Captain Falcon (SSB4)/Up special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{Arrange|float=right|w=2| {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Falcon Dive}}[[File:CaptainFalconFalconDiveG.gif|thumb|200px|Hitbox visualization showing Captain Falcon's grounded Falcon Dive.]]|[[File:CaptainFalconFalconDiveA.gif|thumb|200px|Hitbox visualization showing Captain Falcon's aerial Falcon Dive.]]}} | {{Arrange|float=right|w=2| {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Falcon Dive}}[[File:CaptainFalconFalconDiveG.gif|thumb|200px|Hitbox visualization showing Captain Falcon's grounded Falcon Dive.]]|[[File:CaptainFalconFalconDiveA.gif|thumb|200px|Hitbox visualization showing Captain Falcon's aerial Falcon Dive.]]}} | ||
==Overview== | |||
Leaps upward and grabs any opponent that comes in [[range]], launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "YES!", and can use the move again instead of becoming [[helpless]]. Deals 5% on the first hit and 12% when thrown. | |||
==Hitboxes, Grabboxes and Throw== | ==Hitboxes, Grabboxes and Throw== | ||
===Early Grabboxes=== | ===Early Grabboxes=== | ||
{{SSB4GrabboxTableHeader}} | {{SSB4GrabboxTableHeader}} | ||
{{SSB4GrabboxTableRow | {{SSB4GrabboxTableRow | ||
Line 26: | Line 25: | ||
}} | }} | ||
|} | |} | ||
===Late Grabboxes=== | ===Late Grabboxes=== | ||
{{SSB4GrabboxTableHeader}} | {{SSB4GrabboxTableHeader}} | ||
{{SSB4GrabboxTableRow | {{SSB4GrabboxTableRow | ||
Line 56: | Line 53: | ||
}} | }} | ||
|} | |} | ||
===Latch=== | ===Latch=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 81: | Line 76: | ||
}} | }} | ||
|} | |} | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=8% | |||
|af=3 | |||
|angle=0 | |||
|bk=100 | |||
|ks=10 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
===Throw=== | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | {{SSB4ThrowTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=12% | ||
|af=3 | |af=3 | ||
|angle= | |angle=50 | ||
|bk= | |bk=40 | ||
|ks= | |ks=82 | ||
|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
Line 118: | Line 129: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Rising=== | ===Rising=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 158: | Line 167: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12|e=LagThrowS}}{{FrameStrip|t=Lag|c=59|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15 | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12|e=LagThrowS}}{{FrameStrip|t=Lag|c=59|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 23:28, February 17, 2021
Overview[edit]
Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "YES!", and can use the move again instead of becoming helpless. Deals 5% on the first hit and 12% when thrown.
Hitboxes, Grabboxes and Throw[edit]
Early Grabboxes[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.5 | 0 | 0.0 | 12.0 | 7.0 | — | ||||
0 | 5.5 | 0 | 0.0 | 8.8 | 13.7 | — |
Late Grabboxes[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.5 | 0 | 0.0 | 12.0 | 7.0 | — |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6% | Forwards | 70 | 50 | 0 | 0 | None | None |
Latch[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 0 | 0 | 0 | 9.6 | 2 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | None |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 8% | Forwards | 100 | 10 | 0 | 0 | None | None |
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12% | Forwards | 40 | 82 | 0 | 0 | None | None | |||
1 | 8% | Forwards | 100 | 10 | 0 | 0 | None | None |
Timing[edit]
Rising[edit]
Early grabboxes | 14 |
---|---|
Late grabbox | 15-30 |
Animation length (aerial) | 63 |
Animation length (grounded) | 64 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Throw[edit]
Hitbox | 3-4 |
---|---|
Throw release | 17 |
Interruptible | 77 |
Animation length | 91 |
Landing lag[edit]
Animation length | 30 |
---|
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
|