trainer 4-15 8-14 29 38 5-16 9-14 34 51
Wolf (SSBU) Wolf 4-15 8-14 29 38 5-16 9-14 34 51
Pyra (SSBU) Pyra 4-15 8-14 29 38 5-16 9-14 34 51
Kazuya (SSBU) Kazuya 4-15 8-14 30 39 5-16 9-14 35 52
Min Min (SSBU) Min Min 4-15 8-14 30 39 5-16 9-14 35 52
Captain Falcon (SSBU) Captain Falcon 4-15 8-14 30 40 5-16 9-14 35 53
Daisy (SSBU) Daisy 4-15 8-14 30 40 5-16 9-14 35 53
Donkey Kong (SSBU) Donkey Kong 4-15 8-14 30 40 5-16 9-14 35 53
Ice Climbers (SSBU) Ice Climbers 4-15 8-14 30 40 5-16 9-14 35 53
Ike (SSBU) Ike 4-15 8-14 30 40 5-16 9-14 35 53
Incineroar (SSBU) Incineroar 4-15 8-14 30 40 5-16 9-14 35 53
Ivysaur (SSBU) Ivysaur 4-15 8-14 30 40 5-16 9-14 35 53
Jigglypuff (SSBU) Jigglypuff 4-15 8-14 30 40 5-16 9-14 35 53
Ken (SSBU) Ken 4-15 8-14 30 40 5-16 9-14 35 53
Kirby (SSBU) Kirby 4-15 8-14 30 40 5-16 9-14 35 53
Link (SSBU) Link 4-15 8-14 30 40 5-16 9-14 35 53
Mr. Game & Watch (SSBU) Mr. Game & Watch 4-15 8-14 30 40 5-16 9-14 35 53
Peach (SSBU) Peach 4-15 8-14 30 40 5-16 9-14 35 53
Richter (SSBU) Richter 4-15 8-14 30 40 5-16 9-14 35 53
Robin (SSBU) Robin 4-15 8-14 30 40 5-16 9-14 35 53
Rosalina (SSBU) Rosalina 4-15 8-14 30 40 5-16 9-14 35 53
Ryu (SSBU) Ryu 4-15 8-14 30 40 5-16 9-14 35 53
Simon (SSBU) Simon 4-15 8-14 30 40 5-16 9-14 35 53
Snake (SSBU) Snake 4-15 8-14 30 40 5-16 9-14 35 53
Wario (SSBU) Wario 4-15 8-14 30 40 5-16 9-14 35 53
Yoshi (SSBU) Yoshi 4-15 8-14 30 40 5-16 9-14 35 53
Zelda (SSBU) Zelda 4-15 8-14 30 40 5-16 9-14 35 53
Dark Samus (SSBU) Dark Samus 4-18 8-16 31 41 5-20 9-16 36 54
Bayonetta (SSBU) Bayonetta[2] 6-15 10-15 31 41 7-16 11-15 36 54
Bowser (SSBU) Bowser 4-16 8-15 32 42 5-17 9-15 37 56
Charizard (SSBU) Charizard 4-16 8-15 32 42 5-17 9-15 37 56
Ganondorf (SSBU) Ganondorf 4-16 8-15 32 42 5-17 9-15 37 56
King Dedede (SSBU) King Dedede 4-16 8-15 32 42 5-17 9-15 37 56
King K. Rool (SSBU) King K. Rool 4-16 8-15 32 42 5-17 9-15 37 56
Ridley (SSBU) Ridley 4-16 8-15 32 42 5-17 9-15 37 56
Samus (SSBU) Samus 4-18 8-16 34 45 5-20 9-16 39 59
Mythra (SSBU) Mythra[3] 7-18 11-17 35 46 8-19 12-17 38 57

Rolling distances in Ultimate[edit]

This list shows the overall rankings for how far the characters roll in Ultimate. Values are approximated from the markings in Training and adjusted to account for the marking's incorrect scale (a 1 unit mark is around 1.067 units).

Forward rolls[edit]

Ranking Character Approx. Units
1-2 Samus (SSBU) Samus 39.73
1-2 Dark Samus (SSBU) Dark Samus 39.73
3 Little Mac (SSBU) Little Mac 37.4
4 Charizard (SSBU) Charizard 36.79
5 Wolf (SSBU) Wolf 36.18
6 Mewtwo (SSBU) Mewtwo 36.09
7 Joker (SSBU) Joker 36.04
8 Falco (SSBU) Falco 35.95
9 Simon (SSBU) Simon 35.48
9 Richter (SSBU) Richter 35.48
11-14 Jigglypuff (SSBU) Jigglypuff 35.02
11-14 R.O.B. (SSBU) R.O.B. 35.02
11-14 Greninja (SSBU) Greninja 35.02
11-14 Sephiroth (SSBU) Sephiroth 35.02
15 Link (SSBU) Link 34.92
16-18 Roy (SSBU) Roy 34.74
16-18 Chrom (SSBU) Chrom 34.74
16-18 Banjo & Kazooie (SSBU) Banjo & Kazooie 34.74
19-20 Inkling (SSBU) Inkling 34.64
19-20 Ridley (SSBU) Ridley 34.64
21-22 Marth (SSBU) Marth 34.36
21-22 Lucina (SSBU) Lucina 34.36
23 Min Min (SSBU) Min Min 34.08
24 Pikachu (SSBU) Pikachu 33.99
25 Byleth (SSBU) Byleth 33.57
26 King Dedede (SSBU) King Dedede 33.29
27 Terry (SSBU) Terry 33.2
28 Ike (SSBU) Ike 33.11
29 Corrin (SSBU) Corrin 32.97
30 Donkey Kong (SSBU) Donkey Kong 32.92
31 Sonic (SSBU) Sonic 32.83
32 Ganondorf (SSBU) Ganondorf 32.69
33 Pyra (SSBU) Pyra 32.64
33 Mythra (SSBU) Mythra 32.64
35 Luigi (SSBU) Luigi 32.41
36 Sora (SSBU) Sora 32.33
37 Pichu (SSBU) Pichu 32.22
38-41 Mario (SSBU) Mario 32.17
38-41 Dr. Mario (SSBU) Dr. Mario 32.17
38-41 Diddy Kong (SSBU) Diddy Kong 32.17
38-41 Kazuya (SSBU) Kazuya 32.17
42 Hero (SSBU) Hero 31.94
43 Sheik (SSBU) Sheik 31.85
44-45 Fox (SSBU) Fox 31.8
44-45 Lucario (SSBU) Lucario 31.8
46 Ivysaur (SSBU) Ivysaur 31.71
47-49 Pac-Man (SSBU) Pac-Man 31.52
47-49 Incineroar (SSBU) Incineroar 31.52
47-49 Steve (SSBU) Steve 31.52
50 Duck Hunt (SSBU) Duck Hunt 31.29
51 Mii Brawler (SSBU) Mii Brawler 31.24
52-55 Meta Knight (SSBU) Meta Knight 31.19
52-55 King K. Rool (SSBU) King K. Rool 31.19
52-55 Mii Swordfighter (SSBU) Mii Swordfighter 31.19
52-55 Mii Gunner (SSBU) Mii Gunner 31.19
56 Kirby (SSBU) Kirby 31.15
57 Snake (SSBU) Snake 31.01
58 Rosalina & Luma (SSBU) Rosalina & Luma 30.73
59-63 Captain Falcon (SSBU) Captain Falcon 30.68
59-63 Mr. Game & Watch (SSBU) Mr. Game & Watch 30.68
59-63 Zero Suit Samus (SSBU) Zero Suit Samus 30.68
59-63 Wario (SSBU) Wario 30.68
59-63 Bowser Jr. (SSBU) Bowser Jr. 30.68
64 Robin (SSBU) Robin 30.59
65-66 Yoshi (SSBU) Yoshi 30.45
65-66 Mega Man (SSBU) Mega Man 30.45
67 Olimar (SSBU) Olimar 30.31
68-69 Shulk (SSBU) Shulk 30.03
68-69 Cloud (SSBU) Cloud 30.03
70 Young Link (SSBU) Young Link 29.89
71 Bayonetta (SSBU) Bayonetta 29.79
72 Palutena (SSBU) Palutena 29.7
73-74 Ness (SSBU) Ness 29.65
73-74 Lucas (SSBU) Lucas 29.65
75-76 Peach (SSBU) Peach 29.52
75-76 Daisy (SSBU) Daisy 29.52
77 Toon Link (SSBU) Toon Link 29.24
78-79 Pit (SSBU) Pit 29.14
78-79 Dark Pit (SSBU) Dark Pit 29.14
80 Wii Fit Trainer (SSBU) Wii Fit Trainer 29.0
81 Squirtle (SSBU) Squirtle 28.82
82 Ice Climbers (SSBU) Ice Climbers 27.98
83 Zelda (SSBU) Zelda 27.42
84 Bowser (SSBU) Bowser 27.28
85 Isabelle (SSBU) Isabelle 27.04
86 Villager (SSBU) Villager 26.86
87 Piranha Plant (SSBU) Piranha Plant 26.62
88-89 Ryu (SSBU) Ryu 26.53
88-89 Ken (SSBU) Ken 26.53

Back rolls[edit]

Ranking Character Approx. Units
1-2 Samus (SSBU) Samus 36.56
1-2 Dark Samus (SSBU) Dark Samus 36.56
3 Falco (SSBU) Falco 36.09
4 Mewtwo (SSBU) Mewtwo 36.04
5 Joker (SSBU) Joker 36.0
6-7 Simon (SSBU) Simon 35.44
6-7 Richter (SSBU) Richter 35.44
8-12 Jigglypuff (SSBU) Jigglypuff 34.97
8-12 Charizard (SSBU) Charizard 34.97
8-12 R.O.B. (SSBU) R.O.B. 34.97
8-12 Greninja (SSBU) Greninja 34.97
8-12 Sephiroth (SSBU) Sephiroth 34.97
13-15 Roy (SSBU) Roy 34.69
13-15 Chrom (SSBU) Chrom 34.69
13-15 Wolf (SSBU) Wolf 34.69
16 Inkling (SSBU) Inkling 34.6
17 Link (SSBU) Link 34.41
18 Marth (SSBU) Marth 34.32
18 Lucina (SSBU) Lucina 34.32
20 Snake (SSBU) Snake 34.13
21-22 Pyra (SSBU) Pyra 33.43
21-22 Mythra (SSBU) Mythra 33.43
23 Byleth (SSBU) Byleth 33.39
24-25 Diddy Kong (SSBU) Diddy Kong 33.25
24-25 King Dedede (SSBU) King Dedede 33.25
26 Terry (SSBU) Terry 33.15
27 Sonic (SSBU) Sonic 33.01
28-29 Ganondorf (SSBU) Ganondorf 32.92
28-29 Corrin (SSBU) Corrin 32.92
30 Donkey Kong (SSBU) Donkey Kong 32.87
31 Pikachu (SSBU) Pikachu 32.78
31 Ike (SSBU) Ike 32.78
33 Palutena (SSBU) Palutena 32.45
34 Luigi (SSBU) Luigi 32.36
35 Sora (SSBU) Sora 32.33
36 Ridley (SSBU) Ridley 32.31
37 Banjo & Kazooie (SSBU) Banjo & Kazooie 32.13
38 Hero (SSBU) Hero 31.89
39 Sheik (SSBU) Sheik 31.8
40 Fox (SSBU) Fox 31.75
41-42 Ivysaur (SSBU) Ivysaur 31.66
41-42 Lucario (SSBU) Lucario 31.66
43-46 Pac-Man (SSBU) Pac-Man 31.47
43-46 Duck Hunt (SSBU) Duck Hunt 31.47
43-46 Incineroar (SSBU) Incineroar 31.47
43-46 Steve (SSBU) Steve 31.47
47-49 King K. Rool (SSBU) King K. Rool 31.15
47-49 Mii Swordfighter (SSBU) Mii Swordfighter 31.15
47-49 Mii Gunner (SSBU) Mii Gunner 31.15
50 Min Min (SSBU) Min Min 31.01
51 Meta Knight (SSBU) Meta Knight 30.82
52-53 Rosalina & Luma (SSBU) Rosalina & Luma 30.68
52-53 Mii Brawler (SSBU) Mii Brawler 30.68
54-58 Mario (SSBU) Mario 30.63
54-58 Captain Falcon (SSBU) Captain Falcon 30.63
54-58 Wario (SSBU) Wario 30.63
54-58 Robin (SSBU) Robin 30.63
54-58 Bowser Jr. (SSBU) Bowser Jr. 30.63
59 Dr. Mario (SSBU) Dr. Mario 30.59
60 Mr. Game & Watch (SSBU) Mr. Game & Watch 30.59
61 Pichu (SSBU) Pichu 30.54
62 Zero Suit Samus (SSBU) Zero Suit Samus 30.31
63 Mega Man (SSBU) Mega Man 30.07
64-65 Shulk (SSBU) Shulk 29.98
64-65 Cloud (SSBU) Cloud 29.98
66 Olimar (SSBU) Olimar 29.89
67-70 Kirby (SSBU) Kirby 29.75
67-70 Pit (SSBU) Pit 29.75
67-70 Dark Pit (SSBU) Dark Pit 29.75
67-70 Bayonetta (SSBU) Bayonetta 29.75
71 Yoshi (SSBU) Yoshi 29.61
72-73 Ness (SSBU) Ness 29.38
72-73 Lucas (SSBU) Lucas 29.38
74-75 Peach (SSBU) Peach 29.28
74-75 Daisy (SSBU) Daisy 29.28
76-77 Young Link (SSBU) Young Link 29.19
76-77 Toon Link (SSBU) Toon Link 29.19
78 Little Mac (SSBU) Little Mac 29.14
79-80 Wii Fit Trainer (SSBU) Wii Fit Trainer 28.96
79-80 Kazuya (SSBU) Kazuya 28.96
81 Ice Climbers (SSBU) Ice Climbers 28.86
82 Squirtle (SSBU) Squirtle 28.77
83 Bowser (SSBU) Bowser 27.88
84 Zelda (SSBU) Zelda 27.37
85 Isabelle (SSBU) Isabelle 26.81
86 Villager (SSBU) Villager 26.67
87 Piranha Plant (SSBU) Piranha Plant 26.58
88-89 Ryu (SSBU) Ryu 26.44
88-89 Ken (SSBU) Ken 26.44

Gallery[edit]

Trivia[edit]

  • In Super Smash Bros., a glitch occurs if Mario or Luigi repeatedly rolls backwards against a wall, which makes the character slowly move sideways out of the plane of gameplay. This causes them to dramatically increase in size, and they will eventually either appear to move randomly across the stage, or disappear entirely. If another action is inputted, the character returns to normal. [1]

References[edit]

  1. ^ Bat Within activates on frames 3-5
  2. ^ Bat Within activates on frames 2–5 during forward roll, and frames 3–6 during back roll, assuming unstaled dodges
  3. ^ Foresight activates on frames 2–6 during forward roll, and frames 2–7 during back roll, assuming unstaled dodges