Super Smash Bros. Ultimate

Toon Link (SSBU)/Up special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ToonLinkUSpecialGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.]]
[[File:ToonLinkUSpecialGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.]]
[[File:ToonLinkUSpecialAerialSSBU.gif|thumb|500px|Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.]]
[[File:ToonLinkUSpecialAerialSSBU.gif|thumb|350px|Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}'''
{{UpdateList (SSBU)/10.1.0|char=Toon Link}}
==Hitboxes==
==Hitboxes==
===Grounded===
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits (early)|50}}
{{HitboxTableTitle|Multihits (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|rehit=4
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 29: Line 32:
|rebound=f
|rebound=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|rehit=4
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 50: Line 53:
|rebound=f
|rebound=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 71: Line 74:
|rebound=f
|rebound=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=1.0%
|damage=1.0%
|angle=80
|angle=80
Line 92: Line 95:
|rebound=f
|rebound=f
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=4
|damage=1.0%
|damage=1.0%
|angle=355
|angle=355
Line 113: Line 116:
|rebound=f
|rebound=f
}}
}}
|4
{{HitboxTableTitle|Multihits (late)|50}}
{{HitboxTableTitle|Multihits (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|rehit=5
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 136: Line 139:
|rebound=f
|rebound=f
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|rehit=5
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 158: Line 161:
|rebound=f
|rebound=f
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=5
|damage=1.0%
|damage=1.0%
|angle=180
|angle=180
Line 180: Line 183:
|rebound=f
|rebound=f
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=5
|damage=1.0%
|damage=1.0%
|angle=80
|angle=80
Line 202: Line 205:
|rebound=f
|rebound=f
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=5
|damage=1.0%
|damage=1.0%
|angle=355
|angle=355
Line 223: Line 226:
|rebound=f
|rebound=f
}}
}}
|4
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=180
|ks=180
Line 243: Line 246:
|slvl=L
|slvl=L
}}
}}
|0
|}
|}


===Aerial===
===Aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Front hit 1|24}}
{{HitboxTableTitle|Front hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=367
|angle=367
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 275: Line 279:
|damage=4.0%
|damage=4.0%
|angle=74
|angle=74
|af=3
|setweight=t
|bk=0
|ks=100
|fkv=107
|r=4.0
|bn=top
|xpos=0.0
|ypos=5.5
|zpos=14.5 to 6.5
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Toon Link Hit
|slvl=S
|clang=f
|rebound=f
|a=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=4.0%
|angle=74
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 293: Line 323:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Back hit 1|24}}
{{HitboxTableTitle|Back hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=120
|angle=120
|af=4
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 315: Line 347:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Front hit 2|24}}
{{HitboxTableTitle|Front hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=367
|angle=367
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 342: Line 376:
|damage=2.0%
|damage=2.0%
|angle=95
|angle=95
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 360: Line 396:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Back hit 2|24}}
{{HitboxTableTitle|Back hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=120
|angle=120
|af=4
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 382: Line 420:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Front hit 3|24}}
{{HitboxTableTitle|Front hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=367
|angle=84
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=77
|fkv=66
|r=6.0
|r=6.0
|bn=top
|bn=top
Line 409: Line 449:
|damage=2.0%
|damage=2.0%
|angle=95
|angle=95
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 427: Line 469:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Back hit 3|24}}
{{HitboxTableTitle|Back hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=120
|angle=120
|af=4
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 449: Line 493:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Front hit 4|24}}
{{HitboxTableTitle|Front hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=83
|angle=84
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=74
|fkv=60
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 476: Line 522:
|damage=2.0%
|damage=2.0%
|angle=95
|angle=95
|af=3
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 494: Line 542:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Back hit 4|24}}
{{HitboxTableTitle|Back hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=140
|angle=140
|af=4
|setweight=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 516: Line 566:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Front hit 5|24}}
{{HitboxTableTitle|Front hit 5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=45
|angle=45
|af=3
|bk=40
|bk=40
|ks=170
|ks=170
Line 538: Line 589:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableRowNote|All hits but Front hit 5 use weight-independent knockback.|24}}
|}
|}



Latest revision as of 17:41, January 24, 2022

Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  10.1.0

  •   Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
    •   The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
    •   The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
    •   All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
4 0 4 1.0% 0   Standard 0 100 50   3.0 sword2 -1.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
3 0 4 1.0% 0   Standard 0 100 50   3.0 sword2 2.0 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
0 0 4 1.0% 0   Standard 0 100 50   2.7 sword2 5.5 0.0 -1.0 0.3× 1.0× 0%               Toon Link Hit   All All            
1 0 4 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 1.0× 0%               Toon Link Hit   All All            
2 0 4 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All            
Multihits (late)
4 0 5 1.0% 0   Standard 0 100 40   3.0 sword2 -1.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
3 0 5 1.0% 0   Standard 0 100 40   3.0 sword2 2.0 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
0 0 5 1.0% 0   Standard 0 100 30   2.7 sword2 5.5 0.0 -1.0 0.3× 0.8× 0%               Toon Link Hit   All All            
1 0 5 1.0% 0   Standard 0 100 10   2.5 top 0.0 3.5 0.0 0.3× 0.8× 0%               Toon Link Hit   All All            
2 0 5 1.0% 0   Standard 0 100 10   1.5 top 0.0 9.5 to 5.0 1.6 0.3× 1.0× 0%               Toon Link Hit   All All            
Final hit
0 0 0 3.0% 0   Forward 70 180 0   4.0 top 0.0 7.0 to 4.5 -11.0 to 8.0 2.0× 1.0× 0%               Toon Link Hit   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hit 1
0 0 0 4.0% 0   Forward 0 100 90   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 4.0% 0   Forward 0 100 107   4.0 top 0.0 5.5 14.5 to 6.5 1.0× 0.3× 0%               Toon Link Hit   All All            
2 0 0 4.0% 0   Forward 0 100 83   6.0 top 0.0 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 1
0 0 0 2.0% 0   Backward 0 100 90   5.5 sword2 3.0 2.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 2
0 0 0 2.0% 0   Forward 0 100 88   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.0 top 0.0 8.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 2
0 0 0 2.0% 0   Backward 0 100 88   5.5 sword2 2.5 1.5 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 3
0 0 0 2.0% 0   Forward 0 100 66   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.0 top 0.0 8.5 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 3
0 0 0 2.0% 0   Backward 0 100 80   5.5 sword2 3.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 4
0 0 0 2.0% 0   Forward 0 100 60   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
1 0 0 2.0% 0   Forward 0 100 65   6.5 top 0.0 9.0 to 7.5 13.5 to 7.5 1.0× 0.3× 0%               Toon Link Hit   All All            
Back hit 4
0 0 0 2.0% 0   Backward 0 100 80   5.5 sword2 4.0 1.0 0.0 1.0× 0.3× 0%               Toon Link Hit   All All            
Front hit 5
0 0 0 4.0% 0   Forward 40 170 0   8.5 top 0.0 7.5 13.0 to 8.0 1.6× 1.0× 0%               Toon Link Hit   All All            

TimingEdit

GroundedEdit

Charges between 3-4
Hitboxes (Multihits, final hit) 6-14, 15-46, 48
Hitboxes from release (multihits, final hit) 3-11, 12-43, 45
Interruptible (from release) 75
Animation length (from release) 85
                                                                                                                                                                               

AerialEdit

Front hits 1-4 8-10, 16-18, 22-24, 31-33
Back hits 12-13, 19-20, 27-28, 35
Final hit 44-48
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible