Rosalina & Luma (SSBU)/Up smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:RosalinaUSmashSSBU.gif|thumb| | [[File:RosalinaUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Rosalina's up smash.]] | ||
[[File:LumaUSmashSSBU.gif|thumb| | [[File:LumaUSmashSSBU.gif|thumb|300px|Hitbox visualization showing Luma's up smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{buff|Luma will be in front of Rosalina for up smash when using it immediately after turning around.}} | *{{buff|Luma will be in front of Rosalina for up smash when using it immediately after turning around.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== | ||
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}} | }} | ||
|} | |} | ||
===Luma=== | ===Luma=== | ||
If Luma has been separated via [[Luma Shot]], the hitboxes have their damage multiplied by 1.5×, which is ignored for [[knockback]] calculation. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
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|sd=0 | |sd=0 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=142 | |ks=142 | ||
Line 74: | Line 78: | ||
|sd=0 | |sd=0 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=142 | |ks=142 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Rosalina=== | ===Rosalina=== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=16}} | !Hitboxes {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=47}} | !Head {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=47}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Luma=== | ===Luma=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=6}} | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | ||
{{MvSubNavRosalina&Luma|g=SSBU}} | {{MvSubNavRosalina&Luma|g=SSBU}} | ||
[[Category:Rosalina & Luma (SSBU)]] | [[Category:Rosalina & Luma (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 22:16, July 27, 2022
Overview[edit]
Update History[edit]
- Luma will be in front of Rosalina for up smash when using it immediately after turning around.
Hitboxes[edit]
Rosalina[edit]
Luma[edit]
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
Timing[edit]
Rosalina[edit]
Charges between | 3-4 |
---|---|
Head intangible | 7-16 |
Hitboxes | 8-16 |
Interruptible | 48 |
Animation length | 63 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head |
Luma[edit]
Charges between | 3-4 |
---|---|
Clean hit | 10-12 |
Late hit | 13-17 |
Interruptible | 48 |
Animation length | 53 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|