Super Smash Bros. Ultimate

Villager (SSBU)/Edge attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:VillagerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Villager's ledge attack.]]
[[File:VillagerLedgeAttackSSBU.gif|thumb|350px|Hitbox visualization showing Villager's ledge attack.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
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|sd=1.0
|sd=1.0
|angle=45
|angle=45
|af=3
|bk=90
|bk=90
|ks=20
|ks=20
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==Timing==
==Timing==
Every time Villager regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility (1st grab)
|1-25
|1-25
|-
!Intangibility (2nd grab)
|1-20
|-
!Intangibility (3rd grab)
|1-12
|-
|-
!Hitbox
!Hitbox
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}
!Hitbox {{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}
|-
!1st grab {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}}
|-
!2nd grab {{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=35}}
|-
|-
{{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}}
!3rd grab {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=43}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y}}


{{MvSubNavVillager|g=SSBU}}
{{MvSubNavVillager|g=SSBU}}
[[Category:Villager (SSBU)]]
[[Category:Villager (SSBU)]]
[[Category:Ledge attacks (SSBU)]]
[[Category:Edge attacks (SSBU)]]

Latest revision as of 20:51, July 26, 2022

Hitbox visualization showing Villager's ledge attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Forward 90 20 0   5.0 top 0.0 5.0 6.5 to -4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-25
Intangibility (2nd grab) 1-20
Intangibility (3rd grab) 1-12
Hitbox 23-25
Interruptible 56
Animation length 55
Hitbox                                                                                                               
1st grab                                                                                                               
2nd grab                                                                                                               
3rd grab                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible